Brave Veronica

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Analysis by lordhelpme
Brave Veronica - Brave Princess


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 36
ATK 32
SPD 36
DEF 21
RES 19

Stat Variations

Level 1 Stat Variation
Low 16 7 9 3 3
Middle 17 8 10 4 4
High 18 9 11 5 5

Level 40 Stat Variations
Low 33 29 33 18 16
Middle 36 32 36 21 19
High 40 35 39 24 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: A Speed boon is an excellent choice to provide her with coverage offensively and defensively by enhancing her ability to perform and deny follow-up attacks. 
  • +ATK: In addition to pairing well with Veronica’s offensively oriented stat line, an Attack boon helps increase the amount of damage she can heal, strengthening her ability to support her allies substantially. 


  • HP: To avoid detracting from her already low overall bulk, it is recommended to leave Veronica’s HP stat at neutral, though it can be a serviceable bane should no other option be available. Also, keep in mind that taking an HP boon is the only way for her to reach the 145-149 BST bin in Arena should scoring be one’s top priority. 


  • -DEF / RES: Both of Veronica’s defensive stats are incredibly low but thanks to her access to skills such as her personal staff, Hliðskjálf, and Dazzling Staff, either can be lowered without causing a large detriment to her overall performance. 

Skill Sets

A Sister’s Admiration (Offensive Support)

Build by
Hliðskjálf A Atk/Spd Solo 3
Alternate: Speed +3
Recover+ B Wrathful Staff 3
Windfire Balm+ C Close Guard 3
IVsSSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF or -RES
  • Weapon: Hliðskjálf 
  • Assist: Recover+ 
  • Special: Windfire Balm+ / Heavenly Light / Miracle
  • Passive A: Atk/Spd Solo / Atk/Spd Push / Speed +3 / Attack +3
  • Passive B: Wrathful Staff 
  • Passive C: Close Guard / Hone Cavalry / Goad Cavalry / Savage Blow / Flexible
  • Sacred Seal: Savage Blow / Live to Serve / Speed +3 / Attack +3

Veronica’s unique staff, Hliðskjálf, is an extremely strong supportive weapon -- on top of granting her the coveted Dazzling Staff effect, it allows her to safely apply debuffs on her opponents while simultaneously buffing her own allies. This weapon, in combination with her impressive offenses and superior cavalry mobility, allow Veronica to act as a frighteningly powerful support unit while still possessing considerable offensive potential. An Attack boon is ideal should one wish to focus more on her supportive capabilities while a Speed boon is better to capitalize on her damage output instead; ultimately, however, both are fantastic choices. 

Her native Recover+ works excellently as an all-around reliable healing skill, though Physic+ can also be a suitable substitute to extend the range of her healing abilities. For her Special, Veronica’s native Windfire Balm+ is a rather strong option and allows her to offer all of her teammates with a substantial +6/+6 Atk/Spd buff upon its activation; however, keep in mind that this can potentially be redundant with the buffs she already provides thanks to Hliðskjálf. Heavenly Light may also be considered to provide her allies with a teamwide heal upon activation as opposed to providing a buff. Alternatively, one can utilize Miracle to grant Veronica some leeway as it allows her to escape being killed by a fatal blow just once. 

Atk/Spd Solo is her ideal A slot as it gives her the most favorable boost to her offenses so long as she has no adjacent allies, a requirement that is extremely easy to meet considering the fact she will typically be away from her teammates when on the offensive. Atk/Spd Push is also a strong option that similarly enhances her offensive potential and is best paired with the Live to Serve seal, as the skill's powerful effect is only active when she is at 100% HP. If either is unavailable, Attack +3 and Speed +3 are both fine choices for her A slot skill to boost her offenses. As Hliðskjálf already comes with built-in Dazzling Staff, Veronica is free to use her native Wrathful Staff to very potent extents, as the deathly combination allows her unrestricted use of her strong offenses while being able to freely attack opponents without worry of being killed in retaliation. 

Veronica’s C slot is flexible and is open to a variety of different skills depending on what her allies’ needs are. If using her amongst other cavalry units, buffs such as Hone Cavalry will be preferred, though it might be better to utilize in-combat buffs like Goad Cavalry to avoid redundancy with the buffs provided by Hliðskjálf; this, however, can be very easily made a non-issue with smart play. Savage Blow can also be suitable to use as her chosen C slot skill (and potentially her seal as well) to stack chip damage on top of her debuffs, debilitating entire teams with just one strike. Otherwise, her native Close Guard is a formidable choice as well to strengthen her allies’ resilience against melee opponents. Should both the Savage Blow and Live to Serve seals be unavailable, the Attack +3 and Speed +3 seals can be used instead to strengthen her offenses. 

Fickle Youth (Chip Damage)

Build by
Dazzling Pain+ A Atk/Spd Solo 3
Alternate: Speed +3
Recover+ B Wings of Mercy 3
Alternate: Wrathful Staff 3
Windfire Balm+ C Savage Blow 3
IVsSSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -DEF
  • Weapon: Dazzling Pain+
  • Assist: Recover+ / Physic+
  • Special: Windfire Balm+ / Heavenly Light
  • Passive A: Atk/Spd Push / Attack +3 / Speed +3
  • Passive B: Wings of Mercy / Wrathful Staff
  • Passive C: Savage Blow 
  • Sacred Seal: Savage Blow 

This build ditches Veronica’s unique staff in exchange for the more commonly used Pain+ staff, gaining the ability to deal significant amounts of chip damage in lieu of the ability to apply debuffs on her opponents. However, aside from a few minor alterations, this build plays very similarly to the first and aims to capitalize on Veronica’s versatility as an offensive supportive unit. As such, boons to her Attack and Speed stats are again recommended to bolster her offensive potential. 

The crux of this build lies in the choice of her weapon, C slot, and seal. By utilizing the Dazzling Pain+ staff and Savage Blow in both her C and seal slot, Veronica is capable of inflicting up to 24 points of chip damage to opponents around her initial target, allowing her to team to then come and sweep the now-weakened opponents; this is especially effective when utilized against defensive tanks as they commonly rely on their ability to stay above certain HP thresholds, such as that of Quick Riposte, to function properly. 

For her healing skill, Recover+ and Physic+ again make for excellent choices, with the choice between which to use ultimately coming down to player preference. Windfire Balm and Heavenly Light are excellent team-supportive options for her Special that can potentially help her allies get out of a close pinch. Atk/Spd Solo is ideal to grant her the most favorable increase to her offensive potential, although Atk/Spd Push is also a good option when utilized in tandem with the Live to Serve seal. Otherwise, Attack +3 and Speed +3 are suitable budget options. As for her B slot skill, Wings of Mercy is a fantastic support skill that can help extend Veronica’s range further and appear directly next to weakened allies, who can then take advantage of her healing capabilities. However, should one wish to focus entirely on Veronica’s offenses, then her native Wrathful Staff works perfectly as her chosen B slot skill. 


Finally making her debut as a playable unit, Brave Veronica enters the game as an offensive staff cavalry unit, directly comparable to the likes of other offensive staff units such as Elise and Maribelle. Similarly to the aforementioned units, Veronica possesses an impressive offensive stat spread of 32/36 as well as excellent mobility and access to cavalry buffs. However, one main differentiator between them is Veronica’s personal weapon, Hliðskjálf. In addition to coming with built-in Dazzling Staff, Hliðskjálf’s other effect packs a serious punch, allowing her to simultaneously debuff her opponents and buff her own allies. This combination of factors is what makes Veronica truly shine and act as one of, if not the strongest staff user in the game.

However, despite these well-defined strengths, she is not without her fair share of weaknesses. Her low BST -- a consequence of her status as a staff AND cavalry unit -- makes her an overall liability to one’s score in Arena should she not have the necessary merges and investment. Moreover, her statline’s strong focus on her offenses left her defenses out to dry, rendering her helpless against sustained offensive presence. Nevertheless, Veronica can still demonstrate to be a surprisingly versatile unit and is capable of holding her own as a powerful support unit, both in and out of cavalry-centric teams. 


Strong Offenses

Veronica’s base offensive spread of 32/36 is rather impressive for a unit of her class typing and lets her deal a significant amount of damage, even without making use of skills such as Savage Blow.


The first unique staff to be usable by the player, Hliðskjálf is a potent supportive weapon that lets Veronica debuff opponents and provides her allies’ with buffs at the same time. With proper use, it is entirely plausible to debilitate entire teams with just one of Veronica’s attacks. 

Dazzling + Wrathful Staff

Her status as a healer grants her access to the coveted Dazzling + Wrathful Staff combination, acting as a way to circumvent the damage penalty applied to staff units as well as her low overall bulk by canceling out all counterattacks. 


In addition to gaining access to cavalry-exclusive buffs, Veronica’s status as a cavalry unit offers her unparalleled mobility and range, thus strengthening her supportive capabilities by allowing her to reach and help allies from even the furthest of distances. 



As a result of being both a staff and cavalry unit, Veronica suffers from a steep cut to her BST. Not only does this limit the amounts of stats she has to distribute, her low BST causes her to lower one’s score in Arena without the prerequisite investment and merges. 

Low Overall Bulk

Her stat spread’s focus on her offenses leaves her with little wiggle room when it comes to her defenses, resulting in her having very low overall bulk. Though Dazzling Staff makes this not as significant of a weakness as it is for other units, this does make it absolutely imperative that she is left out of harm’s way in the Enemy Phase. 

Weapon Skills

Weapons SP Rng. Mt.
Restricted to units that use a Staff.
50 2 10
HliðskjálfFoe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
RecoverRestores 15 HP. Slows Special trigger (cooldown count +1)
Learns by default at 5 ★
1 150
Recover+Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
1 300

Special Skills

Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Restricted to units that use a Staff.
50 1
Kindled-Fire BalmWhen healing an ally with a staff, grants Atk+4 to all allies for 1 turn.
Restricted to units that use a Staff.
150 1
Windfire BalmWhen healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn.
Restricted to units that use a Staff.
200 1
Windfire Balm+When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn.
Restricted to units that use a Staff.
300 1

Passive Skills

Passive Skills SP Slot
Wrathful Staff 1If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
Wrathful Staff 2If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
Wrathful Staff 3Damage from unit's staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
Unlocks at 5 ★
Close Guard 1Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat."
Inheritable by all units.
Close Guard 2Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat."
Inheritable by all units.
Close Guard 3Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat."
Inheritable by all units.
Unlocks at 5 ★

Other Info

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