- Default
- Attack
- Special
- Injured




Kana (M) - Dragon Spawn |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 6 | 6 | 6 |
Middle | 18 | 9 | 7 | 7 | 7 |
High | 19 | 10 | 8 | 8 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 27 | 30 | 28 | 25 |
Middle | 40 | 31 | 33 | 31 | 29 |
High | 43 | 34 | 36 | 34 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
I’ll Protect You, Mama! (Enemy Phase)
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Lightning Breath+ (+Def) | A | Steady Breath |
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether Alternate: Bonfire |
C | Fortify Dragons Alternate: Odd Def Wave 3 |
IVs | +ATK or +DEF or +RES / -HP | S | Close Def 3 |
- Weapon: Lightning Breath (+Def) / Lightning Breath (+Spd) / Water Breath (+Def)
- Assist: Reposition / Swap / Flexible
- Special: Aether / Bonfire / Luna
- Passive A: Steady Breath
- Passive B: Quick Riposte / Renewal / Vantage
- Passive C: Fortify Dragons / Def Wave / Atk Wave / Drive Skill
- Sacred Seal: Close Def / Distant Def / Quick Riposte
As a dragon unit with passable Defense and Attack, it logically follows that Kana would be able to run the typical Steady Breath Enemy Phase build.
Kana doesn’t currently have access to IVs, so that makes for an easy choice of neutral. This does, however, make his weapon refine a bit more pivotal, as it will primarily inform what purpose Kana will serve in a team composition. In arena tiers that primarily see highly merged armors carrying Bold Fighter, Ayra, and Karla, foregoing Kana’s good Speed to instead increase his Defense helps him perform better in these matchups -- denying these doubles is difficult anyways. In lower arena tiers, though, it may be worthwhile to bring Kana’s Speed to 36 to prevent follow-ups from decently fast threats like Marth. Lightning Breath allows Kana to counterattack from any distance, and the adaptive damage effect that its refine grants allows him to be a serious threat even to Resistance-heavy archers, mages, and daggers. Alternatively, in higher Arena tiers where mages, archers, and daggers are rare, his native Water Breath is an option that grants him some extra Defense and Resistance at the cost of forgoing the ability to counterattack at-range.
Assists can vary. Reposition allows Kana to provide ferry a teammate to safety while getting into position to tank, while Swap serves a similar function. For arena score purposes and additional buff flexibility, a Dual Rally+ can be used here.
As for Specials, odd-numbered cooldowns should be selected because of Steady Breath’s cooldown acceleration. Since Lightning Breath adds one cooldown to any Special, odd-numbered Specials will become even-numbered and vice-versa. Selecting an odd-numbered Special, then, prevents cooldowns from being wasted and grants maximum effectiveness. Aether is preferred because of its potent offensive and healing effects, but Bonfire or Luna can be used (at the cost of sacrificing sustain) if it is unavailable.
Quick Riposte is Kana’s ideal B skill, as it grants him guaranteed follow-ups during Enemy Phase provided he is within its HP threshold. When used with the Distant or Close Def Seal, Kana becomes a potent tank against either ranged or melee foes. If used in conjunction with the Quick Riposte Seal, Renewal is a high-scoring option that grants Kana some extra sustain, while Vantage is an alternative that may allow Kana to unexpectedly take down an enemy.
Fortify Dragons is Kana’s native C-slot, and can be an incredibly useful tool in teams composed of two or more dragon units. For self-sufficiency, Even or Odd Def or Atk Wave are great options. If Kana is deployed without dragon allies, a Drive skill of one’s choice provides adequate team support.
Mama’s Boy (Windsweep)
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Dark Breath+ (+Def) Alternate: Water Breath+ (+Def) |
A | Fury 3 |
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Reposition Alternate: Swap |
B | Windsweep 3 |
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Noontime | C | Res Smoke 3 Alternate: Threaten Res 3 |
IVs | +ATK or +DEF or +RES / -HP | S | Phantom Spd 3 |
- Weapon: Dark Breath (+Def) / Water Breath (+Def)
- Assist: Reposition / Swap / Flexible
- Special: Noontime / Moonbow / Glimmer
- Passive A: Fury
- Passive B: Windsweep
- Passive C: Res Smoke / Threaten Res / Def Smoke / Threaten Def
- Sacred Seal: Phantom Spd
This build seeks to turn Kana into a deceptively annoying threat to melee units.
Dark Breath with a Defense refine used in conjunction with Res Smoke / Threaten Res / Def Smoke / Threaten Def gives Kana incredible utility, allowing him to heavily debuff 3 stats at once. Water Breath is a serviceable alternative, offering Kana a further boost to his defenses on Enemy Phase, though it offers no debuffing utility. Fury gives his stats a flat, permanent +3 boost, but perhaps most importantly brings his Speed to 36. This, along with the Phantom Speed seal, gives him 46 effective Speed in regards to Windsweep’s activation condition, which is more than enough to activate Windsweep against a vast majority of units.
Noontime is the Special of choice. Although it often does not see a lot of use in the current meta, the self-sustain it grants Kana makes him surprisingly bulky. If the thought of using a healing Special fills one with revulsion, Moonbow and Glimmer are effective choices that simply boost Kana’s damage output.
Windsweep allows Kana to safely initiate on any unit with less than 46 Speed without worry of being counterattacked. When combined with Dark Breath’s debuffs and a Resistance or Defense debuff in his C-slot, Kana can enable his allies to perform a clean sweep of the enemy team or can easily survive an onslaught from his foes on Enemy Phase.
It's Not A Phase, Mom! (Budget)
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Water Breath+ (+Def) | A | Brazen Def/Res 3 |
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Reciprocal Aid Alternate: Ardent Sacrifice |
B | Vantage 3 |
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Bonfire | C | Fortify Dragons |
IVs | +ATK or +DEF or +RES / -HP | S | Quick Riposte 3 |
- Weapon: Water Breath (+Def)
- Assist: Reciprocal Aid / Ardent Sacrifice
- Special: Bonfire
- Passive A: Brazen Def/Res / Triangle Adept
- Passive B: Vantage
- Passive C: Fortify Dragons / Threaten Res / Threaten Atk / Drive Skill
- Sacred Seal: Quick Riposte
Although slightly gimmicky, this set seeks to use the tools Kana has at his disposal -- those being his native skills and balanced stats -- to create an effective but low-investment build.
Water Breath (along with a Defense Refine) help Kana take advantage of his natural bulk on Enemy Phase. Along with the Quick Riposte seal, this weapon allows Kana to bait red units fairly easily, dealing heavy damage to them in return if not KOing them outright. Bonfire is easily accessible and performs reasonably well given the boost to Kana’s Defense refinement grants -- not to mention that its damage dealt is less variable than Dragon Fang.
Brazen Def / Res is an interesting tool, giving Kana a hefty Defense/Resistance buff once he’s below 80% HP, making him incredibly hard to KO. Combined with Quick Riposte (which grants him guaranteed follow-ups when he is initiated on and he has more than 70% HP) and Vantage, (which allows him to attack first when initiated on with less than 75% HP) Kana becomes incredibly dangerous to attack on Enemy Phase whether he has been damaged or not. Triangle Adept is an option that allows Kana to easily check most physical reds, even those which deal effective damage to him.
Reciprocal Aid synergizes with Kana’s A Slot, B Slot, and Seal, allowing him to either use an ally as an HP infusion to re-activate Quick Riposte or swap HP with a damaged ally to activate Brazen Def/Res and/or Vantage. Ardent Sacrifice also will activate Brazen Def/Res, though it is slightly less flexible as it cannot heal Kana as well.
Fortify Dragons is an excellent C skill if Kana is being used in a team with one or more other dragons, but Threaten Res, Threaten Atk, or any Drive skill can provide adequate support if that is not the case.
Strengths
Passable Attack and Respectable Speed
While a 31/33 offensive statline isn’t stellar, it does allow Kana to deal decent damage and avoid a good amount of follow-ups.
This is especially true if he chooses to boost these stats further through refinement, skills, and/or seals.
Good Mixed Bulk
Kana’s base 31 Defense, 29 Resistance, and 40 HP are far from awful.
Any of these stats can also be further boosted by weapon refinement, and allow Kana to counter both ranged and melee foes effectively.
This is especially useful given Kana's access to Lightning Breath, which allows him to counterattack regardless of distance.
Weaknesses
Balanced Stats
Kana does not particularly excel at one thing, which makes him slightly less compelling than more specialized dragon units.
Given that Nowi is now available at 3 -- 4 stars, it may be hard to justify using Kana given her ability to further specialize in her Defense and greater Attack/HP.
Free Unit Status
While it’s always amazing to get a unit for free, Kana’s status as a Grand Hero Battle unit means that he does not have access to IVs.
Given how strong certain Grand Hero Battle and Tempest Trials units are (Black Knight is a notable example), it may be hard to justify using Heroic Grails on Kana given how limited they are.
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Lightning Breath+ (+Def) | A | Bonus Doubler 3 |
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Rally Up Atk+ | B | Null C-Disrupt 3 |
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Aether | C | Rouse Def/Res 3 |
S | Flashing Blade 3 |
In terms of raw stats, Kana is comparable to Nowi, an openly available unit known to be a popular and easy-to-complete merge project. Kana, however, brings along a second generation BST which grants him extra points in stats like Defense and Resistance, making him slightly better (but more time-consuming and rarer, as he comes at the expense of Grails). In terms of builds, his balanced statline allows him to specialize and excel with many different setups, though defaulting to a standard dragon kit is never a bad option.
Weapon: Lightning Breath+ (+Def or +Res)
Lightning Breath+ is an exceptional weapon that has taken its rightful place as one of the most popular inheritable breath weapons in the game. The innate Distant Counter that it provides is invaluable, opening up the A slot for a variety of different skills. The stat for which the weapon is refined for is up to each player’s discretion. A fully merged Kana with the maximum Dragonflowers can focus on either of his defensive stats, as both are exceptionally high.
Assist: Rally Up Atk+ / Reposition
Rally Up Atk+ is a great skill for supporting Kana’s allies when he is not engaging in combat. If it is unavailable, Reposition is a suitable substitute.
Special: Aether
Kana can easily manage multiple rounds of combat due to his excellently balanced stats. However, tough green foes and those possessing dragon effectiveness can prove to be a difficulty for him, even while receiving buffs. For this reason, Aether is a critical part of the kit, as it can keep him at a high enough HP for him to survive at least a few extra encounters.
A: Bonus Doubler / Steady or Warding Breath / Steady or Warding Stance / Def/Res Solo
Bonus Doubler is debatably the most important component of the set. It doubles the current buff on each of the user’s stats during combat, allowing for up to a +14 in- combat boost to Kana’s Attack, Speed, Defense, and Resistance. Notably, this can push Kana’s defensive stats to over 50, making him virtually impossible (or at least very difficult) to deal damage to or defeat without effective damage. However, Bonus Doubler is incredibly difficult to obtain, meaning that it may not be possible to inherit it to Kana. In this case, Steady or Warding Breath is another option, made easily accessible to players through the free copies of Brave Ike and Legendary Ike. These skills boost Kana’s defensive bulk by 4 and boost his Special trigger on the enemy phase, which is critical for triggering his slowed-down Aether. A more premium alternative to Bonus Doubler or a Breath skill is Steady or Warding Stance 4, which
yield significantly higher defensive boosts and inflict Guard upon a foe during the enemy phase. Finally, if Kana will be away from his allies during combat, it may be a viable option to inherit Def/Res Solo to him. While independent of any allies, both of his defensive stats are raised, improving his overall ability to counter the variety of foes he will face.
B: Null C-Disrupt / Null Follow-Up / Sudden Panic / Chill Res
Like all infantry units and especially his fellow dragons, Kana can make use of the Null skills in the B slot with great effectiveness. Null C-Disrupt is one of the best B slots that he can run, allowing him to counter pesky enemy units (notably Dazzling Staff healers like Camilla and Veronica) who would otherwise prohibit his counterattack. Null Follow-Up, the other Null skill available, allows him to cancel certain enemies’ guaranteed follow-ups from skills like the armor-exclusive Fighter skills and weapons like Garm, further restricting foes’ ability to meaningfully damage him. Sudden Panic is an HP-based skill that can be used in place of a Null skill to dismantle teams who like to stick together by changing their buffs to debuffs if their HP is lower than his. Kana’s HP is very high, with an adequate base HP of 45. Factors, including a boost from his refined weapon, an S-rank Summoner Support, and full Dragonflowers, can bring his HP up to 57, making triggering Sudden Panic significantly easier. Chill Res is a budget option that inflicts a simple debuff on magically bulky enemies. This penalty can make it easier for Kana to damage enemies whom he may have difficulty dealing with. It is important to note that Kana is not the best user of skills like Wrath and Quick Riposte. In Wrath’s case, the recommended Special for the kit pushes him out of the HP range for Wrath’s boost. When it comes to Quick Riposte, Kana’s Speed is already excellent at high merges, especially if he uses Bonus Doubler in the A slot. Many of his more threatening foes (such as Legendary Alm) will be carrying Null Follow-Up, meaning that skills like Quick Riposte have no effect in combat.
C: Rouse Def/Res / Rouse Atk/Def / Atk Smoke / Res Smoke
The Rouse skills are excellent for boosting Kana’s stats when he is not adjacent to his allies. They work in tandem with Solo skills, such as the Atk/Spd or Def/Res variants. The Rouse skills are also slightly easier to access, as the units who possess them — Perceval and Edelgard, respectively — are available in the common 5★ summoning pool. Conversely, the two Oath skills — Atk/Def and Atk/Res — are locked to Altina (a Mythic Hero) and Ilyana (a seasonally exclusive Hero). If Rouse skills are not accessible, Smoke skills can help interfere with enemy attacks. Atk Smoke can lower enemy Attack, meaning that his survivability is better against them. This can be particularly helpful for mitigating high-power threats. On the other hand, if Kana wants to improve his damage — which is understandable, as the set primarily focuses
on maximizing Kana’s defensive performance — Res Smoke can increase his damage output by lowering foes’ Resistance.
Sacred Seal: Heavy/Flashing Blade / Close/Distant Def / Fierce/Steady/Warding/ Swift Stance / Deflect Melee/Missile/Magic / Chill Atk
It is very challenging to define which Sacred Seal is most appropriate for Kana. Heavy or Flashing Blade accelerates his Special by 2 instead of 1 when he attacks (assuming he possesses superior Attack or Speed; given Bonus Doubler, this should not be difficult). These Seals are notable for enabling Kana to trigger Aether quicker, nearly negating the cooldown penalty from his weapon. If the Heavy or Flashing Blade Seals are unavailable, Kana can further bolster his immense Defense and Resistance by defensively specializing him and focusing on countering either melee or ranged foes. For specifically enemy phase builds, a Stance Seal may be of more use for Kana. Stance Seals allow Kana to boost his Attack on enemy phase (Fierce Stance), boost his Defense or Resistance further (Steady or Warding Stance, respectively), or improve his Speed and Resistance by 4 (Swift Stance). The Deflect Seals allow Kana to significantly reduce the damage he receives from a specific type of enemy, which can be useful for reducing damage from particularly threatening foes. Deflect Seals can be useful on Kana in some situations, but they are much more niche than some of the aforementioned recommendations. The major issue with Deflect Seals is that the enemy must double him, which is a rarity without a weapon with a Brave effect, given Kana’s impressive Speed. Deflect Magic may be helpful with counteracting Reinhardt, while Deflect Melee can reduce the potency of Altina, whose Ragnell-Alondite provides her a guaranteed double attack. Finally, Chill Atk may be suitable for Kana, but the Seal is not necessarily recommended. It lowers the Attack of the enemy with the highest value. Chill Atk, however, does not take priority over the several alternatives already described.
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Water Breath+ (+Def) | A | Brazen Atk/Def 3 |
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Swap | B | Wrath 3 |
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Bonfire | C | Odd Def Wave 3 |
S | Brazen Atk/Def 3 |
This build is aimed to maximize Kana's defensive capabilities against physical units. With a statline of 51/51/39/41/35 at +10/+10, all Kana needs to do is take at least 13 damage and the equipped Brazens and Wrath will immediately take effect. Assuming it is an odd turn, in combat he now has (at least, assuming no drives are in effect) 61 defense - thanks to Wrath, once Bonfire is activated it will deal a whopping 40 additional damage. Not to mention the decreased cooldown! Ever since I blessed him with this power, Kana no longer comprehends what Falchion is. So remember, kids - think twice next time you want to build Nowi.
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Glittering Breath+ (+Spd) | A | Distant Counter |
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Reposition | B | Special Spiral 3 |
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Aether | C | Even Spd Wave 3 |
S | Flashing Blade 3 |
Though initially outshone by Nowi due to lack of merge potential and IVs, Kana has recently found new life due to the introduction of heroic grails and his better-optimized statline for a generalist. Compared to a +Spd Nowi, Kana will still have +3 spd. This build aims to capitalize on that by stacking as much spd as possible through GB’s effect and a refine. Furthermore, GB’s higher might largely mitigates the difference in atk between the two.
GB’s owl-like effect is much more flexible, and as such it is far less difficult to use on player phase as well as enemy phase. This flexibility means that choosing an A skill is largely up to personal preference. Distant counter can be chosen for general flexibility, but Atk/Spd bond or even fury are also solid options. With Atk/Spd bond, Kana can hit 53 Spd (48 w/ Distant counter) on even numbered turns with 3 allies nearby, allowing him to double all but the fastest units. As a note, at +1, that jumps up to 55 (50 with DC). This is more than easy enough given his F2P status.
Once his special activates for the first time, the combination of special spiral and flashing blade let’s kana activate Aether every combat, as long as the foe can attack once. Another option is ignis + wrath, should shear power is preferred over sustain. This works especially well with fury, both for the recoil damage and the extra defense it grants. With wrath active and 3 allies nearby, fury kana will deal an additional 42 damage when ignis procs. This can sometimes prove to be overkill, but it’s pretty cool all the same. Not to mention, wrath + fury = hella rad. Cause #themedmemes. Also pissy Kana is fun to imagine.
Even spd wave is definitely the best C slot, however as always this is flexible.
Chill spd and infantry/Ostian pulse support are greatly appreciated, however not necessary.
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Light Breath+ (+Spd) | A | Distant Counter |
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Reposition | B | Windsweep 3 |
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Bonfire | C | Atk Smoke 3 |
S | Atk/Def Bond 3 |
Expensive and tanky set for our little but powerfull dragon to use.
Thanks to his average speed stat he can and will prevent follow up attacks from units that has less than 41 speed or 45 if he gets buffs from light breath.
Weapon Light breath+ helps him a ton due to his balance stat line
Assist chose whatever you like, reposition works best for PVe content whereas double rally will work better in arena.
Special Bonfire is probably best special he can use but with flashing blade and special spiral he can use Aether, Dragon Fang or ignis.
A slot: skill you dont have to give him DC, as an alternative Kana can run brazen def/res to become inviciable wall, fury to reach 44 speed, darting stance or breath skills.
B slot i recommend windsweep to safely apply buffs from his breath but he can run other skills such as wrath, renewal or breaker skills and still be effective.
C slot atk smoke is here to make his enemy phase a bit easier but wave, tactic or drive skills will serve just as good.
Seal slot DD and CC is good choices but brazen, bond or darting stance will all be viable skills for him.
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Water Breath+ (+Def) | A | Brazen Def/Res 3 |
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Ardent Sacrifice | B | Quick Riposte 3 |
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Ignis | C | Fortify Dragons |
S | Close Def 3 |
This cheap build takes advantage of Male Kana's natural defenses. After using Ardent Sacrifice, he'll drop to the sweet spot between 70%-80%, activating both Quick Riposte 3 and Brazen, and transforming his decent 35 Def/29 Res into an obscene 52 Def/46 Res when initiated on by a melee or dragonstone user. With the help of even a single Spur/Ward/Fortify boost to his Def, he should be able to take out even a fully built Lucina! And with Ignis charged, he should be able to take out a second enemy unit on his next initiation.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
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200 | 1 | 10 |
![]() Unlocks at 5 ★ Only inheritable by Dragon units.
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300 | 1 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Only inheritable by Dragon units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
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Banners Featured In
None