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Tier Rating

Analysis by lordhelpme
Laslow - Dancing Duelist

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 44
ATK 35
SPD 26
DEF 30
RES 22

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 19 8 6 5 4
Middle 20 9 7 6 5
High 21 10 8 7 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 41 32 23 27 19
Middle 44 35 26 30 22
High 47 38 30 33 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Five Flowers of Fate (Defensive Nuke)

Build by lordhelpme
Recommended
Laslow's Blade (+Eff) A Distant Counter
Reposition B Vantage 3
Moonbow
Alternate: Miracle
C Pulse Smoke 3
Alternate: Def Smoke 3
IVs

+ATK / -RES

SFierce Stance 3

Show Explanation/Analysis

Preferred IVs: +ATK / -RES

Weapon: Laslow’s Blade (+Eff)

Assist: Reposition / Flexible

Special: Moonbow / Glimmer / Miracle

Passive A: Distant Counter

Passive B: Vantage

Passive C: Pulse Smoke / Def Smoke / Flexible

Sacred Seal: Fierce Stance / Brazen Atk/Res / Brazen Atk/Def

  • The dual Brave effect of Laslow’s Blade provides him with an incredible damage ceiling and allows him to run a Vantage set-up effectively to cleanly sweep through enemies in the Enemy Phase upon losing enough HP. A +ATK IV is ideal here to further increase Laslow’s firepower and secure 2HKOs with greater ease. 

  • Moonbow and Glimmer are great Special options for their frequent activation rates, with the former having the edge to burst through bulky foes that may have otherwise survived. Although lacking in offensive might, Miracle remains a fantastic choice to grant Laslow some longevity, as it’s not always possible to avoid damage even with Vantage. 

  • Given this build’s defensive playstyle, Smoke Skills are a natural fit here. For Aether Raids usage, Pulse Smoke should be taken to quickly dismantle setups dependent on fast or instant Special activations; otherwise, Def Smoke is good to increase his damage output. 

  • Seals that increase Laslow’s Attack are his best options here. Fierce Stance is an especially great choice as it requires no additional setup, but Brazen seals are also options that synergize with Vantage’s HP threshold and increase his potency at low HP.

Millennial Ties (Player Phase Nuke)

Build by lordhelpme
Laslow's Blade (+Eff) A Death Blow (3 or 4)
Alternate: Sturdy Impact
Reposition B Special Spiral 3
Bonfire
Alternate: Ignis
C Def Smoke 3
Alternate: Atk Smoke 3
IVs

+ATK / -RES

SSturdy Blow 2

Show Explanation/Analysis

Preferred IVs: +ATK / -RES

Weapon: Laslow’s Blade (+Eff)

Assist: Reposition / Flexible

Special: Bonfire / Ignis

Passive A: Death Blow / Sturdy Impact

Passive B: Special Spiral / Lull Atk/Def / Wings of Mercy

Passive C: Def Smoke / Atk Smoke / Odd Atk Wave / Flexible

Sacred Seal: Sturdy Blow / Heavy Blade 

  • Laslow can also opt for a setup geared for use in the Player Phase thanks to his PRF’s Brave effect being available regardless of the Phase. Since the focus of this set is heightening his damage output, a +ATK IV is ideal once again. 

  • The Dancing Duelist’s choice of Special depends primarily on personal preference. Bonfire is a safe option that pairs well with his good Defense (and potentially Special Spiral if equipped), though Ignis can also be considered for even greater burst damage; however, it does require Heavy Blade if aiming to pair it with Special Spiral.

  • Most standard Attack-increasing A slot skills will work here (such as Death Blow or Sturdy Impact for greater survival) to bolster Laslow’s damage output. 

  • Laslow’s B slot options should similarly have an offensive focus. Of those available, Special Spiral (for rapid firepower Special activations), Lull Atk/Def (to break through enemy bonuses), and Wings of Mercy (to develop his mobility) are all standout choices. 

  • If provided refresher support or equipped with Galeforce, Smoke Skills can prove quite useful to spread debilitating debuffs across enemy forces, though Odd Attack Wave is always a solid candidate for improved self-sufficiency. Other than the Heavy Blade seal, Sturdy Blow is a fantastic alternative for its Attack boost.

Strengths

Laslow’s Blade

His greatest strength by far, Laslow’s Blade provides the young man with a massive improvement to his overall performance through its dual Phase Brave effect upon satisfying its conditions, with this being quite easy to do thanks to this weapon’s other effects; this allows him to excel at dealing damage and boast a great deal of versatility. 

Good Attack 

Laslow’s base Attack of 35 grants him a great starting off-point for leveraging his PRF’s refined effect, capacitating him to deal tremendous amounts of damage with his successive strikes. 

Infantry

As an infantry unit, Laslow benefits from phenomenal skill availability and is able to wield powerful assets like Lulls and Special Spiral to further augment his overall performance. 

Great Availability

Laslow is currently available in the 3-4* pool, making acquiring merges and ideal IVs for him a relatively easier task in comparison to most of his direct competition.

Weaknesses

Requires Set-Up

Laslow does require some set-up to become functionally useful, with skills like Lunge and Drag Back potentially proving especially debilitating; however, thanks to its lenient three-space radius and base effect, activating his PRF’s effect is generally a simple task.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Silver Sword+
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 15
Laslow's BladeIf a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.)
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Axebreaker 1If unit's HP ≥ 90% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
50
B
Axebreaker 2If unit's HP ≥ 70% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
Unlocks at 3 ★
100
B
Axebreaker 3If unit's HP ≥ 50% in combat against an axe user, unit makes a follow-up attack and the foe cannot.
Non-Inheritable by blue units.
Unlocks at 4 ★
200
B
Hone Spd 1Grants adjacent allies Spd+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
50
C
Hone Spd 2Grants adjacent allies Spd+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★
100
C
Hone Spd 3Grants adjacent allies Spd+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Fates
Fire Emblem: Awakening

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Official Hero Artwork