- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 15790 |
Dispatch Mission: Fear Specialty Effect: Reward Bonus +10% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
24.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- Support
Falconer Kluri Replacement Build
This build is equally potent in PvE and PvP, but needs minor tweaks for each mode. For example, effectiveness takes the backseat to speed in PvP settings, where effect resistance is often less relevant and deciding which team goes first can spell the difference between victory and defeat. There are also slight changes to how the characters plays in the two modes. In PvP, you should almost open with her third ability, Goddess of Ruin, in order to let your entire team move before the entire enemy team. However in PvE, it is often preferred to open with Spear of Darkness in order to get an immediate Defense Down debuff on the enemy, and then follow it up with Goddess of Ruin on the next turn to maximize the number of turns your team takes against the defense broken target.
Equipment









Artifact
Upgrade Priority
Early | Mid | Late | |
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0 | 0 | +4 |
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0 | 0 | 0 |
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+1 | +3 | +3 |
Team

Shadow Rose functions incredibly well in teams that would otherwise lack a consistent Defense Down debuff. She will make your team's turns come more often, and feel stronger when they do come.

Shadow Rose also thrives in team PvP team comps with units who don't necessarily stack Speed, but still want to take an early first turn. Any Heroes who are typically built as slow-medium speed powerhouses work very well with Shadow Rose.
Table of Contents
Analysis
Overview
Shadow Rose is one of the most generally useful units in the game. Well known for her power in Arena, her abilities still shine in all content. She can dramatically swing Combat Readiness in your team’s favor, and provide some of the most consistent Defense Down in the game. Since she is a dark unit, she can provide this regardless of the elemental type of the enemy she is facing.
Strengths
Versatile
Exceptionally powerful in both PvE and PvP Content
Multi-purpose support unit
Provides a very reliable, low cooldown Defense Down as well as large Combat Readiness modification
Team comp enabler
Because she offers such a large Combat Readiness swing in your team’s favor, she allows potentially slower units to shine in arena without their typical hindrance
Weaknesses
Limited use in hunts
The fact that she is a dark unit limits how useful she can be in most late game hunts, where elemental advantage is important
Unreliable Basic Attack
Sequential Cutter can defense break or provide Unhealable, but which one depends on what health percent the enemy is at. This makes her unreliable at providing the Unhealable debuff if needed.
Not a jack of all trades
Shadow Rose is often compared to Falconer Kluri, and while she’s more consistent with Defense Down and Combat Readiness, she does not offer healing or Provoke.
Bad Awakenings
Almost all of her Awakenings are bad, but she still needs to be raised to her 5 star Awakening for the bonus speed. Her 6 star Awakening is almost never worth getting.
Versatile
Exceptionally powerful in both PvE and PvP Content
Multi-purpose support unit
Provides a very reliable, low cooldown Defense Down as well as large Combat Readiness modification
Team comp enabler
Because she offers such a large Combat Readiness swing in your team’s favor, she allows potentially slower units to shine in arena without their typical hindrance
Limited use in hunts
The fact that she is a dark unit limits how useful she can be in most late game hunts, where elemental advantage is important
Unreliable Basic Attack
Sequential Cutter can defense break or provide Unhealable, but which one depends on what health percent the enemy is at. This makes her unreliable at providing the Unhealable debuff if needed.
Not a jack of all trades
Shadow Rose is often compared to Falconer Kluri, and while she’s more consistent with Defense Down and Combat Readiness, she does not offer healing or Provoke.
Bad Awakenings
Almost all of her Awakenings are bad, but she still needs to be raised to her 5 star Awakening for the bonus speed. Her 6 star Awakening is almost never worth getting.
Table of Contents
Skills
- Shadow Rose
0 Turns
+1 Souls
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Attacks with a sword, with a 50% chance to decrease Defense for 1 turn when the target's Health is 50% or more, and a 50% chance to make them unhealable for 1 turn when the target's Health is less than 50%.
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Skill Enhance
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Effects and Multipliers
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3 Turns
+2 Souls
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Leaps into the air and strikes at the enemy with a swordstorm, dispelling one buff and decreasing Defense for 2 turns.
Soul Burn Effect
-10 Souls
Skill cooldown is decreased by 2 turns.
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Skill Enhance
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Effects and Multipliers
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5 Turns
+2 Souls
Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%. Increases Effectiveness of the caster for 2 turns.
Awaken
Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%. Increases Combat Readiness of all allies by 25%.
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Fear
Specialty Effect: Reward Bonus +10% |
Awakening
- Potential Stone
- Ability Stone

Speed +2 | Attack +20 / Health +60 | ||||||||||
![]() Dark Rune x8 |

Critical Hit Chance +4% | Attack +20 / Health +60 | ||||||||||
![]() Dark Rune x12 |
![]() Greater Dark Rune x2 |

Attack +6% | Attack +30 / Health +80 | ||||||||||
![]() Greater Dark Rune x8 |
![]() Epic Dark Rune x1 |

Speed +4 | Attack +30 / Health +80 | ||||||||||
![]() Epic Dark Rune x5 |
![]() Small Sun Badge x12 |

Critical Hit Chance +8% | Attack +30 / Health +80 | ||||||||||
![]() Epic Dark Rune x8 |
![]() Fused Nerve x8 |
Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%. Increases Effectiveness of the caster for 2 turns. |
Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%, and increases Combat Readiness of all allies by 25%. Increases Effectiveness of the caster for 2 turns. |
Attack +20 / Health +60 | |||||||||||
![]() Dark Rune x17 |
![]() Greater Dark Rune x8 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+3 | Criticism | ||||
0 | Heroic Tale | ||||
+2 | Cute Cheer | ||||
+1 | Heroic Cheer | ||||
+2 | Joyful Memory | ||||
+3 | Unique Comment | ||||
+1 | Occult | ||||
0 | Myth | ||||
+5 | Bizarre Story | ||||
0 | Food Story | ||||
+6 | Horror Story | ||||
+3 | Gossip | ||||
+2 | Dream | ||||
+2 | Advice | ||||
+6 | Belief | ||||
0 | Interesting Story |
Worst | |||||
---|---|---|---|---|---|
-3 | Reality Check | ||||
-1 | Comforting Cheer | ||||
-3 | Sad Memory | ||||
-1 | Happy Memory | ||||
-3 | Self-Indulgent | ||||
-2 | Complain |