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Analysis by Lunare
Ishtar - Thunder Goddess

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 38
ATK 34
SPD 36
DEF 17
RES 26

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 9 3 6
Middle 16 8 10 4 7
High 17 9 11 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 31 33 13 23
Middle 38 34 36 17 26
High 41 37 39 20 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Tempest of Jugdral (Offensive Nuke)

Build by
Recommended
Mjölnir (+Eff) A Swift Sparrow 3
Alternate: Swift Sparrow 2
Reposition B Windsweep 3
Ruptured Sky C Time's Pulse 3
IVsSSwift Sparrow 2
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Mjölnir (+Eff)

Assist: Positional Assist / Flexible

Special: Ruptured Sky 

Passive A: Swift Sparrow / Atk/Spd Solo

Passive B: Windsweep

Passive C: Time's Pulse

Sacred Seal: Atk/Spd Solo / Swift Sparrow / Atk/Def Solo

  • Ishtar’s unique Mjölnir tome offers her significant offensive power. The Special cooldown acceleration and bonus stats allow Ishtar to deal tremendous ranged damage, and neutralizing effects that prevent her follow-up attacks ensures that Ishtar can secure her kill against opponents that would usually prevent such follow-ups.
  • Ruptured Sky offers Ishtar a powerful damage bonus that scales well against the ever-common high Attack heroes, while also serving as a suitable counter to beast and dragon heroes. Swift Sparrow and Atk/Spd Solo serve to further augment this offensive burst damage, ensuring that she can OHKO or 2HKO most opponents. The preferred option for her Sacred Seal depends on how Ishtar will be used: Atk/Spd Solo is generally stronger, but Swift Sparrow may be preferable if adjacency to other allies is required.
  • Windsweep is an essential skill that allows Ishtar to check physical weapon opponents that could otherwise retaliate and KO her, such as Brave Edelgard, Caineghis and Brave Ike. Though she will struggle to KO these types of heroes herself, she can offer chip damage and potentially set up favourable matchups for her allies. Windsweep is generally an important skill in compensating for Ishtar's inadequate defensive capability.
  • Last but not least, Time's Pulse is a vital skill to further improve Ishtar's burst potential. The skill synergises exceptionally well with Mjölnir and Ruptured Sky, allowing Ishtar to have her Special primed and ready without any intervention from her teammates.

Introduction

At the time of her release, Ishtar was the premier example of a saturated archetype: offensive blue tome mages. With an offensive spread of 34/36 and a powerful unique weapon, the Goddess of Thunder represented the pinnacle of magical firepower. But as new heroes released, Ishtar's prevalence as a top contender among mage heroes became more heavily contested.

Ishtar's Mjölnir refinement grants her a new lease of life as one of the best offensive blue tomes around. Not only does the weapon refinement grant a further +5 to Attack and Speed in addition to the original weapon's +6 Speed bonus, but it also neutralizes effects that prevent Ishtar's follow-up attack. This allows her to perform her role as a ranged sweeper much more effectively, as she can circumvent defensive traits that would stop other mages in their tracks.

Overall, while her weapon refinement has greatly improved Ishtar's offensive capability, her role and weaknesses remain largely unchanged. Ishtar is best utilised as a powerful ranged attacker, but without support or heavy investment in merges or dragonflowers, she'll struggle against sustained damage.

Strengths

Mjölnir

Ishtar’s unique tome and it's powerful refinement make the Thunder Goddess one of the best choices for magic-based offense. Not only does the weapon offer great combat stats in the two important offensive stats and Special acceleration, but it also neutralizes follow-up prevention and offers an alternative activation condition that doesn't force Ishtar into a purely Player Phase-oriented role. Overall, the Mjölnir tome is what separates Ishtar from her rivals.

Strong Offensive Capability

Though Ishtar's base 34/36 offensive spread hasn't age well in light of the current calibre of units, she does have the benefit of dragonflowers and merges to level the playing field. Mjölnir's stat bonuses and access to fifteen dragonflowers allows Ishtar to reach a respectable offensive baseline.

Infantry

Ishtar's classification as an Infantry hero is a fantastic asset, granting her access to a wide range of exclusive skills including Null Follow-up, Null C-Disrupt, Time's Pulse, Lull skills and more. This offers great versatility unmatched by heroes of other class types.

Powerful & Consistent Specials

With Mjölnir's passive Special cooldown reduction and access to the aforementioned Time's Pulse skill, Ishtar can deliver powerful Special attacks with phenomenal urgency. This advantage, coupled with her impressive offensive stats, allows her to OHKO powerful opponents from range without risking any retaliatory attacks.

Weaknesses

Outdated BST

Although Ishtar can pad her stats with offensive bonuses from Mjölnir, support from her teammates, and small bonuses from dragonflowers and merges, she'll still struggle to match the sheer base stat totals of newer units with similarly high investment.

Struggles on Enemy Phase

Ishtar's playstyle is very feast-or-famine: if she cannot secure a KO on Player Phase or faces an attack on Enemy Phase, she is very likely to crumple. Support from her teammates may allow Ishtar to survive, but any hero that can reliably make a follow-up attack will certainly defeat her. 

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Blue Tome Users Only
50 2 4
Elthunder
Blue Tome Users Only
100 2 6
Thoron
Blue Tome Users Only
200 2 9
MjölnirAccelerates Special trigger (cooldown count-1). If unit initiates combat, grants Spd+6 during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
50
B
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
100
B
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 5 ★
200
B
Odd Atk Wave 1At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
60
C
Odd Atk Wave 2At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
120
C
Odd Atk Wave 3At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

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