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Pirate Veronica

Analysis by Naz
Pirate Veronica - Harmonic Pirates

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
161
HP 38
ATK 39
SPD 19
DEF 36
RES 29

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 8 3 7 6
Middle 19 9 4 8 7
High 20 10 5 9 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 36 16 33 25
Middle 38 39 19 36 29
High 42 43 22 39 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Booty Plunder Express (General Offense)

Build by Naz
Recommended
Gate-Anchor Axe A Atk/Def Solo 4
Alternate: Heavy Blade 4
Reposition B Lull Atk/Def 3
Alternate: Wings of Mercy 3
Galeforce
Alternate: Luna
C Panic Smoke 3
Alternate: Pulse Smoke 3
IVs

+ATK

SDeath Blow 3
Alternate: Sturdy Blow 2

Show Explanation/Analysis

Preferred IV: +ATK

  • With her primary role being that of an offensive unit and having a weapon that guarantees follow-up attacks, Attack is the key stat that Veronica appreciates an asset in. 

Weapon: Gate-Anchor Axe

Assist: Reposition

Special: Galeforce / Luna / Ignis

  • Veronica’s weapon naturally pairs well with Galeforce.
  • As a purely damage-dealing alternative, one can choose to run damage-dealing Specials such as Luna or Ignis. 

Passive A: Atk/Def Solo 4 / Heavy Blade 4  

  • Veronica’s native Atk/Def Solo 4 grants Veronica a significant boost to her key stats in Attack and Defense with a condition that synergizes with her personal weapon. 
  • Heavy Blade 4 makescan be a strong choice when running Galeforce. In addition to accelerating Veronica’s Special cooldown, it also grants a boost of up to 5 true damage per hit depending on how much Speed she has over her opponent.

Passive B: Lull Atk/Def / Wings of Mercy / Lunge

  • Lull Atk/Def is a very strong B slot option that not only neutralizes the foe’s bonuses in those given stats but also inflicts an additional -3 in combat to each.
  • [Galeforce] Wings is Mercy is extremely useful for moving around the map, as it allows you to move adjacent to any ally under 50% HP. This is especially effective when running Veronica alongside other Galeforce units in order to take out as many opponents in one turn as possible.
  • Swapping her and the foe’s position allows Veronica to run through a unit in the way of a choke point and separate that unit from their support, making it a strong option for Aether Raids defense. This also applies to units choking points in Resonant Battles. 

Passive C: Panic Smoke / Pulse Smoke / Flexible 

  • Panic Smoke and Pulse Smoke make for particularly effective C slot options on an AR D team. Panic Smoke punishes foes for using in combat buffs against Veronica and the rest of her team by inflicting Panic on the target as well as any nearby allies. Pulse Smoke resets the cooldown of a foe’s Special after combat, making it an effective tool in stopping Galeforce strategies.
  • The C slot can otherwise be replaced as needed to suit the team. 

Sacred Seal: Death Blow / Sturdy Blow / Heavy Blade

  • Any Player Phase boost to Veronica’s key stats such as Death Blow and Sturdy Blow are great Sacred Seal options. 
  • If not already being utilized in the A slot, the Heavy Blade Sacred Seal can be run in order to accelerate Veronica’s Special cooldown.

Strengths

Gate-Anchor Axe

On top of having Special cooldown acceleration, Gate-Anchor Axe’s solo condition grants a guaranteed follow-up attack as well as what is effectively an in-combat buff to Veronica’s Atk, Def, and Res. 

Stellar Attack

A base value of 39 (with a superasset) and damage further boosted by Gate-Anchor Axe. Veronica can run you down like a freight train.

Impressive Mixed Bulk

High values in Def and Res as well as additional stats also granted by her weapon turns Veronica into quite a tough nut to crack.

Harmonized Unit

As a Harmonized Hero, Veronica gets perks such as a unique activatable skill and scores well in modes such as Resonant Battles.

Cavalry

In addition to her superior mobility, Veronica has access to class-exclusive skills such as the Lull skill line.

Weaknesses

Extremely Slow

Any hope for Veronica to make a follow-up attack is tied strictly to her weapon’s condition which puts her at the mercy of any unit with Null Follow-up and takes away from her performance during Enemy Phase.

Harmonized Skill

Grants【Resonance: Shields】to unit and allies from the same titles as unit.  

Once used, Harmonized Skill cannot be activated again. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.  

【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
Gate-Anchor AxeAccelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
BonfireBoosts damage dealt by 50% of unit's Def.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Atk/Def Solo 1If unit is not adjacent to an ally, grants Atk/Def+2 during combat.
Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Def Solo 2If unit is not adjacent to an ally, grants Atk/Def+4 during combat.
Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Def Solo 3If unit is not adjacent to an ally, grants Atk/Def+6 during combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Def Solo 4If unit is not adjacent to an ally, grants Atk/Def+7 during combat.
Inheritable by all units.
Unlocks at 5 ★
300
A
Lull Atk/Def 1Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 3 ★
60
B
Lull Atk/Def 2Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 4 ★
120
B
Lull Atk/Def 3Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Unlocks at 5 ★
240
B
Atk/Def Gap 1At start of turn, grants Atk/Def+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 1 ★
60
C
Atk/Def Gap 2At start of turn, grants Atk/Def+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 2 ★
120
C
Atk/Def Gap 3At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Fates
Fire Emblem Heroes

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