- Default
- Attack
- Special
- Injured




Summer Fiora - Defrosted Illian |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 10 | 3 | 5 |
Middle | 18 | 8 | 11 | 4 | 6 |
High | 19 | 9 | 12 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 29 | 34 | 22 | 24 |
Middle | 40 | 32 | 37 | 26 | 28 |
High | 43 | 35 | 40 | 29 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Refrosted Illian (Offensive/Support Flier)
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Petal Parasol+ (+Spd) Alternate: Petal Parasol+ (+Atk) |
A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
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Reposition Alternate: Swap |
B | Chill Def 3 Alternate: Chill Spd 3 |
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Glimmer Alternate: Moonbow |
C | Goad Fliers Alternate: Hone Fliers |
IVs | +SPD -HP | S | Chill Spd 3 Alternate: Chill Atk 3 |
Weapon: Petal Parasol+ (+Spd) / Petal Parasol+ (+Atk)
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Petal Parasol is perfect for Fiora, boosting her two offensive stats. The condition is also easy to activate with this build, as it utilises two Chill skills.
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A Speed refine is the general safe choice, but Fiora has so much Speed, that it might be redundant in some situations. Attack is a good choice in all situations, making a nice, safe backup choice.
Assist: Reposition / Swap
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These Assist skills are picked to help Fiora and her flier allies shift around the field. The exact choice here is down to personal preference, although Reposition tends to work slightly better.
Special: Glimmer / Moonbow
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Glimmer scales well with Chill Def, and is strong due to its short charge time. Fiora isn’t running any Special acceleration, so it will ready itself after her first round of combat. Moonbow is a backup for high-defense enemies.
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Fiora isn’t very reliant on her Special, so this can be switched out for something else, depending on preference.
Passive A: Swift Sparrow / Fury
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Swift Sparrow provides the best boost to Attack and Speed without drawbacks. Fury is a decent substitute which has the nice side effect of giving her a small boost to her defensive stats.
Passive B: Chill Def / Chill Spd / Guard / Swordbreaker
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Chill Def is a key skill, providing Fiora with an effective damage boost, support to her team, and making it easy to activate her Petal Parasol’s condition.
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Chill Def can be substituted for a different Chill skill if one of Fiora’s allies has the skill.
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Guard and Swordbreaker are good budget options, and both have the nice side effect of making Fiora a little harder to KO.
Passive C: Goad Fliers / Hone Fliers
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The choice between these two comes down to personal preference, but Fiora should take a skill that lets her buff her flier allies. Goad Fliers is easier to use, but Hone Fliers is required when Fiora is paired with a Blade tome user.
Sacred Seal: Chill Spd / Chill Atk
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A second Chill skill makes activating Fiora’s personal weapon much easier. Chill Spd is the go-to choice, giving her an even bigger Speed advantage (and helping her slower allies out). If another ally is using the Chill Spd seal, Chill Atk also works just as well.
Beachgoing Bulwark (Mixed Flier)
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Petal Parasol+ (+Def) | A | Fury (3 or 4) |
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Reposition Alternate: Swap |
B | Swordbreaker 3 |
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Moonbow Alternate: Noontime |
C | Goad Fliers Alternate: Hone Fliers |
IVs | +SPD -HP | S | Chill Atk 3 Alternate: Chill Spd 3 |
Weapon: Petal Parasol+ (+Def)
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Again, the Petal Parasol is a good choice, boosting her Attack and Speed. The Defense refine is chosen to increase Fiora’s staying power: At base 26 Defense, she needs some help to survive enemy attacks.
Assist: Reposition / Swap
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These Assist skills are picked to help Fiora and her flier allies shift around the field. The exact choice here is down to personal preference, although Reposition tends to work slightly better.
Special: Moonbow / Noontime
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Fiora’s Attack isn’t very high compared to some other units, so Moonbow scales very well for her.
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In combination with Swordbreaker, Moonbow is guaranteed to activate against sword-wielding opponents.
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Noontime is a nice option for modes such as the Tempest Trials, where restoring health is important.
Passive A: Fury
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Fury is the optimal choice, as it is one of the few good A slot skills that gives Fiora a boost in both combat phases.
Passive B: Swordbreaker
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It might seem strange to pick Swordbreaker on such a fast unit, but it helps Fiora muscle through Wary Fighter, and survive engagements from armor with Bold Fighter. It also allows her to outduel units built around Wrath.
Passive C: Goad Fliers / Hone Fliers
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The choice between these two comes down to personal preference, but Fiora should take a skill that lets her buff her flier allies. Goad Fliers is easier to use, but Hone Fliers is required when Fiora is paired with a Blade tome user.
Sacred Seal: Chill Atk / Chill Spd
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A Chill skill makes activating Fiora’s personal weapon much easier. Chill Atk is recommended, as Fiora is already fast (and carrying Swordbreaker). Chill Spd can also be used if an ally is carrying the Chill Atk seal.
Introduction
Another eldest Pegasus sister joins! Summer Fiora is a red sword-wielding flyer, and the older sister of fellow flier Florina. She fits in to a crowded genre of units, many of which have similar statlines. Although there isn’t much standing her out from the others (aside from her art), she’s well-rounded and a fine choice of red flier.
Fiora finds it tough to compete with sword fliers with their own personal weapons, as they have their own special niches. However, she’s one of the best sword fliers without one, and does very well with her default weapon. Fiora is relatively cheap to build and highly effective.
Summer Fiora isn’t setting any records, but remains a solid, easy to build unit, and can be used in a “Flier Ball” team composition (A squad of tightly positioned Fliers). She’s by no means the worst sword flier, but can’t complete with the likes of Elincia and Legendary Ryoma.
Strengths
High Speed.
Like her sword flier brethren, Fiora excels in the realm of Speed. Base 37 is high, and when fully build and buffed, she can reach almost 60 Speed without merges. Speed also helps Fiora out defensively, making her very difficult to get follow-up attacks on.
Combines great mobility with offense.
What makes fliers so dangerous is their mix of strong offensive stats with unparalleled movement. Fiora can soar over rivers and mountains to attack her foes. When teamed up with other fliers, Assist skills such as Swap and Reposition make it even easier for her to engage the enemy.
Weaknesses
Torn to shreds by bows.
One weakness that all fliers share is their weakness to bows. Although Fiora can use the Iote’s Shield seal or skill to eliminate this problem, this takes a valuable slot, and worse still, there is only one Iote’s Shield seal available (and it’s better used on a defensive flier like Myrrh).
Fails to stand out compared to her peers.
There’s nothing really wrong with Summer Fiora: She has a decent statline, access to good weapons, and is well-suited to her movement type. But she fails to stand out compared to offensive units like Elincia and NY Gunnthra, who have better offenses and strong personal weapons. Her statline is also similar to many other sword fliers.
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Petal Parasol+ (+Res) | A | Resistance +3 |
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Swap | B | Spd/Res Link 3 |
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Iceberg | C | Atk Smoke 3 |
S | Threaten Def 3 |
A simple-yet-effective, budget-friendly magic bait. Summer Fiora's level 40 stats by themselves are disappointingly mediocre, save for her speed. And in spite of possessing a base set of some nice, uncommon skills, they seem to lack graceful synergy—or do they? With a simple refine, the inheritance of an easily forgotten A-skill, and any Threaten seal, Summer Fiora establishes her niche quite assertively.
A +Res Petal Parasol+ brings her resistance up to a modest 32 points, which can be further increased to 35 with Resistance +3. And with a single use of Swap or any other positioning-based Assist skill, Summer Fiora can hunker down with a whopping 43 Spd and 41 Res (through Spd/Res Link 3) to bait out magic hits during the enemy phase. Thanks to her speed, she will very rarely get doubled naturally; and thanks to her resistance, she can reasonably tank those Bold Stance, armored-dragon abominations. For any enemies that chanced a bout of combat with Summer Fiora, they will be penalized by her Atk Smoke and/or Threaten seal by the start of the player phase—effective setup for Petal Parasol's +5 Atk/Spd bonus. Now it's cleanup time: either by Summer Fiora herself or any ambushing ally.
Perhaps the most obvious shortcoming to this setup its limited potential against blue units by virtue of the weapon triangle system. In spite of the color disadvantage, however, 41 Res is nothing to scoff at—while she may not be tanking Legendary Tiki's or Reinhardt's, Summer Fiora can still effectively bait out the average blue mage or dragon quite well.
Possessing an excellent ability to bait magic enemies for the team is one of the most underrated niches in Fire Emblem since time immemorial. You do not need to build and throw an overpowered juggernaut out into the field to do this; you just need the right unit. And who better to fulfill this role than an easily accessible one that requires minimal investment?
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Petal Parasol+ | A | Steady Posture 2 |
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Swap | B | Vantage 3 |
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Bonfire | C | Atk Smoke 3 |
S | Chill Atk 3 |
She's built to be an undouble-able enemy phase tank with a speed refine and flier/tactic support. She wants the enemy to be debuffed for her parasol so her S and S skills help with that, as should her allies. Under attack from a debuffed enemy, she'll have 49 speed, doubling the majority of foes and can then sit with Vantage and a charged Bonfire. With speed support, a defense refine would also be good.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 10 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
60 | C |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
120 | C |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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Banners Featured In
None