GamePress

Brave Edelgard

Analysis by UmbraCorvus
Brave Edelgard - Adrestian Emperor

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
185
HP 46
ATK 45
SPD 16
DEF 43
RES 35

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 19 11 2 12 8
Middle 20 12 3 13 9
High 21 13 4 14 10

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 43 41 12 40 32
Middle 46 45 16 43 35
High 49 48 19 47 38

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

The Light that Shines over Fódlan (Versatile)

Build by UmbraCorvus
Recommended
Flower Hauteclere A Distant Counter
Alternate: Distant Ward
Positional Assist B Black Eagle Rule
Noontime
Alternate: Sol
C Joint Drive Res
Alternate: Pulse Smoke 3
IVs

+ATK or +DEF or +RES / -SPD

SFierce Stance 3
Alternate: Atk/Res Bond 3

Show Explanation/Analysis

Weapon: Flower Hauteclere

Assist: Positional Assist

Special: Noontime / Sol / Bonfire

Passive A: Distant Counter / Distant Ward

Passive B: Black Eagle Rule

Passive C: Joint Drive Res / Pulse Smoke

Sacred Seal: Fierce Stance / Atk/Res Bond / Atk/Def 2 / Atk/Res 2

  •  Brave Edelgard is a powerful unit in both the Player Phase and the Enemy Phase thanks to her high damage output, strong effective bulk, great mobility, and the ability to secure follow-up attacks with the aid of Black Eagle Rule. Upon dumping Edelgard’s Speed stat, an Asset in any other statistic can help Edelgard quite a bit, with high priority to Attack for its universal benefits, or Defense for its nature as a Super Asset.
  • For the choice of Special, Noontime results in immediate counterhit healing thanks to Flower Hauteclere possessing a slaying effect that lowers its cooldown. Edelgard comes with this Special by default, making it a very cost effective choice. If sporting access to a Brave Lucina who can grant cooldown bonus during the Enemy Phase, Sol and Bonfire can be picked as alternative Specials that will proc right away with the aid of Brave Lucina. Sol maximizes sustain, while Bonfire results in powerful burst damage.
  • Distant Counter would be a solid upgrade to Edelgard’s innate Distant Ward, as Distant Ward prevents her from counter attacking the ever common bow and dagger units. With that said, if Distant Counter is unavailable, Distant Ward is still quite serviceable as a countermeasure towards mages, staves, and dragons.
  • Edelgard’s base Joint Drive Res is a solid option to keep on her as it can boost her own Resistance if near an ally, as well as boost her allies’ Resistance stats. Otherwise, Pulse Smoke can be considered in order to address enemy Special attacks. Edelgard does not possess an answer to AoE Specials, so Pulse Smoke can be highly appreciated if there is no Even or Odd Pulse Tie on the team.
  • For the Sacred Seal, the Fierce Stance Sacred Seal gives Edelgard a consistent +6 Attack in the Enemy Phase, maximizing her counterhit Noontime/Sol healing. The Atk/Res Bond Sacred Seal can not only function in both phases if the condition of adjacency is met, but it can also improve Edelgard’s Resistance stat which is naturally a bit weaker than her Defense. It is also not too challenging to play around adjacency with Edelgard due to her ability to warp. If desiring a boost that occurs in both Phases of combat but is not dependent on any adjacency requirements, then the Atk/Def 2 and Atk/Res 2 Sacred Seals may be worth considering for simple stat boosts.

Hey wait a second… THIS ISN’T LEGENDARY EDELGARD! (Galeforce)

Build by UmbraCorvus
Flower Hauteclere A Heavy Blade 4
Alternate: Death Blow (3 or 4)
Positional Assist B Black Eagle Rule
Galeforce C Pulse Smoke 3
Alternate: Atk Smoke 3
IVs

+ATK / -SPD

SQuickened Pulse
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Flower Hauteclere

Assist: Positional Assist

Special: Galeforce

Passive A: Heavy Blade 4 / Death Blow (3 or 4) / Distant Counter / Distant Ward

Passive B: Black Eagle Rule

Passive C: Pulse Smoke / Atk Smoke / Def Smoke

Sacred Seal: Quickened Pulse / Heavy Blade / Death Blow

  •  While unable to move three times in one turn like Legendary Edelgard can with the aid of Raging Storm + Galeforce, Brave Edelgard can still be quite a solid Galeforce unit as she can have a potentially easier time of securing that Galeforce activation alongside having a follow-up attack through Black Eagle Rule making her not require Brave Axe to hit twice like Legendary Edelgard does.
  • Heavy Blade should be taken in some capacity, whether in the A Passive or as a Sacred Seal in order to accelerate Edelgard’s Special cooldown. In the event of running the Heavy Blade Sacred Seal, A Passives such as Death Blow for higher damage or Distant Counter/Distant Ward for dual phase versatility open up.
  • If running Heavy Blade in the A Passive, while it is an easy choice to go with the Death Blow Sacred Seal, the Quickened Pulse Sacred Seal can be paired alongside the Pulse effect from Groom Rafiel in order to turn Edelgard’s Galeforce cooldown to 2 on turn 1. This means that even if she is to defeat an opponent in a single strike, she will be able to still activate the Galeforce upon meeting the Heavy Blade check. If Groom Rafiel is unavailable, Velouria and Legendary Hector can also accomplish this Pulse synergy and remove the need for the Quickened Pulse Sacred Seal. Where Velouria and Hector suffer a bit compared to Rafiel though is that they are not able to use Sing like Rafiel can.
  • The C Passive can vary and is ultimately flexible, but Pulse Smoke is a safe bet as a countermeasure against preemptively charged Specials. Atk Smoke and Def Smoke are worthwhile alternatives as Pulse Smoke is otherwise difficult to come by.

Strengths

Extremely Min-Maxed Statline

Brave Edelgard’s stats put most Heroes to shame, as she sports 185 BST when unmerged. These stats have been distributed heavily into her defensive stats as well as her Attack, which sits at an astonishingly high value of 45. Edelgard should have little issues with dealing decisive blows with her axe while taking an impressive amount of punishment even before Skills are factored into the equation.

Flower Hauteclere

Brave Edelgard brings two unique traits to the table. First up is Flower Hauteclere, an axe that reduces her cooldown count by 1 like a Slaying weapon, and at the start of a turn if she is at 25% HP or more, she will gain one extra movement space and be able to warp to any ally within two spaces from her. This is immensely powerful as it allows Brave Edelgard to get around the normal issues that armor units have with mobility without being forced to daisy chain with Armor March or isolate herself with Armored Stride. On top of this movement buff, if she is at 25% HP or more during combat, she will inflict -6 Attack/Defense to her opponent.

Black Eagle Rule

The second unique trait that Brave Edelgard sports is a unique B Passive called Black Eagle Rule. Black Eagle Rule seems designed to address Edelgard’s weak Speed stat by giving her a follow-up attack if she has 25% HP or more at the start of combat. On top of this, if her foe is to be the one to initiate combat against her, their second strike will have their damage reduced by 80%. A normal issue with slower units that rely on follow-up Skills such as Edelgard is that their Enemy Phase tends to suffer from the fact that they get attacked twice before they can get their own second attack off. Brave Edelgard does not have this issue as hard as others because she can reduce the damage of the second strike of her enemy, allowing her to easily shrug off even otherwise fatal Special procs.

Weaknesses

Low Speed

In an attempt to boost the rest of Brave Edelgard’s statline, her Speed has taken a massive cut and sits at a value of 16. As Speed will often prove to be her ideal dump stat, this can get even lower with a Super Flaw and sit at a value of 12. Edelgard possesses the means to secure follow-up attacks with the aid of Black Eagle Rule, but it does mean that she will almost constantly receive follow-up attacks from her opponents (which the second strike will thankfully be reduced due to Black Eagle Rule). What cannot be fixed though is the fact that Edelgard runs into trouble with effects that block her secured follow-up and force a speed check such as Null Follow-Up, as Edelgard’s horrible Speed will have no chance of landing her a follow-up in those situations.

Performance Tied to Being 25% HP or Above

It should not be too difficult in order to stay above 25% HP, though in the event that she does fall too low, Brave Edelgard loses access to three parts of her kit. She will no longer gain her extra movement buffs, no longer apply her in combat attack and defense debuffs on her opponent, and no longer secure a follow-up attack for herself. In order to ensure Edelgard stands strong, keeping her healthy is crucial for longer fights or where she is expected to face heavy firepower.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
Flower HauteclereAccelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Distant WardIf magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range.
Restricted to melee units.
Unlocks at 5 ★
300
A
Black Eagle RuleIf unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also if foe initiates combat, damage received by foe's follow-up attack is also reduced by 80%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.)
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
Unlocks at 2 ★
50
C
Drive Res 1Grants allies within 2 spaces Res+2 during combat.
Inheritable by all units.
Unlocks at 3 ★
120
C
Drive Res 2Grants allies within 2 spaces Res+3 during combat.
Inheritable by all units.
Unlocks at 4 ★
240
C
Joint Drive ResGrants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.
Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Three Houses

Banners Featured In