GamePress

Legendary Seliph

Analysis by Wecondo12
Legendary Seliph - Scion of Light

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 41
ATK 41
SPD 17
DEF 37
RES 26

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 10 3 8 3
Middle 19 11 4 9 4
High 20 12 5 10 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 38 13 34 22
Middle 41 41 17 37 26
High 44 45 20 40 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Seliph's Homecoming (Defensive)

Build by Wecondo12
Recommended
Virtuous Tyrfing A Distant Counter
Positional Assist B Holy War's End
Noontime
Alternate: Sol
C Pulse Smoke 3
Alternate: Joint Hone Def
IVs

+ATK or +DEF or +RES / -SPD

SMirror Stance 2
Alternate: Sturdy Stance 2

Show Explanation/Analysis

Weapon: Virtuous Tyrfing

Assist: Reposition / Preference

Special: Noontime / Sol

Passive A: Distant Counter

Passive B: Holy War’s End

Passive C: Pulse Smoke / Joint Hone Def / Preference

Sacred Seal: Mirror Stance / Sturdy Stance / Quick Riposte

  • Legendary Seliph excels during Enemy Phase thanks to his two powerful exclusive skills: Virtuous Tyrfing allows him to reduce the Attack and Defense of foes by -6 during combat in addition to healing 7 HP per attack, as long as his foe initiates combat or he’s below 100% HP, While his other exclusive skill functions as an upgraded Quick Riposte, granting Seliph the ability to perform a guaranteed Follow-Up Attack before the opponent can counter. Be aware that this can backfire against foes with Deflect Melee, which will greatly reduce the amount of damage Seliph inflicts with his 2nd Attack. 
  • Distant Counter is Legendary Seliph’s preferred A slot skill, as it allows him to counterattack ranged units that would otherwise be able to attack him without fear. He also starts with Distant Counter in his base kit, meaning no additional investment is required to get it.
  • A healing Special such as Noontime or Sol gives l!Seliph additional sustain alongside his weapon. With Brave Lucina support, Noontime is ideal, while Sol is preferred without it.
  • Pulse Smoke is a great C slot skill for Enemy Phase units, as it allows them to slow down enemy specials after combat. Seliph’s innate Joint Hone Def is also a solid choice, as it gives himself and adjacent allies additional Defense. Otherwise, his C slot can be swapped according to the needs of the team.
  • Finally, Defensive Sacred Seals such as Mirror Stance are ideal to further enhance Seliph’s Enemy Phase performance. Alternatively, using the Quick Riposte sacred seal allows Seliph to nullify the effects of Follow-up prevention skills such as Wary Fighter and Sturdy Impact during Enemy Phase.

A Decisive End (1-Shot Defensive)

Build by Wecondo12
Virtuous Tyrfing A Distant Counter
Positional Assist B Lull Atk/Def 3
Bonfire
Alternate: Ignis
C Joint Drive Atk
IVs

+ATK / -SPD

SFierce Stance 3

Show Explanation/Analysis

Weapon: Virtuous Tyrfing

Assist: Reposition / Preference

Special: Bonfire

Passive A: Distant Counter

Passive B: Lull Atk/Def

Passive C: Joint Drive Attack / Preference

Sacred Seal: Fierce Stance

  • Legendary Seliph can also opt for a more aggressive Enemy Phase build by virtue of his fantastic Attack and exclusive weapon. By bolstering his already excellent Attack stat with skills such as Lull Atk/Def and Fierce Stance, Seliph can KO many foes in a single blow during Enemy Phase.
  • This build prefers a damaging Special to ensure more KO’s during Enemy Phase, and Seliph can take great advantage of Bonfire thanks to his high Defense.
  • Lull Atk/Def combines wonderfully with Virtuous Tyrfing, altogether inflicting a massive -9 penalty to Attack and Defense, in addition to Lull Atk/Def negating the foe’s buffs in these stats, which greatly increases Seliph’s durability and damage output during Enemy Phase.
  • Distant Counter remains essential to Seliph, as it allows him to counterattack ranged foes that would otherwise attack him without fear.
  • Joint Drive Attack gives Seliph an additional 4 Attack as long as he has an ally within two Spaces during combat, helping him maximize his damage output further.
  • Finally, Fierce Stance gives Seliph +6 Attack during Enemy Phase, granting him another significant boost to his damage output.

Strengths

Cavalry 

Seliph’s status as a Cavalier grants him many advantages, such as enhanced movement and access to Cavalry Buffs such as Fortify and Hone Cavalry.

Fantastic Exclusive Skills

Seliph’s exclusive weapon is a huge boon, granting him +3 Resistance and Inflicting a -6 debuff to Attack and Defense while also restoring 7 HP per hit during combat, as long as the foe initiates or his HP is below 100%. Holy War’s End is solid as well, granting him consecutive guaranteed follow-up Attacks as long as his HP is 50% or higher.
 

Great Attack and Defense

Legendary Seliph also benefits from exceptionally high Attack and Defense, ensuring that he has little trouble both dealing and taking physical damage.

Weaknesses

Cavalry

As a primarily Enemy Phase unit, Seliph cannot take advantage of his status as a cavalier as effectively as Player Phase centric cavaliers such as Eliwood or Legendary Leif, and instead is locked out of many powerful skills he would benefit from greatly as an Enemy Phase unit such as Null-C Disrupt. In addition, Seliph suffers from severe terrain penalties and a weakness to cavalry effective weaponry.

Terrible Speed

Seliph’s base 17 Speed is nearly irredeemable, and all but the slowest of foes are nearly guaranteed to be able to perform Follow-up attacks against Seliph, while he remains reliant on Holy War’s End or the Quick Riposte Sacred Seal in order to perform them himself.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Virtuous TyrfingGrants Res +3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit (Triggers even if 0 damage is dealt.)  
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Distant CounterEnables unit to counterattack regardless of distance to attacker.
Restricted to melee units.
Unlocks at 5 ★
300
A
Holy War's EndIf unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack.
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★
50
C
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
100
C
Fortify Def 3Grants adjacent allies Def+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★
200
C
Joint Hone DefAt start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn.
Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

Banners Featured In