- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 15782 |
Dispatch Mission: Gourmet Specialty Effect: Reward Bonus +10% |
Rival
Zerato
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Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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27.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
18.00% | 0.00% |
Hero Tags
Builds
- Debuffer-PvE
Cannibal Cooking Show
PvE
Gear
It can be tempting to build Dingo for pure Spd, but doing so leaves his damage very weak, meaning he's pretty much deadweight other than using his S3. It's better to build a mix of Atk% and Spd, since Atk increases the damage of his attacks, his Burns, and his Bleeds, making him much more effective in between S3 cooking sprees.
Focus his substats on Spd, Atk%, and Effectiveness. What you want to do with his last substat is up to you. Effect Resistance can be nice, since he's the one with the cleanse, but you could also choose to buff his survivability with HP% or his damage with some Crit Chance/ Damage. Match up an Attack set and a Hit set and he's good to go.
Artifacts
Dingo doesn't have many Artifacts he wants, but the ones he does want synergize very well with his needs. Probably the best is El's Fist, which increases his Atk and Spd as he loses HP. Since Atk and Spd are the two stats Dingo needs the most, this is ideal. (If you don't have El's Fist, Ranon's Memorandum is an acceptable budget choice instead.)
Other good options are Junkyard Dog and Strak Gauntlet. Junkyard Dog adds extra stacks of Burn to his S1 spam, while Strak Gauntlet makes him virtually immune to debuffs so he can always cleanse when he needs to.
Equipment








Artifact
Upgrade Priority
Early | Mid | Late | |
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+4 | +4 | +6 |
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+5 | +5 | +7 |
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+2 | +2 | +2 |
Team

This is exactly the kind of team Dingo likes to run with. Destina is a very powerful healer (especially with Celestine + Counter set shenanigans) but her ability to cleanse is limited. Running Dingo alongside her not only gives you an extra cleanse, but it also helps her cooldown her skills more quickly and spam her stronger heals.
Surin and Schuri, meanwhile, enable Dingo and each other beautifully. Surin and Dingo both stack Bleeds and then make the enemy suffer once they have them, so their synergy is obvious. (Instead of Surin, you could also use Chaos Sect Axe or Sigret for a similar effect.)
Schuri is subtler, however. As a Ranger, Schuri can equip Infinity Basket or Rosa Hargana in order to increase the Dual Attack potential of the team. If he equips Infinity Basket, he'll pull Surin and Dingo in for more Bleeds or Destina for more heals. If he equips Rosa Hargana, he pulls himself into his allies' turns more often, increasing CR for the team and getting them more turns, which leads to -- you guessed it -- more Bleeds and more heals.
Table of Contents
Analysis
Overview
Despite being a Warrior, Dingo focuses more on damage-over-time and team support rather than direct DPS. By stacking Bleed and Burn, he whittles away enemy health and turns their corpses into delectable meals that cure all ailments and decrease his allies' cooldowns. He's an excellent choice for a Bleed-heavy PvE team alongside units like Sigret or Surin, especially if you're going up against a boss that uses a lot of ailments.
Strengths
Stacks of Bleed and Burn
Dingo's S1 causes Bleed, and his S2 causes Burn to enemies that are afflicted with Bleed. Even better, his S1 has a chance to trigger his S2. By alternating between the two, Dingo can rack up a lot of debuff stacks on his enemies, sapping away their health over time and strengthening debuff-centric heroes like Sigret.
Strong Support S3
Dingo's S3 cleanses all ailments from his allies and also reduces their skill cooldowns by 1 turn. Because a lot of strong Soul Weavers lack the ability to cleanse (Doris, Mascot Hazel, and Angelica, to name a few), having a Warrior who can handle the job instead can be very helpful. And of course, the AOE cooldown reduction is useful in literally any party setup.
Kills Reduce S3 Cooldown
Dingo's S3 has a fairly long cooldown -- 5 turns at max Skill Enhance -- but its cooldown is accelerated whenever an enemy dies. When facing bosses that summon adds, like Azimanak or Magnar of the Flame, Dingo can feed his team multiple times in the fight.
Lots of Turns, Lots of Souls
Because Dingo is naturally fast, can chain his S1 into his S2, and gets an extra turn when he uses his Awakened S3, he tends to take a LOT of actions. This also means he generates a lot of Souls for his team to use! Combine this with spam-happy Artifacts like Ranon's Memorandum, Junkyard Dog, or El's Fist and you'll really see Dingo's potential take off.
Rare Buffs
Not only is a Dual Attack Devotion Aura pretty rare, but it's especially useful for Dingo. His S1 can trigger his S2 even when used as part of a Dual Attack, so anytime an ally puts him up for a Dual Attack, you may end up getting THREE attacks for the price of one, rather than the usual two. Furthermore, his S3 has a Critical Chance buff attached to it, which is a pretty rare buff to have.
Weaknesses
Low Direct Damage
Dingo has mediocre Atk and low damage multipliers on his skills, so his direct damage output is unimpressive. Most of his damage comes from spamming Bleeds and Burns... which also means his damage falls off sharply on enemies who cure debuffs, cause Immunity, have high Effect Resistance, or straight-up resist his ailments.
Needs Other Bleed Units
Although he can cause Bleed himself, the application chance on Dingo's S1 is actually not very high. This is bad, because Dingo needs Bleed to proc so his S2 will add Burn (his S2, thankfully, has a high chance of Burning, especially after Skill Enhancement). As such, Dingo really needs help from another hero who can cause Bleed in order to wring more Burns out of his S2.
Requires Investment
Decent gear, pretty specific Artifacts, carefully-chosen teammates, and some dedicated Molagora investment are all necessary for Dingo to do his job properly. That's a lot of investment to put into a relatively niche (albeit admittedly fun) 4★ hero.
Very Bad A.I.
This is a minor issue, but Dingo doesn't play nice with Epic Seven's auto-battle A.I., which has him use his S3 first (irrelevant at the start of a battle before allies have put their attacks on cooldown) and his S2 next (irrelevant at the start of a battle before enemies have been afflicted with Bleed). If you aren't controlling him manually, he's only going to pull his weight by sheer luck.
Stacks of Bleed and Burn
Dingo's S1 causes Bleed, and his S2 causes Burn to enemies that are afflicted with Bleed. Even better, his S1 has a chance to trigger his S2. By alternating between the two, Dingo can rack up a lot of debuff stacks on his enemies, sapping away their health over time and strengthening debuff-centric heroes like Sigret.
Strong Support S3
Dingo's S3 cleanses all ailments from his allies and also reduces their skill cooldowns by 1 turn. Because a lot of strong Soul Weavers lack the ability to cleanse (Doris, Mascot Hazel, and Angelica, to name a few), having a Warrior who can handle the job instead can be very helpful. And of course, the AOE cooldown reduction is useful in literally any party setup.
Kills Reduce S3 Cooldown
Dingo's S3 has a fairly long cooldown -- 5 turns at max Skill Enhance -- but its cooldown is accelerated whenever an enemy dies. When facing bosses that summon adds, like Azimanak or Magnar of the Flame, Dingo can feed his team multiple times in the fight.
Lots of Turns, Lots of Souls
Because Dingo is naturally fast, can chain his S1 into his S2, and gets an extra turn when he uses his Awakened S3, he tends to take a LOT of actions. This also means he generates a lot of Souls for his team to use! Combine this with spam-happy Artifacts like Ranon's Memorandum, Junkyard Dog, or El's Fist and you'll really see Dingo's potential take off.
Rare Buffs
Not only is a Dual Attack Devotion Aura pretty rare, but it's especially useful for Dingo. His S1 can trigger his S2 even when used as part of a Dual Attack, so anytime an ally puts him up for a Dual Attack, you may end up getting THREE attacks for the price of one, rather than the usual two. Furthermore, his S3 has a Critical Chance buff attached to it, which is a pretty rare buff to have.
Low Direct Damage
Dingo has mediocre Atk and low damage multipliers on his skills, so his direct damage output is unimpressive. Most of his damage comes from spamming Bleeds and Burns... which also means his damage falls off sharply on enemies who cure debuffs, cause Immunity, have high Effect Resistance, or straight-up resist his ailments.
Needs Other Bleed Units
Although he can cause Bleed himself, the application chance on Dingo's S1 is actually not very high. This is bad, because Dingo needs Bleed to proc so his S2 will add Burn (his S2, thankfully, has a high chance of Burning, especially after Skill Enhancement). As such, Dingo really needs help from another hero who can cause Bleed in order to wring more Burns out of his S2.
Requires Investment
Decent gear, pretty specific Artifacts, carefully-chosen teammates, and some dedicated Molagora investment are all necessary for Dingo to do his job properly. That's a lot of investment to put into a relatively niche (albeit admittedly fun) 4★ hero.
Very Bad A.I.
This is a minor issue, but Dingo doesn't play nice with Epic Seven's auto-battle A.I., which has him use his S3 first (irrelevant at the start of a battle before allies have put their attacks on cooldown) and his S2 next (irrelevant at the start of a battle before enemies have been afflicted with Bleed). If you aren't controlling him manually, he's only going to pull his weight by sheer luck.
Table of Contents
Skills
- Dingo
0 Turns
+1 Souls
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Cuts the enemy with a cleaver, with a 40% chance to inflict bleeding for 2 turns. After attack, there's a 30% chance to activate Quick Grill.
Soul Burn Effect
-20 Souls
Grants an extra turn.
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Skill Enhance
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Effects and Multipliers
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4 Turns
+2 Souls
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Attacks all enemies with the Glove Oven, recovering the caster's Health. When the enemy is bleeding, has a 75% chance to inflict burn for 2 turns. Amount recovered increases proportional to damage dealt.
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Skill Enhance
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Effects and Multipliers
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6 Turns
+2 Souls
Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing skill cooldown by 1 turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn.
Awaken
Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing skill cooldown by 1 turn. Grants the caster an extra turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn.
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Gourmet
Specialty Effect: Reward Bonus +10% |
Awakening
- Potential Stone
- Ability Stone

Effectiveness +6% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x8 |

Critical Hit Chance +4% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x12 |
![]() Greater Flame Rune x2 |

Speed +4 | Attack +30 / Health +80 | ||||||||||
![]() Greater Flame Rune x8 |
![]() Epic Flame Rune x1 |

Effectiveness +12% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x5 |
![]() Eternal Forest Dust x12 |

Critical Hit Chance +8% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x8 |
![]() Demon Blood Gem x8 |
Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing skill cooldown by 1 turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn. |
Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing skill cooldown by 1 turn. Grants the caster an extra turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn. |
Attack +20 / Health +60 | |||||||||||
![]() Flame Rune x17 |
![]() Greater Flame Rune x8 |
Campsite Stats
Campsite Topic
Best | |||||
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+2 | Criticism | ||||
+2 | Reality Check | ||||
+1 | Heroic Tale | ||||
+2 | Comforting Cheer | ||||
+2 | Cute Cheer | ||||
+2 | Heroic Cheer | ||||
+1 | Sad Memory | ||||
+4 | Joyful Memory | ||||
+2 | Happy Memory | ||||
+1 | Unique Comment | ||||
0 | Self-Indulgent | ||||
0 | Occult | ||||
0 | Myth | ||||
+5 | Food Story | ||||
+2 | Dream | ||||
+2 | Advice | ||||
+2 | Complain | ||||
+1 | Belief | ||||
+2 | Interesting Story |
Worst | |||||
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-2 | Bizarre Story | ||||
-2 | Horror Story | ||||
-2 | Gossip |