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Analysis by Wecondo12
Tiki (Young) - Dragon Scion

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
163
HP 41
ATK 31
SPD 30
DEF 32
RES 29

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 14 4 3 7 6
Middle 15 5 4 8 7
High 16 6 5 9 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 28 27 29 25
Middle 41 31 30 32 29
High 44 34 33 35 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Make Sure She Stays alive on Hard 5 Shadow Dragon. (Defensive Lightning Breath)

Build by Wecondo12
Recommended
Lightning Breath+ (+Res)
Alternate: Lightning Breath+ (+Def)
A Mirror Stance 3
Alternate: Atk/Res Unity
Positional Assist B Dragon's Ire 3
Alternate: Null C-Disrupt 3
Noontime C Pulse Smoke 3
IVs

+ATK or +DEF or +RES / -HP

SMystic Boost 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Weapon: Lightning Breath(+Def/+Res)

Assist: Positional Assist / Preference

Special: Noontime

Passive A: Mirror Stance 3 / Atk/Res Unity / Distant Def 4

Passive B: Dragon’s Ire / Null C-Disrupt

Passive C: Pulse Smoke / Preference

Sacred Seal: Mystic Boost / Mirror Stance / Quick Riposte / Distant Def

  • Young Tiki functions as a standard Enemy Phase dragon that doesn't particularly stand out when compared to her peers, but her Enemy Phase performance can still be quite impressive given enough investment.
  • Dragons have access to a host of powerful inheritable weaponry, and Lightning Breath is one of the best among them, giving Tiki access to an inbuilt Distant Counter weapon, which allows her to further improve her combat performance with her A slot skill, rather than being forced to run Distant Counter.
  • Good options for Tiki’s A slot include Mirror Stance 3(Grants additional Attack and Resistance as well as Guard effect on Enemy Phase) Atk/Res Unity(Allows Tiki to absorb debuffs while granting her an Attack and Resistance boost as long as she has an ally within 2 spaces present) and Distant Def 4(significantly increases her defenses during enemy phase against ranged foes, as well as negating their buffs)
  • Tiki’s best B slot option is undoubtedly Dragon’s Ire, functioning as an upgraded Quick Riposte that also neutralizes effects that stop her follow-up attacks, although this is still susceptible to Null-follow-up. Null-C Disrupt is also a good option due to Tiki’s reasonable resistance, which in conjunction with the Mystic Boost sacred seal allows her to hard counter staff users.
  • Pulse Smoke is a standard for most Enemy Phase units due to the protection it provides against enemy specials, but it can be swapped out freely.
  • Aside from Mystic Boost, standard defensive sacred seals and Quick Riposte(If Null C-Disrupt is used) are also great sacred seal options for Tiki.

Because Marth’s too weak to kill Medeus. (Distant Counter Defensive)

Build by Wecondo12
Recommended
Blackfire Breath+ (+Res)
Alternate: Pale Breath+ (+Res)
A Distant Counter
Positional Assist B Dragon's Ire 3
Alternate: Null C-Disrupt 3
Noontime C Pulse Smoke 3
IVs

+ATK or +DEF or +RES / -HP

SMystic Boost 3
Alternate: Distant Def 3

Show Explanation/Analysis

Weapon: Blackfire Breath(+Def/+Res) / Pale Breath(+Def/+Res) / Breath Of Fog(+Eff)

Assist: Positional Assist / Preference

Special: Noontime

Passive A: Distant Counter

Passive B: Dragon’s Ire / Null C-Disrupt

Passive C: Pulse Smoke / Preference

Sacred Seal: Mystic Boost / Mirror Stance / Quick Riposte / Distant Def

  • This build trades A slot flexibility for weapon flexibility, as Tiki has access to a plethora of powerful inheritable breaths thanks to her status as a dragon, namely Blackfire Breath, functioning as an upgraded Lull Atk/Res with a solo condition, and Pale Breath, which shares it’s effect with the 2020 Spring inheritable weapons(Ex: Gift Fork), which allows her to negate debuffs to some extent. Tiki can also use her exclusive Breath of Fog, but it’s a rather weak option in many scenarios and pales in comparison to Pale Breath and Blackfire Breath.
  • Without Lightning Breath, Distant Counter is necessary to counterattack ranged foes, as taking attacks for free from them is not ideal.
  • Dragon’s Ire is Tiki’s best B slot option as it essentially functions as an upgraded Quick Riposte, which helps greatly as Tiki’s Speed is incredibly middling. Null C-Disrupt can also be used to good effect, however, as it makes her a better counter to staff users, especially with her natural adaptive damage.
  • Standard defensive sacred seals, such as Mystic Boost, Mirror Stance, and Distant Def are all good options for Tiki’s sacred seal slot, provided Quick Riposte isn’t used alongside Null C-Disrupt.

Strengths

Infantry Dragon

Being an infantry dragon is in itself quite advantageous, giving Tiki access to a plethora of powerful skills such as Dragon’s Ire, Breath skills, and Null C-Disrupt, in addition to some great inheritable weapons, namely Lightning Breath and Blackfire Breath. Most breath weapons also feature inbuilt adaptive damage against ranged foes, allowing Tiki to target their weaker defensive stats.

Weaknesses

Dragon Effective Weaponry

Tiki’s status as a dragon may come with many advantages, but it also leaves her extremely susceptible to effective weaponry from the likes of Legendary Marth and especially Legendary Juilia, who can decimate Young Tiki easily.
 

Unremarkable Compared to other Red Dragons

None of Young Tiki’s stats stand out in any way, aside from her decent 32 base Defense(34 with Resplendent), and her exclusive Breath of Fog is lackluster compared to inheritables such as Blackfire Breath. Although her Resplendent helps her statline out to some extent, Tiki still struggles to stand out compared to other Red Infantry dragons such as Sothis and Nah due to their significantly better exclusive weapons and more optimized statlines. However, Unremarkable in this case does NOT mean bad, and Young Tiki can perform extremely well given enough investment.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Only inheritable by Dragon units.
100 1 8
Flametongue
Only inheritable by Dragon units.
200 1 11
Flametongue+
Learns by default at 5 ★
Only inheritable by Dragon units.
300 1 15
Breath of FogEffective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
150 4
Growing FlameBefore combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Armored Blow 1Grants Def+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Armored Blow 2Grants Def+4 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
100
A
Armored Blow 3Grants Def+6 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
200
A
Breath of Life 1If unit initiates attack, adjacent allies recover 3 HP after combat.
Inheritable by all units.
50
C
Breath of Life 2If unit initiates attack, adjacent allies recover 5 HP after combat.
Inheritable by all units.
100
C
Breath of Life 3If unit initiates attack, adjacent allies recover 7 HP after combat.
Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem: Awakening
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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