- Default
- Attack
- Special
- Injured




Ethlyn - Spirited Princess |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 5 | 9 | 3 | 6 |
Middle | 16 | 6 | 10 | 4 | 7 |
High | 17 | 7 | 11 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 24 | 31 | 22 | 16 |
Middle | 38 | 28 | 34 | 26 | 20 |
High | 41 | 31 | 37 | 29 | 23 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
The Blood Of Baldr (Offensive)
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Dazzling Pain+ Alternate: Dazzling Witchy Wand+ |
A | Atk/Spd Push 4 |
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Restore+ Alternate: Martyr+ |
B | Wrathful Staff 3 |
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Miracle Alternate: Windfire Balm+ |
C | Savage Blow 3 Alternate: Hone Cavalry |
IVs | +ATK or +SPD or +DEF / -RES | S | Live to Serve 3 Alternate: Savage Blow 3 |
Weapon: Dazzling Pain / Dazzling Witchy Wand
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As a staff user, Ethlyn has a wide variety of potent weapons at her disposal, but of special note is the debilitating Pain, which inflicts 10 damage to the target and all foes within two spaces after combat. In combination with the Savage Blow C slot and seal, Ethlyn can devastate entire enemy teams in a single move while attacking safely with the powerful combination of Wrathful and Dazzling Staff.
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Witchy Wand is also an amazing choice, completely countering special reliant units by resetting their special cooldown in addition to applying Guard to them and foes within 2 spaces, allowing Ethlyn to completely neutralize units utilizing instant Specials, such as Ophelia. Its seasonal locked availability leaves it difficult to obtain, however.
Assist: Restore / Martyr
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Restore is Ethlyn’s best choice of assist, as it not only offers her potent healing capabilities, but removes all debuffs from the ally she heals.
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If one wishes to give Ethlyn sustain without the use of Live To Serve in the Sacred Seal slot, Martyr is a good alternative, healing 50% of her damage taken.
Special: Miracle / Windfire Balm+
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For combat purposes, Miracle is the only Special that healers can utilize that has a direct effect, allowing ethlyn to take an additional hit when active. Its long cooldown hampers its usage, but Ethlyn should avoid taking hits if possible regardless.
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Windfire Balm is a great alternative, giving Ethlyn the ability to grant her allies a massive boost to Attack and Speed on a short cooldown for one turn. It can be somewhat redundant if used with other visible buffs such as Hone Cavalry or Tactics, however.
Passive A: Atk/Spd Push 4 / Atk/Spd Solo
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Atk/Spd Push 4 is an amazing offensive skill for healers, offering an incredible +7 boost to both Attack and Speed during combat in exchange for taking 5 damage after combat and deactivating at 25% HP or lower. However, Ethlyn can easily circumvent Atk/Spd Push’s drawback by utilizing skills such as Live To Serve or Martyr, making this her ideal choice.
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Atk/Spd Solo offers a similar boost to Ethlyn’s offensive capabilities to Atk/Spd Push 4 while lacking its health threshold requirement, although its positioning requirement can be strict, especially if Ethlyn is faced with Trenches.
Passive B: Wrathful Staff
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Wrathful or Dazzling Staff in the B slot is vital to Ethlyn’s offense, as it grants her full access to the powerful Wrathful Dazzling combination, essentially making Ethlyn a ranged Firesweep user. Wrathful or Dazzling in the B slot is largely a matter of availability, although both are somewhat difficult to obtain due to being 5* exclusive.
Passive C: Savage Blow / Preference
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Savage Blow is a fantastic C slot choice for Ethlyn, allowing her to inflict 7 damage after any combat she initiates to foes within 2 spaces. In combination with Dazzling Staff, this allows Ethlyn to safely weaken enemies for her teammates, which is especially devastating with Pain. Cavalry Buffs are also a solid option if Ethlyn is being used in a cavalry based team, allowing her strengthen fellow cavaliers.
Sacred Seal: Live To Serve / Savage Blow
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Live To Serve is ideal so that Ethlyn can safely use Atk/Spd Push 4 without fear of dropping out of its health threshold. In addition, it helps sustain Ethlyn through prolonged rounds of combat, provided her allies are sufficiently damaged.
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A 2nd Savage Blow can also be used in the Sacred Seal slot to devastating effect. When combined with Pain and Savage Blow C slot, Ethlyn inflicts a massive 24 damage to all enemies within 2 spaces after combat, letting her deal large amounts of residual damage every time she initiates.
Days Past (Budget Support)
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Dazzling Pain+ Alternate: Dazzling Gravity+ |
A | Spd/Def Bond 3 |
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Restore+ Alternate: Recover+ |
B | Wings of Mercy 3 Alternate: Live to Serve 3 |
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Heavenly Light | C | Drive Spd 2 |
IVs | +ATK or +DEF or +SPD / -RES | S | Drive Spd 2 |
Weapon: Dazzling Pain / Dazzling Gravity
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Pain remains an excellent choice of staff for Ethlyn, as its splash damage alleviates her poor damage output on a support set, letting her set up KO’s for her allies without fear(aside from foes with Null C Disrupt). Gravity can also be used to reduce the movement range of enemies it hits, and in combination with an ally with Reposition can render her unreachable after her attack.
Assist: Restore / Recover
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Restore remains beneficial in removing often debilitating debuffs such as Panic Ploy from the units it heals.
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Recover is a good alternative if one wishes to maximize Ethlyn’s raw healing capabilities.
Special: Heavenly Light / Miracle
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Heavenly Light allows Ethlyn to heal all her allies by 10 when it activates, letting Ethlyn heal several injured allies at once.
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Miracle remains a good option for long modes such as Tempest Trials to let Ethlyn survive an additional hit.
Passive A: Spd/Def Bond / Speed +3
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Ethlyn’s Innate Spd/Def Bond gives her a solid boost to survivability as long as she’s adjacent to an ally, raising her ability to avoid follow-ups as well as her physical bulk if she takes a hit.
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Speed +3 can also be used to grant a simple unconditional boost to Ethlyn’s Speed.
Passive B: Wings Of Mercy / Live To Serve
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Wings Of Mercy is a fantastic asset to Ethlyn’s support capabilities, allowing her to warp to any damaged allies that may be out of her reach.
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Ethlyn’s Innate Live To Serve can also be utilized to grant Ethlyn additional sustain through her healing.
Passive C: Drive Spd / Savage Blow / Preference
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Drive Spd increases the Speed of any allies within 2 spaces, adding to Ethlyn’s supportive utility. Nevertheless, Cavalry Buffs can also work well if she’s being used in a cavalry team, and she can also make great use of Savage Blow for additional passive damage.
Sacred Seal: Drive Spd / Drive Atk / Savage Blow
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Drives remain a great option for Ethlyn’s Sacred Seal slot to maximize the support she grants her allies.
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Savage Blow is also a great option in combination with Pain, allowing Ethlyn to deal high amounts of residual damage whenever she initiates.
Strengths
Wrathful/Dazzling Staff Combination
Ethlyn’s status as a healer grants her access to the potent Wrathful/Dazzling Staff combination, which essentially makes Ethlyn a ranged Firesweep user. This allows Ethlyn to deal potent damage and initiate without fear of counterattacks.
Cavalry
As a cavalry unit, Ethlyn gains increased movement as well as access to cavalry buffs, which allow Ethlyn to support Cavalry allies effectively while receiving support from them herself.
Weaknesses
Terrible Skill Availability
As a healer, Ethlyn’s skill options are incredibly limited and she finds herself locked out of many potent offensive A slot skills such as Swift Sparrow and Life And Death, and she’s also unable to utilize damaging Specials of any sort.
Cavalry
Ethlyn’s Status as a cavalier gives her a weakness to effective weapons, although these are somewhat rare outside of Micaiah’s Thani. It also leaves her with severe terrain penalties when faced with forests or trenches, although Ethlyn’s status as a ranged unit alleviates this to some extent.
Poor Resistance
At only 20 base, Ethlyn’s poor Resistance leaves her unlikely to survive more than one hit from magical damaging foes.
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Wrathful Fear+ | A | Attack +3 |
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Physic+ | B | Live to Serve 3 |
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Heavenly Light | C | Breath of Life 3 |
S | Initiate Seal HP 3 |
My personal favorite cavalry healer... Ethlyn! I mainly use her in Røkkr Sieges. She has the Wrathful upgrade to ensure maximum damage. Attack +3 let's her heal up to 20 HP. Live to Serve will be replaced with Dazzling Staff once I can find the fodder for it. Breath of Life heals is just an extra boost when possible. Seal with be replaced with Live to Serve when Dazzling Staff is obtained.
Summoned on ???, +10 coming soon!
(Currently LV. 40+5 with 3 Dragon Flowers and Earth Blessing)
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Pain | A | Close Counter |
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Future Vision | B | Vantage 3 |
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Miracle | C | Spd Ploy 3 |
S | Close Def 3 |
As you can see, Ethlyn has some fairly average stats. With only 2 attack, you will hardly deal any damage to anyone. The pain staff somewhat bypasses this. Her speed stat is a bit on the slow side due to the characters in this meta getting faster and faster with each banner release it seems.
This is why speed ploy 3 is great to have. As everyone knows by now, speed ploy 3 got changed to inflict -17k speed on every enemy faster than the user. Unfortunately, this skill is pretty rare nowadays so you'll have to settle for speed ploy 5 until the next banner with alfonse is released.
In addition, close defense's barrier effect added a year ago makes this skill objectively the best one in the game. Characters who could barely take hits before now are completely immune to damage until all 3 darkness towers are destroyed. You can only put this skill on one character at a time, and Ethlyn isn't the best user of it, but this is about optimal builds and this skill is definitely optimal for theoretical perfect build on any character so I just had to include it.
For some reason, this website doesn't include vantage 4, so just replace vantage 3 for vantage 4 in this build (they give you a free heroic marth+ scroll so everyone should have this skill). Once again, Ethlyn isn't the best user of vantage 4, but this is about the theoretical optimal build. And if you're not running vantage 4, then you are pretty much guaranteed to lose. The ability to hit an enemy 8 times in a row without them being able to attack you before hand would be good on any character. And since the pain effect activates in combat, you'll be dishing out nukes left and right. Turning the game from a strategy/puzzle game into a "the game plays itself for you" simulator.
Close counter is a skill that allows you to attack enemies at 1 range if you are a 2 range unit. Great skill for fairly tanky units that lacked the ability to attack up close.
Miracle is the only option when you really think about it. If you're not running miracle then you are running your team into the ground. Everyone dies in one round of combat after the towers are broken so having this skill for any chance of survival is essential.
Ever since Future vision became inheritable, everyone has been using it. It's absolutely insane. And since it now refreshes both the user and the person it's used on, dance trains are not only easy and practical, but it's been defining the heroes meta for a couple years now. Of course it gets shut down by the wholesome horror b skill which prevents dancing and dance like effects from happening, but like I said before, any unit not running vantage 4 is going to get exterminated within 3 nano seconds. So there is no practical counter to this strategy.
Anyways, that's all for my Ethlyn guide. I'm still relatively new to heroes and i've only really done a bit of research on this game. So any advice on how to improve this guide is appreciated
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Wrathful Fear+ | A | Close Counter |
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Physic+ | B | Live to Serve 3 |
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Heavenly Light | C | Odd Res Wave 3 |
S | Atk/Def Bond 2 |
This build works well with units who have low res and also against some dragons with low res I recommend summoner support to help increase defenses but it works
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Dazzling Fear+ | A | Spd/Def Bond 3 |
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Physic+ | B | Wrathful Staff 3 |
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Solid-Earth Balm | C | Savage Blow 3 |
S | Atk/Def Bond 3 |
Using the wrazzle dazzle combo, along with two bonds can make her a rather good tank as a healer, and a nice damage output too. For weapon this is budget but if you want to invest Gravity or Pain would be a good option. Spd/def bond is there for tank status, or could be atk/spd push for extra damage. If atk/spd push then it would be recommended that either the live to serve seal is used, or martyr+ is used instead of physic. Any special could be used really, I like the extra stats from the balms, but keeping heavenly light for extra healing is fine too. Overall Ethlyn is a good f2p unit and can be very tanky if built correctly. :) jugdral rights!
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Wrathful Fear+ | A | Spd/Def Bond 3 |
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Martyr+ | B | Dazzling Staff 3 |
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Miracle | C | Threaten Res 3 |
S | Close Def 3 |
This is a razzle dazzle build, but with a twist. This Ethlyn build is a defensive melee tank that also serves as a debuffer. This build takes advantage of her decent defense.
While you can use recover+ for more healing or her physical so she can recover from a distance, Martr is the best as it is a mini live to serve, and this unit will be taking damage.
Miracle works well as a special, but is not required. Any other healer special works fine.
The best staff to use is fear, as it debuffs the opponent's attack to help her defense, and it synergises really well with close counter. Panic can also be an interesting alternative and can be more rewarding against emblem teams, but it has 1 less might and is less reliable.
Threaten resistance is great for her, as she will already want to be close to her enemies, and the res debuff will help her deal more damage for an effective 45 atk. The c slot is flexible, however. Feel free to have a spur type skill here, or even defense wave.
Close defense sacred seal is the best option here, as she will get 6 more defense when a melee unit initiates. Combined with the fear debuff she will have an effective 39 defense and 33 res.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Restricted to units that use a Staff.
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50 | 2 | 10 |
![]() Learns by default at 4 ★ Restricted to units that use a Staff.
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150 | 2 | 5 |
![]() Learns by default at 5 ★ Restricted to units that use a Staff.
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300 | 2 | 12 |
Support Skills
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Restricted to units that use a Staff.
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50 | 1 |
![]() Learns by default at 5 ★ Restricted to units that use a Staff.
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150 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Restricted to units that use a Staff.
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40 | B |
![]() Restricted to units that use a Staff.
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80 | B |
![]() Restricted to units that use a Staff.
Unlocks at 4 ★ |
160 | B |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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Banners Featured In
None