- Default
- Attack
- Special
- Injured




Kana (M) - Dragon Spawn |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 6 | 6 | 6 |
Middle | 18 | 9 | 7 | 7 | 7 |
High | 19 | 10 | 8 | 8 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 27 | 30 | 28 | 25 |
Middle | 40 | 31 | 33 | 31 | 29 |
High | 43 | 34 | 36 | 34 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Protector of Dusk (Enemy Phase Tank)
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Dusk Dragonstone (+Eff) | A | Sturdy Stance 3 Alternate: Atk/Def Solo (3 or 4) |
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Positional Assist | B | Dragon Wall 3 Alternate: Dragon's Ire 3 |
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Moonbow Alternate: Noontime |
C | Atk/Res Menace Alternate: Atk Smoke 3 |
IVs | +ATK or +SPD / -HP | S | Steady Breath Alternate: Mystic Boost 3 |
Weapon: Dusk Breath (+Eff)
Assist: Positional Assist
Special: Moonbow / Noontime / Aether
Passive A: Sturdy Stance / Atk/Def Solo / Def/Res Solo
Passive B: Dragon Wall / Dragon's Ire
Passive C: Atk/Res Menace / Atk Smoke
Sacred Seal: Steady Breath / Mystic Boost / Close Def
- With the addition of the Steady Breath seal, Kana can now run a build which increases his own cooldown acceleration while slowing his opponents', with a Guard stance in his A slot and Steady Breath in his Seal slot.
- This build focuses on his Attack and Defense, while granting his Res a small boost in order to make Dragon Wall more defensive.
- Dragon Wall is preferable for a defensive build - with both conditions of his prf active, M Kana reaches 37 natural Res, and can further buff his Res while debuffing his opponents' Res using his C slot. This effect only gets better with merges and dragonflowers. If you're still unsure about his Res being high enough, you can consider a skill like Close Def for his seal slot, while supporting him with Duo Hilda. Alternatively, if you're using Duo Hilda with him, you can run Mystic Boost for more healing.
- Alternatively, you can run Dragon's Ire in his B slot to ensure his follow-up attacks, though M Kana's base Speed isn't unworkable with a boon and his prf granting him an additional +8 spd, for a total of 44 at base. With a few Speed-based skills (such as Steady Posture or Kestrel Stance), he can easily hit 50 Speed, though you sacrifice other stats to do so.
- If running M Kana with Flayn, Dragon's Ire is the way to go.
- Retaliating with an instant Moonbow is key in ensuring that M Kana will do enough damage for a potential KO, since his own Attack is fairly low. However, if you're concerned about his healing potential you can run Noontime as well - though that may be overkill.
Recoil? What's That? (Fury)
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Dusk Dragonstone (+Eff) | A | Fury (3 or 4) |
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Positional Assist | B | Null Follow-Up 3 Alternate: Dragon Wall 3 |
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Ignis Alternate: Bonfire |
C | Atk/Spd Menace Alternate: Spd Smoke 3 |
IVs | +ATK or +SPD / -HP | S | Steady Breath Alternate: Atk/Spd Solo 3 |
Weapon: Dusk Breath (+Eff)
Assist: Positional Assist
Special: Ignis / Bonfire
Passive A: Fury
Passive B: Null Follow-Up / Dragon Wall / Mystic Boost
Passive C: Atk/Spd Menace / Spd Smoke
Sacred Seal: Steady Breath / Atk/Spd Solo
- We heard you like stats, so we put stats in your stats so you can stat while you stat
- This build turns M Kana into even more of a bulldozing statball by adding Fury to his statline, thereby granting him a total of +12 to every stat when his prf conditions are met. Additionally, the recoil of Fury is counteracted by Kana's post-combat heal, which essentially gives him these stats for free.
- A +10 +Spd Kana with +20 dragonflowers, his prf active, and Fury, has a statline of 51/66/56/51/49
- This is generally enough Speed to feel comfortable running Null Follow-Up, particularly when enhanced by Atk/Spd Menace.
- Steady Breath can be used alongside Ignis for an activation during his second counterattack, but depending on which characters you have supporting him, you could also further build his stats with a Solo skill.
Strengths
Statball
With a statline of 40/31/33/31/29, Male Kana has a very even statline without any clear strengths or weaknesses. His prf weapon, the Dusk Dragonstone (+eff) further enhances this by granting him a potential +8 to all stats, as well as HP recovery after every combat.
This effectively makes M Kana a very good tank, as he can build any or all of his stats simultaneously in order to simply out-stat his opponents, particularly with merges and dragonflower support.
Weaknesses
Lack of Utility
M Kana's refine is just that - more stats and a bit of healing.
It doesn't grant him any desperately-needed utility that most tanks have these days and the lack of cooldown acceleration makes it difficult for him to run a true tanking build without using a skill slot on a Breath skill, or using a unit like Duo Hilda as a partner.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★
Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() If foe initiates combat, grants Def/Res+4 during combat. Learns by default at 4 ★ Unlocks at 3 ★
Only inheritable by Dragon units.
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200 | 1 | 10 |
![]() If foe initiates combat, grants Def/Res+4 during combat. Learns by default at 5 ★ Unlocks at 5 ★
Only inheritable by Dragon units.
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300 | 1 | 14 |
![]() If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Grima (+Res) |
Arcane Grima (+Def) |
Arcane Grima (+Atk) |
Arcane Grima (+Spd) |
Arcane Grima |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage by 50% of unit's Atk. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit's HP ≤ 80% at the start of combat, grants Def/Res+3 during combat.
Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
![]() If unit's HP ≤ 80% at the start of combat, grants Def/Res+5 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() If unit's HP ≤ 80% at the start of combat, grants Def/Res+7 during combat.
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
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50 | C |
![]() Grants adjacent allies Def+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Grants adjacent dragon allies Def/Res +6 through their next actions at the start of each turn.
Only inheritable by Dragon units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
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