- Default
- Attack
- Special
- Injured




Pirate Veronica - Harmonic Pirates |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 8 | 3 | 7 | 6 |
Middle | 19 | 9 | 4 | 8 | 7 |
High | 20 | 10 | 5 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 35 | 36 | 16 | 33 | 25 |
Middle | 38 | 39 | 19 | 36 | 29 |
High | 42 | 43 | 22 | 39 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Booty Plunder Express (General Offense)
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Gate-Anchor Axe | A | Atk/Def Solo 4 Alternate: Heavy Blade 4 |
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Reposition | B | Lull Atk/Def 3 Alternate: Wings of Mercy 3 |
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Galeforce Alternate: Luna |
C | Panic Smoke 3 Alternate: Pulse Smoke 3 |
IVs | +ATK | S | Death Blow 3 Alternate: Sturdy Blow 2 |
Preferred IV: +ATK
- With her primary role being that of an offensive unit and having a weapon that guarantees follow-up attacks, Attack is the key stat that Veronica appreciates an asset in.
Weapon: Gate-Anchor Axe
Assist: Reposition
Special: Galeforce / Luna / Ignis
- Veronica’s weapon naturally pairs well with Galeforce.
- As a purely damage-dealing alternative, one can choose to run damage-dealing Specials such as Luna or Ignis.
Passive A: Atk/Def Solo 4 / Heavy Blade 4
- Veronica’s native Atk/Def Solo 4 grants Veronica a significant boost to her key stats in Attack and Defense with a condition that synergizes with her personal weapon.
- Heavy Blade 4 can be a strong choice when running Galeforce. In addition to accelerating Veronica’s Special cooldown, it also grants a boost of up to 5 true damage per hit depending on how much Attack she has over her opponent.
Passive B: Lull Atk/Def / Wings of Mercy / Lunge
- Lull Atk/Def is a very strong B slot option that not only neutralizes the foe’s bonuses in those given stats but also inflicts an additional -3 in combat to each.
- [Galeforce] Wings is Mercy is extremely useful for moving around the map, as it allows you to move adjacent to any ally under 50% HP. This is especially effective when running Veronica alongside other Galeforce units in order to take out as many opponents in one turn as possible.
- Swapping her and the foe’s position allows Veronica to run through a unit in the way of a choke point and separate that unit from their support, making it a strong option for Aether Raids defense. This also applies to units choking points in Resonant Battles.
Passive C: Panic Smoke / Pulse Smoke / Flexible
- Panic Smoke and Pulse Smoke make for particularly effective C slot options on an AR D team. Panic Smoke punishes foes for using in combat buffs against Veronica and the rest of her team by inflicting Panic on the target as well as any nearby allies. Pulse Smoke resets the cooldown of a foe’s Special after combat, making it an effective tool in stopping Galeforce strategies.
- The C slot can otherwise be replaced as needed to suit the team.
Sacred Seal: Death Blow / Sturdy Blow / Heavy Blade
- Any Player Phase boost to Veronica’s key stats such as Death Blow and Sturdy Blow are great Sacred Seal options.
- If not already being utilized in the A slot, the Heavy Blade Sacred Seal can be run in order to accelerate Veronica’s Special cooldown.
Strengths
Gate-Anchor Axe
On top of having Special cooldown acceleration, Gate-Anchor Axe’s solo condition grants a guaranteed follow-up attack as well as what is effectively an in-combat buff to Veronica’s Atk, Def, and Res.
Stellar Attack
A base value of 39 (with a superasset) and damage further boosted by Gate-Anchor Axe. Veronica can run you down like a freight train.
Impressive Mixed Bulk
High values in Def and Res as well as additional stats also granted by her weapon turns Veronica into quite a tough nut to crack.
Harmonized Unit
As a Harmonized Hero, Veronica gets perks such as a unique activatable skill and scores well in modes such as Resonant Battles.
Cavalry
In addition to her superior mobility, Veronica has access to class-exclusive skills such as the Lull skill line.
Weaknesses
Extremely Slow
Any hope for Veronica to make a follow-up attack is tied strictly to her weapon’s condition which puts her at the mercy of any unit with Null Follow-up and takes away from her performance during Enemy Phase.
Harmonized Skill
Grants【Resonance: Shields】to unit and allies from the same titles as unit.
Once used, Harmonized Skill cannot be activated again. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.
【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Downfall |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50% of unit's Def. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage dealt by 50% of unit's Def. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is not adjacent to an ally, grants Atk/Def+2 during combat. Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() If unit is not adjacent to an ally, grants Atk/Def+4 during combat. Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() If unit is not adjacent to an ally, grants Atk/Def+6 during combat. Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() If unit is not adjacent to an ally, grants Atk/Def+7 during combat. Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | B |
![]() Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | B |
![]() Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. Unlocks at 5 ★ |
240 | B |
![]() At start of turn, grants Atk/Def+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) Inheritable by all units.
Unlocks at 1 ★ |
60 | C |
![]() At start of turn, grants Atk/Def+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) Inheritable by all units.
Unlocks at 2 ★ |
120 | C |
![]() At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Fates
Fire Emblem Heroes
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