Community Posts with Keyword Sophia All

Tier Rating

Analysis by Cecil
Sophia - Nabata Prophet


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 33
SPD 19
DEF 28
RES 29

Stat Variations

Level 1 Stat Variation
Low 17 8 3 5 6
Middle 18 9 4 6 7
High 19 10 5 7 8

Level 40 Stat Variations
Low 36 30 16 24 25
Middle 40 33 19 28 29
High 43 36 22 31 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Thanks to her great mixed defenses, Sophia can make great use of a many different boons. She prefers Attack on her offensive set, which is based around the maximum amount of damage in a single hit. Sophia’s defensive sets are more flexible, but function best when she has a boon in Defense. In fact, the only stat Sophia does not make use of is Speed, which is already poor and can be completely disregarded.


  • +ATK: Attack is the best choice for Sophia when running an offensive set. Due to her low Speed, she wants to deal as much damage in a single hit as she can.

  • +DEF: Sophia’s defensive set works best when she has a boon in Defense. Since she aims to be taking many hits at close range, a Defense boon gives her a very meaningful boost to her survivability. It also brings up the power of Sophia’s Bonfire and Ignis: two great Special options on her.


  • RES: Resistance is Sophia’s secondary tank stat. Higher Resistance makes it easier for Sophia to apply Ploy skills, but otherwise, increasing it through a boon does not affect her matchups in any significant way. She would prefer it to not be reduced, as it does affect her matchups against dragons and mages.

  • HP: HP is important only because it affects her overall survivability. It is less important than Resistance, but more than Speed.


  • -SPD: With only 19 base Speed, Sophia has no chance of double attacking any unit. Being so low already, it’s best for her to abandon Speed entirely. Sophia can even take advantage of enemies who double her in order to charge stronger Special attacks.

Skill Sets

Defensive (Close Counter Tank)

Build by
Eternal Tome (+Eff)
Alternate: Candelabra+ (+Def)
A Close Counter
Alternate: Triangle Adept 3
Alternate: Rally Def/Res
B Guard 3
Alternate: Ignis
C Res Ploy 3
Alternate: Atk Ploy 3
IVsSQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +DEF / -SPD

  • Weapon: Eternal Tome (+Eff) / Candelabra+ (+Def)

  • Assist: Reposition / Rally Def/Res

  • Special: Bonfire / Ignis

  • Passive A: Close Counter / Triangle Adept

  • Passive B: Guard

  • Passive C: Res Ploy / Atk Ploy

  • Sacred Seal: Quick Riposte

Sophia's primary set option is a defensive one, making use of her Eternal Tome. This set turns Sophia into a wall capable of taking both types of damage, and dealing heavy magic damage in return. However, many of the skill options here require significant investment, making this an effective but expensive set.

The Eternal Tome gives Sophia the effects of a Raven Tome and a nice +4 to her Defense and Resistance when attacked. It's easily the best choice, slightly beating out the Candelabra (which remains a good alternative). It also allows Sophia to pivot into a specialised Raven build by switching out Close Counter for Triangle Adept.

Close Counter is the bread and butter of this set, allowing Sophia to counterfoes who engage upon her at close range. To survive their damage, she invests heavily in Defense, taking a Defense stat boon. Sophia is nowhere near fast enough to double foes naturally, meaning the Quick Riposte skill is required for her in order to strike back twice against her opponents.

Guard is also highly recommended, to prevent foes from charging their Specials on Sophia. Guard is key for stopping units designed to fire off Specials in two or three charges, and greatly weakens the damage from users of Firesweep Bows and Firesweep Swords. Bonfire is the optimal Special, triggering on Sophia’s second attack (assuming she is doubled) and hitting hard. Ignis is just as viable, and it allows Sophia to save her Special to KO a separate foe. Bonfire is better if Sophia only needs to defeat one enemy, while Ignis allows her to handle two in the same round.

Her support options are again Ploy skills. Res Ploy and Atk Ploy help Sophia in direct combat with enemies. Reposition is great when playing Sophia alongside other tanks, especially armor (due to their limited movement). She can also provide Rally buffs to allies if a mobility skill is not required.

Offensive (Blade)

Build by
Rauðrblade+ A Death Blow 4
Alternate: Death Blow 3
Draw Back
Alternate: Rally Def/Res
B Chill Res 3
Alternate: Swordbreaker 3
Glimmer C Atk Ploy 3
Alternate: Res Ploy 3
IVsSAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD
  • Weapon: Rauðrblade+

  • Assist: Draw Back / Rally Def/Res

  • Special: Glimmer

  • Passive A: Death Blow / Attack +3

  • Passive B: Chill Res / Swordbreaker

  • Passive C: Atk Ploy / Res Ploy / Odd Atk Wave

  • Sacred Seal: Attack +3

33 base Attack isn’t the highest on red mages, but places Sophia as one of the better red Blade tome candidates. This build is simple in purpose and execution: attempt to have Sophia crush her opponents with overwhelming magical damage. For best results, make sure to pair Sophia up with a unit who can grant her Attack buffs.

A Blade tome is the core of the set, allowing Sophia to deal extraordinary damage when buffed. The Special charge delay is unfortunate, but acceptable, as she will deal enough damage with regular hits to beat her foes. Death Blow in her A slot and Attack +3 in her Seal slot give Sophia more straight damage.

Sophia’s optimal B slot skill is Chill Res. With the debuffs provided by this skill, Sophia can deal even more damage. Swordbreaker is a very decent alternative giving her wins over many high-Resistance swordsmen, most notably Sigurd. Glimmer is chosen for its relatively fast charge time and great scaling with Sophia’s damage. It performs very well when charged, but she will rarely get the chance to activate it thanks to her low Speed and Special delay from her weapon.

Sophia’s Resistance is high enough to support her team with Ploy skills. Atk Ploy is great for supporting allies, while Res Ploy is her best choice (provided she isn’t running Chill Res in her B slot). Draw Back allows Sophia to support her teammates without running into danger, while Rally Def/Res is best if supporting another Blade tome user or tanky allies.


Sophia is a unit who appears in Fire Emblem Binding Blade and Fire Emblem Blazing Sword. In Heroes, she is a red tome-wielding infantry who distinguishes herself from her contemporaries through a truly bizarre statline. (Sophia’s statline is very close to her companion, the desert guardian Hawkeye).

Unlike most mages who boast high Speed and lack Defense, Sophia has a remarkable amount of Defense and Resistance. She trades this for an abysmal Speed stat of 19. This stat distribution allows Sophia to run defensive sets as well as offensive, and with her solid Attack of 33, she can hit enemies harder than most of the fast red mages.

Sophia has a unique playstyle compared to most other mages due to her unusual stat allocation and defensively-oriented personal weapon. She is one of, if not the easiest red mage to obtain and merge. Although there are mages who can run stronger versions of Sophia’s builds, she performs excellently when fully built.


Excellent Defense for a mage

Sophia excels in comparison to other mages thanks to her great base Defense of 28. She can take hits fairly well, and high Defense helps her fight bow and dagger users. Sophia’s low Speed betrays this Defense somewhat, as she is nearly guaranteed to be doubled unless she can OHKO the opponent. Her Defense does not help her much on offensive set, but it is the most important element of her defensive set. Her personal weapon, the Eternal Tome, also provides a +4 boost to her Defense and Resistance.

Can run both offensive and defensive sets

Thanks largely to her stellar Defense, Sophia can run defensive sets as well as offensive ones. Having a high Resistance helps her greatly, leaving her with no real defensive weaknesses outside her Speed. Sophia can be an unpredictable unit due to her versatility, and should be scouted and engaged carefully.

Easy to obtain and merge

Sophia can be obtained through the free hero maps at 1 and 2 star rarities. Sophia can also be summoned at 3 and 4 star rarities. Being such a common unit, it’s easy to hunt for good boon/bane sets on her and acquire merges. However, her optimal sets do require some valuable skill inheritance, which limits her when it comes to budget builds.


Cripplingly low Speed

Sophia only has one true weakness, which is low Speed. This hinders her viability in a number of different ways. First and foremost: she cannot double attack foes without help from skills such as Quick Riposte or Swordbreaker. Despite this, her base 33 Attack can allow her to OHKO many foes, which makes her Speed less of an issue offensively. She is also extremely likely to be doubled herself. Despite her high Defense, she can be KO’d by enemies boasting type advantage or high Attack.

Weapon Skills

Weapons SP Rng. Mt.
Learns by default at 1 ★
Red Tome Users Only
50 2 4
Learns by default at 3 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
Unlocks at 5 ★
Red Tome Users Only
300 2 13
Eternal TomeGrants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Unlocks at 5 ★
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Dragon FangBoosts Atk by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Warding Blow 1Grants Res+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
Warding Blow 2Grants Res+4 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
Warding Blow 3Grants Res+6 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Fortify Res 1Grants adajacent allies Res+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 1 ★
Fortify Res 2Grants adajacent allies Res+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★
Fortify Res 3Grants adjacent allies Res+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: The Binding Blade

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