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Analysis by Chibi_Chu
Larum - Sprightly Dancer

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
156
HP 37
ATK 32
SPD 39
DEF 18
RES 30

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 5 8 2 3
Middle 18 6 9 3 4
High 19 7 10 4 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 29 36 15 27
Middle 37 32 39 18 30
High 41 35 43 21 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: An Attack Asset is a great option to boost Larum’s damage output, especially since her chances of performing a follow-up attack are already so high thanks to her 39 Speed. +ATK can also help Larum activate Heavy Blade so she can activate her Specials more consistently. However, note that +ATK won’t be as beneficial as +SPD if not utilizing Larum offensively.
  • +SPD: Boosting Larum’s Speed from 39 to a whopping 43 with a Speed Superasset helps Larum ensure she performs and avoids follow-up attacks. +SPD is more helpful for support builds than +ATK, as Larum wants to prioritize survival to support her allies more than high damage output. +SPD also helps Larum activate Flashing Blade so she can activate her Specials more frequently.

Neutral

  • HP: Decreasing Larum’s HP with an HP Flaw is undesirable, as Larum’s 66 magical bulk is sufficient for taking magical hits when necessary. However, +HP is only more beneficial than +ATK or +SPD if wanting Larum to use Sudden Panic or Panic Ploy.
  • RES: 30 Resistance allows Larum to utilize Ploys and Sabotages effectively and tank magical hits, so lowering it to 27 with a Resistance Flaw is not suggested. On the other hand, raising Larum’s Resistance to 33 with a Resistance Asset can be useful for activating Ploys and Sabotages more consistently. 

Flaw

  • -DEF: Larum’s poor 54 physical bulk can be lowered to 51 without a significant impact on her survivability and combat performance. Either way, she is prone to being OHKO’d by enemies that target her Defense.

Skill Sets

Perceval's #1 Cheerleader (Heavily-Invested Support)

Build by
Recommended
Smoke Dagger+ (+Spd)
Alternate: Smoke Dagger+ (+Res)
A C Duel Infantry 3
Alternate: Fort. Def/Res 3
Dance B Sudden Panic 3
Alternate: Windsweep 3
Moonbow
Alternate: Luna
C Panic Ploy 3
Alternate: Pulse Smoke 3
IVsSHP +5
Alternate: Panic Ploy 3

Show Explanation/Analysis

Preferred IV: +HP or +ATK or +SPD or +RES / -DEF

  • Larum’s Asset for a high-investment support build is very flexible. +HP is useful specifically for panicking, +ATK helps Larum deal more chip damage, +SPD is overall the most useful for avoiding follow-up attacks and activating Sweep skills, and +RES is useful for activating Ploys and Sabotages. -DEF is still Larum’s least detrimental Flaw, however, as her physical bulk is already low.

Weapon: Smoke Dagger+ (+SPD or +RES)

  • Smoke Dagger is the best support dagger, inflicting -6 Atk/Spd/Def/Res to the target and all enemies within 2 spaces if Larum attacked. This frees up Larum’s C and Sacred Seal slots that would otherwise be used for Atk Smoke and Spd Smoke. +SPD can be chosen for activating Sweep skills and general survivability, while +RES can be chosen for activating Ploys and Sabotages more consistently.

Assist: Dance 

Special: Moonbow / Luna / Aether / Blue Flame / Ruptured Sky

  • If utilizing a Sweep skill, Larum will only be able to attack once if she initiates. As such, she wants a low-cooldown Special such as Moonbow to help her deal chip damage and score KOs against high-Defense enemies. If not utilizing a Sweep skill, Luna is a good alternative that fulfills the same objective of piercing through high Defense.

  • Building Larum for Arena is viable thanks to her access to C Duel Infantry. Any 500 SP Special is great for Larum’s Arena score, as higher SP skills equate to higher scores.

Passive A: C Duel Infantry / Fort. Def/Res 3 / HP +5

  • C Duel Infantry is just HP +5 with increased Arena scoring, so HP +5 works fine as a budget substitute.

  • Fort. Def/Res 3 is fantastic for any set that focuses on support and survivability, granting +6 Def/Res in exchange for a measly -2 Attack.

Passive B: Sudden Panic / Windsweep / Watersweep / Wings of Mercy / Any Sabotage skill

  • One of the main foci of this set is stacking Larum’s HP as high as possible to raise her chances of activating Sudden Panic, Panic Ploy, and/or Infantry Pulse. Sudden Panic’s activation based on enemies being adjacent to each other makes it especially helpful in Aether Raids and Arena; visible buffs granted by skills such as Rally Ups, Dual Rallies, Tactics, Joint Hones/Fortifies, and Hone/Fortify 4 skills are especially prevalent.

  • Safely debuffing enemies with Smoke Dagger by avoiding counterattacks via activating Sweep skills is extremely beneficial to the entire team’s damage output and survivability.

  • Wings of Mercy is a staple skill for most Dancers, allowing Larum to reach allies that are far away and heavily damaged.

  • 30 Resistance allows Larum to utilize Sabotages fairly efficiently; its activation based on enemies being adjacent to each other is particularly helpful for Aether Raids and high-scoring Arena.

Passive C: Panic Ploy / Pulse Smoke / Panic Smoke / Infantry Pulse / Any Ploy skill

  • The player cannot control whether or not enemies will be adjacent to each other (for the most part); as such, Panic Ploy is a way for the player to control which enemies get panicked in case they separate.

  • Pulse Smoke and Panic Smoke are not provided by Smoke Dagger, but grant Larum extra support capabilities. Pulse Smoke ensures that enemies cannot use Specials to nuke Larum and her allies, while Panic Smoke can be helpful if utilizing a Sweep skill in Larum’s B slot.

  • Since this set already stacks Larum’s HP so high, Infantry Pulse can provide extra support to Infantry allies with less HP than Larum via decreasing Special cooldown. Infantry Pulse is particularly helpful on AR Defense teams that revolve around decreasing the Special cooldowns of several units.

  • If the player isn’t concerned about Sudden Panic not activating, Ploys can be run instead.

Sacred Seal: HP +5 / Panic Ploy / HP/Spd 2 / HP/Res 2 / Any Ploy skill

  • HP +5 grants Larum the most HP and raises her HP ceiling the highest. Good alternatives are HP/Spd 2 and HP/Res 2; while they grant 1 less HP, they grant +2 to their respective second stats in return.

  • If not utilizing Panic Ploy in Larum’s C slot, Panic Ploy can be used here to secure the infliction of Panic on enemies.

  • Providing debuffs via Ploying is viable thanks to Larum’s 30 Resistance.

Rebellious Phase (Offensive)

Build by
Recommended
Lethal Carrot+ (+Spd)
Alternate: Barb Shuriken+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Push 4
Dance B Desperation 3
Alternate: Chill Def 3
Moonbow
Alternate: Luna
C Savage Blow 3
Alternate: Spd Smoke 3
IVsSFlashing Blade 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF

  • +ATK and +SPD are the two most valuable Assets for Larum’s offensive set, as +ATK provides higher damage output and +SPD increases Larum’s chances of performing a follow-up attack. -DEF is chosen because decreasing her already low physical bulk negligently impacts her combat performance. 

Weapon: Lethal Carrot+ (+SPD) / Barb Shruiken+ (+SPD) / Starfish+ (+SPD) / Effective-damage Daggers (+SPD)

  • Lethal Carrot adds 10 damage to Larum’s offensive Specials, which helps her KO physically-tanky enemies. The combination of Lethal Carrot, a 2-cooldown Special, Heavy Blade or Flashing Blade, and Desperation is especially deadly; if Desperation is active and Larum can perform a follow-up attack, she can activate her 2-cooldown Special every combat if her Special charge isn’t slowed.

  • Barb Shuriken is a fantastic and budget-friendly alternative that allows Larum to activate Specials more consistently. Powerful 3-cooldown Specials such as Luna become 2-cooldown Specials, making them stronger options than Specials that normally have 2-cooldown such as Moonbow.

  • Starfish innately grants Larum Desperation 3, allowing her to swap Desperation in her B slot for skills such as Chill Def and Null Follow-Up.

  • Effective-damage daggers such as Cloud Maiougi and Larum’s native Dragonslasher are great options for KOing specific movement or weapon types. However, because many effective-damage daggers disable skills that change attack priority, Larum may be unable to run Desperation.

Assist: Dance 

Special: Moonbow / Luna 

  • Moonbow assists Larum in taking down high-Defense enemies that she may struggle to KO. Its low 2-cooldown also helps Larum consistently activate it.

  • Luna is a strong alternative, trading 1-cooldown for ignoring 20% more Defense. Note that Larum cannot activate Luna as consistently as Moonbow without Barb Shuriken or Kagami Mochi.

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Push 4 / Atk/Spd Solo / Fury (3 or 4) / Flashing Blade 4

  • This set’s offensive focus means that Larum will initiate for most of her combat rather than defend. As such, Swift Sparrow’s +4/6 Attack and +4/7 Speed on initiation synergizes well, especially in combination with Starfish or Desperation.

  • Atk/Spd Push 4’s massive +7 Atk/Spd in-combat buff makes it a top prospect for Larum’s A slot. Its recoil damage can also drop Larum into Starfish or Desperation range.

  • As a Player Phase unit, Larum will frequently need to stray from her allies to attack hard-to-reach enemies. Atk/Spd Solo synergizes well with this playstyle, granting Larum +6 Atk/Spd when she is not adjacent to any ally. Note that this set also works on Enemy Phase, which can be helpful whenever Larum needs to defend.

  • Fury is a great budget option that increases Larum’s offenses and defenses. Its recoil damage can help Larum activate Starfish or Desperation as well.

  • Larum’s blistering 39 Speed makes Flashing Blade 4 a viable option. +5 true damage, +1 Special charge, and the option of running Sturdy Blow or Darting Blow as a Sacred Seal are all extremely valuable.

Passive B: Desperation / Chill Def / Null Follow-Up / Wings of Mercy / Escape Route

  • Desperation can help circumvent Larum’s poor physical bulk by allowing her to perform a follow-up attack before the enemy’s counterattack when at ≤75% HP. In conjunction with skills such as Lethal Carrot, Barb Shuriken, Heavy Blade, Flashing Blade, Moonbow, and Luna, Larum’s damage output can be consistently impressive.

  • If utilizing Starfish or any dagger that disables skills that change attack priority, Chill Def is a great alternative that boosts her team’s damage output against high-Defense enemies.

  • Since Larum relies on performing follow-up attacks for activating Specials and dealing high and consistent damage, Null Follow-Up can ensure that Larum’s follow-up is not disrupted by skills such as Wary Fighter.

  • Skills that increase Larum’s mobility such as Wings of Mercy and Escape Route are good options, especially when taking skills that inflict recoil damage and Dancing into consideration. 

Passive C: Savage Blow / Spd Smoke / Flexible 

  • Due to all daggers innately having Def Smoke and Res Smoke, Savage Blow is chosen to support and set up KOs via chip damage.

  • Spd Smoke helps secure follow-up attacks for both Larum and her teammates. Debuffing enemies’ Speed can also help Larum activate Flashing Blade.

  • Any other C slot can be chosen to synergize well with the rest of Larum’s team.

Sacred Seal: Flashing Blade / Heavy Blade / Sturdy Blow / Darting Blow

  • Larum can take advantage of a combination of any 2-cooldown Special, Desperation, and Flashing Blade or Heavy Blade to activate said special before receiving a counterattack.

  • Sturdy Blow increases Larum’s Attack and Defense on initiation, increasing her damage output and chances of surviving a physical counterattack.

  • Darting Blow is helpful for securing follow-up attacks and activating Flashing Blade 4.

A Leader's Adaptability (Aether Raids Vantage Sweeper)

Build by
Broadleaf Fan+ (+Atk) A Close Counter
Dance
Alternate: Reposition
B Vantage 3
Glimmer C Atk Smoke 3
Alternate: Spd Smoke 3
IVsSSpd Smoke 3
Alternate: Atk Smoke 3

Show Explanation/Analysis

Preferred IV: +ATK / -DEF

  • Since this set is focused around OHKOing enemies, increasing Larum’s Attack with +ATK is ideal. -DEF is chosen because Larum is already prone to being OHKO’d by physical enemies.

Weapon: Broadleaf Fan+ (+ATK)

  • Broadleaf Fan is the key to making this set work; Larum can deal massive amounts of damage with a singular attack if the enemy has debuffs, as the sum of the enemy’s debuffs is equal to the amount of additional damage Broadleaf Fan grants. While +ATK only grants a measly +1 Attack, it’s technically the strongest option because it is the only refine that increases Larum’s damage output.

Assist: Dance / Reposition / Flexible

  • Larum may need to get refreshed to get into the correct position; if the player is concerned about this, Larum can utilize any Assist skill other than Dance instead.

Special: Glimmer 

  • Glimmer’s bonus damage scales based on Broadleaf Fan’s additional damage, making it Larum’s strongest Special.

Passive A: Close Counter 

  • Close Counter is absolutely vital to ensure that Larum can counterattack against melee enemies. This enables her to KO melee enemies on Enemy Phase before they get to attack and potentially KO her.

Passive B: Vantage

  • Vantage is key for this set, as Larum’s bulk is too poor to take many hits on Enemy Phase. Activating Vantage opens the possibility for Larum to OHKO enemies before they get to damage her.

Passive C: Atk Smoke / Spd Smoke

  • Combining Broadleaf Fan’s Def Smoke and Res Smoke effects with Atk Smoke in Larum’s C slot and Spd Smoke in Larum’s Sacred Seal (or vice versa) allows her to inflict -7 to all stats to enemies within 2 spaces of the target. This grants Larum a whopping +35 damage, allowing her to potentially sweep entire teams on Enemy Phase in combination with Close Counter and Vantage.

Sacred Seal: Spd Smoke / Atk Smoke

  • Whichever Smoke skill that is not used between Atk Smoke and Spd Smoke in Larum’s C slot should be used in Larum’s Sacred Seal to ensure that all stats can be debuffed.

Echidna's Partner in Crime (Budget Support)

Build by
Dragonslasher+ (+Spd)
Alternate: Dragonslasher+ (+Res)
A Fury 3
Dance B Wings of Mercy 3
Moonbow
Alternate: Luna
C Atk Smoke 3
Alternate: Atk Ploy 3
IVsSSpd Smoke 3
Alternate: Spd Ploy 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD or +RES / -DEF

  • Larum’s Asset for a budget set is fairly flexible. +ATK grants extra damage output, +SPD grants higher survivability and chances of performing follow-up attacks, and +RES helps Larum activate Ploys more consistently. -DEF is Larum’s best Flaw due to her pitiful 54 physical bulk already leaving her prone to being OHKO’d by enemies that target Defense.

Weapon: Dragonslasher+ (+SPD or +RES)

  • Dragonslasher is Larum’s most accessible weapon, making it her best option for a budget set. +SPD is helpful for performing and avoiding follow-up attacks, while +RES is helpful for activating Ploys against a larger range of enemies.

Assist: Dance 

Special: Moonbow / Luna 

  • Moonbow and Luna are easily accessible Specials that help Larum deal higher damage against physically defensive enemies. Which one to use is primarily player preference; Moonbow has 1 less cooldown while Luna ignores 20% more of the enemy’s Defense.

Passive A: Fury 3

  • Fury 3 is Larum’s strongest budget A slot, granting her +3 Atk/Spd/Def/Res in exchange for 6 recoil damage after every combat. Fury can help Larum soak enemy Chill skills for her allies and debuff with Ploys more consistently.

Passive B: Wings of Mercy

  • Wings of Mercy is a fantastic support skill, allowing Larum to move adjacent to any ally that has ≤50% HP. This can help allies escape unfavorable circumstances or allow Larum to attack a damaged enemy that threatens a damaged ally.

Passive C: Atk Smoke / Atk Ploy / Spd/Res Gap / Flexible 

  • Given that Dragonslasher only debuffs Defense and Resistance, both Atk Smoke and Spd Smoke synergize well. Whichever one is not used for Larum’s C slot should be used for her Sacred Seal.

  • Ploys can substitute Smokes if the player prefers Ploys; Atk Ploy and Spd Ploy are the most beneficial, as Larum cannot debuff them with Dragonslasher.

  • Larum’s native Spd/Res Gap also works fine as a budget support skill, granting +5 Spd/Res to the ally with the highest sum of their Speed and Resistance stats.

  • Larum’s C slot is flexible; it should be whatever synergizes and benefits her team the most.

Sacred Seal: Spd Smoke / Spd Ploy 

  • Whichever Smoke/Ploy skill that is not used between Atk Smoke/Ploy and Spd Smoke/Ploy in Larum’s C slot should be used in Larum’s Sacred Seal to ensure that all stats can be debuffed.

Introduction

Serving as a bright and optimistic leader of the Etrurian resistance forces, Larum joins Heroes as an Infantry colorless dagger Dancer! Her hard work has clearly paid off, as Larum has no trouble crushing her competition and standing out as a flexible and powerful unit.

Larum boasts startlingly high offenses for a Dancer at 32 Attack and 39 Speed. These are among the strongest out of all Dancers and are Larum’s claim to fame in comparison to her colorless dagger Dancer competition: Performing Arts Olivia has 28/34 offenses and Tethys has 27/35 offenses, both significantly lower than 32/39. With solid Attack and incredible Speed, Larum is more than capable of playing an offensive role or a mix of both offense and support with weapons such as Lethal Carrot, Broadleaf Fan, and her native Dragonslasher. She can also utilize skills such as Heavy Blade and Flashing Blade to accelerate her Special charge and activate her Specials more frequently. 

Larum also has a passable 37 HP and decent 30 Resistance, allowing her to perform well against magical enemies and utilize Ploys and Sabotages effectively. As with many other Dancers, however, Larum suffers from a poor Defense stat at a measly 18. In combination with her 37 HP, Larum’s 54 physical bulk leaves her prone to being OHKO’d by units that target Defense, especially since she is unable to have weapon triangle advantage against any enemy.

Thanks to her Gen 4 Dancer BST granting her a stronger statline than many other Dancers, Larum is a very flexible unit. At high-investment, Larum can utilize skills such as Sudden Panic and Panic Ploy if players stack her HP high enough with a weapon refine, an HP Asset, and/or HP-increasing passives such as C Duel Infantry and HP +5. With her solid 30 Resistance, players can opt to run Larum with Ploys and Sabotages to support her team by debuffing enemies rather than relying on panicking enemies’ buffs. As a Dagger unit, Larum doesn’t necessarily even need to run Ploys or Sabotages because of her access to the Smoke Dagger, which inflicts -6 Atk/Spd/Def/Res to the target and all enemies within 2 spaces after she attacks; as such, she can both debuff and inflict panic on enemies. Players can even run a mix between offense and support and Larum will still perform both roles well. Larum’s Infantry status only adds to her flexibility; while she cannot fly over most terrain like fliers or move up to 3 spaces (under normal conditions) like cavaliers, she can utilize skills such as Guidance and Ground Orders to increase her movement options, which in turn increases her dancing, escaping, and offensive capabilities. Offensively, she also has access to skills such as Bonus Doubler and Null Follow-Up.

With a fantastic 37/32/39/18/30 statline, access to many useful daggers, and the ability to dance, Larum is definitely worthy of her status as a leader in the Etrurian resistance. Her incredible flexibility and offensive and supportive capabilities make Larum an extremely valuable unit that can pull her weight in nearly any situation.

Strengths

Fantastic offenses

32 Attack and 39 Speed are excellent offenses, especially for a Dancer. Larum can easily play the role of an offensive Dancer with weapons such as Lethal Carrot and Broadleaf Fan. She can also utilize Heavy Blade or Flashing Blade to activate her Specials more frequently, helping her take down high-Defense enemies. 

Amazing support outside of dancing

With a solid 30 Resistance, Larum can utilize Ploys and Sabotages to further support her allies by safely debuffing enemies. While her 37 HP isn’t great at base and her 5*-locked status makes her availability and mergeability rather poor, Larum can still panic reliably at high-investment. As a dagger unit, Larum also has access to the fantastic Smoke Dagger, allowing her to inflict -6 Atk/Spd/Def/Res to her target and enemies within 2 spaces, so she is capable of debuffing and panicking at the same time.

Incredible flexibility

37 HP, 32 Attack, 39 Speed, 30 Resistance, access to daggers, and access to dancing is a recipe for immense success and flexibility. Larum can perform a variety of roles effectively and even at the same time, including offense, dancing, Ploying, Sabotaging, and debuffing. As an Infantry unit, she also has access to powerful skills such as Bonus Doubler and Null Follow-Up and can utilize her flying allies’ Guidance and Ground Orders to gain more flexible mobility.

Weaknesses

Poor physical bulk

Larum’s primary weakness sprouts from her 37 HP and 18 Defense. 54 physical bulk is dangerously low, as many enemies that target Defense can OHKO Larum.

Colorless disadvantages

As a colorless unit, Larum can never have color advantage and may suffer from color disadvantage. This decreases her survivability and damage output.

Weapon Skills

Weapons SP Rng. Mt.
Iron Dagger

After combat, inflicts Def/Res-3 on foe through its next action.

Learns by default at 1 ★
Unlocks at 1 ★
Dagger users only.
50 2 3
Steel Dagger

After combat, inflicts Def/Res-3 on foe through its next action.

Learns by default at 3 ★
Unlocks at 2 ★
Dagger users only.
100 2 5
Dragonslasher

Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Learns by default at 4 ★
Unlocks at 3 ★
Dagger users only.
200 2 8
Dragonslasher+

Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Learns by default at 5 ★
Unlocks at 5 ★
Dagger users only.
300 2 12
Available Rearmed Weapons
Arcane Void
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Dance

Grants another action to target ally. (Cannot target an ally with Sing or Dance.)

Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Disarm Trap 1

While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect.

Dagger users only.
Unlocks at 1 ★
60
B
Disarm Trap 2

While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect.

Dagger users only.
Unlocks at 2 ★
120
B
Disarm Trap 3

While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect.

Dagger users only.
Unlocks at 4 ★
240
B
Spd/Res Gap 1

At start of turn, grants Spd/Res+3 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.)

Inheritable by all units.
Unlocks at 3 ★
60
C
Spd/Res Gap 2

At start of turn, grants Spd/Res+4 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.)

Inheritable by all units.
Unlocks at 4 ★
120
C
Spd/Res Gap 3

At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.)

Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Binding Blade

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