- Default
- Attack
- Special
- Injured
Legendary Eirika - Graceful Resolve |
---|
|
Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 4 | 10 | 7 | 5 |
Middle | 16 | 5 | 11 | 8 | 6 |
High | 17 | 6 | 12 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 34 | 28 | 36 | 24 | 18 |
Middle | 38 | 31 | 39 | 27 | 21 |
High | 41 | 34 | 42 | 31 | 24 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Legendary Ephraim But Sword (General Use)
Storm Sieglinde (+Eff) | A | Surge Sparrow Alternate: Atk/Spd Solo 4 |
|
---|---|---|---|
Positional Assist | B | Lunar Brace II | |
Astra Alternate: Galeforce |
C | Rouse Atk/Spd 4 Alternate: Atk/Spd Menace |
|
IVs | +ATK or +SPD / -RES | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Weapon: Storm Sieglinde (+Eff)
Assist: Positional Assist
Special: Astra / Galeforce
A Passive: Surge Sparrow / Atk/Spd Solo 4
B Passive: Lunar Brace II
C Passive: Rouse Atk/Spd (3 or 4) / Atk/Spd Menace / Spd Smoke
Sacred Seal: Atk/Spd Solo / Blade Session
- Storm Sieglinde, combined with Lunar Brace II, gives Legendary Eirika everything she needs to perform to the best of her abilities: Spectrum 8, damage reduction, accelerated cooldown per attack, true damage based on the foes’ Def stat, Null Follow-Up, and Canto II. Because of how many effects she gains from her weapon and B Passive alone, it’s going to be hard to recommend much since she pretty much has everything she needs. That being said, she’ll mainly want to prioritize her Atk and Spd, especially the latter since she has damage reduction based on it. Even so, there are a couple of recommendations that can be made to help Legendary Eirika perform to the best of her abilities.
- Because Storm Sieglinde has a Special Fighter-Esque effect, her best bet will be to run a four-cooldown Special. However, the options are rather limited given that her stats aren’t that high beyond her Spd. As such, the only Special that could be recommended is Astra. It may be a bit overkill, but it’ll mainly be in tangent with her A Passive. You could also run Galeforce since she can charge it up quite fast so long as she is able to attack twice and if the foe can counter. It also pairs really well with her innate Canto II.
- The best A Passive for Legendary Eirika will undoubtedly be Surge Sparrow as it not only provides a great amount of Atk and Spd but also heals the user if their Special triggers based on the cooldown count of the Special in question. This, in turn, means she’ll want to run high cooldown Specials, such as Astra, and will turn Legendary Eirika into a player phase nuisance as foes will have a hard time taking her down. Of course, since this is an expensive skill, she can always stick with her innate Atk/Spd Solo 4 as it also provides a great amount of Atk and Spd to the user.
- Lunar Brace II is the only worthwhile B Passive for Legendary Eirika as it provides Null Follow-Up, meaning she can secure her own doubles and consistently trigger four-cooldown Specials, true damage based on the foes’ Def stat, meaning she can secure more kills, and Canto II, meaning that she can get in and get out of danger with relative ease. No other B Passive comes close to mimicking a fraction of this power.
- Any C Passive that increases Legendary Eirika’s overall Atk and Spd are going to be desired. Rouse Atk/Spd is a good option as it’s easy to set up and doesn’t require being near foes. That being said, Atk/Spd Menace isn’t a bad option by any means since it can allow Legendary Eirika to increase the amount of damage she reduces with Storm Sieglinde. That being said, both of these skills are relatively expensive, so one alternative is Spd Smoke. This can also help her with damage reduction. She’ll want to avoid running Def Smoke since Lunar Brace II provides additional damage based on the foes’ Def stat.
- Similar to Legendary Eirika’s C Passive, any Sacred Seal that increases her overall Atk and Spd will be a good option. Atk/Spd Solo is a standard option and stacks with her innate Atk/Spd Solo 4 while Blade Session has a higher Atk and Spd ceiling. You can’t go wrong with either option.
The Most Ebic Sword (General Use)
Firesweep Sword+ | A | Atk/Spd Catch 4 Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Positional Assist | B | Lunar Brace II | |
Moonbow Alternate: Glimmer |
C | Atk/Spd Menace Alternate: Rouse Atk/Spd 4 |
|
IVs | +ATK or +SPD / -RES | S | Heavy Blade 3 |
Weapon: Firesweep S+
Assist: Positional Assist
Special: Moonbow / Glimmer / Ruptured Sky
A Passive: Atk/Spd Catch 4 / Atk/Spd Boosting A Slot
B Passive: Lunar Brace II
C Passive: Atk/Spd Menace / Rouse Atk/Spd (3 or 4)
Sacred Seal: Heavy Blade
- There’s not much else Legendary Eirika wants to run since her PRF and Lunar Brace II provide everything she wants. That being said, there is a gimmicky set you can run with her that involves Firesweep S+. The idea is to simply rely on Lunar Brace II and avoid taking any damage whatsoever. Since Lunar Brace II provides true damage based on the foes’ Def stat, she can attempt to take out foes by not only relying on that but also by stacking up as much Atk and Spd as possible. It also helps that it has innate Null Follow-Up and Canto II, meaning she can always double and run away afterward to avoid damage in the enemy phase. It can be a fun experience, especially since the barrier to entry is only 20,000 feathers, so might as well give it a go.
- Given that Legendary Eirika will only be able to make two regular attacks without any accelerated cooldown, she’ll want to run low cooldown Specials that are easily triggerable. This includes Moonbow, Glimmer, and Ruptured Sky. She can also pair this with the Heavy Blade Sacred Seal so she can trigger it on every second hit.
- The most important stats for Legendary Eirika, in general, will be her Atk and Spd, and given that she misses out on the Spectrum 8 from Storm Sieglinde, she’ll want to boost it as much as possible so not only can she deal with her foes, but also meet Heavy Blade checks for consistent Special triggers. As such, the best possible option will be Atk/Spd Catch 4 since it can grant an upward amount of +9 Atk/Spd. Of course, any A Passive that increases her overall Atk and Spd will be a good option.
- Since Legendary Eirika will be missing out on a lot of Atk and Spd from replacing her weapon, she’ll want to make up for that by running Atk/Spd Menace. Atk/Spd Menace not only allows her to output more damage consistently but also allows her to meet Heavy Blade checks much more easily since she’s buffing her own Atk and debuffing the foes’ Atk simultaneously. Of course, if this isn’t an available option, she can always run Rouse Atk/Spd. However, these are the only two skills I can recommend since the rest won’t allow her to perform nearly as well.
- Because Legendary Eirika doesn’t have her accelerated cooldown gimmick since she’s running Firesweep S+, she’ll want to run Heavy Blade so she can consistently trigger two-cooldown Specials every combat.
Strengths
Storm Sieglinde
Storm Sieglinde went from a mediocre proximity-based weapon to a rather stacked weapon that provides an assortment of effects. Essentially, under the right conditions, Storm Sieglinde provides Spectrum 8, damage reduction, and accelerated cooldown per attack during combat. The Spectrum 8 allows Legendary Eirika to catch up to modern units and fixes up her low Atk stat. Moreover, the additional +8 to her Spd pairs really well with her innate damage reduction. And if that wasn’t enough already, she also has the Special Fighter-Esque effect that can allow her to trigger a four-cooldown Special on every second hit during combat, provided that the foe can counter and there aren’t any Guard effects present. This, combined with Lunar Brace II, allows Legendary Eirika to perform much better than ever before.
Lunar Brace II
Lunar Brace II is a stacked B Passive that allows Legendary Eirika to perform much more competitively than ever before. Essentially, Lunar Brace II comes with innate Null Follow-Up, true damage based on 15% of the foes’ Def stat, and Canto II. The innate Null Follow-Up allows Eirika to secure her own doubles, and given that she is fast, she won’t have any issues doubling in most cases. Meanwhile, the true damage she gains can help with her damage output as 31 base Atk isn’t exactly the highest. That being said, it is bolstered from Storm Sieglinde providing an additional +8 Atk. And of course, she has her Canto II, which allows her to act as a relatively good Hit and Run unit, especially with Galeforce. However, it can be stopped by Guard effects, unlike Solar Brace II’s nullification to Guard. Even so, it has everything it needs to allow Legendary Eirika to perform extraordinarily well.
Weaknesses
Legendary Hero
Due to her status as a Legendary Hero, Eirika will not be able to receive blessing buffs consistently, so she can’t be relied upon as much during each relative season unless it happens to be Water that week.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Sword
Only Inheritable by Sword Units.
|
50 | 1 | 6 |
Steel Sword
Only Inheritable by Sword Units.
|
100 | 1 | 8 |
Silver Sword
Only Inheritable by Sword Units.
|
200 | 1 | 11 |
Storm Sieglinde Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. |
60 | A |
Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. |
120 | A |
Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
Lunar Brace Slows Special trigger (cooldown count+1). Deals damage = 50% of foe's Def when Special triggers. Unlocks at 5 ★ |
300 | B |
Lunar Brace II Enables【Canto (2)】. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Deals damage = 15% of foe's Def. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) Unlocks at 5 ★ |
300 | B |
Odd Def Wave 1 At start of odd-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn.
Inheritable by all units.
|
60 | C |
Odd Def Wave 2 At start of odd-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn.
Inheritable by all units.
|
120 | C |
Odd Def Wave 3 At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Heroes
|
---|