- Default
- Attack
- Special
- Injured




Frederick - Polite Knight |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 8 | 5 | 7 | 3 |
Middle | 19 | 9 | 6 | 8 | 4 |
High | 20 | 10 | 7 | 9 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 40 | 32 | 22 | 33 | 11 |
Middle | 43 | 35 | 25 | 36 | 14 |
High | 46 | 38 | 29 | 39 | 18 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: Frederick is very capable of scoring OHKO’s, and boosting his Attack will only further his ability to do so.
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+SPD: An asset in Speed gives Frederick a +4 boost, and he is very capable of getting his Speed to a respectable level. A Speed asset is a great help towards his offensive prowess.
Neutral
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HP: At a respectable base 43, Frederick’s HP is one of his strong points. Lowering it is not recommended.
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DEF: Frederick is gifted with an enormous base 36 Defense, making him exceptionally sturdy to physical attacks. This is a great boon to him, and should not be reduced.
Flaws
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-RES: At just base 14, Frederick has abysmal Resistance. It can be improved, but not enough to make usable, and it does not affect his offensive performance. It can be safely reduced.
Skill Sets
PICK A GOD AND PRAY (Offensive Anti-Armor)
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Frederick's Axe (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
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Reposition Alternate: Swap |
B | Lull Spd/Def 3 Alternate: Guard 3 |
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Glimmer Alternate: Ignis |
C | Pulse Smoke 3 Alternate: Panic Smoke 3 |
IVs | S | Darting Blow 3 Alternate: Chill Def 3 |
Preferred Asset/Flaw: +ATK or +SPD / -RES
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A Speed asset is the safest choice, giving Frederick a large boost of +4. It combines with other elements of the build to elevate his Speed to over 40 when attacking.
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Attack is the next best thing, but is better for slaying armor.
Weapon: Frederick’s Axe +(Eff)
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Frederick’s Axe gives him an overall damage boost, and lets him easily KO armor with effective damage.
Assist: Reposition / Swap
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Assist skills such as Reposition and Swap are perfect for Frederick, who can use them to put himself in the front line or support other attackers who are vulnerable.
Special: Glimmer / Ignis / Bonfire
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Without any Special acceleration, Glimmer is perfect for Frederick due to its short charge time. It scales very well with Frederick’s high damage.
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Ignis and Bonfire are secondary options that offer nuclear potential, but are much less likely to be activated. In matches where Frederick is only expected to KO one or two enemies, it’s not guaranteed to be useful.
Passive A: Swift Sparrow / Atk/Spd Solo / Fury
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Swift Sparrow is picked for its high Attack and Speed boost while attacking.
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Atk/Spd Solo is almost as good, but grants slightly less Speed and has a more specific condition.
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Fury is a surprisingly good budget choice, and is great for those who want to make use of Frederick’s defensive potential.
Passive B: Lull Spd/Def / Guard / Chill Spd
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Lull Spd/Def (or other Lull Skills) are very good on Frederick, allowing him to ignore visible buffs to Speed and Defense, the two stats that matter the most to enemies fighting Frederick.
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Guard is a good budget choice that is very effective against enemy phase units with skills like Special Fighter or Fierce Breath, who are designed to counter back with extremely powerful Specials.
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Chill Spd is a third option, being less reliable but giving some support to Frederick’s team. It gives Frederick a big advantage in the Speed wars.
Passive C: Pulse Smoke / Panic Smoke
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Pulse Smoke is great for Frederick, allowing him to delay enemy Specials and disable enemy units with instant Specials. However, he is still likely to be defeated by most mages even without a Special.
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Panic Smoke is a great general choice for handling buffed enemies. Unlike Panic Ploy, this skill has no HP requirement making it much easier than Panic Ploy to trigger.
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Frederick’s C slot skill is flexible, and can be fitted out with buffs dependent on the team he’s fighting on.
Seal: Darting Blow / Chill Spd / Chill Def
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Darting Blow is the safest option, giving Frederick a significant boost to his Speed when attacking.
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Chill Spd is also a good option, but is less reliable than Darting Blow.
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Chill Def is a very good alternative that can let Frederick net more OHKO’s. It’s worth using when Frederick needs to eliminate foes in one hit, or is fighting slow enemies.
Introduction
Frederick is an axe cavalier, and is one of the game’s launch units. Although he’s dedicated his life to defending Chrom and Lissa, he’s much more effective when attacking, and can decimate foes (especially armor) with his titanic Attack.
Base 35 Attack and 36 Defense are Frederick’s main claim to fame. He has stats very typical of an axe user, with low Speed and in particular, Resistance. Although Frederick isn’t good at taking magical damage, he can decimate almost anyone he can initiate combat on.
His personal weapon, Frederick’s Axe, gives him additional Attack and allows him to slay armor with ease. Few offensive axe users boast Frederick’s power and range of movement, making him a solid choice, However, his weaknesses make him risky to use, and he is crushed by magical damage despite his good HP and workable Speed.
Strengths
Great Attack and Defense.
Frederick is gifted with stellar Attack and Defense, allowing him to hit hard and take physical punishment easily. He is capable of OHKO’ing many foes, and does not fear counterattacks. Many of the mages who run Close Counter are also armored, allowing Frederick to smash through them with impunity. His Bonfire and Ignis Specials are nothing short of nuclear, and will annihilate whoever they touch.
Benefits from being a Cavalier.
As an offensive unit, Frederick enjoys the extra range of movement that being a cavalier provides. He can engage his most desirable targets (armor) from outside their movement range. Very few units boast effective weapons against him, and he has enough HP and Defense to soak damage from physical-based effective damage.
Weaknesses
Critically low Resistance.
Frederick’s low Resistance is his key weakness, cursing him to take insane damage from magical sources. Many mages can OHKO him, and almost all have the Speed to get follow-ups on Frederick when attacking. Dragons also cause him problems, as they can counterattack him for lots of damage.
Isn’t very versatile.
Frederick is an axe cavalier who excels at taking down armor. While he is unquestionably good at this role, Frederick is outclassed at almost everything else. Other units can boast a similar ability to knock out armor, but have better Speed, or more Resistance. Frederick’s limited skill pool and subpar stat total disqualify him from more generalised roles.
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Frederick's Axe (+Def) | A | Grani's Shield |
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Reposition | B | Vantage 3 |
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Ignis | C | Fortify Def 3 |
S | Deflect Magic 3 |
The saying goes that "The best defense is a good offense" and with Frederick, it couldn't be truer. With his large physical bulk, armored units aren't the only ones that get destroyed.
He is able to take a lot of damage due to his DEF boon and his weapon +Def, and Deflect Magic 3 allows him to not be decimated by magic attacks. He can usually take the first attack like a champ with his high HP, and with his low speed almost guaranteeing him to be doubled on, the second attack almost does nothing thanks to Deflect Magic 3. Grani's Shield is the finishing touch to his all-around impenetrable defenses with Vantage 3 being his last resort, usually resulting in the other unit's death.
For his offense, with him being able to take so many attacks and with his attack state being so high, he is equipped with Ignis which, when activated is an almost guaranteed K.O. to any unit he is facing.
He is an irreplaceable unit in my Hone/Fortify Cavalry Team with those buffs making him something to be feared. He was one of the first units I got when I started this game and is by far one of my greatest. If someone has a Cavalry Team and loves Fredrick, I hope this shows that he's not just a good unit but one of the best.
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Slaying Axe+ (+Def) | A | Brazen Atk/Def 3 |
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Draw Back | B | Quick Riposte 3 |
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Ignis | C | Hone Cavalry |
S | Close Def 3 |
This build utilizes Fredrick’s immensely high Atk and overlooked high Def to create a good enemy phase that can ORKO most lance, axe, and sword units in the game.
Brazen Atk/Def is a great A skill for Fredrick. His high HP gives it a high trigger rate so he can blow through most defenses while taking little to no damage in return. It can also allow him to effectively OHKO most blue and green mages, as well as some red mages.
Quick Reposte, in combination with Ignis, is absolutely devastating. Fredrick’s Spd is rather low, which means most units will double him. This means that Ignis will trigger, which is basically a guaranteed kill considering it boosts damage dealt by around 40.
Hone cavalry is a good C skill for cavalry teams but can be replaced based on team composition as well as his assist skill.
Close defense as the S skill is the cherry on top. It makes him nearly invulnerable to blue, green, and most reds. It even slaps on a little Res.
If nothing else, this build should at least prove Fredrick is better than the other units in his tier.
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Slaying Axe+ (+Def) | A | Fortress Def 3 |
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Swap | B | Guard 3 |
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Bonfire | C | Fortify Cavalry |
S | Fortress Def 3 |
This Build Takes Advantage of Frederick's Defense and with Both Fortress Def Skills and a Defense Refined Slaying Axe Boosts his Defense To 53 Add Fortify Cavalry buffs and He Gets 59 Defense
And Bonfire To Take Advantage of Said Defense And Turn it Into an Offensive Strike As Well as Guard to prevent Specials Like Moonbow Luna or Aether From Cracking into The Wall.
Frederick's Only Weakness with this build is his Low Resistance meaning Any Mage Regardless of Color Advantage could Easily Obliterate Him His Attack Drops to 43 Meaning It will be Hard for Him to OHKO Enemies Entirely
As Well as Low Speed
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Handbell+ (+Res) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Drive Res 2 |
S | Distant Def 3 |
This will help Frederick mostly during the enemy phase, utilizing his great defenses. Having Distant Def and Handbell+ (+Res) will really help dealing with hyper offensive mages, and maybe even some red mages, due to Quick Riposte ensuring a double.
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Slaying Hammer+ (+Atk) | A | Death Blow 3 |
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Reposition | B | Wings of Mercy 3 |
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Glimmer | C | Savage Blow 3 |
S | Attack +3 |
This Frederick is built to kill.
The Slaying Axe+ allows a one-charge Glimmer.
Reposition is helpful for Unit Movement.
Glimmer allows a 30% raise in attack, and is almost allows active.
Death Blow helps to raise his attack even higher when he initiates.
Wings Of Mercy allows Frederick to move to any ally that is low to give them a helping hand.
Savage Blow allows a little bit of extra damage after combat which can help quite a bit.
And the Attack +3 is self-explanatory, allows for +3 base Atk.
(Note that these are the stats of with +3 merges)
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
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300 | 1 | 12 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
60 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 1 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 2 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Awakening
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