- Default
- Attack
- Special
- Injured




Lilith - Astral Daughter |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 5 | 7 | 4 | 5 |
Middle | 17 | 6 | 8 | 5 | 6 |
High | 18 | 7 | 9 | 6 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 33 | 37 | 23 | 27 |
Middle | 39 | 36 | 41 | 27 | 30 |
High | 42 | 40 | 44 | 30 | 33 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Lilith gains +4 from an Attack asset, making it her most desired IV. However, Speed is also a fantastic option, as it synergizes more with her base kit.
Skill Sets
On Friendly Wings (Bond)
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Astral Breath | A | Atk/Spd Bond 4 Alternate: Swift Sparrow 3 |
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Reposition | B | Desperation 3 Alternate: Dull Close 3 |
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Glimmer Alternate: Moonbow |
C | Joint Drive Atk Alternate: Pulse Smoke 3 |
IVs | +ATK -HP | S | Atk/Spd Bond 3 Alternate: Death Blow 3 |
Weapon: Astral Breath
Assist: Reposition
Special: Glimmer / Moonbow
Passive A: Atk/Spd Bond 4 / Swift Sparrow 3 / Death Blow
Passive B: Desperation / Dull Close / Dull Ranged
Passive C: Joint Drive Atk / Pulse Smoke / Res Smoke
Seal: Atk/Spd Bond / Death Blow
- This build functions entirely on the idea that Lilith will be utilizing her prf, Astral Breath, to teleport to a space next to her support partner for all of her initiations. By stacking Atk/Spd Bond with her prf and support buffs, Lilith winds up with an insane +24 to her Attack and +19 to her Speed before counting any of her support partner's buffs or her field buffs. While the positioning can be annoying at times, the resulting boost to her in-combat stats (meaning that she is unaffected by skills like Dull Close or Lull's buff-stripping effects) is worth the effort.
- For her A slot, Atk/Spd Bond 4 must be inherited but will grant her additional +2 Attack and Speed over her native Atk/Spd Bond 3 in her base kit in addition to neutralizing all of her debuffs to Attack and Speed. Utilizing this skill, Lilith can soak up debuffs like Chill Attack and Chill Speed or the Bright Shrine in Aether Raids and then ignore them during combat.
- If Atk/Spd Bond 4 isn't available, then Swift Sparrow 3 will still be an upgrade to her native Atk/Spd Bond 3. If Swift Sparrow 3 is unavailable, then Atk/Spd Bond 3 should be used over skills like Swift Sparrow 2 or Life and Death 3.
- Due to her stacking Attack, Glimmer can outdamage Blue Flame in her Special slot if Lilith's opponent has 28 Resistance or less. Even if her opponent has more than 28 Resistance, Glimmer's faster activation speed still makes it a more attractive option due to Lilith's lack of available cooldown mitigation.
- Unfortunately, Lilith lacks an excellent B slot option due to inheritance restrictions. Desperation synergizes well with her natural Speed, while Dull (Close or Ranged) helps her to secure KOs on buffed opponents.
- Joint Drive Attack is the obvious option for her C, but Pulse Smoke or Res Smoke may help her during the subsequent Enemy Phase after Lilith ends her turn.
- Death Blow is an alternative option for her Seal slot if you feel like you don't need to stack her Speed any further. In addition, Death Blow will help Lilith during the times that she is not next to an ally, which makes her slightly more flexible.
Get Out Of My Way (AR Offense)
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Astral Breath | A | Distant Counter Alternate: Distant Ward |
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Shove Alternate: Smite |
B | Vantage 3 Alternate: Atk/Def Link 3 |
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Glimmer Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
IVs | +Atk -HP | S | Brazen Atk/Res 3 Alternate: Iote's Shield |
Weapon: Astral Breath
Assist: Shove / Smite
Special: Glimmer / Noontime
Passive A: Distant Counter / Distant Ward
Passive B: Vantage / Atk/Def Link
Passive C: Pulse Smoke / Res Smoke
Seal: Brazen Atk/Res / Iote's Shield
- Astral Breath also allows Lilith to play an interesting role in Aether Raids Offense and put a spin on the classic Vantage tank build.
- The purpose of this build is for Lilith's support to go in and defeat an enemy unit, at which point Lilith can teleport into the defeated unit's space and use Shove or Smite to get her support to safety.
- Ideally, her support has a Link Skill or a Drive Skill or both to further support Lilith while she tanks during Enemy Phase.
- Lilith's bulk is generally enough to withstand an attack or two, which can get her into Vantage range - alternatively, you can utilize enemy Bolt Towers or Bolt Traps to sap her HP.
You And Me Against The World (Support Tank)
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Astral Breath | A | Fort. Def/Res 3 Alternate: Distant Counter |
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Rally Def/Res+ Alternate: Rally Atk/Def+ |
B | Res Feint 3 Alternate: Dull Close 3 |
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Moonbow Alternate: Blue Flame |
C | Joint Drive Atk Alternate: Res Smoke 3 |
IVs | +ATK -HP | S | Atk Feint 3 Alternate: Iote's Shield |
Weapon: Astral Breath
Assist: Rally Def/Res+ / Rally Atk/Def+
Special: Moonbow / Blue Flame
Passive A: Fort. Def/Res / Distant Counter / Steady Posture
Passive B: Res Feint / Dull Close / Spd Feint
Passive C: Joint Drive Atk / Res Smoke
Seal: Atk Feint / Iote's Shield
- This build centers around Lilith and her support partner being equals in combat, with her kit designed to tank for her partner as well as set both of them up for success. With this, Lilith can teleport to her support partner and use her Rally skill on them, which will simultaneously buff her ally and brutally debuff opponents in all cardinal directions.
- Since her Player Phase will generally be utilized with Rallies and setting up for combat, this leaves Lilith's A and Special slots to excel in Enemy Phase combat. Lilith can take Fort. Def/Res in her A slot to increase both of her defensive stats - and note that her Astral Breath gives her an additional +5 to Defense and Resistance, which allows her to hit 38 Defense and 41 Resistance without external buffs - and if she remains next to her support partner, she hits 40/43.
- This is in addition to utilizing Atk Feint in her Seal slot and Res Feint, which debuffs enemy's Attack and Resistance by 7 in cardinal directions when she rallies her support partner. She can also take skills like Dull Close or even a Chill skill to further set her and her partner upf or success.
- While this build isn't as reliant on staying next to her support partner as a Bond-oriented build, she still requires careful positioning to ensure that her Feint debuffs are correctly applied.
- Alternatively, Lilith can also learn Distant Counter and Iote's Shield so that she can use her tankiness and dragon utility to defend herself against ranged threats. As a niche option, Quick Riposte can be used in her seal slot so that she can double in retaliation against foes with skills like Sturdy Impact, provided she passes the Speed check.
Strengths
Flying Dragon
Lilith is a flying dragon, which offers her great utility in a team composition. She can fly over obstacles, as well as attack into the weaker stat of ranged opponents. This makes her a flexible ally and a good magical option on a flier team.
Offensive Stats
Lilith's offensive stats are incredible, with base 36 Attack and 41 Speed, which is further enhanced by her prf, Astral Breath. It is easy for her to double an opponent with her blistering speed, and with a superasset in Attack, she's definitely going to pack a punch.
Mobility
Lilith's mobility is unparalleled, as Astral Breath allows her to warp to her support partner regardless of where they are on the map.
Weaknesses
Skill Access
Unfortunately, being both a flier and a dragon limits Lilith's build options, as fliers have harsh inheritance restrictions and dragons cannot learn Galeforce, which ruins her otherwise-perfect potential at slotting into a Galeforce team. Due to being a flier, Lilith cannot learn Lull skills, Null Follow-Up, or Flashing Blade, which drastically reduces her potential effectiveness in combat.
Vulnerability
Being both a flier and a dragon also limits Lilith's combat prowess by giving her two forms of effective damage to be concerned about. As a flier, Lilith has an inherent weakness to bows and as a dragon, she is weak to a growing number of weaponry. This means that Lilith has to pick her combats carefully and summoners must be cautious when deciding when to send her off into battle.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★
Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() If foe initiates combat, grants Def/Res+4 during combat. Learns by default at 4 ★ Unlocks at 3 ★
Only inheritable by Dragon units.
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200 | 1 | 10 |
![]() Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res +5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Grima |
Support Skills
Support Skills | Rng. | SP |
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![]() Target ally moves to opposite side of unit. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is adjacent to an ally, grants Atk/Spd+3 during combat.
Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
![]() If unit is adjacent to an ally, grants Atk/Spd+4 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() If unit is adjacent to an ally, grants Atk/Spd+5 during combat.
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+2 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+4 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
![]() If a movement Assist skill (like Reposition Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
![]() Grants Atk+2 to adjacent allies during combat.
Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() Grants allies within 2 spaces Atk+2 during combat.
Inheritable by all units.
Unlocks at 3 ★ |
120 | C |
![]() Grants allies within 2 spaces Atk+3 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
![]() Grants Atk +4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk +4 to unit during combat.
Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Fates
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