- Default
- Attack
- Special
- Injured




Brave Veronica - Brave Princess |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 7 | 9 | 3 | 3 |
Middle | 17 | 8 | 10 | 4 | 4 |
High | 18 | 9 | 11 | 5 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 33 | 29 | 33 | 18 | 16 |
Middle | 36 | 32 | 36 | 21 | 19 |
High | 40 | 35 | 39 | 24 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Fortune Favors the Bold (Offensive Support)
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Hliðskjálf (+Eff) | A | Atk/Spd Push 4 Alternate: Atk/Spd Solo (3 or 4) |
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Recover+ Alternate: Restore+ |
B | Wrathful Staff 3 |
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Miracle Alternate: Windfire Balm+ |
C | Savage Blow 3 Alternate: Close Guard 3 |
IVs | +SPD or +ATK / -HP or -DEF or -RES | S | Savage Blow 3 |
Weapon: Hliðskjálf (+Eff)
Assist: Recover+ / Restore+ / Flexible
Special: Miracle / Windfire Balm+
Passive A: Atk/Spd Push 4 / Atk/Spd Solo / Atk/Spd Bond / Atk/Spd 2
Passive B: Wrathful Staff
Passive C: Savage Blow / Close Guard / Cavalry Buffs / Flexible
Sacred Seal: Savage Blow / Spd/Res Solo / Live to Serve / Atk/Spd 2
- Veronica’s refined Hliðskjálf is a fantastic exclusive weapon that excels at both offensive and supportive play through the combination of buffs and debuffs it can apply, both in combat and out of it. This build aims to highlight this unique duality and allow Veronica to operate as a formidable combatant and support unit simultaneously. An Asset to either of her offensive stats will work perfectly fine for her IVs here.
- Her native Recover+ works excellently as an all-around reliable healing skill, though (if one doesn’t mind the additional investment) Restore+ is a fantastic alternative to quickly bypass any debuffs that may affect her allies. For her Special, Miracle is a great option to provide her some leeway and safely take a fatal hit if necessary, but Veronica's native Windfire Balm+ (or any other Balm one prefers) can be kept for a more supportive focus with its teamwide buffs.
- Any offensive A slot (that is healer-inheritable) will work perfectly fine here, though Veronica’s most standout options include Atk/Spd Solo and Atk/Spd Push 4. Atk/Spd Bond also gets an honorable mention here for the ample offensive boost it provides, but is a bit hard to recommend over Solo or Push given that maintaining its adjacency requirement can be difficult for a Player Phase build such as this. If unavailable or if on a budget, a simple stat boosting A slot like Atk/Spd 2 or Attack +3 can be taken.
- As Hliðskjálf already comes with built-in Dazzling Staff, Veronica is free to use her native Wrathful Staff in her B slot to make unrestricted use of her strong offenses while being able to freely attack opponents without worry of being killed in retaliation (usually), unlocking her full damage potential.
- Utilizing Savage Blow as Veronica’s C slot and/or designated seal is an effective strategy to stack chip damage on top of her applied debuffs, making it even easier for her or her allies to sweep through the remaining enemies. Otherwise, one can use any available C slot that best complements the team, such as her native Close Guard or class-exclusive buffs when used alongside other cavalry units.
- If not using Savage Blow in her seal slot, Spd/Res Solo is an excellent candidate to consider for the massive +6 Speed it can grant her, though its Resistance-boosting aspect will likely go unused for the most part. The Live to Serve seal is another good option to mitigate any damage Veronica may have taken (this pairs well with the recoil from Atk/Spd Push if used), but should these be unavailable then simple stat boosts like Atk/Spd 2 or Attack +3 can be used.
Youth’s Radiant Heart (Full Support)
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Hliðskjálf (+Eff) | A | Still Water 4 Alternate: Atk/Spd Solo (3 or 4) |
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Recover+ Alternate: Restore+ |
B | Wings of Mercy 3 |
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Windfire Balm+ Alternate: Miracle |
C | Joint Drive Spd Alternate: Close Guard 3 |
IVs | +ATK / -HP or -DEF or -RES | S | Drive Atk 2 |
Weapon: Hliðskjálf (+Eff)
Assist: Recover+ / Restore+ / Flexible
Special: Windfire Balm+ / Miracle
Passive A: Still Water / Solid Ground / Atk/Spd 2 / Attack +3 / Atk/Spd Push 4 / Atk/Spd Solo
Passive B: Wings of Mercy / Chill Skills
Passive C: Joint Drive Spd / Close Guard / Drive Skills / Cavalry Buffs / Flexible
Sacred Seal: Drive Skills / Chill Skills / Tactic Skills
- In contrast to the first set, this build places a more heavy lean on Veronica’s supportive capabilities rather than utilizing a mix of support and offense. Accordingly, a +ATK IV is preferred here to directly increase the amount of damage Veronica can heal off her allies while also boosting her raw damage slightly.
- Veronica’s heal and Special choices remain largely the same: her base Recover is perfectly serviceable as a consistent (and strong) source of healing while Restore may be considered for its debuff cleanse, and her native Windfire Balm (or another Balm one prefers) is excellent to apply mapwide buffs without the need for combat while Miracle provides her some defensie options and lets her tank a hit if necessary.
- Visible boosts to ATK, as mentioned previously, directly enhance Veronica's healing, making Still Water and Solid Ground fantastic choices for their sheer +7 ATK boost. Atk/Spd 2 and Attack +3 are other similar options on a budget. Should one wish for her damage output to be higher, the standard Atk/Spd Push 4 or Atk/Spd Solo may be considered for their vastly superior boosts.
- Since this build is primarily supportive and Hliðskjálf already has built-in Dazzling Staff (as to safely apply her buffs/debuffs), Veronica’s B slot is open to other options. Wings of Mercy is an especially notable choice of support skill that supplements her already impressive range further, allowing her to teleport directly next to weakened foes -- who are the most likely to appreciate her healing support. Alternatively, a Chill skill may be considered to apply a stronger debuff than she normally could by attacking Hliðskjálf without actually requiring combat.
- Veronica’s C slot and her seal are both extremely flexible here; any choice of Drive, Ploy, Chill, or Tactic skill will work perfectly to add on to her supportive capabilities. In the context of cavalry-exclusive teams, cavalry buffs are highly recommended for the C slot.
- However, one thing one should be mindful of is that Veronica can already grant visible buffs to her allies via her PRF, so it's critical to remain careful when using skills that do the same since this may prove to be redundant. Regardless, it might be better to utilize in-combat buffs like Drives anyway since they can stack on top of each other, as well as stack with the in-combat buffs that come with Hliðskjálf’s unique refinement.
Strengths
Hliðskjálf
An overall fantastic exclusive weapon, Hliðskjálf allows Veronica to shine as both a buffer and debuffer at the same time, providing nearby allies and herself a massive stat advantage against any foe (and any within two spaces of them) she attacks -- all the while remaining safe of enemy counterattacks thanks to its built-in Dazzling Staff effect. Its unique refinement option further builds upon this dual nature and allows Veronica to be an asset to her team even without engaging in combat in the form of in-combat buffs and debuffs. These even boast a relatively wide radius to boot!
Strong Offenses
Veronica’s base offensive spread of 32/36 remains among one of the best of her class and provides her with a strong foundation for dealing damage, especially when taking her access to class-exclusive buffs and the effects of her refined exclusive weapon into consideration.
Dazzling + Wrathful Staff
Her healing status grants the Brave Princess access to the highly potent Dazzling + Wrathful Staff combination. This allows her to circumvent the damage penalty applied to staff units and (more importantly) negate all counterattacks as to safely apply her weapon’s powerful effect and bypass her low overall bulk, provided her opponent isn’t equipped with Null C-Disrupt.
Cavalry
Veronica benefits immensely from her cavalry status as well due to the massive range and flexible mobility it provides her. This greatly improves her effectiveness from both an offensive and supportive standpoint, as it allows her to reach and help allies from great distances while also being able to assert a great deal of pressure against opposing foes with her effective five-tile range. This status also lets her receive cavalry-exclusive buff support and provide it as well.
Weaknesses
Low Overall Bulk
Due to the majority of her stats being allocated towards her offenses, Veronica is left with rather low overall bulk. While Dazzling Staff does circumvent this while on the offensive (excluding when fighting against units equipped with Null C-Disrupt), this does make it absolutely imperative that she is left out of harm’s way in the Enemy Phase.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Restricted to units that use a Staff.
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50 | 2 | 10 |
![]() Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. Learns by default at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Special Skills
Special Skills | SP | Turns |
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![]() When healing an ally with a staff, restores an additional 10 HP to target ally.
Restricted to units that use a Staff.
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50 | 1 |
![]() When healing an ally with a staff, grants Atk+4 to all allies for 1 turn.
Restricted to units that use a Staff.
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150 | 1 |
![]() When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn.
Restricted to units that use a Staff.
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200 | 1 |
![]() When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn.
Restricted to units that use a Staff.
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300 | 1 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
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60 | B |
![]() If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
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120 | B |
![]() Damage from unit's staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
Unlocks at 5 ★ |
240 | B |
![]() Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat."
Inheritable by all units.
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60 | C |
![]() Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat."
Inheritable by all units.
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120 | C |
![]() Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat."
Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Heroes
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