- Default
- Attack
- Special
- Injured




Legendary Xander - Gallant King |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 7 | 10 | 3 |
Middle | 18 | 9 | 8 | 11 | 4 |
High | 19 | 10 | 9 | 12 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 38 | 37 | 32 | 13 |
Middle | 40 | 42 | 41 | 35 | 17 |
High | 43 | 45 | 44 | 38 | 20 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
One Xandrillion Damage (Player Phase Focus)
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Ebon Bölverk | A | Atk/Spd Catch 4 |
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Positional Assist | B | Chivalry |
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Galeforce Alternate: Luna |
C | Pulse Smoke 3 Alternate: C Feud 3 |
IVs | +ATK or +SP | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Preferred IV: +ATK or +SPD
- An asset to Attack or Speed best compliments Xander’s offensive playstyle with this set.
Weapon: Ebon Bölverk
Assist: Positional Assist
Special: Luna / Draconic Aura / Galeforce
- Specials that have a natural cooldown of 3 or 5 such as Luna and Draconic Aura for damage or Galeforce for an additional action are the most efficient with Xander’s weapon effect.
Passive A: Atk/Spd Boosting A Skills
- Any skill that greatly boosts Xander’s offensive stats such as the in-kit Atk/Spd Catch make for a great choice of A slot.
Passive B: Chivalry
Passive C: Smoke Skills / Feud Skills / Flexible
- Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special.
- Feud skills such as Xander’s native C Feud grant a favorable matchup against the associated color type through a debuff as well as nullifying any of their external skills during combat.
- The C slot can otherwise be replaced as needed to suit the team.
Sacred Seal: Atk/Spd Boosting Seals
- With the rest of his kit covering the bases, Xander wants a Sacred Seal that simply boosts his Atk/Spd further such as Atk/Spd Solo or Blade Session.
Death is an illusion (Miracle clown build)
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Ebon Bölverk | A | Distant Dart Alternate: Distant Counter |
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Positional Assist | B | Chivalry |
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Miracle | C | Pulse Smoke 3 Alternate: C Feud 3 |
IVs | +SPD | S | Atk/Spd Solo 3 Alternate: Quickened Pulse |
Preferred IV: +SPD
- The effectiveness of this set is dependent entirely on Xander’s ability to double his opponent, making an asset in Speed the most desirable.
Weapon: Ebon Bölverk
- This build capitalizes on the effects present in Xander’s weapon in order to create a constant miracle loop that prevents him from ever taking lethal damage.
Assist: Positional Assist
Special: Miracle
- As long as Xander is able to double his opponent and they don’t have the effect of Guard, Miracle will always thanks to the special cooldown effects of Ebon Bölverk
Passive A: Distant Counter Skills
- Naturally, this build is made to counter all units as it is essential that Xander is able to counterattack which makes Distant Counter skills (for particular regard for Distant Dart’s Speed boost) the choice A slot.
- Alternate Distant Counter upgrades such as Distant Storm and Distant Pressure shouldn’t be used with this set, as their stat boosts are only active above 25% HP.
Passive B: Chivalry
Passive C: Smoke Skills / Feud Skills / Flexible
- Foe’s AoE Specials that can reduce Xander’s HP to 1 before combat can easily disrupt the flow of this set, making Pulse Smoke all the more useful for disabling them.
Sacred Seal: Atk/Spd Boosting Seals / Quickened Pulse
- Quickened Pulse is worth considering since Xander will need some work done with the first instance of Miracle starting at its maximum value of 4.
Strengths
Ebon Bölverk
In contrast to many weapons that grant their primary effect during combat, Xander takes it upon himself to cheat the system by simply giving himself the effect of Null Follow-Up and Special Cooldown acceleration as a buff at the start of turn, plus a stat boost and healing after combat as a bonus.
Chivalry
In addition to creating a further stat swing that totals up to 10 when combined with his weapon as well as Canto (Rem+1), Chivalry grants Xander damage reduction based on the HP of his opponent (generally granting the full effect of 50% in most common scenarios).
Fantastic Offensive Stats
42 Attack unga bunga 41 Speed vroom vroom
Cavalry
In addition to superior mobility, Xander is granted access to an array of cavalry exclusive skills.
Weaknesses
Terrible Resistance
Don’t count on damage reduction to make up for the comically low 17 base Resistance when it comes to taking magic attacks.
Vulnerable to False Start
A niche scenario but I would advise against using Xander on your Aether Raids defense team during Astra season, as Elimine can turn off the ‘at the start of turn’ effect on his weapon that grants Null Follow-Up and Special acceleration.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Downfall |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 2 ★ |
60 | A |
Atk/Spd Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 3 ★ |
120 | A |
Atk/Spd Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 4 ★ |
240 | A |
Atk/Spd Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 5 ★ |
300 | A |
Chivalry Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 50%, inflicts Atk/Spd/Def-5 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 50% of foe's HP at start of combat. (Example: if foe's HP = 75%, damage is reduced by 37%.) 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
![]() If in combat against a colorless foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all colorless foes, excluding foe in combat. Inheritable by all units.
Unlocks at 1 ★ |
60 | C |
![]() If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. Inheritable by all units.
Unlocks at 2 ★ |
120 | C |
![]() If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Fates
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