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Analysis by lordhelpme
Spring Inigo - Festival Flower

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
167
HP 40
ATK 38
SPD 40
DEF 22
RES 27

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 9 9 4 4
Middle 18 10 10 5 5
High 19 11 11 6 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 35 37 19 23
Middle 40 38 40 22 27
High 43 41 44 25 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Hello, My Name is Inigo Mont— (Offensive Nuke)

Build by lordhelpme
Recommended
Firesweep Bow+
Alternate: Springy Bow+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Sturdy Impact
Positional Assist B Aerobatics 3
Luna
Alternate: Moonbow
C Atk/Spd Rein 3
Alternate: Atk/Def Rein 3
IVs

+SPD or +ATK / -DEF

SSwift Sparrow 2

Show Explanation/Analysis

Weapon: Firesweep Bow+ / Springy Bow+ (+SPD) / Brave Bow+

Assist: Positional Assist / Flexible

Special: Luna / Moonbow / Glimmer 

Passive A: Swift Sparrow / Atk/Spd Solo / Sturdy Impact / Death Blow 

Passive B: Aerobatics / Chill Skills / Wings of Mercy / Desperation

Passive C: Rein Skills / Joint Drive Skills / Flexible

Sacred Seal: Swift Sparrow / Atk/Spd Solo / Sturdy Blow / Quickened Pulse / Heavy Blade

  • Spring Inigo’s offensively oriented statline and flexible flier mobility lends itself well to aggressive play; this build aims to capitalize on just that. A +SPD IV is generally ideal to maximize his proficiency at performing follow-up attacks (which is especially important if equipped with Firesweep), but +ATK also works well to frontload more raw damage. 
  • A Firesweep Bow helps mitigate Spring Inigo’s relatively unimpressive physical bulk and makes his combat performance much safer overall, negating his opponent’s counterattacks upon initiation. Alternatively, his base Springy Bow may be kept to work around enemy debuffs to his two most important stats (and comes with an appreciable offensive boost to boot), or Brave Bow for +ATK variants or potentially quad-strikes. 
  • Any A skill that enhances both his Attack and Speed works well here to maximize his damage potential, though Death Blow does make for a worthwhile consideration if using Brave Bow. Additionally, though quite costly, Sturdy Impact is an exceptional candidate if not using Firesweep to improve Spring Inigo’s survivability against physical threats. 
  • Ranged fliers are unfortunately somewhat lacking in terms of good B skills, but Spring Inigo isn’t completely out of luck. Aerobatics, Wings of Mercy, and other movement-based skills are quite useful to more easily narrow in on the enemy team, though Chills may also be considered to debilitate enemy foes consistently. The standard Desperation (if not using Firesweep Bow) is also an option as well to let Spring Inigo freely perform consecutive follow-up attacks upon taking enough damage; this pairs well with Fury and Push skills.
  • His C slot is flexible, with good options being anything that helps further enhance his own performance like his base Atk/Spd Rein and Joint Drives (which also provide support to his allies). For his Sacred Seal, anything that augments his key offensive stats is recommended, though Quickened Pulse and Heavy Blade also help his damage through quicker access to his Special. 

Wait, Wrong Inigo (Defensive Generalist / High Investment)

Build by lordhelpme
Spendthrift Bow+ (+Spd)
Alternate: Springy Bow+ (+Spd)
A Atk/Spd Solo (3 or 4)
Alternate: Close Foil
Positional Assist B Mystic Boost 3
Alternate: Quick Riposte 3
Noontime
Alternate: Moonbow
C Atk/Spd Rein 3
Alternate: Atk Smoke 3
IVs

+SPD or +ATK 

SIote's Shield

Show Explanation/Analysis

Weapon: Spendthrift Bow+ (+SPD) / Springy Bow+ (+SPD) 

Assist: Positional Assist / Flexible

Special: Noontime / Moonbow / Sol

Passive A: Atk/Spd Solo / Atk/Def Solo / Stance Skills / Close Foil 

Passive B: Mystic Boost / Quick Riposte 

Passive C: Rein Skills / Smoke Skills / Joint Drive Skills / Flexible

Sacred Seal: Iote’s Shield / Atk/Def Solo / Spd/Res Solo / Mystic Boost / Quick Riposte

  • Although the Festival Flower’s statline and innate strengths clearly gear him toward an offensive playstyle, Spring Inigo can work defensively for the truly dedicated; investment and intensive support will be key here to ensure his success at such a role. A boost to either one of his offensive stats works well once again, though a +RES IV may also be considered to lean him more towards magical tanking if so desired. 
  • The inheritable Spendthrift Bow is undoubtedly Spring Inigo’s best weapon choice for this build, improving his damage output and raw durability by a substantial amount. It does come with a slight demerit, but it can be worked around without that much difficulty (especially if Brave Lucina support is available). His native Springy Bow’s pseudo-debuff immunity makes it a solid alternative.
  • Equipping a healing Special is recommended to grant him a consistent source of sustain for greater longevity. Noontime is generally preferred over Sol for its faster activation rate, though one can potentially use something that boosts his damage if confident enough in his survivability without healing.
  • Solo skills provide an ample helping of stats and come with dual-phase functionality, but Stance skills can also be considered for their built-in Guard effects; this is particularly beneficial for his matchups against foes with automatic doubles. Lastly, Close Foil and Close Counter are other options for a more traditional tanking playstyle, but are the trickiest to pull off successfully. 
  • Mystic Boost is one of Spring Inigo’s better B skill options, coupling a solid post-combat healing effect with useful protections against dragons and staff users; it can also be used as his Sacred Seal. Although his high Speed may make Quick Riposte seem unnecessary, it’s worth noting that he has no way of bypassing follow-up negation effects (as he cannot access Null Follow-Up due to being a flier) outside of using this skill. The C slot is flexible. 

Strengths

Fantastic Offensive Statline

Spring Inigo shines on the offensive thanks to his stellar Attack/Speed combination of 38/40, boasting solid damage potential and relatively good consistency at both performing and avoiding follow-up attacks; this latter quality is further highlighted through his access to a four-point +SPD IV. 

Flying Benefits

Per his flying status, Spring Inigo benefits from access to an array of class-exclusive skills (such as Aerobatics and his native Atk/Spd Rein) and flexible mobility, which pairs quite nicely with his offensively-oriented statline as it allows him to initiate combat from more favorable positions. He also appreciates the ability to equip and take advantage of class-exclusive buffs.

Weaknesses

Flying Drawbacks

Although being a flying unit certainly comes with its advantages, it also comes with rather disappointing skill availability, especially in Spring Inigo’s case given that he is also ranged; his combat performance would be much more impressive with access to powerful skills like Null Follow-Up and Lulls. The Festival Flower must also deal with an extreme weakness to opposing archers and other forms of flier-effective damage. 

Unimpressive Defense

His statline is surprisingly well-rounded for the most part, though his base Defense stat of 22 certainly leaves much to be desired and makes having him outright absorb physical damage quite risky. This can be mitigated to an extent with the proper combination of skills and merges, but that itself requires high investment that may be better utilized elsewhere

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Springy Bow

Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 8
Springy Bow+

Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Attack

Grants Atk+4 to an adjacent ally until the end of the turn.

Learns by default at 4 ★
1 150
Rally Atk/Spd

Grants Atk/Spd+3 to target ally for 1 turn.

1 300
Rally Atk/Spd+

Grants Atk/Spd+6 to target ally for 1 turn.

1 400

Special Skills

Special Skills SP Turns

Passive Skills

Passive Skills SP Slot
G Duel Flying 1

Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Flying Only
Unlocks at 2 ★
70
A
G Duel Flying 2

Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Flying Only
Unlocks at 3 ★
150
A
G Duel Flying 3

Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Flying Only
Unlocks at 4 ★
300
A
G Duel Flying 4

Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Flying Only
Unlocks at 5 ★
300
A
Atk/Spd Rein 1

Inflicts Atk/Spd-2 on foes within 2 spaces during combat.

Flying Only
Unlocks at 1 ★
60
C
Atk/Spd Rein 2

Inflicts Atk/Spd-3 on foes within 2 spaces during combat.

Flying Only
Unlocks at 2 ★
120
C
Atk/Spd Rein 3

Inflicts Atk/Spd-4 on foes within 2 spaces during combat.

Flying Only
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Awakening

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