Community Posts with Keyword Laslow All

Table of Contents

Tier Rating

Analysis by Ceui
Laslow - Dancing Duelist


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 44
ATK 35
SPD 26
DEF 30
RES 22

Stat Variations

Level 1 Stat Variation
Low 19 8 6 5 4
Middle 20 9 7 6 5
High 21 10 8 7 6

Level 40 Stat Variations
Low 41 32 23 27 19
Middle 44 35 26 30 22
High 47 38 30 33 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Laslow’s availability means it’s quite easy to pick a good IV for him. Thus, it is recommended to wait for a 3 or 4 star Laslow with good IVs before building him. In general, he will want to be built as a physical bruiser with good offensive power and decent tankiness.


  • +ATK: Laslow is blessed with a good base Attack, and a boon in this stat is never a bad idea for an unit struggling to find a place in the current metagame. It helps him in all of his builds, especially Brave Sword build .

  • +SPD: Laslow has a superboon in this stat  and is certainly not a bad investment. Base 30 Speed helps him avoid a lot of crucial doubles from units with less  than 34 base Speed , giving him increased survivability.

  • +DEF: Defense is another strong suit  of Laslow, and while it is not particularly high, it is enough to grant him relevant physical bulk against meta threats, especially when combined with his HP. A boon will help him immensely against popular physical threats.


  • HP: While it is not a stat that is particularly crucial to his performance, an HP bane will hurt his overall bulk against all types of enemies.


  • -RES: Laslow struggles against mages and dragons regardless of a boon or bane in Resistance. This is by far his weakest stat and has the least  impact on his performance.

Skill Sets

Dance of Blades (Enemy Phase Nuke - Optimal)

Slaying Edge+ (+Atk) A Distant Counter
Reposition B Wrath 3
Alternate: Quick Riposte 2
Glimmer C Panic Ploy 3
Alternate: Threaten Def 3
SP1695SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +ATK / -RES
  • Weapon: Slaying Edge (+Atk) / Slaying Edge (+Def)

  • Support Skill: Reposition

  • Special: Glimmer / Bonfire

  • Passive A: Distant Counter / Steady Breath / Warding Breath

  • B Slot: Wrath / Quick Riposte

  • C Slot: Panic Ploy / Infantry Pulse / Hone Speed

  • Sacred Seal: Distant Defense / Quick Riposte / Close Defense

Most bulky units can run the Slaying + Wrath combination  to a successful degree, and Laslow is no exception. His high Attack, Defense, and HP along with  easy availability make him a good candidate for a bulky damage dealer on a team.

As this build emphasizes killing upon retaliation, an Attack boon is preferred. With the bonus HP from a refined weapon , Laslow doesn’t need to focus on  Resistance as he should have enough to survive at least one hit from most common red or green mages, and enough firepower to one shot them with his counterattack.

Slaying Edge is crucial, as without it, it would be extremely difficult  for Laslow to activate his Special. Another way to bypass this is through skills like Steady Breath or the  Quickened Pulse Seal, but doing so will sacrifice Distant Counter and will make him extremely susceptible to ranged units.

Glimmer is the best Special when used in conjunction with Slaying Edge, and with the boosted damage from Wrath, Laslow can instantly delete many units upon counterattack.  Additionally, Laslow will always get his Special ready every turn after the initial engagement thanks to Wrath’s cooldown lowering effect. Bonfire can be chosen for more burst damage if Laslow decides to run  Breath skills (Steady Breath / Warding Breath) or have teammates carrying Infantry Pulse to lower his cooldown.

An alternative to Wrath would be Quick Riposte, giving him a stronger Enemy Phase against physical threats provided he can live through enemies’ double attacks. Laslow can also hold the Quick Riposte Sacred Seal in conjunction with Wrath on  his Passive B slot, but doing so will lower his potential bulk as he loses out on either Distant Defense or Close Defense.

Last but not least, Laslow has solid  base HP, enough to activate Panic Ploy on most common mages or ranged attackers. Giving him Panic Ploy is a good way to improve his survivability and utility. Infantry Pulse is also a good choice if he is used in an infantry team with similarly nuke-focused build such as Sonya or other Slaying + Glimmer users. Otherwise, a team support skill like his default Hone Speed is good enough.

Twin Fang (Brave Sword - Player Phase)

Brave Sword+ A Death Blow 4
Alternate: Fire Boost 3
Reposition B Swordbreaker 3
Alternate: Hit and Run
Alternate: Luna
C Def Smoke 3
Alternate: Threaten Def 3
SP2085SAttack +3

Show Explanation/Analysis
  • Preferred Nature: +ATK / -SPD
  • Weapon: Brave Sword+

  • Support Skill: Reposition

  • Special: Bonfire / Luna

  • A Slot: Death Blow  / Fire Boost / Sturdy Blow

  • B Slot: Swordbreaker / Hit and Run / Chill Defense

  • C Slot: Def Smoke / Panic Ploy / Threaten Def

  • Sacred Seal: Attack +3

Equipping a Brave Sword allows Laslow to utilize his monstrous ATK without needing to rely on his SPD to double enemies. Combined with a +ATK nature and Death Blow 3, Laslow can become an offensive juggernaut on initiation, taking out enemies before they have any chance to retaliate .

Aside from Death Blow, Laslow can also run Sturdy Blow or Fire Boost. Fire Boost works during Enemy Phase , so pairing this skill with Swordbreaker can make him a strong defensive wall . Sturdy Blow is  also for the Swordbreaker build, but allows Laslow to take less damage from retaliation when dueling other sword wielders like Zelgius or Ayra.

Laslow has surprisingly good Defense , making Bonfire a viable option for his damaging Special. Luna can be chosen to gives Laslow better power against heavily invested physical tanks like most armors unit.

For his B slot, Laslow's skills will mimic similar physically bulky swordsmen, choosing either Drag Back/Hit and Run or Swordbreaker. Drag Back/Hit and Run can help  him escape from opponents that he doesn’t kill in one round, especially when paired with a dancer. For general combat, however, Swordbreaker is easily his best B slot to cover popular sword wielding meta threats.

Chill Def is another great option to soften enemies before Laslow can hit them, but comes with the downside of not being able to pick the target to debuff. Similarly, Def Smoke or Threaten Def are great tools to improve Laslow’s damage output. Do note that these debuffs will not stack, so only one of them should be picked.

Live for Assault (Budget Utility Arena Assault)

Armorsmasher+ (+Atk) A Triangle Adept 3
Alternate: Fury 3
Reposition B Swordbreaker 3
Alternate: Axebreaker 3
Bonfire C Hone Spd 3
SP1325SClose Def 3

Show Explanation/Analysis
  • Preferred IVs: +ATK or +SPD / -RES
  • Weapon: Armorsmasher (+ATK or +DEF ) / Zanbato (+ATK or +DEF)

  • Assist: Reposition

  • Special: Bonfire / Draconic Aura

  • Passive A: Triangle Adept / Fury / Steady Stance

  • Passive B: Swordbreaker / Axebreaker

  • Passive C: Hone Speed

  • Sacred Seal: Close Defense / Quick Riposte / Panic Ploy

A quintessential Arena Assault build, allowing Laslow to contribute by taking out specific axe-wielding threats. This build aims to give Laslow a specialized  role with an overall low-investment cost.

Armorsmasher is easily the best choice for the higher arena score range where armor units are common. Zanbato is the reverse, excelling at handling strong cavalry units found at lower arena scoring ranges like Sigurd, Exalted Chrom, or Siegbert.

For his A slot, Triangle Adept ensures his victory against highly potent green units like Hector LA, Fallen Robin, or Winter Chrom. Fury or Steady Stance are good alternatives, giving him more dueling power against other  units.

Swordbreaker / Axebreaker are for coverage purposes. Swordbreaker is extremely useful against most dedicated high arena scoring teams due to the prevalence of Zelgius and Ayra. Axebreaker, on the other hand, will ensure Laslow to always one round high damage axe armor with Bold Fighter.

Close Defense is the best seal for tanking purpose, but Laslow can also run Panic Ploy to check cavalry or flier teams that are reliant on buffs or Quick Riposte to improve his kill pressure.


A commonly summoned unit from the summoning pool, Laslow suffers from being in an overly abundant  class. Characterized by his good Attack, HP, and decent Defense, Laslow does not bring anything unique to differentiate himself out of an already bloated pool of units. Even with his good merging potential, it is hard for Laslow to compete against other free to play friendly units to build like Marth, Chrom, or Soleil in terms of performance and versatility. As such, he is often forgotten and sacrificed for skills.

That being said, Laslow is not a terrible unit. With the right investment, he can be a good utility unit for Arena Assault, and with a lot of investment he can actually hold his own as a strong Brave sword user. Additionally, he also has very good availability when  picking boons and banes and finding extra copies for merging.


Good Attack

Laslow has a surprisingly high base Attack at 35. While it is not on the same level of units like Soleil or Chrom, he can function well as a Brave Sword user and will do good damage in general.

Good physical bulk

Sporting a base 44 HP and 30 DEF, Laslow makes for a good bruiser unit. However, base 30 Defense might not be enough to handle offensive powerhouses like armored units with Bold Fighter.

Good availability

Being a common unit from the summoning pool, it is extremely easy to get a good IV set for Laslow, as well as raising his merge level compared to other units.


Poor magical bulk

Base 22 Resistance is very poor for a unit without any way to mitigate magic attacks. Laslow will take massive damage from dragons, mages, and even healers as a result. When he is utilized as a mage check, it is recommended to patch this weakness through team buffs or Sacred Seals.

Poor base Speed

Laslow starts out with 26 base Speed, which is quite poor for both offensive and defensive purposes. Even with a superboon in this stat , this is still an easily exploitable weakness of him as many meta threats can reach incredible Speed tiers and double Laslow even with buffs.

Suffers from being in a bloated archetype

Laslow does not possess anything to separate him amongst sword wielders, which is currently the most common unit type. Having no legendary weapon nor unique skill is a big blow to his viability, as many of his peers can bring something more to the table.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Silver Sword+
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 15
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Axebreaker 1If unit's HP ≥ 90% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
Axebreaker 2If unit's HP ≥ 70% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
Unlocks at 3 ★
Axebreaker 3If unit's HP ≥ 50% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
Unlocks at 4 ★
Hone Spd 1Grants adjacent allies Spd+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
Hone Spd 2Grants adjacent allies Spd+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★
Hone Spd 3Grants adjacent allies Spd+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem Fates
Fire Emblem: Awakening

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