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Legendary Leif

Table of Contents

Tier Rating

Analysis by Chibi_Chu
Legendary Leif - Unifier of Thracia

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
156
HP 40
ATK 38
SPD 22
DEF 29
RES 27

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 2 6 7
Middle 18 8 3 7 8
High 19 9 4 8 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 35 19 25 24
Middle 40 38 22 29 27
High 43 42 26 32 31

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Asset

  • +ATK: With Meisterbogen allowing Leif to attack twice on both Player Phase and Enemy Phase, increasing Leif’s Attack to a whopping 42 with an Attack Superasset is very beneficial. High Attack ensures that Leif makes the most of his 2 attacks.

Neutral

  • HP: Sporting 68 physical bulk and 66 magical bulk, Leif is capable of taking hits on the frontlines. Reducing his HP with an HP Superflaw hurts Leif’s survivability. 
  • DEF: 68 physical bulk is nothing to scoff at, and Leif is capable of taking advantage of this with an Enemy Phase set and being able to consistently survive counterattacks if he fails to 2HKO. A Defense Flaw would decrease Leif’s physical bulk, making it an undesirable Flaw.
  • RES: Leif is capable of defending against magical attacks thanks to his solid 40 HP and 27 Resistance. -RES decreases Leif’s magical bulk from 66 to 63 and puts him in greater danger of being KO’d by magical attacks.

Flaw

  • -SPD: Due to his abysmal base 22 Speed, Leif has little hope of consistently performing follow-up attacks even with his Speed Superasset and Speed buffs. Since Leif will be focusing on 2HKOing his enemies with his great Attack or taking enemy attacks with his decent mixed bulk, -SPD is his best Flaw.

Skill Sets

Turning Weakness into Strength (Vantage Sweeping)

Recommended
Meisterbogen A Close Counter
Alternate: Fierce Stance 3
Reposition B Vantage 3
Njörun's Zeal
Alternate: Moonbow
C Def Smoke 3
SP1890SFierce Stance 3
Alternate: Quickened Pulse

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

  • Leif is capable of Vantage sweeping thanks to his fantastic 38 Attack and Meisterbogen, an extraordinary personal weapon that allows Leif to attack twice regardless of the phase. An Attack Superasset is best for Leif, as he’ll be able to 2HKO more enemies. -SPD is Leif’s best Flaw in general; since his Speed is already so low, dropping it even lower negligently impacts his performance.

Weapon: Meisterbogen 

  • Granting 2 attacks on both Player Phase and Enemy Phase, Meisterbogen allows Leif to play the role of a Vantage sweeper. Being able to unleash 2 consecutive attacks after activating Vantage is a rare strength that Leif possesses, as most Vantage sweepers rely on OHKOing their enemies.

Assist: Reposition / Flexible 

Special: Njörun's Zeal / Moonbow 

  • While this is an Enemy Phase oriented set, Njörun's Zeal is fantastic for activating Def Smoke twice to ensure Leif applies -7 Defense to as many enemies as possible. Being granted a second action on activation can also help Leif position himself better or pick off weakened enemies.

  • Since this set is viable for Aether Raids offense, Moonbow is worth mentioning when combined with Brave Lucina’s Geirskögul. Geirskögul grants Leif +1 Special charge per attack when the enemy initiates and Lucina is within 2 spaces of Leif, allowing Leif to activate 2-cooldown Specials such as Moonbow on his second attack if he activates Vantage and his Special charge is not slowed by a Guard effect. 

Passive A: Close Counter / Fierce Stance / Atk/Res Push 4

  • Close Counter is vital for Vantage sweeping, as Vantage, Leif’s high Attack, and Meisterbogen are worthless if he cannot counterattack. Close Counter allows Leif to counterattack against melee enemies, drastically increasing the amount of enemies Leif can 2HKO on Enemy Phase.

  • Fierce Stance and Atk/Res Push 4 are great budget options, as both increase Leif’s raw damage. Note that Atk/Res Push 4’s recoil damage may push Leif out of its HP requirement to receive its buffs.

Passive B: Vantage 

  • The combination of Meisterbogen, Close Counter, and Vantage is extremely powerful, as Leif will be able to counterattack twice before the enemy can even attack once when he activates Vantage. In tandem with Leif’s solid bulk that is usually enough to prevent him from being OHKO’d, Leif can be a difficult enemy to safely take down.

Passive C: Def Smoke 

  • Decreasing the enemies’ Defense by 7 with Def Smoke’s debuff increases the amount of damage Leif deals with 2 attacks by 14, which helps him secure many more KOs.

Sacred Seal: Fierce Stance / Quickened Pulse 

  • Fierce Stance grants Leif +6 Attack on Enemy Phase, increasing his damage output.

  • Quickened Pulse allows Leif to activate Njörun's Zeal after 2 attacks if no Guard effect is active or any 2-cooldown Special on Leif’s second attack.

Travant's Worst Nightmare (Offensive)

Recommended
Meisterbogen A Death Blow (3 or 4)
Alternate: Atk/Res Push 4
Reposition B S Drink
Alternate: Escape Route 3
Njörun's Zeal C Def Smoke 3
Alternate: Savage Blow 3
SP1535SSturdy Blow 2
Alternate: Quickened Pulse

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

  • Leif’s incredible damage output is primarily thanks to Meisterbogen, as he can attack twice regardless of which phase it is. Since his Speed is far too low to consistently perform a follow-up attack, Leif relies on 2HKOing his foes, so +ATK is his best Asset for achieving that goal. -SPD is chosen, as Leif’s Speed is already so low.

Weapon: Meisterbogen 

  • Meisterbogen is a very powerful bow, allowing Leif to attack twice on both Player Phase and Enemy Phase. If Leif is in the player’s control and initiates combat, he also prevents the enemy from performing a natural follow-up. Thanks to these attributes, Leif is an offensive powerhouse that is more than capable of surviving a counterattack. 

Assist: Reposition / Flexible

Special: Njörun's Zeal

  • Since this set focuses on Player Phase burst damage, Njörun's Zeal is by far the strongest Special for Leif. It can activate once per turn and allows Leif to take another action, but restricts his movement to 1 space. Despite its movement restriction, Njörun's Zeal provides Leif even more flexibility. It can easily be activated after Leif’s first initiation with the help of S Drink and Quickened Pulse, and in combination with Fury or Atk/Res Push 4, Leif can retreat with Escape Route or attack an enemy close to an ally. 

Passive A: Death Blow (3 or 4) / Atk/Res Push 4 / Fury (3 or 4)

  • Given that this set focuses on initiating on Player Phase and Meisterbogen allows Leif to attack twice, Death Blow is Leif’s best A slot. Increasing Leif’s Attack by 6/8 on initiation is effectively 12/16 more damage.

  • Leif’s native Atk/Res Push 4 is a fantastic option, as it increases Leif’s Attack and Resistance by 7 if his HP is ≥25%. An increase in Leif’s Attack helps him KO tankier foes, while an increase in Resistance helps Leif survive counterattacks and Enemy Phase combat. Atk/Res Push 4’s 5 recoil damage can also drop Leif’s HP to ≤50%, which opens the option of utilizing Escape Route for better positioning. Fury does the same, although its Attack buff is 3/4 less than Atk/Res Push 4’s.

Passive B: S Drink / Escape Route 

  • With S Drink and the lack of a Guard effect on the foe, Leif can activate Njörun's Zeal and continue his offensive rampage in 2 attacks.

  • A great alternative that synergizes with Atk/Res Push 4 and Fury is Escape Route. Due to Njörun's Zeal’s movement restriction, Leif may be unable to escape from the enemy lines with his movement alone, so Escape Route helps Leif position himself advantageously and retreat when necessary.

Passive C: Def Smoke / Savage Blow 

  • Thanks to Njörun's Zeal, Leif will often be able to initiate twice in one Player Phase. As such, Def Smoke can help Leif secure KOs against tougher foes that Leif may struggle to 2HKO otherwise.

  • Savage Blow is a good alternative, inflicting true damage that is permanent unless healed as opposed to a Defense debuff that lasts only 1 turn. This can help Leif pick off stragglers after escaping the enemies’ front lines.

Sacred Seal: Sturdy Blow / Quickened Pulse 

  • Sturdy Blow grants Leif +4 Attack and Defense when he initiates, granting him higher damage and an increased chance of surviving a physical counterattack if necessary.

  • In order to assist Leif in activating Njörun's Zeal faster, Quickened Pulse can be chosen. With Quickened Pulse, S Drink, and no Guard effect active on Leif’s foe, he can activate Njörun's Zeal in 1 attack (in case he OHKOs his enemy).

Protector of the People (Defensive)

Guard Bow+ (+Def)
Alternate: Guard Bow+ (+Res)
A Distant Def (3 or 4)
Alternate: Fierce Stance 3
Reposition B Quick Riposte 3
Bonfire
Alternate: Iceberg
C Pulse Smoke 3
Alternate: Atk Smoke 3
SP1245SDistant Def 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Preferred IV: +ATK or +DEF or +RES / -SPD

  • Leif’s Asset of choice for a defensive set is fairly flexible, as +ATK grants him higher damage output and +DEF and +RES increase his bulk. -SPD is chosen since Leif’s Speed is too low to reliably perform a follow-up attack and he will be relying on Quick Riposte to perform a follow-up attack anyways. 

Weapon: Guard Bow+ (+DEF or +RES) 

  • Leif’s combination of 68 physical bulk and 66 magical bulk allows him to fulfill the role of a dedicated ranged tank very well. His high Attack also ensures that he’ll be able counterattack for high amounts of damage. Guard Bow helps him tank ranged hits more reliably, with the refine being player preference.

Assist: Reposition / Flexible 

Special: Bonfire / Iceberg 

  • Given that Leif is focusing on increasing his Defense and Resistance as high as possible, Bonfire and Iceberg are clear choices for his Special. If both Leif and the enemy perform a follow-up attack and no Guard effect is active, he can activate any 3-cooldown Special on his second counterattack. Whether Bonfire or Iceberg is chosen should align with whether Leif’s Defense or Resistance is higher.

Passive A: Distant Def (3 or 4) / Fierce Stance 

  • Leif wants to increase his Defense and Resistance as much as possible to efficiently tank both physical and magical ranged attacks. Distant Def is the natural option for fulfilling that goal, with Distant Def 4 being especially useful, as it neutralizes ranged enemies’ buffs. This prevents Blade tome mages from ripping through Leif’s Resistance with bonus damage from visible buffs.

  • Stance skills are solid alternatives that still grant Leif additional stats on Enemy Phase. Notably, Fierce Stance boosts Leif’s damage output, while Steady Stance and Warding Stance boost Leif’s bulk.

Passive B: Quick Riposte 

  • Since Leif’s Speed is far too low to rely on for performing follow-up attacks, Quick Riposte is chosen to automatically grant him a follow-up attack if his HP is ≥70%. This makes increasing Leif’s bulk much more significant, as Leif needs to keep his HP high in order to perform a follow-up attack on Enemy Phase.

Passive C: Pulse Smoke / Atk Smoke 

  • Smoke skills that decrease the amount of damage Leif receives are fantastic options. Pulse Smoke helps ensure that enemies cannot KO Leif with damage-boosting specials, while Atk Smoke decreases the amount of damage Leif receives in general.

Sacred Seal: Distant Def / Fierce Stance 

  • Stacking 3 Distant Def effects grants Leif a whopping +18/20 to his Defense and Resistance when defending against ranged enemies. With these buffs, he’ll more than likely be able to face many ranged enemies, even in one Enemy Phase.

  • Fierce Stance is a good alternative that increases Leif’s ability to KO enemies with counterattacks.

Introduction

Emerging victorious from a brutal and taxing holy war against the Loptyr Church, Leif makes his long-awaited second appearance in Fire Emblem Heroes as a colorless cavalry archer! Thanks to a great statline, fantastic personal skills, and his status as a Legendary Hero, Leif finds his place in the meta with relative ease.

With a sky-high 38 Attack and decent bulk thanks to his 40 HP, 29 Defense, and 27 Resistance, Leif’s statline alone displays his ability to utilize both Player Phase and Enemy Phase sets. 38 Attack helps Leif deal massive damage to enemies and allows him to utilize his personal bow, Meisterbogen, very effectively. Meisterbogen allows Leif to attack 2 consecutive times on both Player Phase and Enemy Phase; in combination with an amazing base Attack, Leif can consistently 2HKO physically frail enemies and physical walls with some Attack buffs/support in both phases. While Leif’s pathetic 22 Speed hurts his survivability and limits his offensive capabilities by preventing him from consistently performing follow-up attacks, Meisterbogen more than makes up for this, as he doesn’t need to rely on his Speed to attack twice. Conveniently, if Leif is being controlled by the player and initiates combat, the enemy cannot perform a natural follow-up attack, which helps patch his Speed. Along with being able to dish out high amounts of burst damage, Leif is also capable of taking both physical and magical hits (despite his 22 Speed) thanks to 68 physical bulk and 66 magical bulk. Because of his amazing Attack and good mixed bulk, Leif is able to adapt to a variety of playstyles, whether they be Player Phase or Enemy Phase oriented.

Leif’s Player Phase capabilities become even stronger with his personal Special. Known as a “mini Galeforce,” Njörun's Zeal is a 3-cooldown Special that allows Leif to move again after initiating; however, this Special can only be activated once per turn, and it restricts Leif’s movement from 3 to 1. In tandem with S Drink, this Special’s cooldown is reduced to 2 on Turn 1, allowing Leif to activate it in 2 attacks on initiation if the foe lacks a Guard effect. While Leif’s movement reduction hurts his ability to reach faraway enemies and retreat if necessary, being granted another action alone is very valuable. Leif has the potential to KO 2 enemies in 1 turn, which can create several openings and allow both himself and his allies to survive Enemy Phase more consistently (as there will be less enemies to attack them). If necessary, Leif can also retreat with the combination of Atk/Res Push 4 (which inflicts 5 recoil damage after every combat) and Escape Route (which allows Leif to retreat to a space adjacent to any ally if his HP is ≤50%). Since restrictions of movement are considered negative status effects, a healer like Nanna can remove Leif’s movement restriction with Restore.

Being a cavalry unit is a double-edged sword for Leif. While he is able to receive cavalry buffs and has 3 movement, he also takes effective damage against cavalry-effective weapons, which can easily tear through his solid mixed bulk. Notably, the Micaiahs decimate cavalry units, with Leif being no exception. Leif’s 3 movement can also be stifled by trenches and forests.

Leif’s Legendary Hero ability is Pair Up and scoring like a 175 BST unit during Water season. The former allows Leif to switch with his paired ally if the current situation isn’t desirable for Leif, while the latter allows Leif to reach high scores in Arena during Water season despite his low BST as a cavalry unit. As for his Legendary Hero buff, he grants +3 HP to all Water-blessed allies and fellow Legendary/Mythic Heroes that share their elemental season with Water season.

Compared to his base form, most can agree that Leif received a major boost in viability with his Legendary alt. With a fantastic Attack stat that secures KOs and high damage, solid mixed bulk that allows him to utilize Enemy Phase sets, an amazing personal weapon and Special that only increase Leif’s damage capabilities, and a BST boost during Water season, Leif is no short of a flexible and versatile unit. While his awful Speed strips him of even better damage output and bulk and his cavalry status can be a double-edged sword, Leif is overall a valuable ally that can adjust to almost any team or teammate. With lessons learned from both Genealogy of the Holy War and Thracia 776, Leif is ready to take on the world and seize victory in numerous battles to come.

Strengths

Fantastic damage output

The combination of 38 Attack and Meisterbogen makes Leif a dangerous unit. With the ability to attack twice on both Player Phase and Enemy Phase, Leif specializes in 2HKOing his enemies. Njörun's Zeal only furthers Leif’s offense, with S Drink allowing Leif to activate Njörun's Zeal in 2 attacks on initiation if no Guard effect is active on the enemy.

Good mixed bulk

Surprisingly, Leif possesses solid mixed bulk with 68 physical bulk and 66 magical bulk. While this is hampered by his awful Speed, Leif is capable of taking counterattacks and Enemy Phase attacks effectively, especially if utilizing Guard Bow and Defense/Resistance buffs. 

Legendary Hero

Due to his status as a Legendary Hero, Leif is able to grant HP +3 to Water-blessed allies and any Legendary/Mythic Hero allies that also match the season. He’s also able to score as if he has 175 BST in Arena during Water season, allowing him to reach higher Arena score ceilings and keep pace with his allies. Pair Up increases Leif’s already impressive flexibility by helping him escape sticky situations by switching positions with his paired up ally.

Cavalry Strengths

As a cavalry unit, Leif has 3 movement and can receive cavalry buffs such as Hone Cavalry and Fortify Cavalry. This helps Leif snipe distant enemies, deal higher damage, and take less damage.

Flexible and versatile

Leif is blessed with extraordinary flexibility and versatility thanks to his statline and personal skills. He can utilize a purely offensive set, a Vantage-centric set, a tanky Enemy Phase set, or even a mix of the 3.

Weaknesses

Pitiful Speed

While not especially detrimental due to Meisterbogen, 22 Speed compromises Leif’s chances of quadrupling and usually forces him to take 2 hits on Enemy Phase.

Cavalry shortcomings

Leif’s 3 movement can easily be mitigated by trenches and forests, which cavalry units have trouble maneuvering through/around. Cavalry-effective weapons are also surprisingly common, especially with Micaiah running rampant in Aether Raids.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
MeisterbogenEffective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 9
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
AstraBoosts damage dealt by 150%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4
Njörun's ZealIf unit initiates combat, grants another action to unit after combat. (Once per turn.) When Special triggers, inflicts "restrics movement to 1 space" on unit and Pair Up cohort through their next action.
Unlocks at 5 ★
Non-Inheritable skill.
500 3

Passive Skills

Passive Skills SP Slot
Atk/Res Push 1At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Res Push 2At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Res Push 3At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Res Push 4At start of combart, if unit's HP ≥ 25%, grants Atk/Res+7, but after combaat, if unit attacked, deals 5 damage to unit.
Inheritable by all units.
Unlocks at 5 ★
300
A
S DrinkAt the start of turn 1, restores 99 HP and grants Special cooldown count -1.
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Def Smoke 1After combat, inflicts Def-3 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
60
C
Def Smoke 2After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
120
C
Def Smoke 3After combat, inflicts Def-7 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Genealogy of the Holy War
Fire Emblem: Thracia 776

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