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Summer Laegjarn

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Analysis by Wecondo12
Summer Laegjarn - Burning Sun

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
149
HP 37
ATK 34
SPD 37
DEF 20
RES 21

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 5 8 4 5
Middle 18 6 9 5 6
High 19 7 10 6 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 31 34 17 18
Middle 37 34 37 20 21
High 41 37 40 23 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Crescent Waves (Player Phase)

Build by Wecondo12
Recommended
Worldsea Wave (+Eff) A Atk/Spd Boosting A Slot
Positional Assist B S/R Far Trace 3
Ruptured Sky
Alternate: Glimmer
C Joint Drive Atk
IVs

+ATK or +SPD

SBlade Session 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Worldsea Wave (+Eff)

Assist: Positional Assist / Preference

Special: Ruptured Sky / Moonbow / Glimmer

Passive A: Atk/Spd Boosting A Slot

Passive B: S/R Far Trace / Chill Res

Passive C: Joint Drive Atk / Preference

Sacred Seal: Blade Session / Swift Sparrow / Atk/Spd Solo

  • Summer Laegjarn’s weapon refine makes her a strong Player Phase ranged flier, as  alongside it’s innate Desperation effect which is active as long as her HP is higher than 25%, grants her a nice chunk of bonus damage based on the foe’s bonuses, reminiscent of her normal form’s weapon. In addition, it neutralizes effects that prevent her counterattacks, although being vulnerable to the foe’s automatic follow-up attacks hurts somewhat.
  • As she lacks access to Special Cooldown acceleration skills besides Heavy Blade, 2-cooldown specials such as Ruptured Sky and Moonbow are the best special options so she can trigger specials as often as possible.
  • Laegjarn’s A slot and seal should be used to stack as much Attack and Speed as possible to make her an even deadlier threat on Player Phase. Skills such as Atk/Spd Push 4 and her innate Swift Sparrow 3 are good choices for her A slot, while Blade Session and Atk/Spd Solo are good seals.
  • S/R Far Trace (A/R Far Trace works as well) give her Canto and a helpful debuff to the foe’s stats during combat. Despite ranged fliers being hard pressed to make good use of Canto Rem., due to her class type she lacks many other options for B slot skills, making this her best bet. If the skill is unavailable, Chill Res is an acceptable albeit much weaker alternative.

Strengths

Refined Worldsea Wave

With its host of stat boosts, built-in Desperation, and the ability to negate the foe’s effects that prevent her follow-up attacks, the refined Worldsea Wave is a powerful weapon that makes Summer Laegjarn an effective Player Phase unit.

Weaknesses

Ranged Flier

Summer Laegjarn’s weapon can compensate for some of the flaws of her class type as it grants her at least partial Null Follow-Up and innate Desperation, Summer Laegjarn is still left with very few viable B slot options because Ranged Fliers aren’t allowed to have anything nice. She also gains a bow weakness, but many bow users would KO Summer Laegjarn regardless due to her poor Defenses.

Weapon Skills

Weapons SP Rng. Mt.
Light
Learns by default at 1 ★
Unlocks at 1 ★
Blue Tome Users Only
50 2 4
Ellight
Learns by default at 3 ★
Unlocks at 2 ★
Blue Tome Users Only
100 2 6
Shine
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 9
Worldsea Wave

Grants Spd+3. If unit's HP >= 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Reposition

Target ally moves to opposite side of unit.

1 150

Passive Skills

Passive Skills SP Slot
Darting Blow 1

If unit initiates combat, grants Spd+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Swift Sparrow 1

If unit initiates combat, unit granted Atk/Spd+2 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Swift Sparrow 2

If unit initiates combat, unit granted Atk/Spd+4 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Swift Sparrow 3

If unit initiates combat, grants Atk+6, Spd+7 during Combat

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Flier Formation 1

If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces.

Only inheritable by flier units.
Unlocks at 3 ★
60
B
Flier Formation 2

If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces.

Only inheritable by flier units.
Unlocks at 4 ★
120
B
Flier Formation 3

Unit can move to a space adjacent to a flier ally within 2 spaces

Only inheritable by flier units.
Unlocks at 5 ★
240
B
Hone Spd 1

Grants adjacent allies Spd+2 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 1 ★
50
C
Hone Spd 2

Grants adjacent allies Spd+3 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 2 ★
100
C
Hone Fliers

Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.

  • Requires Hone Atk 2 or Hone Spd 2.
Only inheritable by flier units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem Heroes

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