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Fallen Cecilia

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Rarity
Element Dark
Class Knight
Zodiac Sagittarius
Max CP17114
A dark dragon bound by a desire for revenge and an endless grudge
An Indelible Duty
An Indelible Duty
Dispatch Mission:
Battle
Specialty Effect:
Reward Bonus +6%
Grudge
Luna
Trust
Cecilia
Fallen Cecilia is chasing a mage who turned her family into dark magic stones, dreaming of the day she can get her revenge and join her loved ones again.

+Effect Resistance %
SSS : +14.4% SS : +12% S : +9.6% A : +7.2% B : +4.8%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Table of Contents

Hero Stats

Hero CP: 17114
HP 6840
ATK 894
SPD 104
DEF 694
Max Stats at Lvl 60 + Fully Awakened
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%

Campsite Stats

Campsite Topic

Food Story
Horror Story

Skills

Skill 1: Mistake
0 Turns
+1 Souls
Attacks with a spear of revenge, with a 85% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.
Skill Enhance
Effects and Multipliers
0 Turns
+0 Souls
Passive
Grants a barrier for 2 turns to the ally with the lowest Health at end of the turn. Barrier strength increases proportional to the caster's max Health.

Awaken
Grants a barrier for 2 turns to all allies at the start of the battle, and grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn. Barrier strength increases proportional to the caster's max Health.
Skill Enhance
Effects and Multipliers
6 Turns
+2 Souls
Attacks all enemies in an explosion of spiteful emotions. Grants all allies skill nullifier, negating damage received from the next skill attack. Damage dealt increases proportional to the caster's max Health.

Soul Burn Effect
-10 Souls

Skill cooldown is decreased by 2 turns.
Skill Enhance
Effects and Multipliers
An Indelible Duty
Dispatch Mission: Battle
Specialty Effect: Reward Bonus +6%

Awakening

Lvl
Health +3% Attack +20 / Health +60

Dark Rune
x10
Lvl
Speed +2 Attack +20 / Health +60

Dark Rune
x15

Greater Dark Rune
x2
Lvl
Defense +6% Attack +30 / Health +80

Greater Dark Rune
x10

Epic Dark Rune
x2
Lvl
Health +6% Attack +30 / Health +80

Epic Dark Rune
x6

Cold Look
x15
Lvl
Speed +4 Attack +30 / Health +80

Epic Dark Rune
x10

Mercenary's Medicine
x10
Strong Instinct
Grants a barrier for 2 turns to the ally with the lowest Health at end of the turn. Barrier strength increases proportional to the caster's max Health.
Ability Upgrade
Grants a barrier for 2 turns to all allies at the start of the battle, and grants a barrier for 2 turns to the ally with the lowest Health at the end of the caster's turn. Barrier strength increases proportional to the caster's max Health.
Stat Increase
Attack +20 / Health +60

Analysis

Overview

Fallen Cecilia is a supportive tank who excels at making her whole team significantly tankier. She shines in PvP situations, especially in Arena defense and Guild Wars offense. Her S1 - Mistake, can permanently Provoke any target that is slower than she is, and both of her other abilities serve to prevent your damage dealers from being nuked down too quickly.

Strengths

Incredible Health Scaling

Fallen Cecilia gets an incredible amount of value off of every point of health she builds as she constantly shields her allies based on her own max health with her S2 - Strong Instinct.

Permanent Provoke

If you've ever been in a Guild War fight where your remaining units get in a stalemate with a lone Angelica, you may never have to experience that with Fallen Cecilia. She can keep 100% uptime for Provoke on any unit that is slower than her, which can shut down almost any unit in the game when used properly.

Anti-Cleave

Between her S2 - Strong Instinct giving her whole team a hefty shield at the start of every fight, and her S3 - Spear of Resentment giving her whole team Skill Nullifier, Fallen Cecilia is capable of shutting down many cleave comps, even on defense.

Weaknesses

Dull Tipped Spear

Fallen Cecilia is meant to protect your damage dealers, because she has rather low damage herself. Her health ratios are not terrible, so her damage could hypothetically be decent if you built crit stats on her, but at that point you're better off just building a different unit.

Very Stat Hungry

Unlike some other Moonlight 5 Stars, such as Sage Baal & Sezan whose kit makes him useful with minimal investment, Fallen Cecilia wants a LOT of stats to really shine. Her health needs to be as high as possible, but her speed also plays a survival role as it dictates how often she applies her shields and how frequently she can provide Skill Nullifier. Defense is always nice to scale with health, but effectiveness is also important to help aid the Provoke chance. Compared to most tanks, effect resistance isn't crucial on her as her S2 - Strong Instinct will apply through any crowd controlling effects, but it's still useful to have nonetheless as every turn offers the chance to provoke or offer Skill Nullifier. On top of all of this, she needs a lot of Molagora to shine, as +7 should be the minimum a completed Fallen Cecilia has (+4 in her S1 - Mistake, and +3 in her S3 - Spear of Resentment), with more points in her S2 - Strong Instinct, being optional but not at all bad.

Builds

Why is everyone else so tanky?

This build is meant to emphasize Fallen Cecilia's strengths, which focus on making everyone in her team much harder to kill. While Fallen Cecilia is a tank in a literal way, her role falls heavily into the support category, as her focus is on making fights better for her teammates. While effect resistance is a valuable stat on any PvP focused unit and especially on tanks, it is significantly less valuable on Fallen Cecilia than on most units due to the passive nature of her S2 working even when she's stunned. There are also a few options- instead of the triple health set recommended, you can opt for a speed set, or you can swap out any of the health sets for a defense set or a hit set, they are all valuable on Fallen Cecilia.

Equipment

Main
HP %
HP %
Spd
Sub
HP %
Spd
Eff %
Def %
Eff Res %
Set
Health
Health
Health

Artifact

Upgrade Priority

Early Mid Late
0 +4 +4
0 0 +5
+3 +3 +3

Team

Core

This is an incredibly powerful defense team for Arena, with each unit making the rest more tanky in completely unique ways. Krau provides the defense buff, both he and Cecilia provide provoke, Cecilia provides consistent shielding and Skill Nullifier to the whole team, Dizzy provides a whole slew of debuffs for the enemy team, and Angelica provides healing and immunity. A composition like this is so difficult to crack in PvP that many people won't bother trying and will skip you without a second thought.

Secondary

This is a very potent composition for Golem 11. While Fallen Cecilia's biggest strength lies in her PvP potency, she does offer a lot of strength in the Golem hunt, which can be useful while farming for her gear. With an Aurius on her she will make squishy units like Lidica and Cermia significantly harder to kill, and her S3 - Spear of Resentment, can remove the full damage of a Golem attack.