- Default
- Attack
- Special
- Injured




Summer Laegjarn - Burning Sun |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 5 | 8 | 4 | 5 |
Middle | 18 | 6 | 9 | 5 | 6 |
High | 19 | 7 | 10 | 6 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 34 | 31 | 34 | 17 | 18 |
Middle | 37 | 34 | 37 | 20 | 21 |
High | 41 | 37 | 40 | 23 | 24 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Crescent Waves (Player Phase)
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Worldsea Wave (+Eff) | A | Atk/Spd Boosting A Slot |
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Positional Assist | B | S/R Far Trace 3 |
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Ruptured Sky Alternate: Glimmer |
C | Joint Drive Atk |
IVs | +ATK or +SPD | S | Blade Session 3 Alternate: Swift Sparrow 2 |
Weapon: Worldsea Wave (+Eff)
Assist: Positional Assist / Preference
Special: Ruptured Sky / Moonbow / Glimmer
Passive A: Atk/Spd Boosting A Slot
Passive B: S/R Far Trace / Chill Res
Passive C: Joint Drive Atk / Preference
Sacred Seal: Blade Session / Swift Sparrow / Atk/Spd Solo
- Summer Laegjarn’s weapon refine makes her a strong Player Phase ranged flier, as alongside it’s innate Desperation effect which is active as long as her HP is higher than 25%, grants her a nice chunk of bonus damage based on the foe’s bonuses, reminiscent of her normal form’s weapon. In addition, it neutralizes effects that prevent her counterattacks, although being vulnerable to the foe’s automatic follow-up attacks hurts somewhat.
- As she lacks access to Special Cooldown acceleration skills besides Heavy Blade, 2-cooldown specials such as Ruptured Sky and Moonbow are the best special options so she can trigger specials as often as possible.
- Laegjarn’s A slot and seal should be used to stack as much Attack and Speed as possible to make her an even deadlier threat on Player Phase. Skills such as Atk/Spd Push 4 and her innate Swift Sparrow 3 are good choices for her A slot, while Blade Session and Atk/Spd Solo are good seals.
- S/R Far Trace (A/R Far Trace works as well) give her Canto and a helpful debuff to the foe’s stats during combat. Despite ranged fliers being hard pressed to make good use of Canto Rem., due to her class type she lacks many other options for B slot skills, making this her best bet. If the skill is unavailable, Chill Res is an acceptable albeit much weaker alternative.
Strengths
Refined Worldsea Wave
With its host of stat boosts, built-in Desperation, and the ability to negate the foe’s effects that prevent her follow-up attacks, the refined Worldsea Wave is a powerful weapon that makes Summer Laegjarn an effective Player Phase unit.
Weaknesses
Ranged Flier
Summer Laegjarn’s weapon can compensate for some of the flaws of her class type as it grants her at least partial Null Follow-Up and innate Desperation, Summer Laegjarn is still left with very few viable B slot options because Ranged Fliers aren’t allowed to have anything nice. She also gains a bow weakness, but many bow users would KO Summer Laegjarn regardless due to her poor Defenses.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Blue Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★
Blue Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★
Blue Tome Users Only
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200 | 2 | 9 |
![]() Grants Spd+3. If unit's HP >= 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Target ally moves to opposite side of unit. |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates combat, grants Spd+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
![]() If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
![]() If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
![]() If unit initiates combat, grants Atk+6, Spd+7 during Combat
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | A |
![]() If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces.
Only inheritable by flier units.
Unlocks at 3 ★ |
60 | B |
![]() If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces.
Only inheritable by flier units.
Unlocks at 4 ★ |
120 | B |
![]() Unit can move to a space adjacent to a flier ally within 2 spaces
Only inheritable by flier units.
Unlocks at 5 ★ |
240 | B |
![]() Grants adjacent allies Spd+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 1 ★ |
50 | C |
![]() Grants adjacent allies Spd+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★ |
100 | C |
![]() Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.
Only inheritable by flier units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Heroes
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