- Default
- Attack
- Special
- Injured




Seteth - Seiros Adherent |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 9 | 7 | 7 | 6 |
Middle | 18 | 10 | 8 | 8 | 7 |
High | 19 | 11 | 9 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 41 | 33 | 33 | 29 | 21 |
Middle | 44 | 36 | 36 | 32 | 24 |
High | 47 | 39 | 39 | 35 | 27 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
It's pronounced 'Keyhole' (Player Phase)
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Spear of Assal | A | Swift Sparrow (2 or 3) Alternate: Life and Death (3 or 4) |
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Positional Assist | B | Dive-Bomb 3 Alternate: Desperation 3 |
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Moonbow | C | Joint Drive Spd Alternate: Atk Smoke 3 |
IVs | +ATK or +SPD / -HP | S | Heavy Blade 3 Alternate: Quickened Pulse |
Weapon: Spear of Assal
Support: Positional Assist
Special: Moonbow
Passive A: Swift Sparrow / Life and Death / Atk/Spd Push
Passive B: Dive-Bomb / Desperation / Chill Spd
Passive C: Joint Drive Spd / Atk Smoke
Sacred Seal: Heavy Blade / Quickened Pulse
- With this set, Seteth focuses all of his power into amplifying his own Player Phase, while still offering some support to his allies. Dive-Bomb is the preferred B slot for all Speed-focused melee fliers, and Seteth makes great use of it with his high Attack value as well. With a Speed boon, Swift Sparrow 3, Joint Drive Speed, and Spear of Assal, Seteth hits 53 Speed, which allows him to double his opponent before they can counter.
- Take care not to pair Atk/Spd Push with Dive-Bomb, as the HP cost will eventually knock him out of range for Dive-Bomb to work. Instead, if you prefer to use Atk/Spd Push, consider using Desperation in his B slot instead.
- A Joint Drive Skill in his C slot helps far better than his native Drive Attack, as it buffs both him and his allies, making him more powerful and flexible.
- Both Heavy Blade and Quickened Pulse in his Seal slot help Seteth to activate Moonbow in a single combat, even if his opponent does not retaliate. This serves to amplify his damage, but can be replaced by Swift Sparrow or even Death Blow if you prefer to use a high scoring Special such as Aether instead.
Pecs of Steel (Defensive)
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Spear of Assal | A | Distant Counter Alternate: Bracing Stance (2 or 3) |
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Positional Assist | B | Guard Bearing 3 Alternate: Quick Riposte 3 |
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Noontime Alternate: Moonbow |
C | Joint Drive Atk Alternate: Atk Smoke 3 |
IVs | +SPD / -HP | S | Iote's Shield Alternate: Atk/Def Solo 3 |
Weapon: Spear of Assal
Assist: Positional Assist
Special: Noontime / Moonbow
Passive A: Distant Counter / Bracing Stance
Passive B: Guard Bearing / Quick Riposte
Passive C: Joint Drive Atk / Atk Smoke
Sacred Seal: Iote's Shield / Atk/Def Solo
- This set is more defensive and takes advantage of Guard Bearing, another impactful flier B slot, to mitigate the damage Seteth takes in his first engagement each phase.
- You can build a defensive Seteth in two ways: either by inheriting Distant Counter and Iote's Shield to him and utilizing him vs ranged threats and archers, or by doubling down on his melee capabilities by inheriting Bracing Stance and Atk/Def Solo. If using a Solo skill, be sure to position him 2 spaces away from an ally so that Spear of Assal still activates.
- Although he's fast enough to avoid most doubles, he may have a hard time doubling foes with all the Speed creep, and so Quick Riposte is a cheaper option for his B slot that could grant you more damage if he would not normally double an opponent during the Enemy Phase.
Strengths
Arena Utility
Seteth is one of the new batch of heroes who scores at 175 BST when fully merged. He also has a prf weapon, making it easier for him to score higher. Finally, his weapon is great for utility in high scoring Arena modes where he has the flexibility to buff himself and/or his allies.
Well-Balanced Stats
While Seteth isn't breaking any landspeed records, his stat spread is well balanced for a demote unit and with proper investment, he can reach high Speed and high Attack while maintaining high Defense. This makes him a decent option for high investment if you plan to merge him.
Weaknesses
Male Flier Syndrome
While Seteth isn't hit nearly as hard as fliers such as Travant or Heath, he is fairly lackluster in his stat spread, prf, and skills when compared to a unit like Summer Ingrid. He's definitely on the better side of most male fliers we've come across... but that isn't saying much.
Lagging Behind the Meta
Seteth's Spear of Assal grants essentially a slightly better Lull skill and +3 Speed, while granting his allies a free Swift Sparrow 2 if he's nearby. This is... decent, but when compared with the prf weapons of recently-released five star exclusive units, it's not really anything special. In addition, the positional requirements must be met for it to activate at all, which can prove difficult on more cramped maps. If his Spear had a Slaying effect, it might be more appealing, but as it is, it's not exactly groundbreaking.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 11 |
![]() Grants Spd+3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Support Skills
Support Skills | Rng. | SP |
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![]() Unit and target ally swap spaces. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+3 during combat. Inheritable by all units.
Unlocks at 1 ★ |
60 | A |
![]() If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+5 during combat. Inheritable by all units.
Unlocks at 2 ★ |
120 | A |
![]() If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat. Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Grants Atk+2 to adjacent allies during combat. Inheritable by all units.
Unlocks at 3 ★ |
50 | C |
![]() Grants allies within 2 spaces Atk+2 during combat. Inheritable by all units.
Unlocks at 4 ★ |
120 | C |
![]() Grants allies within 2 spaces Atk+3 during combat. Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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