- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 15594 |
Dispatch Mission: Gathering Specialty Effect: Reward Bonus +10% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
24.00% | 156.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- -Hell Raid
- Single-Target-Arena Offense
Damage Dealer
Hell Raid
Focuses on her Damage dealing and ability to one Shot bosses. works for most difficult bosses in raid and adventure.
Equipment






Upgrade Priority
Early | Mid | Late | |
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0 | +3 | +5 |
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0 | 0 | +5 |
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+3 | +3 | +5 |
Team

Attack buff helps her a lot to kill bosses instantly. any AoE/ multi hits are just bonuses to get her turn faster.
Works decently well for manual Banshee.
Pvp Offense
Arena Offense
Great unit for offense as a support and ST nuker. her S2 lets her instantly follow up after AoE attack which greatly benefits any cleave unit you pair with her. Being a mage also lets her use tagehel's ancient book. whether you use it to deal massive damage with Challenger Dom's S1 or use it for your cleaver's soul burn is entirely up to you.
Equipment







Upgrade Priority
Early | Mid | Late | |
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0 | +3 | +2 |
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0 | 0 | +5 |
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+3 | +3 | +2 |
Team

A cleave offense with khawana as a opener cause of her very high base speed.

A simple Offense cleave team with the combo being, Aux lots S2 -> Jkise S2 soul burn -> S3 -> Cdom S3 -> S1 -> schuri S3 soulburn -> S1 -> Cdom S1
Artifacts
Table of Contents
Analysis
Overview
Challenger Dominel is a high power single target damage dealer that can work in various PvE and PvP situations. Great for general PvE content that isn't Hall of Trials. Has a very unique niche of being a Damage dealer that has combat readiness boost for the whole team and a self boost on all critical hits by your team.
Strengths
Huge Soul Burn Damage
Challenger Dominiel's S1 when SoulĀ Burned has a massive attack rating that when amplified with her passive damage increase deals one of the highest possible single target Damage in the entire game. It can be quite useful for clearing Abyss, Hunts and such when on manual.
Self CR push and AoE CR push
Her S2 is entirely unique to herself which allows her to push herself immediately after a teammate attacks with an AoE attack. Each hit that is a critcal strike applies her S2 passive. S3 is also a AoE CR push along with an extra turn.
Critical Hit Chance buff and imprint
Very few units even have this buff and it can greatly reduce the need of the stat so your damage dealers can focus entirely on Attack and Critical Damage. Her imprint reduces the need of critical chance even further. because her S3 also has an extra turn, she will generally be able to keep this buff up 100% of the time for herself and her team.
Weaknesses
Team Reliant
With her S1 being her only attack and she doesn't have any AoE damage, she needs to rely on her teammates to help ramp her S2 damage amp. she becomes more effective as the more of your team has AoE and/or multi attacks skills.
Okish Single Target Damage
Her base attack rating on S1 is only the basic 1.0 with 20% critical damage so if she doesn't get benefits from her S2 her damage is quite average at best for single targets.
Huge Soul Burn Damage
Challenger Dominiel's S1 when SoulĀ Burned has a massive attack rating that when amplified with her passive damage increase deals one of the highest possible single target Damage in the entire game. It can be quite useful for clearing Abyss, Hunts and such when on manual.
Self CR push and AoE CR push
Her S2 is entirely unique to herself which allows her to push herself immediately after a teammate attacks with an AoE attack. Each hit that is a critcal strike applies her S2 passive. S3 is also a AoE CR push along with an extra turn.
Critical Hit Chance buff and imprint
Very few units even have this buff and it can greatly reduce the need of the stat so your damage dealers can focus entirely on Attack and Critical Damage. Her imprint reduces the need of critical chance even further. because her S3 also has an extra turn, she will generally be able to keep this buff up 100% of the time for herself and her team.
Team Reliant
With her S1 being her only attack and she doesn't have any AoE damage, she needs to rely on her teammates to help ramp her S2 damage amp. she becomes more effective as the more of your team has AoE and/or multi attacks skills.
Okish Single Target Damage
Her base attack rating on S1 is only the basic 1.0 with 20% critical damage so if she doesn't get benefits from her S2 her damage is quite average at best for single targets.
Table of Contents
Skills
- Challenger Dominiel
0 Turns
+1 Souls
Attacks with electricity. A critical hit will increase damage dealt.
Soul Burn Effect
-20 Souls
Increases damage dealt.
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Skill Enhance
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Effects and Multipliers
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0 Turns
+0 Souls
Passive
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made. This effect is dispelled after attacking.
Awaken
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made and increases Combat Readiness by 10% per critical hit. This stackable increased Attack is dispelled after attacking.
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Skill Enhance
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Effects and Multipliers
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5 Turns
+2 Souls
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Releases powerful electricity, increasing Critical Hit Chance of all allies for 3 turns, and Combat Readiness by 10%. The caster is also granted an extra turn.
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Gathering
Specialty Effect: Reward Bonus +10% |
Awakening
- Potential Stone
- Ability Stone

Critical Hit Chance +4% | Attack +20 / Health +60 | ||||||||||
![]() Dark Rune x8 |

Attack +3% | Attack +20 / Health +60 | ||||||||||
![]() Dark Rune x12 |
![]() Greater Dark Rune x2 |

Critical Hit Damage +10% | Attack +30 / Health +80 | ||||||||||
![]() Greater Dark Rune x8 |
![]() Epic Dark Rune x1 |

Critical Hit Chance +8% | Attack +30 / Health +80 | ||||||||||
![]() Epic Dark Rune x5 |
![]() Erikion Carapace x12 |

Attack +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Dark Rune x8 |
![]() Black Curse Powder x8 |
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made. This effect is dispelled after attacking. |
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made and increases Combat Readiness by 10% per critical hit. This stackable increased Attack is dispelled after attacking. |
Attack +20 / Health +60 | |||||||||||
![]() Dark Rune x17 |
![]() Greater Dark Rune x8 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+3 | Criticism | ||||
0 | Reality Check | ||||
+5 | Heroic Tale | ||||
+1 | Comforting Cheer | ||||
+5 | Cute Cheer | ||||
+6 | Heroic Cheer | ||||
+4 | Joyful Memory | ||||
+3 | Happy Memory | ||||
+1 | Unique Comment | ||||
+4 | Self-Indulgent | ||||
+3 | Occult | ||||
+5 | Myth | ||||
+2 | Bizarre Story | ||||
+3 | Food Story | ||||
+3 | Horror Story | ||||
+2 | Gossip | ||||
+5 | Dream | ||||
0 | Advice | ||||
+4 | Belief | ||||
+3 | Interesting Story |
Worst | |||||
---|---|---|---|---|---|
-3 | Sad Memory | ||||
-2 | Complain |