- Default
- Attack
- Special
- Injured




Legendary Tiki (Young) - Legendary Dragon |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 9 | 10 | 3 | 4 |
Middle | 17 | 10 | 11 | 4 | 5 |
High | 18 | 11 | 12 | 5 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 42 | 31 | 32 | 33 | 26 |
Middle | 45 | 34 | 35 | 37 | 29 |
High | 48 | 37 | 38 | 40 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boons
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+ATK: Tiki: Legendary Dragon is a hero who can make great use of all of her stats thanks to her staggering BST, but +ATK is her most universally useful boon. Regardless of whether Tiki is focusing on offense or defense, increased Attack will greatly improve her combat prowess.
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+SPD: Tiki’s base 35 Speed would naturally encourage a Speed boon, but as an armoured hero with access to Bold Fighter, +SPD isn’t essential. With that said, +SPD is highly recommended if Tiki plans to run Special Fighter. Though less flexible than +ATK, +SPD is still a good boon to have, or a workable bane.
Neutral
-
DEF: A +DEF boon pushes Tiki’s defense up to an incredible base 40. This provides a fantastic foundation for improvement with defensive options like Steady Breath and Tiki’s ‘With Everyone!’ skill. While a boon is down to preference or availability, a Defense bane should be avoided due to the -4 penalty.
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RES: This is also one of Tiki’s more respectable stats, as 29 base Resistance can be easily improved to turn Tiki into a mixed defensive wall. A Resistance boon puts her at 32, granting a mixed defensive spread of 37/32 before considering defensive skills and her unique C passive. A Resistance bane will push her down to 26, which while passable, will hurt her matchups more considerably against mages and other dragons.
Banes
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-HP: While Tiki’s HP is still quite useful, -HP is arguably the most useful of all of her banes. Tiki’s naturally high defensive stats prevent a lot of damage already, and her respectable Speed guard her from many follow up attacks. A drop to her HP stat is often worth the boost to any of her other stats, particularly +ATK.
Skill Sets
Divine Princess of Archanea (Mixed Phase)
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Divine Mist | A | Fierce Breath |
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Swap | B | Bold Fighter 3 |
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Bonfire Alternate: Aether |
C | With Everyone! |
IVs | S | Quick Riposte 3 |
- Preferred IV: +ATK / -HP
- Weapon: Divine Mist
- Assist: Swap / Flexible
- Special: Bonfire / Aether / Glimmer / Moonbow
- Passive A: Fierce Breath / Death Blow / Warding Breath / Steady Breath
- Passive B: Bold Fighter
- Passive C: With Everyone! / Odd Atk Wave / Armor March / Flexible
- Sacred Seal: Quick Riposte
Legendary Tiki’s impressive BST grants her impressive offensive and defensive stats. In addition to both Fierce Breath and Bold Fighter; two of the best Enemy Phase and Player Phase skills available, Tiki is the perfect candidate for a mixed phase build. Tiki’s skills with this set are largely down to her role within the team, as she can put an emphasis on either phase.
The first variable skill is her Special skill: Aether provides considerable sustain, and as Tiki will be running Bold Fighter she has an improved means of charging the long cooldown. Alternatively, Bonfire or Moonbow can offer greater damage at the cost of the Aether’s healing effect. If Tiki will be playing a significant role in defeating multiple enemy heroes per map, Aether is the more appealing choice. With that said, Bonfire and Moonbow also make for fine budget alternatives.
Secondly, Tiki’s A slot will be affected by her role. Fierce Breath comes as a part of her base kit and offers Special cooldown charge and increased Attack during the Enemy Phase: two effects that greatly improve Tiki’s combat potential. With that said, Death Blow offers a fine alternative for those looking to use Tiki more offensively.
Tiki’s C and S slot skills are difficult to pass up: ‘With Everyone!’ offers an enormous defensive boost with a lax activation requirement. As a part of her base kit, it’s difficult to recommend a replacement for this powerful skill. With that said, Odd Atk Wave is a possible alternative for those looking for offensive options, though the activation effects of both of these skills allow Tiki to benefit from both boosts if she finds herself alongside the right partner. Armor March is worth considering as well, but this skill is better suited for Tiki’s ally.
Divine Mist has no strong competitor, and the dragon effectiveness is particularly useful in Arena. Swap is useful for improved maneuverability, but as always, Assist skills are flexible and team dependent.
Exalted Hero (Special Fighter Build)
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Divine Mist | A | Fort. Def/Res 3 Alternate: Fury 3 |
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Swap | B | Special Fighter 3 |
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Aether Alternate: Ignis |
C | With Everyone! |
IVs | S | Quick Riposte 3 |
- Preferred IV: +ATK or +SPD / -HP
- Weapon: Divine Mist
- Assist: Swap / Flexible
- Special: Aether / Blue Flame / Ignis / Bonfire / Glimmer
- Passive A: Fort. Def/Res 3 / Atk/Spd Bond / Atk/Def Bond / Fury / Kestral Stance / Fierce Stance
- Passive B: Special Fighter
- Passive C: With Everyone!
- Sacred Seal: Quick Riposte / Close Defense / Distant Def
Tiki’s solid Speed allows her to take advantage of Special Fighter, particularly as Divine Mist enables her to retaliate from range without sacrificing her A slot for Distant Counter. The greatest advantage of Breath skills - the Special cooldown reduction - is mitigated by Special Fighter, so a powerful defensive skill like Fort. Def/Res 3, Bond skills such as Atk/Spd Bond and Atk/Def Bond, or Stance skills like Kestral Stance and Fierce Stance are Tiki’s strong choices. A strong budget alternative is Fury, which offers Tiki beneficial boosts to her defensive stats as well, though the poor synergy with Quick Riposte makes this a weaker option if Tiki faces prolonged bouts of combat each map.
Aether vs Blue Flame is debatable, but the improved Special cooldown granted by Special Fighter makes Aether an appealing option considering the extra sustain it grants. Blue Flame is a solid alternative for those looking to do more damage, in addition to Ignis, Bonfire and Glimmer.
The only other contentious part of Tiki’s build is the Seal slot. Quick Riposte ensures Tiki can make two attacks on the Enemy Phase, but with +SPD and Atk/Spd Bond, Tiki will often have enough Speed to ensure follow-up attacks. In this case, Close Defense or Distant Def make for better alternatives.
Dutiful Dragon (Defensive Wall)
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Divine Mist | A | Warding Breath Alternate: Fierce Breath |
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Swap | B | Vengeful Fighter 3 Alternate: Quick Riposte 3 |
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Aether Alternate: Moonbow |
C | With Everyone! |
IVs | S | Close Def 3 |
- Preferred IV: +ATK, +DEF or +RES / -HP or -SPD
- Weapon: Divine Mist
- Assist: Swap / Flexible
- Special: Aether / Bonfire / Ignis / Moonbow
- Passive A: Warding Breath / Fierce Breath / Steady Breath
- Passive B: Vengeful Fighter / Quick Riposte / Guard / Wrath
- Passive C: With Everyone! / Flexible
- Sacred Seal: Close Defense / Distant Def / Quick Riposte
Tiki’s impressive base 37 Defense and workable base 29 Resistance allow Tiki to become one of the strongest defensive heroes in the game, rivaling and even surpassing her competition in Fallen Hardin and Brave Hector. Her optimal boon for this build is very flexible: +ATK is always beneficial on an Enemy Phase set, but +DEF or +RES will provide a welcome boost to her defensive stats. On the flip side, Tiki’s banes are equally debatable: -HP is arguably the best choice, but against slower heroes -SPD may have more value, as Vengeful Fighter ensures that Tiki can make two attacks on the Enemy Phase. Any extra Speed would only benefit Tiki in avoiding follow-up attacks or making follow-up attacks herself against slow enemy heroes.
Tiki undoubtedly wants a Breath skill in her A slot, but this too is relatively flexible. Warding Breath offers a nice boost to Tiki’s middling Resistance stat, putting her at a respectable 33, or 36 if she is +RES. Fierce Breath is a budget alternative, and arguably superior for those satisfied with Tiki’s Resistance stat. Steady Breath offers a more defensive focus but remains the weakest of Tiki’s choices.
Vengeful Fighter is well-suited to Tiki’s playstyle, offering improved Special cooldown charge and ensuring that she can make two attacks on the Enemy Phase. This grants her more value from Special skills with longer cooldowns, like Aether or Ignis. For those running Quick Riposte in the seal slot instead, Wrath or Guard are the best alternatives.
Tiki’s unique C slot skill is a must-have for defensive builds, and either Close Defense or Distant Def provide a helpful defensive boost from the S slot. Assuming Tiki is benefitting from Warding Breath, ‘With Everyone!’, and Close Defense, the Legendary Dragon with a Resistance boon will wield an absurd defensive spread of 48/47 against melee attackers on the Enemy Phase. With +ATK instead, this drops to 48/44, but with Tiki’s boosted Attack stat sitting at an impressive 53 instead of 50.
Divine Scourge (Offensive Player Phase)
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Divine Mist | A | Death Blow 4 Alternate: Death Blow 3 |
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Swap | B | Bold Fighter 3 |
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Bonfire Alternate: Moonbow |
C | Odd Atk Wave 3 Alternate: With Everyone! |
IVs | S | Attack +3 |
- Preferred IV: +ATK or +SPD / -HP
- Weapon: Divine Mist /
- Assist: Swap / Flexible
- Special: Bonfire / Moonbow
- Passive A: Death Blow
- Passive B: Bold Fighter
- Passive C: Odd Atk Wave / With Everyone!
- Sacred Seal: Attack +3
Tiki’s Attack isn’t the greatest among armored heroes, but with access to Bold Fighter, she can run a powerful Player Phase build. Death Blow is a must, as is Bold Fighter, though both of these skills are easy enough to acquire. Tiki’s Special skill is relatively flexible, but Bonfire provides a powerful static damage boost thanks to Tiki’s high Defense.
Odd Atk Wave is an expensive option, but ultimately remains the best choice for offensive C slot skills. If this effect can be provided by a teammate, however, Tiki is better off using ‘With Everyone!’. Attack +3 is the best offensive choice for a seal.
Introduction
Breaking all previous BST records, Tiki: Legendary Dragon emerges as the first hero to hit a base stat total of 180: the highest of any hero as of her release. With such a high BST, it should come as no surprise that Legendary Tiki lacks any clear weakness. 34/35 in Attack and Speed isn’t far behind most offensive heroes, and her impressive 45 HP, 37 Defense, and 29 Resistance allow Tiki to take on a strong defensive role as well.
What truly sets Tiki apart is her status as an armored hero, which grants Tiki access to powerful skills like Bold Fighter, Vengeful Fighter and Special Fighter, the first of which is accessible in her base kit. These skills make Tiki an incredibly adaptable hero, capable of excelling in a variety of roles. In addition, as a blue dragon, Tiki has triangle advantage against all of the wielders of Falchion who normally have an advantageous match-up against her. In addition to the scarcity of Julia and Deirdre, and the rarity of other dragon counters like Cloud Maiougi, there are few threats that Tiki cannot stand up to.
Typical of most legendary heroes, Tiki also has her own unique skills. Divine Mist grants Distant Counter as well as effectiveness against other dragon heroes, granting her a fantastic advantage against one of Arena’s most common threats. In addition, Divine Mist frees up Tiki’s A slot by granting Distant Counter, and also offers the adaptive damage that dragon breath weapons have become infamous for.
Overall, it should be clear what makes Legendary Tiki one of the most threatening heroes in the game. Unrivaled stats, access to powerful skills, and strong unique skills make Tiki one of the strongest heroes around.
“Next time I close my eyes, I feel as though I'll never open them again. I don't want that. I want to live with everyone.”
Tiki - Fire Emblem: New Mystery of the Emblem
Strengths
Divine Mist
Tiki’s unique weapon offers the ability to counterattack from 2 range, adaptive damage, and effectiveness against dragon heroes. This greatly improves Tiki’s combat ability against mages and dragon heroes who would aim to exploit her middling Resistance stat.
With Everyone!
Tiki’s unique C slot skill ‘With Everyone!’ is a potent defensive skill that benefits both Tiki and her allies. With an easy to activate requirement, this skill provides a defensive boost surpassing the similar effects of Bracing Stance and Rally Def/Res.
Incredible Stats
To put it bluntly, Tiki has no real weakness when it comes to her stat-line: her 29 Resistance is her weakest stat, but still represents greater magical bulk than most heroes in the game. In addition, her melee stats are incredibly impressive: 34 Attack provides a solid foundation for mixed phase builds, 35 Speed is useful in preventing follow up attacks, and 37 Defense grants fantastic physical bulk.
Access to Armor Skills
As an armored hero, Legendary Tiki can wield the highly desired armor skills: Bold Fighter, Vengeful Fighter, and Special Fighter. With these skills, Tiki can perform exceptionally in a Player Phase offensive build, an Enemy Phase defensive build or a mixed phase build.
Weaknesses
Weakness to Effective Weapons
Tiki’s class and weapon provide numerous advantages, but they also leave her susceptible to anti-armor and anti-dragon weapons. Though the Naga tome and Cloud Maiougi are the only real anti-dragon threats Tiki has to fear thanks to her triangle advantage against Falchion users, effective axe weapons like Slaying Hammer+.
Middling Resistance
Though Tiki’s 29 Resistance is by no means weak, it is the worst of her defensive stats. With green tome wielders representing a common portion of mages, Tiki must beware of mages who can make follow up attacks against her and overpower her with their sheer attack power.
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Divine Mist | A | Def/Res Bond 3 |
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Swap | B | Special Fighter 3 |
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Blue Flame | C | With Everyone! |
S | Armored Boots |
Varying skills
Assist Skill - Swap
Mainly to stay with the target ally, could be replaced with other assist skills like Reposition and Pivot depending on your strats
Special Skill - Blue Flame
Ideally to stay with her pair up buddy, Blue Flame is a given as it is the only special skill that benefits from such
A Skill - Def/Res Bond
Same explanation as Blue Flame
B Skill - Special Fighter
While Def/Res Link might work, Special Fighter is used to take advantage of L!Tiki's armor status and it does not cancel out with her C Skill, With Everyone!
Seal - Armored Boots
1 movement is a pain, especially without any armored units to pair with for Armor March, although this is just a preference
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Divine Mist | A | Life and Death 3 |
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Swap | B | Bold Fighter 3 |
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Aether | C | With Everyone! |
S | Speed +3 |
I have a Dragon Armor Emblem team (H!Myrrh, L!Tiki, W!Fae, Duma) that I mostly use to clear Legendary quests and occasionally Story Mode missions. Since they are all pretty slow and tend to lose to magical nukes, I wanted to make my +1 L!Tiki a hard-hitting Player Phase unit that can prevent doubles with her SPD stat. I am still waiting for a +SPD L!Tiki to come home (and another B!Ephraim for that sweet Special Fighter).
(SPD +3 Seal not shown for some reason...)
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Divine Mist | A | Fury 3 |
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Swap | B | Special Fighter 3 |
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Aether | C | With Everyone! |
S | Fortify Res 3 |
This build seek to maximize L!Tiki's potential as a mixed bulk tank, therefore a Res boon is preferred but not necessary.
We begin by keeping Divine Mist as this grants Distant Counter, allowing Tiki to retaliate against mages and put her newly stellar Res to good use.
Aether is used as the special to take advantage of and mitigate the chip damage from the skills below.
For her A slot we go with Fury to act as a stat stick and offset some of the other skills to follow.
B slot goes to Special Fighter as with Fury Tiki is able to hit 38 speed unbuffed, and with team support should be able to easily double most enemies while benefiting from built-in Guard.
C slot is With Everyone! because why not.
Finally Fortress Res for the seal to reallocate the atk we gained from Fury into Res.
With this setup and an HP bane L!Tiki is looking at 42/50/38/40/40 and with summoner support 47/52/40/42/42. With her C skill active she hits an obscene 47/52/40/47/47.
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Divine Mist | A | Death Blow 3 |
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Swap | B | Special Fighter 3 |
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Aether | C | With Everyone! |
S | Fierce Stance 3 |
While L!Tiki can make use of almost any IV combo, I was unfortunate enough to land a -Atk version. I went with the Special Fighter set since I had a spare B!Ephraim lying around at the time. My own twist on it was giving L!Tiki both Death Blow and Fierce Stance to essentially give her +6 Attack at all times, bypassing the flaw entirely.
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Divine Mist | A | Fierce Breath |
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Ardent Sacrifice | B | Bold Fighter 3 |
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Sol | C | With Everyone! |
S | Heavy Blade 3 |
This is my L!Tiki build. Tiki has a Speed boon and a Def bane.
Weapon is of course, Divine Mist, with it’s 16 speed, built-in Distant Counter, and effectiveness against other dragon and Tiki herself if she finds herself in a mirror match.
Ardent Sacrifice is the assist, while Sol is the special. Along with her base Bold Fighter 3 and Heavy Blade 3 seal, Tiki can heal allies HP while recovering her own pretty quickly.
Role: Healer Tank/Healer Nuker
Explanation for Role: I think only 3 units right now can reliably take out Legendary Tiki without any buffs: Julia, Deirdre, and herself, while two other units can pose a threat to Tiki with a Defense Bane: Alm with Double Lion refine, and Legendary Marth. Julia and Deirdre are the only 2 of the 5 units mentioned with a weapon triangle advantage against Tiki, while Alm and Legendary Marth despite wielding Falchion suffer a disadvantage being red against a blue unit.
(Note: If you have the stats my Tiki has and the free Ike from Xenologue 3, you can replace Sol with Aether, but I didn’t have the option)
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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100 | A |
![]() Melee, Infantry, and Armored Only
Unlocks at 5 ★ |
240 | A |
![]() Only inheritable by armor units.
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60 | B |
![]() Only inheritable by armor units.
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120 | B |
![]() Only inheritable by armor units.
Unlocks at 5 ★ |
240 | B |
![]() Non-Inheritable skill.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Heroes
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