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Analysis by UmbraCorvus
Faye - Devoted Heart

5 Legacy

Obtainable as a 5 during certain summoning events only.

Hero Stats

Max Avg Total Stats at Lvl 40
154
HP 42
ATK 30
SPD 25
DEF 26
RES 31

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 5 2 3 6
Middle 16 6 3 4 7
High 17 7 4 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 39 27 21 22 28
Middle 42 30 25 26 31
High 45 33 28 29 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

I’m Alm Here For You (Ranged Tank)

Build by UmbraCorvus
Recommended
Bow of Devotion (+Eff) A Distant Def (3 or 4)
Positional Assist B Special Spiral 3
Alternate: Null C-Disrupt 3
Iceberg C Joint Dist. Guard
Alternate: Close Guard 3
IVs

+ATK / -SPD

SDistant Def 3

Show Explanation/Analysis

Weapon: Bow of Devotion (+Eff)

Assist: Positional Assist

Special: Iceberg

Passive A: Distant Def (3 or 4)

Passive B: Special Spiral / Null C-Disrupt / Guard

Passive C: Joint Dist. Guard / Close Guard / Flexible

Sacred Seal: Distant Def

  • The first and realistically only build that should be on Faye’s to-do list is to fully capitalize on the benefits provided by the Bow of Devotion and fully commit to an anti-ranged unit build. While it may be tempting to raise one of Faye’s defensive stats with an Asset, an Attack Asset is recommended the most due to Faye’s low attack preventing her from actually being able to defeat most targets that initiate combat against her in the first place. Faye’s Speed is her safest dump stat as even though the Bow of Devotion gives her a bit of Speed in the Enemy Phase, it is not nearly enough to save her poor Speed stat.
  • Iceberg is Faye’s preferred Special, taking advantage of her Resistance spiking to good levels thanks to all the stat boosts she will be receiving through this build.
  • Distant Def is a no-brainer for Faye, as it triggers through the same condition as Bow of Devotion’s first effect and further boosts her defensive stats. Distant Def 4 is highly recommended if it is available, as it will give Faye the ability to ignore the displayed bonuses that ranged opponents may be being boosted by.
  • There are a fair amount of B Passives available for Faye to choose from, with Special Spiral being a good option to make her Iceberg activations more frequent and Null C-Disrupt giving Faye the ability to counter attack foes that would normally disable her counter attacks. Guard is a relatively cheap alternative to these otherwise difficult to obtain B Passives as it can give Faye the chance to deny foes of their Special charging. However, Guard has a very strict HP threshold making it generally unreliable without a source of external healing.
  • Faye’s C Passive is quite flexible, though there are a few options that stand out above the rest. The first option is Joint Dist. Guard which has the perks of being able to further increase Faye’s defensive stats just by being near an ally. The second option, Close Guard, is more supportive in nature and can greatly benefit close ranged defensive units that would be protecting Faye, especially if they are a Near Save user.
  • The Sacred Seal is yet again a no-brainer with the Distant Def Sacred Seal further boosting Faye’s ranged defenses.

Well, She Did Come With It… (Firesweep Chip Damage)

Build by UmbraCorvus
Firesweep Bow+ A Death Blow (3 or 4)
Positional Assist B Poison Strike 3
Alternate: Special Spiral 3
Moonbow C Savage Blow 3
IVs

+ATK / -HP or -DEF or -RES

SSavage Blow 3
Alternate: Poison Strike 3

Show Explanation/Analysis

Weapon: Firesweep Bow+

Assist: Positional Assist

Special: Moonbow

Passive A: Death Blow (3 or 4)

Passive B: Poison Strike / Special Spiral

Passive C: Savage Blow

Sacred Seal: Savage Blow / Poison Strike

  • Faye was the unit to introduce Firesweep Bow to the world of Fire Emblem Heroes, but she ironically is one of the worst users of it due to her poor offensive statline. With that said, she still has one by default so if you are in desperate need of a Firesweep Bow user, Faye can still more or less get the job done, though it’s more of a last resort kind of setup as Faye’s poor Speed makes achieving follow-up attacks generally impossible. Her Attack Asset is preferred here, while this build can safely drop any of Faye’s defensive stats as they are not utilized in this build.
  • Moonbow is chosen over Iceberg simply for the fact that Faye’s lack of follow-up attacks makes charging Specials unreliable. It is best to have something that can come online fairly quickly for this kind of build.
  • Death Blow is the A Passive of choice thanks to being relatively easy to obtain as well as giving Faye some extra damage to her initiation of combat. An Attack and Speed boosting A Passive can be utilized by choice, though it is not recommended as Faye’s low Speed is extremely difficult to justify by the standards expected of offensive units these days.
  • Poison Strike can be used as a cheap B Passive in order to inflict chip damage after combat, while Special Spiral can be used as a leftover of Faye’s Bow of Devotion build in order to give her Moonbow activations every initiation once Moonbow has activated at least once.
  • Savage Blow is recommended for both the C Passive and the Sacred Seal in order to inflict extra chip damage to targets near Faye’s original target. The Poison Strike Sacred Seal can also be utilized instead if more focus on the initial target is preferred.

Strengths

Bow of Devotion

Faye’s Bow of Devotion makes her niche clear as day, being a unit that is completely dedicated to being utilized as a “bait and punish” character towards other ranged attackers. The Bow of Devotion gives +4 Attack/Speed/Defense/Resistance if the foe initiates combat and uses either a Bow, Dagger, Magic, or Staff. Once refined, Bow of Devotion also gives Faye a follow-up attack if she is at 50% HP or above and her foe initiates combat against her. This weapon pushes Faye into a very specialized defensive Archer niche and even provides a means for her to get around her horrible Speed stat via securing a follow-up attack for herself.

The Benefits of Specialization

Specializing into being a ranged tank has its perks for Faye. For starters, she can fully commit to her specialization by stacking Distant Def related Skills in order to further capitalize on her ranged durability. It also makes choosing B Passives for her clear as day as she can either utilize Special Spiral to give her access to her Specials with ease, or Null C-Disrupt in order to be able to counter attack ranged foes that would normally not let her counter attack such as foes with Dazzling Staff or Firesweep weapons. Faye also greatly benefits from the introduction of Save Skills, particularly Near Save users that can swoop in to protect her from close ranged attackers that she otherwise has no option to deal with.

Weaknesses

Questionable Statline

Faye’s stats definitely leave a lot to be desired these days. Despite being a defense oriented unit, her stats do not end up doing many favors for her desired niche. Faye’s Resistance sits at an extremely average value of 31 while her Defense is a below average value of 26. These are not the defensive stats you would think of for a dedicated defense unit. This sheer confusion also stems from the fact that before Faye was given a unique weapon she came with a Firesweep Bow by default, the complete antithesis of defense due to the weapon’s inability to grant the user counter attacks. It sometimes feels like when Faye was being initially developed, there was a clear lack of distinction made for what exactly she was supposed to do with her stats and kit. Her Attack stat also sits at an average value of 30, meaning that there’s a high probability that her foes will survive her attacks, especially if she does not have a Special activation to rely on.

The Wrong Movement Type for Her Niche

While there are some perks that come with being an Infantry Archer, Faye honestly wishes she was an Armored unit as opposed to an Infantry unit. If she was an Armored unit, Faye would be able to fully capitalize on her niche by utilizing a Far Save Skill in order to freely protect her allies from ranged foes just by being near them. She could also take advantage of Special Fighter so that she could have a Guard effect which could easily help her defensive capabilities, as well as enhanced Special cooldown charging to attempt to alleviate her poor Attack stat. Even when looking at Faye’s access to Firesweep Bow by default, she could even diverge into some Firesweep Bold Fighter setups as well as her biggest issue with running Firesweep Bow is her inability to follow-up attack reliably. While it is still possible to use Faye with a good degree of effectiveness despite her mismatched movement type, things would definitely prove to be easier if she were armored.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Only Inheritable by Bow users.
100 2 6
Firesweep Bow

Effective against flying units.
Unit and enemies cannot use counterattacks.

Only Inheritable by Bow users.
200 2 7
Firesweep Bow+

Effective against flying units.
Unit and enemies cannot use counterattacks.

Learns by default at 5 ★
Only Inheritable by Bow users.
300 2 11
Bow of Devotion

Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.

Unlocks at 5 ★
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Daylight

Restores HP = 30% of damage dealt.

Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
Noontime

Restores HP = 30% of damage dealt.

Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Wings of Mercy 1

If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 5 ★
60
B
Wings of Mercy 2

If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 5 ★
120
B
Wings of Mercy 3

If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 5 ★
240
B
Bow Exp. 1

If unit survives and uses a bow, unit gets 1.5x EXP.
(If similar skill effects also used, only highest multiplier applies.)

Only Inheritable by Bow users.
Unlocks at 5 ★
50
C
Bow Exp. 2

If unit survives, all bow users on team get 1.5x EXP.
(If similar skill effects also used, only highest multiplier applies.)

Only Inheritable by Bow users.
Unlocks at 5 ★
100
C
Bow Exp. 3

If unit survives, all bow users on team get 2x EXP.
(If similar skill effects also used, only highest multiplier applies.)

Only Inheritable by Bow users.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Echoes

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