GamePress
Analysis by Naz
Gonzalez - Kindly Bandit

Hero Stats

Max Avg Total Stats at Lvl 40
181
HP 50
ATK 42
SPD 35
DEF 33
RES 21

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 19 11 8 8 3
Middle 20 12 9 9 4
High 21 13 10 10 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 47 39 32 30 18
Middle 50 42 35 33 21
High 54 46 38 36 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

GRUG SMASH (Melee Specialist)

Build by Naz
Recommended
Slaying Axe+ (+Spd)
Alternate: Springy Axe+ (+Spd)
A Atk/Def Unity
Alternate: Close Def (3 or 4)
Positional Assist B Null Follow-Up 3
Alternate: Spurn 3
Luna
Alternate: Sol
C Joint Drive Atk
Alternate: Infantry Pulse 3
IVs

+ATK or +SPD or +DEF

SAtk/Spd Solo 3
Alternate: Mystic Boost 3

Show Explanation/Analysis

Weapon: Unbound Axe+ (+Spd/Def) / Slaying Axe+ (+Spd/Def) 

  • There are a variety of viable weapon options including but not limited to Unbound Axe which neutralizes foe’s bonuses or Slaying Axe which accelerates Special Cooldown.
    • Both of which would be refined to boost key stats.

Assist: Positional Assist

Special: Damage Specials / Healing Specials / Shield Specials *

  • The choice between Specials can vary depending on if you want more potential for OHKO’s with offensive Specials such as Bonfire or more survivability with Specials such as Sol. Regarding the latter, you might also consider the use of a Shield Special such as Pavise for survivability in modes such as Summoner Duels, since while they don’t give you your health back for sustained combat, they make it much harder to be taken out in a single round of combat. 

Passive A: Atk/Def Unity / Sturdy Stance / Close Def 

  • The nature of a build specializing in close range and paired with a save skill synergizes perfectly with Unity Skills, which first grant a boost to key stats when within 2 spaces of an ally as well as converting any visible debuffs to further buffs during combat.
  • Other Enemy Phase-centric skills such as Sturdy Stance which has the Guard effect or Close Defense which negates foe’s bonuses both of which boost key stats also make for suitable A slots. 

Passive B: Spurn / Null Follow-up / Lull Atk/Def / Shield Pulse

  • In addition to % damage reduction scaling off of Gonazales’ Spd stat, Spurn provides an additional +5 damage upon Special activation when under 75% health.
  • Lull skills such as Lull Atk/Def also makes for a solid B slot option by neutralizing buffs on the foe’s target stats as well as inflicting an in-combat debuff. 
  • Null Follow-up is a coveted anti-meta skill that disables any foe's skills that guarantee their follow-up attack or prevents yours.
  • Shield Pulse has a unique application when paired with a Shield Special by instantly reducing their cooldown at the start of turn 1 as well as reducing the damage dealt by foe by an additional 5 upon first attack. 

Passive C: Joint Drive Atk or Spd or Def / Smoke Skills / Infantry Pulse / flexible

  • Joint Drive skills provide a buff for both Gonzales and any allies within 2 spaces.
  • Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special.
  • Infantry Pulse is a great support-based option that pairs well with Gonzales’ exceptional HP stat.
  • The C skill can otherwise be replaced as needed to suit the team.

Sacred Seal Solo Skills / Mystic Boost / Deflect Skills

  • Atk/Def Solo or any Stance skill that boosts Gonzales’ key stats makes for an effective Sacred Seal option.
  • Mystic Boost grants additional healing after combat as well disabling adaptive damage and wrathful staff.
  • Deflect skills act as a safety net against brave weapon effects or other consecutive attacks.

UNGA BUNGA (Galeforce)

Build by Naz
Shuriken Cleaver+
Alternate: Ninja Masakari+
A Flashing Blade 4
Alternate: Atk/Spd Push 4
Positional Assist B Wings of Mercy 3
Alternate: Frenzy 3
Galeforce C Time's Pulse 3
Alternate: Odd Tempest 3
IVs

+ATK or +SPD

SBlade Session 3
Alternate: Flashing Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD

  • This set’s strictly offensive approach makes a boon in Attack or Speed ideal.

Weapon: Shuriken Cleaver+ / Ninja Masakari+ 

  • Shuriken Cleaver and Ninja Masakari are very similar weapons in the brave effects and stat modifiers that they provide, however, the former has the additional benefit of grinding additional damage depending on the Speed you have over your opponent. Both make for great Galeforce options though. 

Assist: Positional Assist

Special: Galeforce

Passive A: Flashing Blade / Atk/Spd Boosting A Slot

  • Flashing Blade 4 makes for a particularly strong choice when running Galeforce. In addition to accelerating his Special cooldown, it also grants a boost of up to 5 true damage per hit depending on how much Speed Gonzales has over his opponent.
  • Any form of skill that boosts the key stats in Atk/Spd also makes for a suitable A slot option. 

Passive B: Wings of Mercy / Frenzy

Passive C: Time’s Pulse / Odd Tempest / flexible

  • Time’s Pulse allows for an easier Galeforce activation by lowering your Special cooldown when it is at its max value at the start of turn.
  • Odd Tempest grants you an additional space of movement on odd-numbered turns.

Sacred Seal: Blade Session / Quickened Pulse / Flashing Blade / flexible

  • Once again, Atk/Spd boosting skills such as Blade Session make for suitable Sacred Seal option
  • Quickened Pulse can make your initial Galeforce activation even easier by granting Special cooldown -1 at the start of the first turn.
  • If not already being utilized in the A slot, Flashing Blade is also a good choice here. 

Strengths

Infantry

The benefit of being infantry comes with access to exceptional exclusive skills for both support and combat.

Fantastic Attack

GRUG HIT ROCK WITH STICK. ROCK EXPLODE

High HP

A high HP pool helps in the activation of HP-based skills such as Infantry Pulse and Sudden Panic. 

Easily Mergeable

Gonzales’ status as a Grand Hero Battle unit means he will eventually be available for purchase using Heroic Grails, allowing players to merge her and gain improved stats without spending orbs.

High Scoring Bin

Great as a core unit in modes in which high stats improve players’ score like Arena and Arena Assault.

Weaknesses

Terrible Resistance

FIRE NO FEEL GOOD. GRUG STAY AWAY

No Hardmode bonuses

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 2 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Rein AxeInflicts Spd/Def-5 on foes within 2 spaces during combat.
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 10
Rein Axe+Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Dragon FangBoosts Atk by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Atk/Spd Push 1At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 3 ★
60
A
Atk/Spd Push 2At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 4 ★
120
A
Atk/Spd Push 3At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 5 ★
240
A
Threaten Atk 1Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 1 ★
50
C
Threat. Atk/Spd 1At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 2 ★
100
C
Threat. Atk/Spd 2At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem: The Binding Blade

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