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Challenger Dominiel

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Rarity
Element
Dark
Class
Mage
Zodiac
Scorpio
Max CP15594
The confident successor of Nixied
Echo
Echo
Dispatch Mission:
Gathering
Specialty Effect:
Reward Bonus +10%
Rival
Zerato
Rival
Dingo
Fiercely proud and unreserved, Challenger Dominiel has little morality or sense of empathy. While constantly causing trouble, she refuses to admit her faults.

Table of Contents

Hero Stats

Hero CP: 15594
HP 4491
ATK 1187
SPD 96
DEF 627
Crit Hit Chance Crit Hit DMG Dual Atk Chance
24.00% 156.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%
Imprint Release

+Critical Hit Chance %
SSS : +12.6% SS : +10.8% S : +9% A : +7.2% B : +5.4% C : +3.6%
Imprint Concentration

+Critical Hit Chance %
SSS : +14.7% SS : +12.6% S : +10.5% A : +8.4% B : +6.3% C : +4.2%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Builds

Damage Dealer

Focuses on her Damage dealing and ability to one Shot bosses. works for most difficult bosses in raid and adventure.

Equipment

Main
CritD %
Atk %
Atk %
Sub
CritD %
Atk %
CritC %
Set
Attack
Critical
Destruction

Upgrade Priority

Early Mid Late
0 +3 +5
0 0 +5
+3 +3 +5

Team

Core

Attack buff helps her a lot to kill bosses instantly. any AoE/ multi hits are just bonuses to get her turn faster.

Works decently well for manual Banshee.

Pvp Offense

Great unit for offense as a support and ST nuker. her S2 lets her instantly follow up after AoE attack which greatly benefits any cleave unit you pair with her. Being a mage also lets her use tagehel's ancient book. whether you use it to deal massive damage with Challenger Dom's S1 or use it for your cleaver's soul burn is entirely up to you.

Equipment

Main
CritD %
Atk %
Atk %
Sub
CritD %
Atk %
CritC %
Spd
Set
Destruction
Immunity
Attack
Speed

Upgrade Priority

Early Mid Late
0 +3 +2
0 0 +5
+3 +3 +2

Team

Core

A cleave offense with khawana as a opener cause of her very high base speed.

Secondary

A simple Offense cleave team with the combo being, Aux lots S2 -> Jkise S2 soul burn -> S3 -> Cdom S3 -> S1 -> schuri S3 soulburn -> S1 -> Cdom S1
 

Artifacts

Table of Contents

Analysis

Overview

Challenger Dominel is a high power single target damage dealer that can work in various PvE and PvP situations. Great for general PvE content that isn't Hall of Trials. Has a very unique niche of being a Damage dealer that has combat readiness boost for the whole team and a self boost on all critical hits by your team.

Strengths

Huge Soul Burn Damage

Challenger Dominiel's S1 when SoulĀ  Burned has a massive attack rating that when amplified with her passive damage increase deals one of the highest possible single target Damage in the entire game. It can be quite useful for clearing Abyss, Hunts and such when on manual.

Self CR push and AoE CR push

Her S2 is entirely unique to herself which allows her to push herself immediately after a teammate attacks with an AoE attack. Each hit that is a critcal strike applies her S2 passive. S3 is also a AoE CR push along with an extra turn.

Critical Hit Chance buff and imprint

Very few units even have this buff and it can greatly reduce the need of the stat so your damage dealers can focus entirely on Attack and Critical Damage. Her imprint reduces the need of critical chance even further. because her S3 also has an extra turn, she will generally be able to keep this buff up 100% of the time for herself and her team.

Weaknesses

Team Reliant

With her S1 being her only attack and she doesn't have any AoE damage, she needs to rely on her teammates to help ramp her S2 damage amp. she becomes more effective as the more of your team has AoE and/or multi attacks skills.

Okish Single Target Damage

Her base attack rating on S1 is only the basic 1.0 with 20% critical damage so if she doesn't get benefits from her S2 her damage is quite average at best for single targets.

Table of Contents

Skills

Skill 1: Electrocute
0 Turns
+1 Souls
Attacks with electricity. A critical hit will increase damage dealt.

Soul Burn Effect
-20 Souls

Increases damage dealt.
Skill Enhance
Effects and Multipliers
0 Turns
+0 Souls
Passive
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made. This effect is dispelled after attacking.

Awaken
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made and increases Combat Readiness by 10% per critical hit. This stackable increased Attack is dispelled after attacking.
Skill Enhance
Effects and Multipliers
Skill 3: Supercharge
5 Turns
+2 Souls
Releases powerful electricity, increasing Critical Hit Chance of all allies for 3 turns, and Combat Readiness by 10%. The caster is also granted an extra turn.
Skill Enhance
Effects and Multipliers
Specialty: Echo
Echo
Dispatch Mission: Gathering
Specialty Effect: Reward Bonus +10%

Awakening

Lvl
Critical Hit Chance +4% Attack +20 / Health +60

Dark Rune
x8
Lvl
Attack +3% Attack +20 / Health +60

Dark Rune
x12

Greater Dark Rune
x2
Lvl
Critical Hit Damage +10% Attack +30 / Health +80

Greater Dark Rune
x8

Epic Dark Rune
x1
Lvl
Critical Hit Chance +8% Attack +30 / Health +80

Epic Dark Rune
x5

Erikion Carapace
x12
Lvl
Attack +6% Attack +30 / Health +80

Epic Dark Rune
x8

Black Curse Powder
x8
Electric Charge
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made. This effect is dispelled after attacking.
Ability Upgrade
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made and increases Combat Readiness by 10% per critical hit. This stackable increased Attack is dispelled after attacking.
Stat Increase
Attack +20 / Health +60

Dark Rune
x17

Greater Dark Rune
x8

Campsite Stats

Campsite Topic

Heroic Tale
Dream