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Dingo

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Rarity
Element
Fire
Class
Warrior
Zodiac
Virgo
Max CP15782
The master chef obsessed with ingredients over all else
Delicacy
Delicacy
Dispatch Mission:
Gourmet
Specialty Effect:
Reward Bonus +10%
Trust
Cidd
Rival
Zerato
A genius holding the power of inferno in his hands after swearing a compact with Malicus, the Lord of Fire, Dingo became a chef to make full use of his abilities. He sees all living creatures as potential ingredients.

Table of Contents

Hero Stats

Hero CP: 15782
HP 5057
ATK 957
SPD 112
DEF 592
Crit Hit Chance Crit Hit DMG Dual Atk Chance
27.00% 150.00% 5.00%
Effectiveness Effect Resist
18.00% 0.00%
Imprint Release

+Dual Attack Chance %
SSS : +2.45% SS : +2.1% S : +1.75% A : +1.4% B : +1.05% C : +0.7%
Imprint Concentration

+Critical Hit Chance %
SSS : +14.7% SS : +12.6% S : +10.5% A : +8.4% B : +6.3% C : +4.2%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Builds

Cannibal Cooking Show

Gear

It can be tempting to build Dingo for pure Spd, but doing so leaves his damage very weak, meaning he's pretty much deadweight other than using his S3. It's better to build a mix of Atk% and Spd, since Atk increases the damage of his attacks, his Burns, and his Bleeds, making him much more effective in between S3 cooking sprees.

Focus his substats on Spd, Atk%, and Effectiveness. What you want to do with his last substat is up to you. Effect Resistance can be nice, since he's the one with the cleanse, but you could also choose to buff his survivability with HP% or his damage with some Crit Chance/ Damage. Match up an Attack set and a Hit set and he's good to go.

Artifacts

Dingo doesn't have many Artifacts he wants, but the ones he does want synergize very well with his needs. Probably the best is El's Fist, which increases his Atk and Spd as he loses HP. Since Atk and Spd are the two stats Dingo needs the most, this is ideal. (If you don't have El's Fist, Ranon's Memorandum is an acceptable budget choice instead.)

Other good options are Junkyard Dog and Strak Gauntlet. Junkyard Dog adds extra stacks of Burn to his S1 spam, while Strak Gauntlet makes him virtually immune to debuffs so he can always cleanse when he needs to.

Equipment

Main
Spd
Atk %
Eff %
Sub
Spd
Atk %
Eff %
Set
Attack
Hit

Artifact

Upgrade Priority

Early Mid Late
+4 +4 +6
+5 +5 +7
+2 +2 +2

Team

Core

This is exactly the kind of team Dingo likes to run with. Destina is a very powerful healer (especially with Celestine + Counter set shenanigans) but her ability to cleanse is limited. Running Dingo alongside her not only gives you an extra cleanse, but it also helps her cooldown her skills more quickly and spam her stronger heals.

Surin and Schuri, meanwhile, enable Dingo and each other beautifully. Surin and Dingo both stack Bleeds and then make the enemy suffer once they have them, so their synergy is obvious. (Instead of Surin, you could also use Chaos Sect Axe or Sigret for a similar effect.)

Schuri is subtler, however. As a Ranger, Schuri can equip Infinity Basket or Rosa Hargana in order to increase the Dual Attack potential of the team. If he equips Infinity Basket, he'll pull Surin and Dingo in for more Bleeds or Destina for more heals. If he equips Rosa Hargana, he pulls himself into his allies' turns more often, increasing CR for the team and getting them more turns, which leads to -- you guessed it -- more Bleeds and more heals.

Table of Contents

Analysis

Overview

Despite being a Warrior, Dingo focuses more on damage-over-time and team support rather than direct DPS. By stacking Bleed and Burn, he whittles away enemy health and turns their corpses into delectable meals that cure all ailments and decrease his allies' cooldowns. He's an excellent choice for a Bleed-heavy PvE team alongside units like Sigret or Surin, especially if you're going up against a boss that uses a lot of ailments.

Strengths

Stacks of Bleed and Burn

Dingo's S1 causes Bleed, and his S2 causes Burn to enemies that are afflicted with Bleed. Even better, his S1 has a chance to trigger his S2. By alternating between the two, Dingo can rack up a lot of debuff stacks on his enemies, sapping away their health over time and strengthening debuff-centric heroes like Sigret.

Strong Support S3

Dingo's S3 cleanses all ailments from his allies and also reduces their skill cooldowns by 1 turn. Because a lot of strong Soul Weavers lack the ability to cleanse (Doris, Mascot Hazel, and Angelica, to name a few), having a Warrior who can handle the job instead can be very helpful. And of course, the AOE cooldown reduction is useful in literally any party setup.

Kills Reduce S3 Cooldown

Dingo's S3 has a fairly long cooldown -- 5 turns at max Skill Enhance -- but its cooldown is accelerated whenever an enemy dies. When facing bosses that summon adds, like Azimanak or Magnar of the Flame, Dingo can feed his team multiple times in the fight.

Lots of Turns, Lots of Souls

Because Dingo is naturally fast, can chain his S1 into his S2, and gets an extra turn when he uses his Awakened S3, he tends to take a LOT of actions. This also means he generates a lot of Souls for his team to use! Combine this with spam-happy Artifacts like Ranon's Memorandum, Junkyard Dog, or El's Fist and you'll really see Dingo's potential take off.

Rare Buffs

Not only is a Dual Attack Devotion Aura pretty rare, but it's especially useful for Dingo. His S1 can trigger his S2 even when used as part of a Dual Attack, so anytime an ally puts him up for a Dual Attack, you may end up getting THREE attacks for the price of one, rather than the usual two. Furthermore, his S3 has a Critical Chance buff attached to it, which is a pretty rare buff to have.

Weaknesses

Low Direct Damage

Dingo has mediocre Atk and low damage multipliers on his skills, so his direct damage output is unimpressive. Most of his damage comes from spamming Bleeds and Burns... which also means his damage falls off sharply on enemies who cure debuffs, cause Immunity, have high Effect Resistance, or straight-up resist his ailments.

Needs Other Bleed Units

Although he can cause Bleed himself, the application chance on Dingo's S1 is actually not very high. This is bad, because Dingo needs Bleed to proc so his S2 will add Burn (his S2, thankfully, has a high chance of Burning, especially after Skill Enhancement). As such, Dingo really needs help from another hero who can cause Bleed in order to wring more Burns out of his S2.

Requires Investment

Decent gear, pretty specific Artifacts, carefully-chosen teammates, and some dedicated Molagora investment are all necessary for Dingo to do his job properly. That's a lot of investment to put into a relatively niche (albeit admittedly fun) 4★ hero.

Very Bad A.I.

This is a minor issue, but Dingo doesn't play nice with Epic Seven's auto-battle A.I., which has him use his S3 first (irrelevant at the start of a battle before allies have put their attacks on cooldown) and his S2 next (irrelevant at the start of a battle before enemies have been afflicted with Bleed). If you aren't controlling him manually, he's only going to pull his weight by sheer luck.

Table of Contents

Skills

0 Turns
+1 Souls
Cuts the enemy with a cleaver, with a 40% chance to inflict bleeding for 2 turns. After attack, there's a 30% chance to activate Quick Grill.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Skill Enhance
Effects and Multipliers
Skill 2: Quick Grill
4 Turns
+2 Souls
Attacks all enemies with the Glove Oven, recovering the caster's Health. When the enemy is bleeding, has a 75% chance to inflict burn for 2 turns. Amount recovered increases proportional to damage dealt.
Skill Enhance
Effects and Multipliers
Skill 3: Free Dinner
6 Turns
+2 Souls
Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing cooldown by 1 turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn.

Awaken
Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing cooldown by 1 turn. Grants the caster an extra turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn.
Skill Enhance
Effects and Multipliers
Free Dinner
Specialty: Delicacy
Delicacy
Dispatch Mission: Gourmet
Specialty Effect: Reward Bonus +10%

Awakening

Lvl
Effectiveness +6% Attack +20 / Health +60

Flame Rune
x8
Lvl
Critical Hit Chance +4% Attack +20 / Health +60

Flame Rune
x12

Greater Flame Rune
x2
Lvl
Speed +4 Attack +30 / Health +80

Greater Flame Rune
x8

Epic Flame Rune
x1
Lvl
Effectiveness +12% Attack +30 / Health +80

Epic Flame Rune
x5

Eternal Forest Dust
x12
Lvl
Critical Hit Chance +8% Attack +30 / Health +80

Epic Flame Rune
x8

Demon Blood Gem
x8
Free Dinner
Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing cooldown by 1 turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn.
Ability Upgrade
Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing cooldown by 1 turn. Grants the caster an extra turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn.
Stat Increase
Attack +20 / Health +60

Flame Rune
x17

Greater Flame Rune
x8

Campsite Stats

Campsite Topic

Bizarre Story
Food Story