GamePress
Analysis by Chibi_Chu
Eitri - Youthful Sage

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 37
ATK 41
SPD 29
DEF 30
RES 31

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 14 10 6 7 6
Middle 15 11 7 8 7
High 16 12 8 9 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 38 25 26 28
Middle 37 41 29 30 31
High 40 45 32 33 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

cry about it (Generalist)

Build by Chibi_Chu
Recommended
Grim Brokkr A Atk/Res Solo 4
Positional Assist B Divine Recreation
Glimmer
Alternate: Iceberg
C Atk/Res Rein 3
IVs

+Atk / -Spd

SAtk/Def Solo 3
Alternate: Iote's Shield

Show Explanation/Analysis

Weapon: Grim Brokkr

Assist: Positional Assist 

Special: Glimmer / Iceberg 

Passive A: Atk/Res Solo 4

Passive B: Divine Recreation 

Passive C: Atk/Res Rein 

Sacred Seal: Atk/Def Solo / Iote’s Shield / Atk/Res Solo

  • Eitri has several tools at her disposal to make her a strong dual-phase unit, including 41 Attack, 30 Defense, 31 Resistance, Grim Brokkr, and Divine Recreation.
    • During turns 1-4, Grim Brokkr’s【Canto (2)】is enabled, granting Eitri 2 movement after initiating combat, using an Assist Skill, or breaking a structure for the first time in a turn. This makes her an effective hit-and-run Player Phase unit.
    • If Eitri initiates combat or is not adjacent to an ally, Grim Brokkr inflicts -6 Atk/Res on the enemy during combat and allows Eitri to make a guaranteed follow-up attack. Because she only needs to achieve either condition, Eitri can easily have a guaranteed follow-up attack--in addition to increased bulk and damage output--on both phases.
    • If the enemy’s HP is ≥ 50% at the start of combat, Divine Recreation inflicts -4 to all stats on the enemy during combat, reduces damage Eitri takes from the enemy’s first attack by 30%, and boosts the damage of Eitri’s next attack in the same combat by damage reduced. Similarly to the guaranteed follow-up attack and -6 Atk/Res infliction on the enemy from Grim Brokkr, this can easily be dual phase as well, further increasing Eitri’s damage and survivability.
  • Because Grim Brokkr decreases the enemy’s Resistance by 6 during combat, Eitri receives diminishing returns from Resistance-ignoring Specials such as Moonbow and Luna. As such, she prefers Glimmer and Iceberg/Bonfire, with the former increasing her damage by 50% on activation and the latter increasing her damage by 50% of her Resistance/Defense respectively on activation. Note that with Glimmer’s 2 cooldown, if no Guard effect is active and the enemy counterattacks, Eitri can activate it on her follow-up attack.
  • Both Eitri’s A Slot and Sacred Seal are dedicated to simply increasing her Attack, Defense, and Resistance to maximize damage and bulk. Her native Atk/Res Solo 4 is a great fit for this, granting +7 Atk/Res during combat if she is not adjacent to an ally.
    • For her Sacred Seal, players can stack Atk/Res Solo to gain +13 Atk/Res during combat, or choose Atk/Def Solo to gain +13 Attack, +6 Defense, and +7 Resistance during combat. Which one is chosen depends on whether players prefer Eitri to focus on mixed bulk or magical bulk, both of which are more than viable options.
    • Alternatively, because Eitri’s Flier status makes her weak to Flier-effective weaponry, she can use Iote’s Shield to patch this weakness.
  • Atk/Res Rein inflicts -4 Atk/Res on enemies within 2 spaces, further heightening Eitri’s damage and survivability. It also has supportive capabilities, as inflicting -4 Atk/Res on enemies that her allies plan on attacking can swing the combat in their favor.

cope, seethe, mald (Aether Raids Defense)

Build by Chibi_Chu
Recommended
Grim Brokkr A Sturdy Impact
Alternate: Steady Impact
Assistless
Alternate: Rally Assist
B Divine Recreation
Glimmer
Alternate: Bonfire
C Atk/Res Rein 3
Alternate: Spd/Res Rein 3
IVs

+Atk / -Spd; if Speed investing, -HP or -Def or -Res

SAtk/Def Solo 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Grim Brokkr 

Assist: Assistless / Rally Assist / Positional Assist 

Special: Glimmer / Bonfire 

Passive A: Sturdy Impact / Steady Impact

Passive B: Divine Recreation 

Passive C: Atk/Res Rein / Spd/Res Rein

Sacred Seal: Atk/Def Solo / Blade Session / Atk/Def Push / Atk/Res Solo

  • Eitri’s fantastic damage output and solid bulk via Grim Brokkr and Divine Recreation lend themselves well to an Aether Raids Defense nuking set. 
    • Inflicting -6 Atk/Res and granting Eitri a guaranteed follow-up attack on initiation, Grim Brokkr enables Eitri to 2HKO many Blue and Green threats while surviving their counterattacks. If she finds herself struggling to KO and/or survive, she can fall back on Divine Recreation, which reduces damage taken from the enemy’s first attack by 30% and converts that reduced damage into bonus damage on Eitri’s next attack during the same combat.
  • Grim Brokkr also allows Eitri to move 2 spaces after initiating combat, using an Assist Skill, or breaking a structure for the first time in a turn. Note that the AI tends to retreat with this movement if possible; with this in mind, having Eitri be Assistless is a strong choice so she does not use an Assist on an ally, then retreat. On the other hand, her【Canto (2)】can potentially enable Wings of Mercy and Orders effect strategies in which Eitri’s allies warp to spaces adjacent to her to continue the offensive against the enemy Raiding Party. Rally and Positional Assists can make these easier to execute, though as noted previously, the AI’s tendency to retreat can also make Eitri’s Assist usage a wasted action.
  • Sturdy Impact is a fantastic A Slot for Eitri that bolsters her damage output and survivability by granting +6 Attack, +10 Defense, and follow-up prevention on initiation. With these effects, she can often survive at least one initiation; if her HP is ≤ 50% after combat, she can enable allies with Wings of Mercy to warp to spaces adjacent to her, triggering surprise KOs or refreshes. Additionally, her native Atk/Res Rein inflicts -4 Atk/Res on enemies within 2 spaces, helping both Eitri and her allies deal more damage (if they target Resistance) and take less damage. 
  • Sacred Seal choices include Atk/Def Solo, which boosts Eitri’s Atk/Def by 6 during combat if she is not adjacent to an ally, and Atk/Def Push, which boosts her Atk/Def by 5 during combat if her HP is = 100% at the start of combat, but also inflicts 1 recoil damage after combat. While these conditions can be daunting to achieve at times, the payoffs of additional damage and physical bulk are well worth it; alternatively, she can use Atk/Res Solo (+6 Resistance instead of Defense) to achieve better mixed bulk.
  • Inflicting -4 to all stats to the enemy during combat, reducing damage taken from the enemy’s first attack by 30%, and boosting Eitri’s follow-up attack damage by damage reduced, Divine Recreation is an incredibly effective B Slot that can turn the tides on matchups that Eitri would otherwise lose. In combination with Grim Brokkr, Atk/Res Rein, and Sturdy Impact, Eitri:
    • Inflicts -10 Atk/Res on the enemy during combat.
    • Gains +6 Attack and +10 Defense during combat.
    • Prevents the enemy’s follow-up attack.
    • Performs a guaranteed follow-up attack.
    • Can move 2 spaces after her first initiation of the turn.
  • Speed Invest (make sure to not use a -Speed IV!)- Speed-invested Eitri is one of the strongest counters to Brave Hector. Brave Hector’s refined weapon, Maltet, has follow-up prevention, meaning enemies need to have ≥ 5 more Speed than him and have either a guaranteed follow-up attack or an effect neutralizing Maltet’s follow-up prevention. Eitri already has a guaranteed follow-up attack via Grim Brokkr, so all she needs is ≥ 5 more Speed than him, which can be achieved by swapping Sturdy Impact for Steady Impact (trades +6 Attack for +7 Speed) and Atk/Def Solo or Atk/Def Push for Blade Session (increases Atk/Spd by 3 if no allies have moved, 6 if 1 has moved, and 9 if ≥ 2  have moved).
    • Concerned that Eitri gets KO’d by Special Fighter Brave Hector’s Bonfire counterattack? No worries; Divine Recreation’s 30% damage reduction, in addition to Grim Brokkr’s -6 Attack infliction during combat, all but guarantees that Eitri survives his counterattack. The damage reduction conversion to bonus damage on Eitri’s follow-up attack also practically secures a KO.

laser tag (Speed Focus)

Build by Chibi_Chu
Grim Brokkr A Atk/Spd Boosting A Slot
Positional Assist B Divine Recreation
Alternate: Windsweep 3
Glimmer
Alternate: Iceberg
C Spd/Res Rein 3
IVs

+Spd, then +Atk / -HP or -Def or -Res

SAtk/Spd Solo 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Grim Brokkr 

Assist: Positional Assist 

Special: Glimmer / Iceberg

Passive A: Atk/Spd Boosting A Slot

Passive B: Divine Recreation / Windsweep / Watersweep

Passive C: Spd/Res Rein

Sacred Seal: Atk/Spd Solo / Blade Session 

  • Why Speed invest when Eitri has a guaranteed follow-up attack?
    • If the enemy has an effect that prevents Eitri’s guaranteed follow-up attack from Grim Brokkr (achieved via initiating or not being adjacent to an ally), these cancel out, meaning Eitri needs to pass the usual Speed check to perform a follow-up attack. Given her middling base 29 Speed, the chances of passing this check are low unless Eitri invests into her Speed.
    • Windsweep and Watersweep, 2 B Slots that prevent physical or magical enemies respectively from counterattacking if Eitri has more Speed than them, prevents Eitri from performing a follow-up attack. Speed-stacking helps Eitri pass the Speed checks for both Windsweep/Watersweep and perform a follow-up attack, benefiting her in 2 ways.
  • Atk/Spd Boosting A Slot options include:
    • Atk/Spd Push 4- If Eitri’s HP is ≥ 25% at the start of combat, grants Atk/Spd +7 during combat and inflicts 5 recoil damage after combat. Significant offensive boost and works on both phases, but if using Divine Recreation, she may quickly drop to low HP given her base 37.
    • Fury- Grants +3/4 to all stats in exchange for 6 recoil damage after combat. Recoil damage can be dangerous, and does not grant nearly as much offensive power as Atk/Spd Push 4.
    • Atk/Spd Unity- If Eitri is within 2 spaces of an ally, grants +5 Atk/Spd during combat and reverses visible Atk/Spd debuffs. Has by far the highest ceiling, works on both phases, and Eitri can still be non-adjacent to an ally, but is reliant on visible Atk/Spd debuffs to reach its full potential.
    • Atk/Spd Solo- If Eitri is not adjacent to an ally, grants +6/7 Atk/Spd during combat. Works on both phases, has no recoil damage, and Grim Brokkr’s Enemy Phase condition for its guaranteed follow-up attack is not being adjacent to an ally, making Solo a strong choice.  
    • Atk/Spd Catch- If the enemy’s HP = 100% or they have a visible debuff / negative effect, grants Eitri +7 Atk/Spd during combat; if both are active, grants +9. High ceiling, works on both phases, and has no positional/HP requirement or recoil damage, but is reliant on allies with visible debuffs / negative effects and without AoE or chip damage to keep enemies at 100% HP before Eitri attacks.
  • While Windsweep and Watersweep’s counterattack prevention is valuable, it can be difficult to pass up Eitri’s personal B Slot, Divine Recreation. Boosting her damage output, follow-up consistency, and bulk in one fell swoop, it inflicts -4 to all stats to the enemy during combat, decreases the damage Eitri takes from the enemy’s first attack by 30%, and increases Eitri’s follow-up attack damage by the amount of damage reduced. Given that this can activate on both phases and against all enemies (as to only physical for Windsweep and only magical for Watersweep), these effects are incredibly valuable for potent and consistent combat performance.
  • Spd/Res Rein and Atk/Spd Solo or Blade Session are relatively easy choices for Eitri’s C and Sacred Seal Slots respectively, with Spd/Res Rein inflicting -4 Spd/Res on enemies within 2 spaces and Blade Session granting Eitri +3 Atk/Spd if no ally has moved, +6 if 1 has moved, and +9 if ≥ 2 have moved. These help maximize Eitri’s damage output and follow-up consistency.

Strengths

Fantastic Attack

Guns hurt, so Eitri’s Attack stat is naturally amazing, clocking in at 41. In combination with Grim Brokkr and Divine Recreation, Eitri can deal frighteningly high damage.

Solid mixed bulk

While her 37 HP is quite low, 30 Defense and 31 Resistance make up for it, landing at viable starting defensive values of 66 physical bulk and 67 magical bulk. Grim Brokkr and Divine Recreation significantly bolster her bulk as well, potentially making a gremlin the height of a kitchen counter surprisingly difficult to punt.

Grim Brokkr

Despite being unable to consistently summon legitimate heroes, Eitri’s weapon far exceeds the Summoner’s Dire Breidablik.

  • During the first 4 turns,【Canto (2)】is enabled, granting Eitri 2 movement after initiating combat, using an Assist Skill, or breaking a structure for the first time in a turn.
  • If Eitri initiates combat or is not adjacent to an ally, Grim Brokkr inflicts -6 Atk/Res on the enemy during combat and Eitri makes a guaranteed follow-up attack.

In addition to granting extra mobility with【Canto (2)】, inflicting -6 Atk/Res during combat boosts Eitri’s bulk and damage output, and a guaranteed follow-up attack helps circumvent Eitri’s unwieldy Speed stat. The combination of a guaranteed follow-up attack and Speed-stacking can also enable Eitri to use Windsweep or Watersweep in her B Slot; the follow-up prevention of these Skills is cancelled by Grim Brokkr’s guaranteed follow-up attack, allowing Eitri to perform a follow-up attack if she passes the usual Speed check.

Divine Recreation

One of the biggest weaknesses, if not the biggest weakness, of most ranged Fliers is that they lack access to essential B Slots such as Null Follow-Up, Null C-Disrupt, the Lull Skill family, Flow Refresh, Flow Guard, and more. Luckily for Eitri, she can circumvent this issue entirely with her personal B Slot, Divine Recreation. If the enemy’s HP is ≥ 50% at the start of combat, Divine Recreation:

  • Inflicts -4 to all stats on the enemy during combat.
  • Reduces damage from the enemy’s first attack during combat by 30%.
  • Boosts the damage of Eitri’s next attack in the same combat by damage reduced.

Both the in-combat debuffs and “counter” effect significantly boost Eitri’s damage output and bulk, with the latter functioning similarly to Nyx’s Ginnungagap. With Divine Recreation, Eitri can win many matchups that she would otherwise lose.

Flier advantages

Having superior traversability and access to mobility-enhancing Skills such as Aerobatics, Flier Formation, Guidance, Flier Guidance, Ground Orders, and Air Orders are the poster strengths of Fliers. Exclusive access to the Rein family of Skills helps both Fliers and their allies with stronger combat performance as well.

Weaknesses

Awkward Speed

Speed values in the mid-to-high-20s can be finicky to work with, and unfortunately, Eitri’s falls under that category at a middling 29. While having just enough Speed to outspeed and/or perform follow-up attacks against specific threats (with Speed investment) such as Light season Brave Hector is nice, Eitri generally would have preferred to either have at least a few more points of Speed or dump her Speed stat altogether, either of which would have strengthened her overall stat allocation.

Flier drawbacks

While Divine Recreation is a strong B Slot, if players wish to replace it, they may be disappointed by Eitri’s aforementioned lack of alternatives as a ranged Flier. Additionally, Eitri’s Flier status naturally makes her weak to Flier-effective weaponry, which significantly hampers her survivability and Enemy Phase consistency.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Grim Brokkr

Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat and unit makes a guaranteed follow-up attack.  【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon Gaze

Boosts damage by 30% of unit's Atk.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Dragon Fang

Boosts damage by 50% of unit's Atk.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Atk/Res Solo 1

If unit is not adjacent to an ally, grants Atk/Res+2 during combat.

Inheritable by all units.
60
A
Atk/Res Solo 2

If unit is not adjacent to an ally, grants Atk/Res+4 during combat.

Inheritable by all units.
120
A
Atk/Res Solo 3

If unit is not adjacent to an ally, grants Atk/Res+6 during combat.

Inheritable by all units.
240
A
Atk/Res Solo 4

If unit is not adjacent to an ally, grants Atk/Res +7 during combat.

Inheritable by all units.
300
A
Divine Recreation

At start of combat, if foe's HP ≥ 50%, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack during combat by 30%, and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat.

Non-Inheritable skill.
300
B
Atk/Res Rein 1

Inflicts Atk/Res-2 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 1 ★
60
C
Atk/Res Rein 2

Inflicts Atk/Res-3 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 2 ★
120
C
Atk/Res Rein 3

Inflicts Atk/Res-4 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Heroes

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