- Default
- Attack
- Special
- Injured




Hinoka (WF) - Blue Sky Warrior |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 5 | 8 | 3 | 6 |
Middle | 18 | 6 | 9 | 4 | 7 |
High | 19 | 7 | 10 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 29 | 32 | 13 | 25 |
Middle | 37 | 32 | 35 | 17 | 29 |
High | 41 | 35 | 38 | 20 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Hoshidan Assassin (Firesweep Bow)
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Firesweep Bow+ | A | Life and Death (3 or 4) Alternate: Atk/Spd Solo (3 or 4) |
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Reposition | B | Chill Spd 3 |
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Moonbow Alternate: Luna |
C | Spd/Def Rein 3 Alternate: Flier Guidance 3 |
IVs | +SPD / -DEF | S | Life and Death 3 Alternate: Swift Sparrow 2 |
Preferred IV: +SPD or +ATK / -HP
Weapon: Firesweep Bow
Assist: Reposition
Special: Moonbow / Luna
Passive A: Life and Death /Atk Spd Solo / Swift Sparrow
Passive B: Chill Spd / Chill Def / Chill Spd/Def
Passive C: Spd/Def Rein
Sacred Seal: Life and Death / Atk/Spd Solo
- While her refined Warrior Princess bow makes Hinoka much more useful on the battlefield, there's still some utility in running a build where she cannot be retaliated on at all.
- Stacking Life and Death grants a +Spd Hinoka with 50 Spd, which becomes effectively 54 as her Spd/Def Rein takes effect. Because of this, you can choose to give her a variety of Chills in her B slot to further enhance her combat.
- This build makes Hinoka exceptionally fragile and care should be taken when using her on the battlefield.
Pegasus Commander
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Warrior Princess (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Sturdy Impact |
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Reposition | B | Desperation 3 Alternate: Chill Spd 3 |
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Luna | C | Spd/Def Rein 3 Alternate: Joint Drive Atk |
IVs | +Spd or +Atk / -Def | S | Swift Sparrow 2 Alternate: Atk/Spd Solo 3 |
Weapon: Warrior Princess (+EFF)
Assist: Reposition / Draw Back
Special: Luna / Iceberg
Passive A: Swift Sparrow / Sturdy Impact / Mirror Impact
Passive B: Desperation / Chill Spd / Flier Formation / Aerobatics
Passive C: Spd/Def Rein / Joint Drive Atk / Joint Drive Spd
Sacred Seal: Swift Sparrow / Atk/Spd Solo / Drive Atk
- While Hinoka's refine may be a boring stat stick, Warrior Princess (+Eff) offers Hinoka a massive stat swing of 4 Atk and 7 Spd, while debuffing her nearby opponent's Atk/Spd/Def and buffing her allies Atk/Spd. This enables her to either function as a damage dealer or to support her allies against tough opponents, granting a them functional +8 Atk/Spd and +4 Def/Res.
- Because of this, she can be run with either a more selfish Rein skill or a more synergistic (but less buffs) Joint Drive skill. Buffing both Attack and Speed are good here since it stacks on her native Warrior Princess buffs.
- Unfortunately, ranged fliers still feel the squeeze of having limited B slots, with Desperation or Chills being their only competitive option. Because of this, Hinoka can take Flier Formation or Aerobatics to more easily maneuver around the battlefield and potentially increase her range.
- If Running Hinoka in an exclusive flier team, you could also make use of skills like Goad or Hone Fliers to further assist her teammates, which allows her to buff her allies an impressive amount.
Strengths
Utility
Hinoka's utility as a bow flier unit has diminished somewhat as other bow fliers have powercrept her, but she can still hold her own with a decent prf and refine.
She can wield Firesweep and Brave weapons from range, while being buffed by her own emblem team.
Her own legendary weapon also offers her remarkable synergy to her allies. She can Spur stack effectively all on her own from a 2 tile range, making her an extremely flexible support unit for your team.
Excellent Stats
With passable attack and speed and a weapon with effectiveness against two popular movement types, Hinoka finds herself capable of being a very strong Player Phase unit.
Her slightly-above-average Resistance also enables her to duel mages, though she should be kept far away from bows.
Good Base Kit
Hinoka is plug and play if you don’t like expensive inheritance. Her default kit is synergistic and offers both her and her teammates incredible mobility in a flier team.
She can be built to a high potential for very cheaply and retain effectiveness, particularly since her refine grants her additional stats to remain competitive.
Weaknesses
Middling Attack
While it isn’t terrible, Hinoka is held back due to her lower Attack stat, reducing her damage significantly in a Brave Bow set or oneshot set with her Warrior Princess.
It is offset by her Speed, which often enables her to attack twice.
Still, in the age of Enemy Phase units with skills like Steady Breath, Hinoka may have difficulty puncturing her opponents Defense.
Poor Defense
Hinoka’s poor Defense doesn’t do her any favors when considering her bow weakness, and it’s a good idea to have her avoid other bow units altogether unless running a Firesweep set.
This also makes her very weak to Distant Counter units, who may kill her in a single hit on their retaliation if not careful.
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Warrior Princess | A | Fury 3 |
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Reposition | B | Desperation 3 |
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Vengeance | C | Savage Blow 3 |
S | Savage Blow 3 |
Accompanied by 3 flying refreshers using wings of mercy, she will get most maps herself.
Her personal bow makes her better for this role than other flying bow users.
Reposition, to keep her allies out of danger.
Vengeance working better after Fury 3 drains most of their HP
Fury 3 to put her in Desperation range and for dancers to approach her using wings of mercy as soon as possible.
Desperation, with this she can survive with 1 HP for most of the battles.
Savage blow as C & S skill, to soften enemies with higher defense and enemy archers... won’t work with enemies using vantage.
Using her becomes easier from the second battle onwards, with a very low HP she attains a long range, as she can be approached by the refreshers keeping them and herself safe, depending on the map and enemies, you can easily divide enemy forces to prevent her from getting surrounded.
This will work for the majority of the maps.
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Warrior Princess | A | Life and Death 3 |
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Draw Back | B | Desperation 3 |
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Luna | C | Drive Atk 2 |
S | Drive Atk 2 |
Alternatives: Chill DEF, Sturdy Impact, Mirror Impact, ATK/SPD Solo.
A somewhat budget build, the increase in offense stats (mainly ATK) helps her dual effectiveness and dent through some of the sturdier armors out there.
The main catch of ths build is how she's capable of running triple Drive ATKs (only other one so far being Sanaki), giving +9ATK to anyone around her is quite big considering it can still stack with buffs and other in-combat bonuses. You can fit her anywhere as a drive booster or as an offense unit and she'll perform rather well.
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Warrior Princess | A | Atk/Spd Bond 3 |
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Reposition | B | Flier Formation 3 |
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Luna | C | Goad Fliers |
S | Drive Spd 2 |
Hinoka is a good unit by herself and with guidance she can quickly get in position for a follow up, a save or a blitz. And she is also a great buffer, like Camilla, she can give a + 7 to attack and speed with a drive speed seal. Combine both of the girls and you can get a massive + 20 to attack and speed on any flyer. Make a power house bladetome or a quad queen elincia.
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Warrior Princess | A | Atk/Spd Bond 3 |
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Rally Spd/Def | B | Windsweep 3 |
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Aether | C | Spur Def/Res 2 |
S | Poison Strike 3 |
+speed - defense +10 WF!Hinoka Arena build.
Warrior Princess is a great support weapon with its inbuilt Drive Attack, being effective against armors is just the icing on the cake.
Dual Rally for points, eventually an upgraded rally down the line.
Atk/Spd Bond is a great skill to boost attack and speed, I will eventually replace it with C Duel Flying when it comes out.
Windsweep is a great skill on Hinoka because she'll proc it against nearly everybody. Hitting a +10 Brave Hector for example and leaving 10-15 health left for your bonus unit is extremely handy.
Spur Def/Res to help boost an ally defenses.
Poison Strike seal to help reduce enemy life points leaving them easy prey for your bonus unit.
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Warrior Princess | A | Swift Sparrow 2 |
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Reposition | B | Windsweep 3 |
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Luna | C | Drive Spd 2 |
S | Guidance 3 |
This Hinoka is built for the new babysitting meta in Arena. Sacrificing Hinoka's raw killing power in exchange for unrivaled utility lets Hinoka be an amazing unit for high-ish (read: tier 17-19) arena.
Weapon: Warrior Princess
Assist: Reposition
Special: Luna
A: Swift Sparrow 2
B: Windsweep 3
C: Drive Speed 2
Seal: Guidance
Warrior Princess is a wonderful weapon. High might helps to patch up Hinoka's mediocre attack. Armor effectiveness gives Hinoka a strong punch against even the bulkiest of armor units, letting her plink threatening armors for big damage. Drive Attack 2 gives her some more utility, buffing the offense of nearby allies.
Reposition is the premier assist for fliers, letting Hinoka traverse non-flying allies over impassable terrain or out of danger.
Luna is her default special and is mostly preference. When she actually needs to get a kill on something to avoid losing your streak, Luna helps Hinoka punch through tough opponents.
Swift Sparrow is Hinoka's favorite A skill, boosting her crucial stats without sacrificing any bulk. The Attack boost helps with damage and the speed helps to proc the crux of this build:
Windsweep. Originally regarded as a useless skill, Hinoka uses it nicely. With her high speed and Armor effective weapon, she can strike enemies for severe but mostly non-lethal damage, and leave the kill open for your bonus unit. Her speed being so high also means she isn't required to use Phantom Speed, leaving her seal slot open for support seals.
Drive Speed 3 is again mostly preference, but also syncs up nicely with Warrior Princess' innate Drive Attack effect, giving nearby allies +3 Atk and +3 Spd.
Guidance is an incredible seal, helping normally immobile units like Armors and Infantry move around.
All in all Hinoka is a wonderful unit for arena offense runs, with unparalleled tools at her disposal to help your bonus unit secure wins and gain extra points.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Only Inheritable by Bow users.
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Only inheritable by flier units.
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60 | B |
![]() Only inheritable by flier units.
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120 | B |
![]() Only inheritable by flier units.
Unlocks at 5 ★ |
240 | B |
![]() Only inheritable by flier units.
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60 | C |
![]() Only inheritable by flier units.
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120 | C |
![]() Only inheritable by flier units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Fates
Fire Emblem Heroes
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