- Default
- Attack
- Special
- Injured




Hinoka (WF) - Blue Sky Warrior |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 5 | 8 | 3 | 6 |
Middle | 18 | 6 | 9 | 4 | 7 |
High | 19 | 7 | 10 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 29 | 32 | 13 | 25 |
Middle | 37 | 32 | 35 | 17 | 29 |
High | 41 | 35 | 38 | 20 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Hoshidan Assassin (Firesweep Bow)
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Firesweep Bow+ | A | Life and Death (3 or 4) Alternate: Atk/Spd Solo (3 or 4) |
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Reposition | B | Chill Spd 3 |
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Moonbow Alternate: Luna |
C | Spd/Def Rein 3 Alternate: Flier Guidance 3 |
IVs | +SPD / -DEF | S | Life and Death 3 Alternate: Swift Sparrow 2 |
Preferred IV: +SPD or +ATK / -HP
Weapon: Firesweep Bow
Assist: Reposition
Special: Moonbow / Luna
Passive A: Life and Death /Atk Spd Solo / Swift Sparrow
Passive B: Chill Spd / Chill Def / Chill Spd/Def
Passive C: Spd/Def Rein
Sacred Seal: Life and Death / Atk/Spd Solo
- While her refined Warrior Princess bow makes Hinoka much more useful on the battlefield, there's still some utility in running a build where she cannot be retaliated on at all.
- Stacking Life and Death grants a +Spd Hinoka with 50 Spd, which becomes effectively 54 as her Spd/Def Rein takes effect. Because of this, you can choose to give her a variety of Chills in her B slot to further enhance her combat.
- This build makes Hinoka exceptionally fragile and care should be taken when using her on the battlefield.
Pegasus Commander
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Warrior Princess (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Sturdy Impact |
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Reposition | B | Desperation 3 Alternate: Chill Spd 3 |
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Luna | C | Spd/Def Rein 3 Alternate: Joint Drive Atk |
IVs | +Spd or +Atk / -Def | S | Swift Sparrow 2 Alternate: Atk/Spd Solo 3 |
Weapon: Warrior Princess (+EFF)
Assist: Reposition / Draw Back
Special: Luna / Iceberg
Passive A: Swift Sparrow / Sturdy Impact / Mirror Impact
Passive B: Desperation / Chill Spd / Flier Formation / Aerobatics
Passive C: Spd/Def Rein / Joint Drive Atk / Joint Drive Spd
Sacred Seal: Swift Sparrow / Atk/Spd Solo / Drive Atk
- While Hinoka's refine may be a boring stat stick, Warrior Princess (+Eff) offers Hinoka a massive stat swing of 4 Atk and 7 Spd, while debuffing her nearby opponent's Atk/Spd/Def and buffing her allies Atk/Spd. This enables her to either function as a damage dealer or to support her allies against tough opponents, granting a them functional +8 Atk/Spd and +4 Def/Res.
- Because of this, she can be run with either a more selfish Rein skill or a more synergistic (but less buffs) Joint Drive skill. Buffing both Attack and Speed are good here since it stacks on her native Warrior Princess buffs.
- Unfortunately, ranged fliers still feel the squeeze of having limited B slots, with Desperation or Chills being their only competitive option. Because of this, Hinoka can take Flier Formation or Aerobatics to more easily maneuver around the battlefield and potentially increase her range.
- If Running Hinoka in an exclusive flier team, you could also make use of skills like Goad or Hone Fliers to further assist her teammates, which allows her to buff her allies an impressive amount.
Strengths
Utility
Hinoka's utility as a bow flier unit has diminished somewhat as other bow fliers have powercrept her, but she can still hold her own with a decent prf and refine.
She can wield Firesweep and Brave weapons from range, while being buffed by her own emblem team.
Her own legendary weapon also offers her remarkable synergy to her allies. She can Spur stack effectively all on her own from a 2 tile range, making her an extremely flexible support unit for your team.
Excellent Stats
With passable attack and speed and a weapon with effectiveness against two popular movement types, Hinoka finds herself capable of being a very strong Player Phase unit.
Her slightly-above-average Resistance also enables her to duel mages, though she should be kept far away from bows.
Good Base Kit
Hinoka is plug and play if you don’t like expensive inheritance. Her default kit is synergistic and offers both her and her teammates incredible mobility in a flier team.
She can be built to a high potential for very cheaply and retain effectiveness, particularly since her refine grants her additional stats to remain competitive.
Weaknesses
Middling Attack
While it isn’t terrible, Hinoka is held back due to her lower Attack stat, reducing her damage significantly in a Brave Bow set or oneshot set with her Warrior Princess.
It is offset by her Speed, which often enables her to attack twice.
Still, in the age of Enemy Phase units with skills like Steady Breath, Hinoka may have difficulty puncturing her opponents Defense.
Poor Defense
Hinoka’s poor Defense doesn’t do her any favors when considering her bow weakness, and it’s a good idea to have her avoid other bow units altogether unless running a Firesweep set.
This also makes her very weak to Distant Counter units, who may kill her in a single hit on their retaliation if not careful.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Effective against flying units. Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Effective against flying units. Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Effective against flying units. Only Inheritable by Bow users.
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200 | 2 | 9 |
![]() Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat. Learns by default at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Available Rearmed Weapons |
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Arcane Náströnd (+Res) |
Arcane Náströnd (+Def) |
Arcane Náströnd (+Atk) |
Arcane Náströnd (+Spd) |
Arcane Náströnd |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is adjacent to an ally, grants Atk/Spd+3 during combat. Inheritable by all units.
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60 | A |
![]() If unit is adjacent to an ally, grants Atk/Spd+4 during combat. Inheritable by all units.
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120 | A |
![]() If unit is adjacent to an ally, grants Atk/Spd+5 during combat. Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Only inheritable by flier units.
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60 | B |
![]() If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Only inheritable by flier units.
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120 | B |
![]() Unit can move to a space adjacent to a flier ally within 2 spaces Only inheritable by flier units.
Unlocks at 5 ★ |
240 | B |
![]() If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. Only inheritable by flier units.
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60 | C |
![]() If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit. Only inheritable by flier units.
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120 | C |
![]() Flying allies within 2 spaces can move to a space adjacent to unit. Only inheritable by flier units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Fates
Fire Emblem Heroes
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