- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Sophia - Nabata Prophet |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 3 | 5 | 6 |
Middle | 18 | 9 | 4 | 6 | 7 |
High | 19 | 10 | 5 | 7 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 30 | 16 | 24 | 25 |
Middle | 40 | 33 | 19 | 28 | 29 |
High | 43 | 36 | 22 | 31 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Guiding Ring Giver (Defensive)
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Eternal Tome (+Eff) | A | Close Counter Alternate: Mirror Stance 3 |
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Reposition | B | Lull Atk/Res 3 Alternate: Null C-Disrupt 3 |
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Sol Alternate: Noontime |
C | Pulse Smoke 3 |
IVs | +ATK or +DEF or +RES / -SPD | S | Quick Riposte 3 Alternate: Distant Def 3 |
Weapon: Eternal Tome(+Eff)
Assist: Reposition / Preference
Special: Sol / Noontime / Iceberg
Passive A: Close Counter / Mirror Stance 2 or 3 / Distant Def 3 or 4
Passive B: Lull Atk/Res / Null-C Disrupt / Special Spiral / Quick Riposte
Passive C: Pulse Smoke / Preference
Sacred Seal: Quick Riposte / Distant Def / Mirror Stance
- This build’s goal is to make Sophia an incredibly sturdy Enemy Phase tank, as her exclusive Eternal Tome grants her the Raventome effect in addition to the effect of Bracing Stance 2, allowing her to become a potent check to the plethora of colorless threats present in AR Defense teams.
- For Sophia’s Special, a healing Special such as Sol or Noontime is ideal to give Sophia additional self sustain, making her even harder to KO as a result.
- For Sophia’s passive A and B, she has a wide variety of options that work well. Close Counter allows her to counterattack melee foes, but she can also opt for Mirror Stance 3 and Distant Def 4 if melee foes are not a concern, as many AR Defense threats are primarily ranged units. Distant Def 3 and Mirror Stance 2 also work well on a budget, although not as potent as their upgraded counterparts. For Sophia’s B slot, Lull Atk/Res makes her even sturdier while increasing her damage output by reducing the foe’s Attack and Resistance by 3 while negating the Foe’s buffs in these stats. She can also use Null-C Disrupt to completely counter colorless healers with Dazzling Staff, who would pose a significant threat otherwise. Finally, Special Spiral can be used with Noontime to give her an Instantly charged Noontime during every combat after the first. Quick Riposte is also a solid choice on a budget, as it allows Sophia to perform follow-up attacks in spite of her poor Speed.
- Sophia’s ideal choice of C slot is Pulse Smoke, as it allows her to circumvent otherwise dangerous enemy specials. However, other C slot options such as Atk Smoke can also work well.
- For Sophia’s Sacred Seal, Quick Riposte is her best choice if not used in her B slot, but Defensive Sacred Seals like Distant Def and Mirror Stance are also good choices.
Strengths
Eternal Tome
Sophia’s exclusive Eternal Tome functions as a Raven Tome with Bracing Stance built in, improving her Enemy Phase durability and allowing her to serve as a potent check to colorless units.
Good Defenses
Sophia’s Defenses are quite high for a mage, and with a defensive spread of 28/29, she’ll take hits reasonably well. If one opts to purchase her resplendent version, her Defenses are increased further to a base spread of 30/31, which can potentially rival Winter Tharja’s defenses with Dragonflowers factored in.
Weaknesses
Terrible Speed
Regardless of whether one decides to purchase her resplendent form or not, Sophia’s Speed will remain her greatest weakness. At a lackluster base value of 19(21 If resplendent) Sophia will struggle to avoid follow-up attacks from nearly every foe. This also leaves her hard pressed to perform Follow-up attacks on her own without the aid of skills such as Quick Riposte.
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Eternal Tome (+Eff) | A | Triangle Adept 3 |
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Positional Assist | B | Null C-Disrupt 3 |
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Sol | C | Atk Smoke 3 |
S | Quick Riposte 3 |
This build is specialized for fighting green and colorless ranged units, giving you a needed edge in Astra season AR. Triangle Adept + Raventome is a tried and tested combo, and is the heart of this build. NCD compounds on this by also giving you immunity against both firesweep and windsweep users, when paired with Raventome it is a hard counter against Razzle Dazzle healers. Atk Smoke is a nice and cheap way of compensating for Sophia's shaky defenses, making sure she can face several enemies in a row if need be. Lastly, QR helps Sophia secure a kill against particularly bulky units, or units that she doesn't have color advantage against.
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Eternal Tome (+Eff) | A | Steady Posture 3 |
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Shove | B | Lull Atk/Spd 3 |
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Aether | C | Rouse Def/Res 3 |
S | Swift Stance 2 |
Due to her Personal Weapon having Bracing Stance, her potential in Enemy Phase should be focused even more than Player Phase.
With Skills like Steady Posture and Swift Stance, her insanely low Spd rises up by 10, reducing the number of foes doubling her by a lot, due to Lull Atk/Spd giving her effectively up to +13 Spd when attacked.
With Weapon and all Passives combined, also Rouse Def/Res , her Statgrowth on Enemy Phase lies at a whopping +13Spd/+19Def/+17Res wich ends her up having 34Spd/52Def/48Res without considering a Merge or even Dragon-Flowers
With a Full +10/+10 Build, she ends up at 53/57/42/60/56 if attacked, making her a Wall to be reckoned with
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Eternal Tome (+Eff) | A | Close Counter |
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Rally Up Atk+ | B | Vantage 3 |
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Aether | C | Odd Atk Wave 3 |
S | HP/Res 2 |
First merge project, I came up with the idea after messing around on the Unit Builder. Gonna give her Fury 4 if I get Griel, probably won't, as I've gotten 4 Mists now..
Anyways, I haven't seen any good Sophias and I like her character design, so I decided to build her.
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Eternal Tome (+Eff) | A | Close Counter |
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Reposition | B | Guard 3 |
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Dragon Fang | C | Atk Smoke 3 |
S | Fierce Stance 3 |
Enemy Phase Close Counter Sophia build with an emphasis on tanking hits and retaliating back with her special.
Key components are Guard, Quick Riposte and Fierce Stance. Due to CC taking up her A-slot you will be forced to choose 2 out of these 3 skills. Guard will help make Sophia tankier by denying enemy specials, Quick Riposte will allow her to use her own special either in a single round of combat or right after depending on whether you are using a 3-turn or 4-turn special while Fierce Stance compliments her enemy phase play style well and works best with an ATK boon.
It's also worth noting that due to her legendary weapon being a raven tome, Sophia is a solid user of Null-C Disrupt to eliminate pesky dazzling staff/colorless sweep users if you are willing to invest that much into her.
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Eternal Tome (+Eff) | A | Atk/Res Bond 3 |
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Draw Back | B | Quick Riposte 3 |
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Iceberg | C | Res Ploy 3 |
S | Atk/Def Bond 3 |
Sophia's in a weird niche like Faye, with 28/29 defenses and a decent 40 HP. This build is built around mixing both of Sophia's defensive stats, with emphasis on Resistance and team support, allowing her to become a powerful mixed wall..
A +RES boon allows Sophia to maximize her Resistance stat, allowing her to tank attacks from mages more easily while also ensuring stronger activations of Iceberg; however, if +RES is unavailable, then +ATK works just as fine, as it improves Sophia's overall damage output. A -SPD bane is appreciated to not lower any of her other stats simply due to the fact that it's her worst stat and Sophia uses her other stats much more often.
In case you didn't know, the effects of Bond skills stack. Using both Atk/Def Bond 3 and Atk/Res Bond 3 in the Sacred Seal and A Slot respectively grants Sophia +10 Attack and +5 Defense/Resistance while next to an ally, which sets her optimal stats to around 43/56/16/33/37 (excluding merges). Eternal Tome (+Eff) also grants Sophia the effect of Bracing Stance 2, giving her a total of 37 Defense and 41 Resistance while next to an ally and upon enemy initiation, effectively giving her mixed bulk of 77 and 81! This is just about enough for Sophia to ignore Great Flame's effect on a +DEF Myrrh (disregarding buffs). Quick Riposte guarantees follow-ups when an enemy initiates combat due to Sophia's poor Speed, allowing her to remove or severely chunk tankier enemies like Winter Tharja and Hoshidan Summer Micaiah, who would otherwise survive Sophia's counterattack with more bulk than she can deal with on the next turn. Res Ploy 3 lets Sophia use her massive Resistance to support herself and her team, allowing her to possibly break through tankier blue units with some support. Sophia's Special is Iceberg in order to take advantage of her high Resistance stat and her low Speed, since if her foe initiates combat and Sophia can counter with Quick Riposte active, Sophia's second counterattack will have an activation of Iceberg to back it up.
While this Sophia (and Sophia overall) is meant for Enemy Phase, it does fairly well on player phase as well.
This build appreciates great team support and a good Support Ally for Sophia to grant her the best overall performance. Corrin (M) is an excellent choice, as he can grant at least +6 to ATK/SPD/DEF/RES while next to Sophia (if he has a Yato refined for the effect and an S-Support with her). Mikoto and other healers do wonders for Sophia's bulk and also allow her to keep Quick Riposte up for much longer than normal. Mikoto works especially well since a set using Wings of Mercy and Infantry Rush synergizes with Sophia's double Bond skills and massive Attack stat while they are active. Sophia's normal good allies also work extremely well with this set.
Another version of this set favors using double Atk/Def Bond 3 instead of one Atk/Def and one Atk/Res. In this set, the majority of the set remains the same, except the A-Slot skill is replaced with a second Atk/Def Bond 3, the optimal boon/bane is +DEF -SPD, and Sophia's special is changed to Bonfire. Said alternative set grants +10 Attack/Defense when Sophia is next to an ally, making her an obscene physical tank. Luna is also another powerful option for either the magical tank or physical tank set that lets Sophia break through walls with high magical bulk. Like Iceberg or Bonfire, it will be activated on Sophia's second counterattack if she is doubled with Quick Riposte active, but is much less reliable against enemies with low Resistance. Heavy Blade can be used as Sophia's Seal or A-Slot skill to let her charge her special faster, which grants her the opportunity to use skills like Astra, Ignis and Glacies more effectively. Note that although Sophia can use Aether, she cannot activate it in the first round of combat without assistance from someone with Infantry Pulse or usage of Quickened Pulse, although at best she will have it ready for the next turn's Player Phase.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
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200 | 2 | 9 |
![]() Unlocks at 5 ★ Red Tome Users Only
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300 | 2 | 13 |
![]() Unlocks at 5 ★ |
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
50 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Inheritable by all units.
Unlocks at 1 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 2 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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