Table of Contents

Tier Rating

Analysis by Naz
Perceval - Knightly Ideal

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 38
ATK 32
SPD 37
DEF 28
RES 27

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 8 8 4
Middle 16 8 9 9 5
High 17 9 10 10 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 29 34 25 23
Middle 38 32 37 28 27
High 41 35 40 32 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: With a somewhat middling base value of 32, Perceval enjoys an asset in Attack to further boost his damage during both Player and Enemy Phase as well as making him a more effective user of skills such as Heavy Blade.

  • +SPD: Speed also makes for a great choice of Asset on Perceval, as it further boosts his already exceptional base value of 37. This allows him to perform and avoid follow-up attacks from a wider range of opponents.

Neutral

  • HP/DEF/RES: Thanks to his exceptionally balanced overall bulk, Perceval can afford dropping any of HP, Def, or Res if needed. However, it is preferable that he keep them all intact in order to maximize his survivability when receiving attacks.

Skill Sets

Etrurian Force (Offensive)

Recommended
Prized Lance A Swift Sparrow (2 or 3)
Alternate: Atk/Def Solo 3
Reposition B Lull Atk/Spd 3
Alternate: Wings of Mercy 3
Galeforce
Alternate: Luna
C Def Smoke 3
Alternate: Panic Smoke 3
SP1575SHeavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -RES or -DEF or -HP

  • This set aims to take a purely offensive approach, making key stats such as Attack and Speed the most desirable assets for Perceval to take. 

Weapon: Prized Lance

Assist: Reposition

Special: Galeforce / Luna

  • The primary focus of this build revolves around activating Galeforce in a single round of combat and ensuring that Perceval can move the same turn that he attacks. 

  • For a purely damage-dealing alternative to Galeforce, Luna makes for a fantastic choice by scaling damage with the opponent’s defensive stats.

Passive A: Swift Sparrow / Atk/Def Solo / Fury

  • At its maximum level, Swift Sparrow grants Perceval the overall strongest boost to his offensive stats with a whopping +6 Attack and +7 Speed on initiation.

  • If the aforementioned is unavailable, Perceval’s native Atk/Def Solo also makes for a solid choice by granting him a significant +6 boost to his Attack and Defense when not adjacent to an ally. 

  • Fury can also be a solid alternative by granting a solid boost to all of Peceval’s stats at the cost of damage taken after combat.

Passive B: Lull Skills / Wings of Mercy / Desperation / Lunge 

  • Perceval’s native Lull Atk/Spd makes for a very strong choice of B skill by neutralizing the buffs as well as inflicting a -3 debuff on the Attack and Speed of his opponent. This reduces their damage output and allows Perceval to double and activate Heavy Blade more easily. 

  • Wings is Mercy is extremely useful for moving around the map, as it allows you to move adjacent to any ally under 50% HP. This is especially effective when running Perceval alongside other Galeforce units in order to take out as many opponents in one turn as possible.

  • While not necessarily mandatory, Desperation can better help Percival survive many rounds of combat by allowing him to double his opponent without the need to take a counterattack when below 75% HP.

  • Useful specifically for defense team setups, Lunge forces Perceval to swap spaces with his opponent after combat.  

Passive C: Odd Atk Wave / Def Smoke / Panic Smoke

  • Odd Speed Wave is a great choice of C skill, as it grants Perceval an automatic +6 Attack buff at the start of every other turn.

  • Def Smoke is another fantastic option when utilizing Galeforce. By reducing the Defense of opponents around him target after combat, Preceval will hit even harder after the activation of Galeforce. 

    • If the team heavily tilizes field buffs, Panic Smoke can make for an even more effective option.

Sacred Seal: Heavy Blade 

  • Heavy Blade is absolutely essential for allowing Perceval to activate Galeforce or Luna in a single round of combat.

Hardmode Bases (Enemy Phase)

Prized Lance A Distant Counter
Alternate: Fort. Def/Res 3
Reposition B Lull Atk/Spd 3
Alternate: Quick Riposte 3
Aether
Alternate: Moonbow
C Pulse Smoke 3
Alternate: Atk Smoke 3
SP2025SQuick Riposte 3
Alternate: Distant Def 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD or +DEF or +RES

  • Thanks to his exceptionally balanced statline, Perceval can perform well with a variety of different assets when taking on an Enemy Phase-centric playstyle.

Weapon: Prized Lance

Assist: Reposition

Special: Aether / Moonbow / Bonfire 

  • Aether makes for the strongest overall choice of Special, as it allows Perceval to deal more damage to his opponent as well as recover his own HP.

  • Moonbow makes for a strong damage dealing Special by activating upon every single counterattack. 

  • In exchange for a slightly longer cooldown, Bonfire can also be a suitable choice of offensive Special by dealing more consistent damage to opponents.

Passive A: Distant Counter / Fort Def/Res 3

  • Distant Counter is a highly coveted skill for this set, as it grants Perceval much greater coverage by allowing him to retaliate against ranged opponents.

  • At the cost of being able to retaliate against ranged opponents as well as 2 Attack, one can also choose to run Fort Def/Res 3 for a massive boost to Defense and Resistance. 

Passive B: Lull Skills / Quick Riposte

  • Perceval’s native Lull Atk/Spd also make for a very effective defensive option, as it nullifies the buffs and inflicts a -3 debuff to his opponent’s offensive stats.

  • Quick Riposte can be very important in securing kills against opponents that Perceval cannot outspeed, as it guarantees his follow-up attack during the Enemy Phase. 

Passive C: Pulse Smoke / Atk Smoke / Cavalry buffs / Flexible

  • Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special. However, a simple stat debuffer such as Atk Smoke also does well to accomplish this.

  • Cavalry exclusive buffs such as Hone Cavalry or Goad Cavalry can make for a very effective team-centric option when running Perceval alongside other cavalry units. 

Sacred Seal: Quick Riposte / Distant Defense / Close Defense / Atk Smoke

  • Both Distant Defense and Close Defense make for great Sacred Seal options as they reduce the damage taken from ranged and melee opponents respectively when initiated on.

  • If not already utilized in their respective slots, both Quick Riposte and Atk Smoke can also be run in the Sacred Seal slot.

Introduction

The knight general of Etruria who carried you to the end of Binding Blade enters the world of Fire Emblem Heroes as another strong lance cavalier. Sporting an impressive offensive statline of 32 Attack and a whopping 37 Speed at base, Perceval competes with the best when it comes to offensive power. Furthermore, Percival also has the benefit of a very balanced defensive statline of 28 Defense and 27 Resistance, allowing him to tank hits well from physical and magical damage alike. 

Perceval also enjoys all the benefits of his personal weapon, Prized Lance. With stark similarities to the weapon wielded by Sirius, Prized Lance retains the passive slaying effect, allowing Perceval to activate his specials more frequently as well as granting +4 to all stats with the condition being that Perceval’s opponent is at 100% HP. In addition to this, Prized Lance also has the effect of Guard under the same condition, preventing Percival’s opponents from activating their Special. 

Overall, Perceval is stellar addition to the pool of lance cavalry units thanks to his impressive statline and powerful exclusive weapon.

Strengths

Prized Lance

In addition to accelerating the cooldown of his Special, Prized Lance grants Perceval a significant advantage against opponents with full health by boosting all of his stats by 4 and preventing the activation of their Special. 

Great Speed

Perceval’s high-end 37 base Speed makes him highly proficient in both performing and avoiding follow-up attacks.

Impressive Mixed Bulk

Sporting solid values in both Defense and Resistance, Percival performs well at taking both physical and magical attacks.

Cavalry

In addition to his superior mobility, Perceval has access to class-exclusive buffs such as Hone Cavalry

Weaknesses

Cavalry

While being a cavalry unit has its advantages, it can also be a detriment. On top of forests and trenches making it harder to navigate maps, Preceval also has an innate weakness to cavalry effective weapons. Additionally, cavalry units also have limited access to certain skills. 

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Prized LanceAccelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Atk/Def Solo 1If unit is not adjacent to an ally, grants Atk/Def+2 during combat.
Inheritable by all units.
Unlocks at 1 ★
60
A
Atk/Def Solo 2If unit is not adjacent to an ally, grants Atk/Def+4 during combat.
Inheritable by all units.
Unlocks at 2 ★
120
A
Atk/Def Solo 3If unit is not adjacent to an ally, grants Atk/Def+6 during combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Lull Atk/Spd 1Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 3 ★
60
B
Lull Atk/Spd 2Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 4 ★
120
B
Lull Atk/Spd 3Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 5 ★
240
B
Rouse Def/Res 1At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn.
Excludes Armor and Flying units.
Unlocks at 3 ★
60
C
Rouse Def/Res 2At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn.
Excludes Armor and Flying units.
Unlocks at 4 ★
120
C
Rouse Def/Res 3At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn.
Excludes Armor and Flying units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Binding Blade

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