- Default
- Attack
- Special
- Injured




Itsuki - Finding a Path |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 8 | 7 | 6 | 7 |
Middle | 19 | 9 | 8 | 7 | 8 |
High | 20 | 10 | 9 | 8 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 34 | 26 | 30 | 29 |
Middle | 41 | 37 | 30 | 33 | 32 |
High | 44 | 40 | 33 | 36 | 35 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs.
Skill Sets
Red Thread of Fate (Defensive Tank)
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Mirage Falchion | A | Distant Counter |
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Reposition | B | Null C-Disrupt 3 Alternate: Special Spiral 3 |
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Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK or +RES | S | Mirror Stance 2 |
Weapon: Mirage Falchion
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Itsuki’s Mirage Falchion suits this build’s intended playstyle perfectly, granting him a considerable in-combat buff to his Attack and Defense stats simultaneously (maximum of +7) in the Enemy Phase based on the number of foes that have already acted. The boost to his Attack is particularly valuable for a couple of reasons: it pairs well with healing Specials (as greater damage results in improved sustainability) and helps him more reliably land OHKOs against incoming foes (which helps him maintain Mirage Falchion’s maximum effect with much more consistency).
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Like all other Falchions, Mirage Falchion comes with built-in dragon effectiveness as well, a useful attribute that lets him more easily cut down foes that may have otherwise proved troublesome given dragon units’ typically high prevalence and durability.
Assist: Reposition / Flexible
Special: Noontime / Sol
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A healing Special is crucial to Itsuki’s success as a defensive tank (especially when utilizing him as a “supertank” for use in Aether Raids) as it allows him to quickly recover any HP he may have lost from incoming offensive pressure; this helps ensure his ability to engage in consecutive rounds of combat as relying on raw defensive stats alone will not always work.
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If provided with some form of accelerated cooldown support (namely via Brave Lucina’s refined Geirskögul or Infantry Breath), Noontime is ideal as it will then activate on every counterattack -- otherwise, Sol should be taken to not waste Special charges. One also has the option of pairing Sol with Special Spiral in Itsuki’s B slot to ensure its activation on every counterattack without having to rely on the aforementioned support, though this comes at the cost of requiring some ramp up.
Passive A: Distant Counter
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Distant Counter is ideal to maximize Itsuki’s versatility and expand on the breadth of foes he can handle, granting him the coveted ability to counterattack against ranged opponents. Furthermore, this also lets him make the greatest use of his surprisingly strong mixed bulk.
Passive B: Null C-Disrupt / Special Spiral
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Null C-Disrupt is a fantastic skill that helps Itsuki break through the common (but ever frustrating) counterattack-negating property of Dazzling Staff, Firesweep, and other similar skills entirely, which can prove extremely useful in Aether Raids due to the prevalence of such skills in enemy team compositions.
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Alternatively, should one find Null C-Disrupt unnecessary or if it is simply unavailable, one can equip Itsuki with Special Spiral to let him consistently activate Sol on each counterattack without being reliant on support from skills like Brave Lucina’s refined Geirskögul or Infantry Breath to do so; however, do keep in mind that using Special Spiral does require that Itsuki activate Sol once by himself to start the chain, meaning that such support remains greatly appreciated to speed up the process.
Passive C: Pulse Smoke / Def Smoke / Flexible
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Smoke skills boast great synergy with defensively-oriented setups such as this one, allowing him to weaken multiple foes simultaneously through their debuffs to easily take them down in subsequent rounds of combat. Pulse Smoke is a phenomenal choice if using Itsuki in Aether Raids to quickly dismantle Infantry Pulse setups, but Def Smoke is also a great option to build upon his damage output.
Sacred Seal: Mirror Stance / Fierce Stance
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Mirror Stance is Itsuki’s ideal choice to enhance his OHKO capabilities while also supplementing another of his key stats in the Enemy Phase. Fierce Stance may also be taken should one wish to focus solely on heightening his raw damage output as much as possible.
Mark of Indistinction (Defensive Nuke)
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Mirage Falchion | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Glimmer Alternate: Miracle |
C | Pulse Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK | S | Fierce Stance 3 |
Weapon: Mirage Falchion
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Mirage Falchion is Itsuki’s ideal choice of weapon for this build as the Attack boosts it provides help him achieve OHKOs with much greater consistency; while the various accompanying boosts to his physical resilience don’t really get much use here, Mirage Falchion’s dragon effectiveness is rather useful as it all but ensures his immediate victory against such foes.
Assist: Reposition / Flexible
Special: Glimmer / Moonbow / Miracle
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Specials with a short cooldown are preferred to let Itsuki frequently activate them. Of those available to him, Glimmer is ideal as it has immense synergy with this build’s focus on heightening his firepower, though Moonbow is a solid alternative option to augment Itsuki’s performance against bulkier opponents.
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Although it lacks the potency of a standard damage-dealing Special, Miracle remains a worthwhile consideration to make here to grant Itsuki an additional layer of depth in the form of some much-needed survivability -- even with Vantage, taking damage isn’t always avoidable and Miracle helps prevent this from resulting in Itsuki’s death.
Passive A: Distant Counter
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Distant Counter is once again recommended to improve upon Itsuki’s versatility as a unit and enable him to readily handle a wide variety of threats through the ability to counterattack against ranged opponents, remaining crucial to his performance. While he can function without it, his overall functionality will suffer tremendously.
Passive B: Vantage
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The centerpiece of this build, Vantage is a simple but powerful B slot skill that lets him fully exploit his high raw damage output, letting him act before his opponents in the Enemy Phase upon reaching its HP threshold. However, although this skill is undeniably effective, it’s not without counters -- remain cautious when facing against opponents equipped with the Hardy Bearing seal or skills like the Hoshidan Summer weapons.
Passive C: Pulse Smoke / Def Smoke / Flexible
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Smoke skills boast great synergy with defensively-oriented setups such as this one, allowing him to weaken multiple foes simultaneously through their debuffs to easily take them down in subsequent rounds of combat. Pulse Smoke is a phenomenal choice if using Itsuki in Aether Raids to quickly dismantle Infantry Pulse setups, but Def Smoke is also a great option to build upon his damage output.
Sacred Seal: Fierce Stance / Brazen Atk/Spd / Brazen Atk/Res / Brazen Atk/Def
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Any seal that increases Itsuki’s Attack can be used here. Fierce Stance is the most effective (and consistent) of those available, carrying no other prerequisite conditions other than simply being attacked, but any of the Brazen seals that boost Attack currently available may also be taken to bolster his potency at lower levels of health.
Reincarnation (Physical Tank)
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Mirage Falchion | A | Fierce Breath Alternate: Steady Stance 4 |
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Reposition | B | Lull Atk/Def 3 |
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Noontime Alternate: Ignis |
C | Def Smoke 3 Alternate: Atk Smoke 3 |
IVs | +ATK or +DEF | S | Quick Riposte 3 |
Weapon: Mirage Falchion
Assist: Reposition / Flexible
Special: Noontime / Ignis / Bonfire / Luna / Sol
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Itsuki’s choice of Special here is largely dependent on his choice of A slot skill. If making use of a Breath skill in her A slot (or if provided with some sort of Breath support), Noontime is a fantastic option that will consistently activate on each counterattack for consistent healing, though Ignis may also be considered should one prefer to elevate Itsuki’s damage output instead.
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Otherwise, if using any other type of A slot skill (or if sources of Breath support are unavailable), Moonbow or Luna may be taken to improve the quality of Itsuki’s matchups against bulkier foes. Bonfire is another notable option that scales nicely with this build’s focus on heightening his physical resilience. Should one wish to grant him greater sustain, Sol is a noteworthy candidate that can activate relatively frequently that provides a good amount of healing.
Passive A: Fierce Breath / Steady Breath / Steady Stance 4 / Atk/Def Solo / Sturdy Stance
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Breath skills are a classic choice for most infantry physical tanks and Itsuki is no exception, granting him a solid +4 boost to a specific stat and the ability to activate his Special at a much faster rate; while relatively simple, this translates to a massive boost to his combat prowess. Of those currently available, Steady Breath and Fierce Breath are recommended due to their favorable stat boosts.
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In exchange for losing out on faster Special activations, Steady Stance 4 offers a much greater boost to Itsuki’s Defense stat than any other A slot skills available (+8 upon being attacked) and also comes packed with a built-in Guard effect to boot. This combination of effects allows Itsuki to mitigate a significant amount of damage from incoming physical threats, making it a prime choice.
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Otherwise, any skill that builds upon Itsuki’s key stats such as Atk/Def Solo, Sturdy Stance, and Atk/Def Bond can be taken here.
Passive B: Lull Atk/Def / Lull Atk/Spd / Null Follow-Up
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Lull skills are powerful choices to let Itsuki pierce through incoming foes regardless of how much support they have and simultaneously apply crucial in-combat debuffs to crucial stats. Lull Atk/Def is ideal to further develop his damage output and tankiness, but Lull Atk/Spd may be something to consider should one favor a more defensive option.
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Null Follow-Up is another incredible option that allows him to break through the effects of skills like Wary Fighter that would otherwise hamper his effectiveness greatly, as well as instantly shut down a great number of threats who rely on follow-up attacks from their weapons or skills to function properly.
Passive C: Def Smoke / Atk Smoke / Flexible
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Smoke skills boast great synergy with defensively-oriented setups such as this one, allowing him to weaken multiple foes simultaneously through their debuffs to easily take them down in subsequent rounds of combat. Def Smoke is recommended to boost Itsuki’s damage output even higher and subsequently allow him to more consistently maintain Mirage Falchion’s maximum effects, but Atk Smoke is also good to directly diminish incoming offensive pressure.
Sacred Seal: Quick Riposte / Close Def / Steady Stance / Atk Smoke
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As Itsuki’s base Speed is far too middling to rely on to regularly double opponents, the Quick Riposte seal is his best choice, guaranteeing his follow-up attack in the Enemy Phase. However, if this skill is already being used as his chosen B slot skill, any seal that supplements his defensive capabilities (such as Close Def, Steady Stance, and Atk Smoke) against other melee units are recommended instead.
Strengths
Mirage Falchion
While somewhat unwieldy to utilize effectively in practice, the sheer amount of firepower that Itsuki’s Mirage Falchion can provide via its conditional Attack boost is certainly worth noting and shouldn’t be shrugged off. This pairs particularly well with a defensive playstyle; given the proper support, Itsuki can potentially OHKO opponents consistently enough to maintain maximum potency for the majority of his matchups. The additional Defense and dragon effectiveness this weapon grants can also prove quite useful.
Fantastic Attack
Itsuki’s base Attack stat of 37 is incredibly high and inherently allows him to deal good amounts of damage; combined with the potential Attack boost he can obtain via Mirage Falchion’s unique effect, the young idol’s raw damage output can reach impressive levels, allowing for frequent OHKOs with proper use and an adequate amount of support.
Good Mixed Bulk
With a physical and magical bulk of 74 and 73 respectively, Itsuki can stand tall against incoming offensive pressure rather nicely, further enhancing his strong defensive capabilities.
Infantry
Itsuki benefits massively from his infantry status as it allows him access to numerous, powerful exclusive skills like Special Spiral and Lull Atk/Def for improved combat potential, possessing much greater skill flexibility than his mounted counterparts.
Weaknesses
Heavy Competition
As yet another infantry sword wielder to join the cast, Itsuki faces immense competition from other units who can fulfill a similar role while requiring much less micromanagement, support, and/or investment to function properly.
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Mirage Falchion | A | Distant Counter |
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Smite | B | Lull Atk/Def 2 |
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Sol | C | Threat. Atk/Def 3 |
S | Mirror Stance 2 |
Itsuki and the session skills aren't exactly the most used, and it's understandable, they are quite difficult to work around, instead of running more straight-forward mechanics, however, if used correctly, they can lead to some good value in many sittuations.
First of all, we must understand how session skills (and mirage falchion) work. The way the sessions count how many units have already acted is how many units are greyed out. This makes so the blade session and the offensive capacity of the mirage falchion becomes less exploitable, as dance skills and galeforce units won't work as a way to cheese out this effect. But it's in the enemy phase were this shine, as they work in reverse to the blade session, they work better when there are less greyed out units, and that makes so you can force units to skip their turn or do bad turns in order to reduce your defense, but also, the units that die, won't be counted as greyed out, and as such, will make it easier to buff the unit to the maximum this units can do. Also, it should be noted that they have a minimum, so, in every case, you'll have at least a +3 to atk/def, which isn't great, but it's at least decent, specially in the case of the mirage falchion, where you aren't losing the A skill, which is way too important in ubit building.
Knowing this, we also are aware that our objective with Itsuki is to avoid that the units that engage with him get greyed, so, he will have to defeat the enemy when countering. For such feat, we'll run distant counter to avoid the possibility of units that attack from ending the turn with receiving damage. Then, for the B slot we'll run lull atk/def 3 (ignore the lull atk/def 2 up there, unit builder hates old units or new skills), this will not only allow Itsuki to tank hits from the enemies, but also hit harder thanks to their debuffed def (this is specially helpful since a way units can try to surpass his session effect is by rallying the unit they are going to attack with, so, with this skill, you negate the atk/def buffs).
Threat Atk/Def 3 (or atk/def menace if you have it) works great for him, not only makes the closest unit in a range of 2 (or 4 in case of menace) have their atk/def debuffed by 5, but those same stats get buffed to our unit by 5 also. And well, for the seal, Mirror stance grants +4 atk and res when attacked, which is always nice, and patches itsuki's res, which isn't bad, but is his lowest defensive stat.
For the Special, we'll run sol, because it's a 3 charge special, and in this unit, that isn't running breath effects, and that doesn't run the heavy blade/flashing blade skill, aether wouldn't work all that great, since probably Itsuki would be defeated before being able to heal (if running wrath, this might be viable, but I find the lull skill more important than the special). And the reason for smite is he works great with galeforce units (who love smite for deceptive range) and dancers, because, even if it's true that his session skill isn't able to be cheesed by this units, they are great to defeat a lot of enemies, allowing for him to take advantage of his session effect in the enemy phase.
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Mirage Falchion | A | Fort. Def/Res 3 |
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Positional Assist | B | Def/Res Link 3 |
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Noontime | C | Joint Hone Def |
S | Def/Res Bond 3 |
This might be the stupidest Itsuki build I have ever made, but I believe it can work. He effectively gains up to 60 Defense and 56 Resistance in the correct conditions--unmerged. Although it says Resistance, either Defense or Resistance boons can work, with an HP bane that can be safely decreased. It does hurt a bit that he has to trade Distant Counter for Fortress Defense/Resistance, but I believe it's worth it to morph him into an absolute Enemy Phase terror.
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Mirage Falchion | A | Swift Sparrow 3 |
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Swap | B | Atk/Def Link 3 |
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Moonbow | C | Rouse Spd/Def 3 |
S | Swift Sparrow 2 |
B skill can also be replaced by Windsweep 3. Fairly good at managing initiating the attack, from my experience. Recommended to pair with support units and buffs during battle, like Brave Veronica (As that’s what I tend to use). Best in a team with a focus on repositioning. Be aware; it is best not to allow him to get swarmed.
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Carrot Cudgel+ | A | Distant Counter |
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Rally Atk/Spd+ | B | Lull Atk/Def 2 |
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Bonfire | C | Threat. Atk/Def 3 |
S | Sturdy Stance 2 |
This build is created solely for producing massively damaging bonfires, tanking melee hits, and preventing any sort of Atk or Def control from all foes by canceling out his own debuffs, and the foe's buffs. Can also competently take on non-nuke mages due to having a naturally high res stat for an infantry sword. (Due to odd limitations with the create-a-build on gamepress, replace Lull Atk/Def 2 with Lull 3).
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Mirage Falchion | A | Distant Counter |
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Reposition | B | Null C-Disrupt 3 |
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Ruptured Sky | C | Atk Smoke 3 |
S | Swift Stance 2 |
Itsuki is an infantry sword Hero who comes with an incredibly balanced statline. He has very good Attack, notably high defensive stats, and a less-than-impressive Speed stat. His personal sword, the Mirage Falchion, grants him effective damage against dragons, a 3-point boost to his Defense, and the sophisticated effect found on the other Mirage weapons. Itsuki can take advantage of these factors to become a very powerful anti-dragon combatant, as well as a sturdy generalist.
Weapon: Mirage Falchion
The Mirage Falchion, Itsuki's personal sword, is a special version of the regular Falchion that retains its dragon effectiveness while also granting a special boost to Itsuki's stats based on the number of allies or enemies (depending on the phase) that have already acted, granting a maximum boost of 7 points. This bonus can be rather niche, and requires at least 2 allies to have taken their turn to maximize the effect's potency on the Player Phase. However, it gives him the same boost on the enemy phase, further strengthening him against attacks.
Assist: Reposition / Smite
Movement assist skills allow Itsuki to pull his allies in or out of the attacking range of foes. Smite can be particularly useful in Aether Raids.
Special: Ruptured Sky
Ruptured Sky is perfect for dragon slayers like Itsuki. Upon its activation, Itsuki boosts his damage by 20% of his foe's Attack, but doubles to 40% if he triggers it in combat against a dragon or beast foe. With Ruptured Sky, Itsuki can raise his damage output against particularly threatening foes, reaching incredibly high numbers against dragon threats like Winter Sothis and Male Grima, whose Attack stats (especially at high merges) can exceed 60.
A: Distant Counter
Distant Counter allows Itsuki to utilize his great mixed bulk to counter ranged enemies. This skill works particularly well when combined with Null C-Disrupt in the B slot to counter Heroes like Brave Veronica and Brave Camilla.
B: Null C-Disrupt / Special Spiral / Vantage / Wrath
Null C-Disrupt is one of Itsuki's best B slot skills, allowing him to duel Dazzling Staff healers and Windsweep users. Seeing as he has great bulk, Itsuki is only held back by not being able to naturally counterattack. Special Spiral allows Itsuki to instantly recharge Ruptured Sky, which can allow Itsuki to either finish off a defensively bulky foe or defeat another one. Vantage works best when dueling dragons, as Mirage Falchion's dragon effectiveness can help finish off foes before they can deal damage to him. Wrath brings down Ruptured Sky to a single charge, as well as boosting Itsuki's damage by 10.
C: Atk or Def Smoke / Pulse Smoke
Atk Smoke improves Itsuki's survivability by reducing the Attack of any consecutive attackers. This penalty is particularly effective if using an Enemy Phase build. Def Smoke has the opposite effect, boosting Itsuki's damage. Pulse Smoke slows down foes' Specials, improving his survivability.
Sacred Seal: Mirror or Swift Stance / Steady Posture / Quick Riposte
Itsuki naturally excels in the Enemy Phase, meaning skills that raise his stats during that phase are the most effective Sacred Seal choices. Resistance-raising Sacred Seals like Mirror and Swift Stance help even out Itsuki's defenses. Given the fact that his Speed is middling, Quick Riposte is a good alternative, granting him a follow-up attack.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 3 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Tokyo Mirage Sessions ♯FE Encore
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