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Table of Contents

Tier Rating

Analysis by Cecil
Eliwood - Knight of Lycia

3-4

Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
155
HP 39
ATK 31
SPD 30
DEF 23
RES 32

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 6 7 5 7
Middle 17 7 8 6 8
High 18 8 9 7 9

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 35 28 26 20 29
Middle 39 31 30 23 32
High 42 34 33 26 35

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: This is Eliwood’s single best asset, giving him much-needed damage and powering up his OHKO set. Since the Blazing Durandal gives mainly Speed, he prefers this on sets using that weapon too.

  • +SPD: Speed is a decent choice of asset, being a clear second best choice. Eliwood will need some buffs to Speed to reliably get follow-up attacks, so this can be better than Attack depending on what buffs Eliwood is receiving.

Neutral

  • DEF: Eliwood’s Galeforce set almost always requires him to take a hit, so keeping his Defense as high as possible is important for him.

  • HP: Because HP affects both of Eliwood’s defenses, it is generally better to keep it neutral. He suffers a reduction of four with a HP bane, so it is not recommended to reduce it.

Flaws

  • -RES: Resistance is a mixed bag for Eliwood. At base 32, it is a good stat for him, and it helps him tank dragons. But because his stats and weapon gear him to offensive roles, he won’t be running Distant Counter often, and will find himself taking physical damage much more often than magical. Ideally, Eliwood should merge at least once to remove this flaw.

Skill Sets

Blazing wind across the plains (Galeforce)

Recommended
Blazing Durandal (+Eff) A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Reposition
Alternate: Swap
B Lull Spd/Def 3
Alternate: Chill Def 3
Galeforce C Hone Cavalry
Alternate: Drive Atk 2
SP2035SSturdy Blow 2

Show Explanation/Analysis

Preferred Asset/Flaw: +ATK / -RES

  • Attack is recommended for this set, and reducing his Resistance is the least impactful. It is recommended to merge Eliwood at least once to remove his flaw.

  • Speed is also a good choice, but this set tends to lack Attack, so it can be a risk if Eliwood isn’t receiving enough buffs.

Weapon: Blazing Durandal (+Eff)

  • This weapon gives Eliwood the effects of Special Fighter when initiating combat, and pumps up his Speed and Defense significantly. Although he’ll need to take a hit when initiating, this weapon makes it easy to do thanks to its Special delay and Defense boost.

Assist: Reposition / Swap

  • Assist skills are likely to be used defensively, and with his three movement, Eliwood can support his team with these abilities well.

Special: Galeforce 

  • With the Blazing Durandal, Eliwood can activate Galeforce provided he gets a follow-up attack and his opponent manages a counterattack. Galeforce makes Eliwood a menace capable of elimination multiple enemies in one turn, or retreating back to safety after a risky KO.

Passive A: Swift Sparrow / Atk/Spd Solo / Fury

  • Swift Sparrow is the best choice offensively, giving Eliwood a large boost to his Attack and Speed. Atk/Spd Solo is slightly worse, but works on enemy phase, making Eliwood stronger in the case he’s caught out.

  • Fury is a cheap alternative, which also gives Eliwood more bulk when initiating. However, it’s significantly weaker than Swift Sparrow.

Passive B: Lull Spd/Def / Chill Def

  • Lull Spd/Def is a safe option designed to level the playing field if Eliwood’s opponents are receiving buffs. It targets the right stats allowing him to hit harder and score follow-ups more easily.

  • Chill Def is another solid choice, and although it’s not guaranteed to target the right opponent, it’s something Eliwood’s allies can make use of.

Passive C: Hone Cavalry / Drive Atk / Atk Tactic / Flexible

  • As a Cavalier, Eliwood is capable of carrying the useful Hone Cavalry to power up his mounted allies. On mixed teams, he should carry a Drive or Tactic Skill to support teammates. Ultimately, picking a C slot skill comes down to personal preference.

Seal: Sturdy Blow

  • Sturdy Blow is picked for its boost to Attack and Defense, as well as its synergy with the Blazing Durandal and Swift Sparrow.

One Shot Man (Offensive)

Durandal (+Eff) A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Reposition
Alternate: Swap
B Chill Def 3
Alternate: Swordbreaker 3
Glimmer
Alternate: Escutcheon
C Hone Cavalry
Alternate: Drive Atk 2
SP1585SSturdy Blow 2
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred Asset/Flaw: +SPD / -RES

  • Speed is recommended for this set, and reducing his Resistance is the least impactful. It is recommended to merge Eliwood at least once to remove his flaw.

  • Attack is also a good choice, but this set tends to lack Speed, so it can be a risk if Eliwood isn’t receiving enough buffs.

Weapon: Durandal (+Eff)

  • This weapon gives Eliwood a massive boost to his Attack, and a respectable boost to his Speed.

Assist: Reposition / Swap

  • Assist skills are likely to be used defensively, and with his three movement, Eliwood can support his team with these abilities well.

Special: Glimmer / Escutcheon

  • Glimmer has a short cooldown and scales very well from Eliwood’s enormous Attack stat. Escutcheon is more of a niche pick, useful for protecting Eliwood from enemies with skills like Wrath that give them very strong counterattacks. It should be used with Heavy Blade.

Passive A: Swift Sparrow / Atk/Spd Solo / Fury

  • Swift Sparrow is the best choice offensively, giving Eliwood a large boost to his Attack and Speed. Atk/Spd Solo is slightly worse, but works on enemy phase, making Eliwood stronger in the case he’s caught out.

  • Fury is a cheap alternative, which also gives Eliwood more bulk when initiating. However, it’s significantly weaker than Swift Sparrow.

Passive B: Chill Def / Swordbreaker / Desperation

  • Chill Def helps Eliwood obtain OHKOs. Although it’s not guaranteed to hit the right target, it can help his teammates score KO’s as well.

  • Swordbreaker helps out Eliwood’s middling Speed, guaranteeing him follow ups on sturdy sword users who can survive his initial attack.

  • Desperation allows Eliwood to function as a deadly attacker once below 75% HP. It’s tricky to activate, but allows him to completely circumvent counterattacks should he KO his opponent.

Passive C: Hone Cavalry / Drive Atk / Atk Tactic / Flexible

  • As a Cavalier, Eliwood is capable of carrying the useful Hone Cavalry to power up his mounted allies. On mixed teams, he should carry a Drive or Tactic Skill to support teammates. Ultimately, picking a C slot skill comes down to personal preference.

Seal: Sturdy Blow / Heavy Blade

  • Sturdy Blow is picked for its boost to Attack, as well as its synergy with the Durandal and Swift Sparrow. The Defense boost it grants helps Eliwood survive counterattacks.

  • Heavy Blade should be used alongside Escutcheon to ready it before Eliwood’s foe can counterattack.

Introduction

A noble from Pherae, Eliwood is the protagonist of Fire Emblem: Blazing Sword and father of the fan-favorite Roy. In Fire Emblem Heroes, he is a red cavalier who wields two personal weapons: Durandal, which is unique to him, and Blazing Durandal, which he shares with his son Brave Roy. He’s overshadowed by other cavaliers, but has a decent stat spread and numerous build paths.

Although his Attack and Speed aren’t high, they are certainly workable, and Eliwood greatly enjoys buffs from other cavalry units. With a Hone Cavalry under his belt, Eliwood is a fearsome offensive unit who can OHKO a great deal of units. His Resistance is unusually high for a sword cavalier, and allows him an easier time against dragons than others of his type.

There’s a lot going for him: His personal weapons help make up for his low stat total, and he’s easy to build and merge. With the Blazing Durandal, Eliwood can finally claim to be amongst the deadliest sword cavaliers along with Brave Roy. His Galeforce set is particularly dangerous, and can be used with effect on both sides of Aether Raids. Being strong, cheap, and versatile makes Eliwood worthy of investment for almost any player.

Strengths

Possesses decent Attack and Speed.

Eliwood packs 31 Attack and 30 Speed, a workable mix of offensive stats which allow him to function as an attacker. While these stats are low for an offensive unit, both the Durandal and Blazing Durandal give him large stat bonuses which turn his offenses from mediocre to above average.

Great Resistance for a sword cavalier.

Eliwood’s base 32 Resistance is his primary advantage compared to Brave Roy, who has better Attack, Speed and Defense. Eliwood is significantly more capable of taking damage from dragons and mages, although the latter is a rare scenario. Distant Counter is an option for Eliwood, but building him this way is counterintuitive to the effects of his personal weapons.

Has two solid personal weapons.

Another distinct advantage Eliwood has over Brave Roy is access to the Durandal, which grants a massive +10 Bonus to Attack and +4 to Speed when initiating combat. This is a devastating weapon capable of scoring OHKO’s against a wide range of enemies. He is also an amazing user of the Blazing Durandal, which patches up his mediocre Speed and Defense, and allows him reliable activation of high-cooldown Specials like Galeforce.

Weaknesses

Must pick between his personal weapons.

Although he has many gifts, he cannot use them all at the same time. Depending on which personal weapon he chooses, Eliwood is guaranteed to have a weakness. The Durandal gives Eliwood amazing Attack and some much-needed Speed, but does nothing to help him defensively, leaving him vulnerable to Wrath, Vantage, Special Fighter and Vengeful Fighter. The Blazing Durandal gives Eliwood a huge boost to his Defense, and safeguards him from enemy Specials and follow ups. However, it leaves him without improvements to his base 31 Attack, a fact that leaves Eliwood somewhat weak compared to his peers, especially if he forgoes a damage-dealing Special for Galeforce.

Weak on enemy phase.

Durandal and Blazing Durandal are exceptional player phase weapons, but lack effectiveness on the enemy phase. This weakness can be mitigated by Eliwood’s movement and playstyle, but remains something he must be cautious of.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
DurandalGrants Atk+4 during combat if unit initiates attack.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
Sacred CowlReduces damage inflicted by attacks from foes 2 spaces away by 30%
Unlocks at 4 ★
Restricted to melee units.
200 2

Passive Skills

Passive Skills SP Slot
Axebreaker 1If unit's HP ≥ 90% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
Unlocks at 3 ★
50
B
Axebreaker 2If unit's HP ≥ 70% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
Unlocks at 4 ★
100
B
Axebreaker 3If unit's HP ≥ 50% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
Unlocks at 5 ★
200
B
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
50
C
Spur Res 2Grants adjacent allies Res+3 during combat
Inheritable by all units.
Unlocks at 3 ★
100
C
Ward CavalryGrants cavalry allies within 2 spaces Def/Res+4 during combat. Requires Spur Def 2 or Spur Res 2.
Only inheritable by cavalry units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade

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