Push adjacent ally 1 space farther away.
No Staff
- Non-inheritable by Staff-wielding units.
Skillsets that use skill
Professor Eisner's Super Awesome Totally-Not-Plagiarized Tutoring Program (Support Battery Focus)
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Professorial Text | A | Life and Death (3 or 4) Alternate: Atk/Def Ideal 4 |
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Shove | B | Windsweep 3 Alternate: Lull Atk/Res 3 |
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Sublime Heaven | C | Joint Drive Spd Alternate: Distant Guard 3 |
SP | 1535 | S | Distant Guard 3 Alternate: Drive Atk 2 |
How Can My Little Dimitri Be This Bloodthirsty? (Ninja Yari)
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Ninja Yari+ Alternate: Brave Lance+ |
A | Flashing Blade 4 Alternate: Atk/Spd Solo 4 |
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Shove | B | Murderous Lion Alternate: Null Follow-Up 3 |
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Galeforce Alternate: Moonbow |
C | Odd Tempest 3 Alternate: Def Smoke 3 |
SP | 2115 | S | Atk/Spd Solo 3 Alternate: Flashing Blade 3 |
No Talk To Me I'm Angy (Player Phase Offensive)
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Vengeful Lance Alternate: Slaying Lance+ (+Spd) |
A | Atk/Spd Solo 4 Alternate: Life and Death 4 |
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Shove | B | Murderous Lion |
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Galeforce Alternate: Glimmer |
C | Time's Pulse 3 Alternate: Odd Tempest 3 |
SP | 1815 | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Atk/Spd Solo 3 |
Galle-force (Joke)
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Deft Harpoon+ (+Spd) | A | Wind Boost 3 |
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Shove | B | Windsweep 3 |
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Galeforce Alternate: Blazing Wind |
C | Air Orders 3 |
SP | 1995 | S | Gale Dance 3 |
Gaymr Girl (Mix Phase)
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Aymr | A | Distant Counter Alternate: Atk/Res Solo 3 |
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Shove Alternate: Smite |
B | Bold Fighter 3 Alternate: Raging Storm |
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Bonfire Alternate: Aether |
C | Armored Stride 3 |
SP | 1475 | S | Quick Riposte 3 |
The Edge of… Noon? (Special Fighter Sustain)
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Aymr | A | Distant Counter Alternate: Atk/Res Solo 3 |
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Shove Alternate: Smite |
B | Special Fighter 3 |
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Noontime | C | Armored Stride 3 Alternate: Pulse Smoke 3 |
SP | 1575 | S | Fierce Stance 3 Alternate: Quick Riposte 3 |
I Wanted to Walk with You... (Raging Storm Galeforce)
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Brave Axe+ Alternate: Aymr |
A | Death Blow 4 Alternate: Heavy Blade 4 |
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Shove Alternate: Smite |
B | Raging Storm |
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Galeforce | C | Armored Stride 3 |
SP | 2415 | S | Heavy Blade 3 Alternate: Quickened Pulse |
Get Out Of My Way (AR Offense)
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Astral Breath | A | Distant Counter Alternate: Distant Ward |
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Shove Alternate: Smite |
B | Vantage 3 Alternate: Atk/Def Link 3 |
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Glimmer Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
SP | 1635 | S | Brazen Atk/Res 3 Alternate: Iote's Shield |
Best of Both Worlds (AR Mixed Offense/Support)
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Loyal Greatlance (+Eff) Alternate: Loyal Greatlance (+Spd) |
A | Life and Death 3 Alternate: Swift Sparrow 3 |
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Shove Alternate: Rally Spd/Def |
B | Escape Route 3 Alternate: Atk/Spd Link 3 |
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Galeforce Alternate: Luna |
C | Drive Def 2 Alternate: Goad Cavalry |
SP | 2395 | S | Heavy Blade 3 |
Smells Like Team Spirit (Support)
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Loyal Greatlance (+Eff) | A | Fury 3 |
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Shove Alternate: Rally Spd/Def |
B | Atk/Spd Link 3 Alternate: Chill Spd 3 |
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Moonbow Alternate: Luna |
C | Drive Def 2 Alternate: Spur Spd/Def 2 |
SP | 1945 | S | Drive Def 2 Alternate: Spur Def/Res 2 |
Shove/Smite
Overview
Shove/Smite are mobility assist skills that have the same effect, but at different levels of power. Shove moves an ally one space, and Smite two. Smite is generally superior, as it provides double the movement range. But as the target is moved away from the user, Smite can sometimes send an ally into danger. Smite also has some other effects. If a unit cannot traverse the space Smite would send it to, it will only move a single space. If the space two squares away is clear, and the space in between is untraversable, then the unit will be able to cross the space. In this way, Smite can be used to send various units across one square of mountain, water or forest (but not walls).
Synergy
Shove and Smite can be used to move an attacker in range to attack, or out of danger. Smite’s usefulness in any given match is also dependent on the terrain, and your units who can or can’t cross it. Armored units can benefit greatly from Smite, potentially tripling their movement range. Consider giving it to the flying unit on your team: They can manoeuvre around your team easily, and have the least to gain from Smite itself, as they can naturally cross any terrain.
Weaknesses
Like most assist skills, Shove/Smite doesn’t have any direct counters. Using Shove can leave one wanting of a more powerful assist skill, as only it moves an ally one space. Smite can be tricky to use since it requires the user to line up with both the target and the space, something that isn’t always easy to do in the heat of battle. Both of these skills have tricky positioning and are a lot harder to setup compared to Swap and Reposition.