Table of Contents
- Default
- Attack
- Special
- Injured




Laslow - Dancing Duelist |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 8 | 6 | 5 | 4 |
Middle | 20 | 9 | 7 | 6 | 5 |
High | 21 | 10 | 8 | 7 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 41 | 32 | 23 | 27 | 19 |
Middle | 44 | 35 | 26 | 30 | 22 |
High | 47 | 38 | 30 | 33 | 25 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Laslow’s availability means it’s quite easy to pick a good IV for him. Thus, it is recommended to wait for a 3 or 4 star Laslow with good IVs before building him. In general, he will want to be built as a physical bruiser with good offensive power and decent tankiness.
Boons
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+ATK: Laslow is blessed with a good base Attack, and a boon in this stat is never a bad idea for an unit struggling to find a place in the current metagame. It helps him in all of his builds, especially Brave Sword build .
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+SPD: Laslow has a superboon in this stat and is certainly not a bad investment. Base 30 Speed helps him avoid a lot of crucial doubles from units with less than 34 base Speed , giving him increased survivability.
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+DEF: Defense is another strong suit of Laslow, and while it is not particularly high, it is enough to grant him relevant physical bulk against meta threats, especially when combined with his HP. A boon will help him immensely against popular physical threats.
Neutral
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HP: While it is not a stat that is particularly crucial to his performance, an HP bane will hurt his overall bulk against all types of enemies.
Banes
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-RES: Laslow struggles against mages and dragons regardless of a boon or bane in Resistance. This is by far his weakest stat and has the least impact on his performance.
Skill Sets
Dance of Blades (Enemy Phase Nuke - Optimal)
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Slaying Edge+ (+Atk) | A | Distant Counter |
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Reposition | B | Wrath 3 Alternate: Quick Riposte 2 |
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Glimmer | C | Panic Ploy 3 Alternate: Threaten Def 3 |
SP | 1695 | S | Distant Def 3 |
- Preferred Nature: +ATK / -RES
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Weapon: Slaying Edge (+Atk) / Slaying Edge (+Def)
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Support Skill: Reposition
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Special: Glimmer / Bonfire
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Passive A: Distant Counter / Steady Breath / Warding Breath
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B Slot: Wrath / Quick Riposte
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C Slot: Panic Ploy / Infantry Pulse / Hone Speed
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Sacred Seal: Distant Defense / Quick Riposte / Close Defense
Most bulky units can run the Slaying + Wrath combination to a successful degree, and Laslow is no exception. His high Attack, Defense, and HP along with easy availability make him a good candidate for a bulky damage dealer on a team.
As this build emphasizes killing upon retaliation, an Attack boon is preferred. With the bonus HP from a refined weapon , Laslow doesn’t need to focus on Resistance as he should have enough to survive at least one hit from most common red or green mages, and enough firepower to one shot them with his counterattack.
Slaying Edge is crucial, as without it, it would be extremely difficult for Laslow to activate his Special. Another way to bypass this is through skills like Steady Breath or the Quickened Pulse Seal, but doing so will sacrifice Distant Counter and will make him extremely susceptible to ranged units.
Glimmer is the best Special when used in conjunction with Slaying Edge, and with the boosted damage from Wrath, Laslow can instantly delete many units upon counterattack. Additionally, Laslow will always get his Special ready every turn after the initial engagement thanks to Wrath’s cooldown lowering effect. Bonfire can be chosen for more burst damage if Laslow decides to run Breath skills (Steady Breath / Warding Breath) or have teammates carrying Infantry Pulse to lower his cooldown.
An alternative to Wrath would be Quick Riposte, giving him a stronger Enemy Phase against physical threats provided he can live through enemies’ double attacks. Laslow can also hold the Quick Riposte Sacred Seal in conjunction with Wrath on his Passive B slot, but doing so will lower his potential bulk as he loses out on either Distant Defense or Close Defense.
Last but not least, Laslow has solid base HP, enough to activate Panic Ploy on most common mages or ranged attackers. Giving him Panic Ploy is a good way to improve his survivability and utility. Infantry Pulse is also a good choice if he is used in an infantry team with similarly nuke-focused build such as Sonya or other Slaying + Glimmer users. Otherwise, a team support skill like his default Hone Speed is good enough.
Twin Fang (Brave Sword - Player Phase)
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Brave Sword+ | A | Death Blow 4 Alternate: Fire Boost 3 |
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Reposition | B | Swordbreaker 3 Alternate: Hit and Run |
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Bonfire Alternate: Luna |
C | Def Smoke 3 Alternate: Threaten Def 3 |
SP | 2085 | S | Attack +3 |
- Preferred Nature: +ATK / -SPD
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Weapon: Brave Sword+
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Support Skill: Reposition
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Special: Bonfire / Luna
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A Slot: Death Blow / Fire Boost / Sturdy Blow
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B Slot: Swordbreaker / Hit and Run / Chill Defense
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C Slot: Def Smoke / Panic Ploy / Threaten Def
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Sacred Seal: Attack +3
Equipping a Brave Sword allows Laslow to utilize his monstrous ATK without needing to rely on his SPD to double enemies. Combined with a +ATK nature and Death Blow 3, Laslow can become an offensive juggernaut on initiation, taking out enemies before they have any chance to retaliate .
Aside from Death Blow, Laslow can also run Sturdy Blow or Fire Boost. Fire Boost works during Enemy Phase , so pairing this skill with Swordbreaker can make him a strong defensive wall . Sturdy Blow is also for the Swordbreaker build, but allows Laslow to take less damage from retaliation when dueling other sword wielders like Zelgius or Ayra.
Laslow has surprisingly good Defense , making Bonfire a viable option for his damaging Special. Luna can be chosen to gives Laslow better power against heavily invested physical tanks like most armors unit.
For his B slot, Laslow's skills will mimic similar physically bulky swordsmen, choosing either Drag Back/Hit and Run or Swordbreaker. Drag Back/Hit and Run can help him escape from opponents that he doesn’t kill in one round, especially when paired with a dancer. For general combat, however, Swordbreaker is easily his best B slot to cover popular sword wielding meta threats.
Chill Def is another great option to soften enemies before Laslow can hit them, but comes with the downside of not being able to pick the target to debuff. Similarly, Def Smoke or Threaten Def are great tools to improve Laslow’s damage output. Do note that these debuffs will not stack, so only one of them should be picked.
Live for Assault (Budget Utility Arena Assault)
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Armorsmasher+ (+Atk) | A | Triangle Adept 3 Alternate: Fury 3 |
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Reposition | B | Swordbreaker 3 Alternate: Axebreaker 3 |
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Bonfire | C | Hone Spd 3 |
SP | 1325 | S | Close Def 3 |
- Preferred IVs: +ATK or +SPD / -RES
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Weapon: Armorsmasher (+ATK or +DEF ) / Zanbato (+ATK or +DEF)
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Assist: Reposition
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Special: Bonfire / Draconic Aura
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Passive A: Triangle Adept / Fury / Steady Stance
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Passive B: Swordbreaker / Axebreaker
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Passive C: Hone Speed
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Sacred Seal: Close Defense / Quick Riposte / Panic Ploy
A quintessential Arena Assault build, allowing Laslow to contribute by taking out specific axe-wielding threats. This build aims to give Laslow a specialized role with an overall low-investment cost.
Armorsmasher is easily the best choice for the higher arena score range where armor units are common. Zanbato is the reverse, excelling at handling strong cavalry units found at lower arena scoring ranges like Sigurd, Exalted Chrom, or Siegbert.
For his A slot, Triangle Adept ensures his victory against highly potent green units like Hector LA, Fallen Robin, or Winter Chrom. Fury or Steady Stance are good alternatives, giving him more dueling power against other units.
Swordbreaker / Axebreaker are for coverage purposes. Swordbreaker is extremely useful against most dedicated high arena scoring teams due to the prevalence of Zelgius and Ayra. Axebreaker, on the other hand, will ensure Laslow to always one round high damage axe armor with Bold Fighter.
Close Defense is the best seal for tanking purpose, but Laslow can also run Panic Ploy to check cavalry or flier teams that are reliant on buffs or Quick Riposte to improve his kill pressure.
Introduction
A commonly summoned unit from the summoning pool, Laslow suffers from being in an overly abundant class. Characterized by his good Attack, HP, and decent Defense, Laslow does not bring anything unique to differentiate himself out of an already bloated pool of units. Even with his good merging potential, it is hard for Laslow to compete against other free to play friendly units to build like Marth, Chrom, or Soleil in terms of performance and versatility. As such, he is often forgotten and sacrificed for skills.
That being said, Laslow is not a terrible unit. With the right investment, he can be a good utility unit for Arena Assault, and with a lot of investment he can actually hold his own as a strong Brave sword user. Additionally, he also has very good availability when picking boons and banes and finding extra copies for merging.
Strengths
Good Attack
Laslow has a surprisingly high base Attack at 35. While it is not on the same level of units like Soleil or Chrom, he can function well as a Brave Sword user and will do good damage in general.
Good physical bulk
Sporting a base 44 HP and 30 DEF, Laslow makes for a good bruiser unit. However, base 30 Defense might not be enough to handle offensive powerhouses like armored units with Bold Fighter.
Good availability
Being a common unit from the summoning pool, it is extremely easy to get a good IV set for Laslow, as well as raising his merge level compared to other units.
Weaknesses
Poor magical bulk
Base 22 Resistance is very poor for a unit without any way to mitigate magic attacks. Laslow will take massive damage from dragons, mages, and even healers as a result. When he is utilized as a mage check, it is recommended to patch this weakness through team buffs or Sacred Seals.
Poor base Speed
Laslow starts out with 26 base Speed, which is quite poor for both offensive and defensive purposes. Even with a superboon in this stat , this is still an easily exploitable weakness of him as many meta threats can reach incredible Speed tiers and double Laslow even with buffs.
Suffers from being in a bloated archetype
Laslow does not possess anything to separate him amongst sword wielders, which is currently the most common unit type. Having no legendary weapon nor unique skill is a big blow to his viability, as many of his peers can bring something more to the table.
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Safeguard+ (+Def) | A | Steady Breath |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Atk Smoke 3 |
Build Name: Sure-Footed Duelist
IVs: +ATK -SPD, or +DEF -SPD (Former is used in this explanation.)
Laslow works amazingly as an enemy phase tank with super survivability. On enemy phase with a plus ten merge, WITHOUT buffs, he reaches 51 defense, which is absolutely staggering. As we all know, Laslow has slow in his name. Considering his low speed, he’ll always get doubled, and will always double due to QR 3. This means he will be dealing loads of damage with Aether due to his 58 attack, and will be healing off any damage he takes. Atk Smoke lowers all damage sources, making him even more reliable, and capable of taking damage from magic, whilst simultaneously taking next to no damage from reds or greens.
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Armorsmasher+ (+Spd) | A | Life and Death 3 |
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Rally Def/Res | B | Guard 3 |
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Aether | C | Threaten Atk 3 |
S | Heavy Blade 3 |
Laslow certainly is slow af and some of his problems are the armored units. Well the point of this build is supposed to make him less doble target and make one shots to some enemies.
Life and Death 3.- He uses this so he can reach 31 speed, and with a weapon refined (+spd) he reaches 34 and that makes him less doubling target. You can always go for a +speed boon to make Laslow more fast (exactly 38 speed raw)
Guard 3.- The mayor threat is that someone super-fast can use his special on him, so the Guard skill is making a check on that problem.
Threaten Atk 3.- If he is bating for someone to attack him this skill is good, because you lost defense for Life and Death and this makes him "recover" some of his bulkynes.Besides this syncronices well with HB
Heavy Blade 3 (Seal).- If you want to use all the potential for the potential 66 atk (with buffs from the team) or 57 atk raw, You must use it. But if you want more stats you can always go for Attack+3 or Speed +3.
The team that makes him good is B!Lucina: She provides 6 speed to Laslow 9 if you put the Drive spd 2 Seal and 10/11 if he has a bond with her.
The other member is Helbindi with his axe that has Odd Atk/Spd/Def/Res 2, Helbindi brings the support very well by that weapon and can make that Laslow do more one shots. The only bad part is if youre facing someone with panic ploy
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Slaying Edge+ (+Atk) | A | Steady Breath |
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Rally Def/Res | B | Wrath 3 |
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Ignis | C | Panic Ploy 3 |
S | Attack +3 |
+10 Merge Stats with a +atk-res IV setup for pure damage potential. Have to say that proccing Wrath and Dragon Fang is terrifying. Might I also add that ally support and speed buffs make him extremely hard to 1 turn, so lets just say that this little monster is my creation.
( ͡°( ͡° ͜ʖ( ͡° ͜ʖ ͡°)ʖ ͡°) ͡°)
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Skuld | A | Steady Breath |
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Rally Atk/Spd | B | Firestorm Dance 2 |
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Miracle | C | Panic Ploy 3 |
S | Squad Ace L 3 |
Laslow has always wanted to dance for the ladies. With the help of his mother's new weapon, he still can't do that, but he can at least try his best. Skuld would give buffs to anyone he danced for, but he's too shy to actually dance, so he rallies their Atk and Spd instead. Miracle is for when girls realize he's a hack and try to kill him, only for him to not die. Steady Breath helps him keep his cool while talking to girls, but it can only do so much. Firestorm Dance would also help if he could dance, but he can't because he broke his grandma's tibia, so he's grounded. Panic Ploy is what happens when he makes eye contact with a girl. And Squad Ace L is one of many L's he's been handed throughout life.
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Armorsmasher+ (+Spd) | A | Death Blow 3 |
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Reposition | B | Swordbreaker 3 |
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Aether | C | Def Smoke 3 |
S | Squad Ace E 3 |
A summoner supported +9 +atk -res Laslow. Inigo is my favorite FE character so Inigo Emblem is the dream team.
I plan on replacing Death Blow with Brazen Atk/Def once I get an Ares. I also will get him to +10 once I can summon a +spd -res Laslow. +Spd will boost his spd from 35 to 39 because it's a super boon, but it'll also drop his atk to 58. Not a big deal though since my PA!Inigo runs Drive Atk.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Unlocks at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 15 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-Inheritable by blue units.
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50 | B |
![]() Non-Inheritable by blue units.
Unlocks at 3 ★ |
100 | B |
![]() Non-Inheritable by blue units.
Unlocks at 4 ★ |
200 | B |
![]() Inheritable by all units.
Unlocks at 3 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
Fire Emblem: Awakening
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