- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Eliwood - Knight of Lycia |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 6 | 7 | 5 | 7 |
Middle | 17 | 7 | 8 | 6 | 8 |
High | 18 | 8 | 9 | 7 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 28 | 26 | 20 | 29 |
Middle | 39 | 31 | 30 | 23 | 32 |
High | 42 | 34 | 33 | 26 | 35 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Blessing of the Eight Generals (Galeforce)
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Blazing Durandal (+Eff) | A | Atk/Spd Push 4 Alternate: Fury (3 or 4) |
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Reposition | B | Lull Atk/Spd 3 Alternate: Wings of Mercy 3 |
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Galeforce | C | Panic Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK or +SPD | S | Swift Sparrow 2 Alternate: Death Blow 3 |
Weapon: Blazing Durandal (+Eff)
Assist: Reposition / Flexible
Special: Galeforce
Passive A: Atk/Spd Push 4 / Swift Sparrow / Atk/Spd Solo / Fury
Passive B: Lull Atk/Spd / Lull Atk/Def / Wings of Mercy / Lunge
Passive C: Panic Smoke / Def Smoke / Savage Blow / Flexible
Sacred Seal: Swift Sparrow / Death Blow / Darting Blow / Quickened Pulse
- Eliwood shines when equipped with a Galeforce setup as this allows him to maximize his extended mobility as a cavalry unit -- and thanks to the refined Blazing Durandal’s massive boost to his Special charge, he can activate Galeforce with relative ease. Given this build’s offensive nature, an Asset to either of his offensive stats is preferred.
- Any offensive A slot works perfectly fine here to further bolster his offensive presence, with his best options being Atk/Spd Push 4, Atk/Spd Solo, and Fury (which all have the flexibility of potentially being active in the Enemy Phase) and Swift Sparrow.
- His B slot is quite flexible and depends on personal preference, as well as where Eliwood is being used. Lull Atk/Spd (and to a lesser extent, Lull Atk/Def) is a particularly great option that develops Eliwood’s survivability and consistency in doubling, and fits well across all facets of the game.
- For Galeforce-oriented team compositions (such as in Aether Raids Offense), Wings of Mercy makes for a worthwhile consideration to instead focus on Eliwood’s mobility and let him strike from more favorable positions than otherwise possible. Alternatively, if using him in a Defense team, Lunge can be taken since combined with a Rally trap, this allows Eliwood to easily catch opponents off-guard and expose enemy units to the rest of his team.
- Smoke skills are especially great choices with a Galeforce setup to strengthen the quality of Eliwood’s subsequent matchups after activating his Special. Panic Smoke helps him sweep through enemy forces by reversing his opponent’s buffs (which is quite useful when using him in an Aether Raids Defense team), whereas Def Smoke and Savage Blow are more consistent options for general use.
- Lastly, any seal that enhances his offensive stats are ideal; his best options include Swift Sparrow, Death Blow, and Darting Blow. The Quickened Pulse seal can be equipped to ensure Galeforce’s activation without needing an enemy counterattack, just that Eliwood doubles.
Light to Tomorrow (Offensive Nuke)
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Blazing Durandal (+Eff) | A | Atk/Spd Push 4 Alternate: Fury (3 or 4) |
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Reposition | B | Lull Spd/Def 3 |
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Dragon Fang Alternate: Glimmer |
C | Def Smoke 3 Alternate: Hone Cavalry |
IVs | +ATK or +SPD | S | Swift Sparrow 2 Alternate: Death Blow 3 |
Weapon: Blazing Durandal (+Eff)
Assist: Reposition / Flexible
Special: Dragon Fang / Glacies / Moonbow / Glimmer
Passive A: Atk/Spd Push 4 / Swift Sparrow / Atk/Spd Solo / Fury
Passive B: Lull Spd/Def / Lull Atk/Spd
Passive C: Def Smoke / Hone Cavalry / Flexible
Sacred Seal: Swift Sparrow / Sturdy Blow / Death Blow / Darting Blow
- This set takes a more generalist approach to Eliwood’s performance in the Player Phase compared and focuses more on heightening his damage, compared to the first’s more specialized capabilities. However, since his intended playstyle remains offensive in nature, an Asset to either one of his offensive stats is recommended once again.
- Dragon Fang and Glacies are potent Special choices here and can activate quite frequently despite their four-turn cooldown thanks to the refined Blazing Durandal’s effect, potentially activating in every combat if he doubles and his opponent counterattacks. Should one wish to have his Special activate in every round regardless of whether his opponent can counterattack, Eliwood can be equipped with Moonbow or Glimmer.
- The standard offensive A slot skills will work perfectly here as well. For his B slot, Lull skills (most notably Lull Spd/Def and Lull Atk/Spd) are Eliwood’s best bet to tear through enemy forces, nullifying their buffs as well as applying in-combat debuffs to multiple stats at once. Note that Desperation is not needed here since Blazing Durandal’s massive +10 Defense boost already helps mitigate damage to a significant degree.
- If provided with refresher support, Def Smoke is a great choice for Eliwood’s C slot to debilitate nearby foes; otherwise, class-exclusive buffs like Hone Cavalry are always solid alternatives.
- A seal that increases Eliwood’s offensive stats is recommended to supplement his combat prowess.
Strengths
Blazing Durandal
Eliwood’s access to the Blazing Durandal defines his place in the current meta and allows him to keep up even with recent additions to the game, despite being one of the original units in the game. Through its unique refinement, Blazing Durandal’s combination of effects upon initiating combat -- built-in Special Fighter, enemy follow-up negation, and a massive boost to his Speed and Defense stats -- makes Eliwood a fantastic offensive threat, while also mitigating his otherwise unimpressive survivability to a sizable degree.
Serviceable Offensive Stats
Although Eliwood’s offensive statline of 31/30 may not be especially impressive, it provides the Knight of Lycia with a decent enough baseline to build upon with investment.
Fantastic Availability
Currently available in the 3-4 star pool, Eliwood has the benefit of being very easily summoned, allowing one to acquire merges and ideal IVs for him with relative ease -- an advantage his direct comparable, Brave Roy, lacks. Furthermore, this alongside his access to Blazing Durandal makes Eliwood an excellent long-term project for those aiming to maximize their investments.
Cavalry
As a cavalry unit, Eliwood showcases great mobility (which pairs nicely with Blazing Durandal’s synergy with Galeforce), and access to strong class-exclusive buffs such as Hone Cavalry for simple but effective team synergy when used alongside other cavalry allies.
Weaknesses
Poor Enemy Phase
Although Eliwood’s Player Phase performance is simply astounding, his Enemy Phase is conversely quite lackluster, which makes him rather inflexible as a unit. However, his sheer potential while on the offensive makes dealing with this deficit more than worth it.
Cavalry
Eliwood’s status as a cavalry unit limits his skill availability to an extent (though the introduction of Lull skills have remedied this greatly), as well as renders him vulnerable to sources of cavalry-effective damage and unable to traverse certain terrain.
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Blazing Durandal (+Eff) | A | Swift Sparrow 3 |
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Reposition | B | Desperation 3 |
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Galeforce | C | Atk Smoke 3 |
S | Death Blow 3 |
All hail the Galeforce King.
You know, for someone who says he doesn't like killing, Eliwood sure is a champion at it. He can activate Galeforce in a single round of combat if his opponent manages to hit back before he slaughters them mercilessly, allowing him to immediately move on to the next victim. Oh, and that +10 Def boost he gets during player phase ensures that his opponent hitting back doesn't do nearly enough damage to put him down. It just lets him hit twice in a row next time.
All hail the Galeforce King. Look on his works, ye mighty, and despair.
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Blazing Durandal (+Eff) | A | Fury 4 |
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Positional Assist | B | Lull Atk/Spd 3 |
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Galeforce | C | Atk Smoke 3 |
S | Brazen Atk/Def 3 |
Build Name: Blazing Knight Of Lycia
This Build to make aims to show Eliwood mixed phase ability while maintaining is powerful player phase.
Firstly I will go over his possible IV’s which are +Atk,+Spd, and +Def all of these are excellent options each with their own benefits that should for the most part be self explanatory.
I will be going in to his kit next starting with is weapon and going down. So, then let get started.
Weapon: Blazing Durandal
This weapon impact effect helps keep Eliwood safe during his player phase as well as allow him to active galeforce which helps him to set up the beginning of this builds comb.
Assist: Positional
A Slot: Fury 4
This skill provides a flat +4 to all stats.
B Slot: Lull Atk/Spd
Lull Atk/Spd Helps Eliwood to secure doubles and
avoid damage from heavily buff opponents But, Lull Atk/Spd is not the only choice Lull Atk/Def can also be used to great effect.
C Slot Atk Smoke
It’s a -7 Atk Debuff that effect all enemies within 2 spaces of it target it’s pretty self-explanatory and Panic and Pulse Smoke are great alternatives.
Seal Slot: Brazen Atk/Def
Brazen In combination with Fury make for a powerful combo which can lead to so great in combat buffs to Prepare you for the enemy phase.
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Blazing Durandal (+Eff) | A | Swift Sparrow 3 |
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Reposition | B | Chill Def 3 |
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Galeforce | C | Ward Cavalry |
S | Sturdy Blow 2 |
(Note: This is my Resplendent Eliwood with stat boosts. I also used Swift Sparrow 4, but it didn’t show up as an option.)
This build primarily revolves around Eliwood initiating combat. When he does, Swift Sparrow, Blazing Durandal, and Sturdy Blow bring him up to 59 Atk, 39 Def, and 46 Spd. Adding Galeforce onto that, he can get that twice in a row in a single turn. And if that’s not enough, Chill Def helps him wipe out bulkier units.
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Blazing Durandal (+Eff) | A | Distant Ward |
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Reposition | B | Lull Spd/Def 3 |
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Glacies | C | Odd Res Wave 3 |
S | Even Res Wave 3 |
Mixed phase attacker. On player phase can easily take out almost any unit with glacies off of his high res, while not dying to any strong physical attackers with the effect of blazing durandal.
On enemy phase he can easily tank dragons of any colour and non blue mages. Lull spd and defence ensures he always has decent damage and speed without needing to invest in them too much, so that he can invest more into his defensive stats.
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Blazing Durandal (+Eff) | A | Swift Sparrow 3 |
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Reposition | B | Chill Def 3 |
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Galeforce | C | Hone Cavalry |
S | Quickened Pulse |
There would normally be special spiral in the b slot but it doesn’t seem to be there
Eliwood becomes an incredible galeforce unit with a little bit of investment and this is the investment he’s worth!
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
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100 | 3 |
![]() Unlocks at 4 ★ Restricted to melee units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-Inheritable by blue units.
Unlocks at 3 ★ |
50 | B |
![]() Non-Inheritable by blue units.
Unlocks at 4 ★ |
100 | B |
![]() Non-Inheritable by blue units.
Unlocks at 5 ★ |
200 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
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