- Default
- Attack
- Special
- Injured




Summer Selena - Sandbar Fluorspar |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 6 | 6 | 3 | 7 |
Middle | 17 | 7 | 7 | 4 | 8 |
High | 18 | 8 | 8 | 5 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 33 | 34 | 34 | 13 | 20 |
Middle | 36 | 37 | 37 | 17 | 23 |
High | 40 | 41 | 41 | 20 | 26 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Uncrossable Waters (Offensive Nuke)
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Exotic Fruit Juice | A | Atk/Spd Solo 4 Alternate: Swift Sparrow 3 |
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Draw Back | B | Desperation 3 Alternate: Lull Atk/Res 3 |
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Luna Alternate: Moonbow |
C | Hone Cavalry Alternate: Res Smoke 3 |
IVs | +SPD or +ATK / -RES | S | Swift Sparrow 2 |
Weapon: Exotic Fruit Juice
Assist: Draw Back / Flexible
Special: Luna / Glimmer / Moonbow
Passive A: Atk/Spd Push / Swift Sparrow / Atk/Spd Solo / Fury
Passive B: Desperation / Lull Atk/Res / Lull Spd/Res / Spd/Res Snag
Passive C: Hone Cavalry / Res Smoke / Flexible
Sacred Seal: Swift Sparrow / Darting Blow / Heavy Blade
- Selena’s standout offensive statline combined with the strong capabilities of Exotic Fruit Juice and her five-tile range make a Player Phase build an obvious choice for her. Taking an Asset to either one of her offensive stats is recommended to compliment this build’s focus on her damage output.
- Specials that scale off of an opponent’s defensive stats like Moonbow and Luna are preferred to provide burst damage, though Glimmer also pairs nicely due to this set’s high offensive ceiling. Glimmer and Moonbow also pair quite well with the Desperation + Heavy Blade combination.
- Selena’s native Atk/Spd Push is a fantastic choice for A slot skill, though Swift Sparrow 3 and Atk/Spd Solo 4 are valid alternatives should one dislike its recoil damage. To circumvent her poor bulk, Fury is also an option. Her B slot should have a similar offensive focus, with her best options being Desperation (for consecutive follow-ups), Lull skills (to break through enemy bonuses), and Spd/Res Snag for budget builds.
- Her C slot is pretty flexible, though class-exclusive buffs are always solid candidates as are Smoke skills if refresher support is available. Lastly, any seal that enhances Selena’s offensive statline can be equipped, or the Heavy Blade seal if using Moonbow or Glimmer alongside Desperation.
Blooming Beach Flower (Defensive Nuke)
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Exotic Fruit Juice | A | Close Foil |
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Draw Back | B | Vantage 3 |
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Glimmer Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
IVs | +ATK / -RES | S | Fierce Stance 3 |
Weapon: Exotic Fruit Juice / Gronnblade+
Assist: Draw Back / Flexible
Special: Glimmer / Moonbow / Miracle
Passive A: Close Foil / Close Counter
Passive B: Vantage
Passive C: Pulse Smoke / Res Smoke / Flexible
Sacred Seal: Fierce Stance / Brazen Atk/Spd
- Although Selena’s poor bulk may discourage one from attempting a defensive build, she can still shine in the Enemy Phase through a standard OHKO Vantage setup. A +ATK IV is ideal to maximize her raw damage output.
- Selena’s PRF is a perfectly fine choice since it already provides her with a significant +9 damage boost by itself, but it can be swapped out for a Gronnblade tome for its greater offensive ceiling; however, this does leave her weak to Panic effects.
- Aside from Vantage, it's vital to equip Selena with a skill that enables counterattacks regardless of range to cleanly sweep through all enemy types in the Enemy Phase upon losing enough HP. Close Foil is preferred if using her in Aether Raids Offense given how uncommon dragonstone users are on defense teams, but Close Counter can still be used should one wish to be safe and/or if using her in other content.
- For her Special, Selena can use low cooldown options like Glimmer and Moonbow for their frequent activation rate. Alternatively, Miracle can be equipped to provide some much-needed survivability since even with Vantage, taking damage isn’t always avoidable.
- Pulse Smoke is recommended if using Selena in Aether Raids to shut down Infantry Pulse setups, otherwise Res Smoke is better to increase her damage. skills further develop his proficiency at tanking and should be taken here. Most Attack-increasing seals will work perfectly fine here. Fierce Stance is a standout as it requires no additional setup, but Brazen seals are options that synergize with Vantage’s HP threshold.
Strengths
Exotic Fruit Juice
Although its effects are rather simple, Exotic Fruit Juice remains an effective component of Selena’s kit that enables her to function as a powerful nuke while remaining entirely self-sufficient.
Fantastic Offensive Stats
With an evenly distributed 37 Attack and Speed, Selena’s standout statline further cements the strong offensive potential set by her exclusive weapon and movement type, and allows her to easily dish out large sums of damage. This is not to mention her access to four-point Assets in both of these stats, which only highlights her sheer potential even more.
Cavalry
As a cavalry unit, Selena benefits from access to class-exclusive buffs and an effective five-tile range through her extended mobility.
Weaknesses
Poor Defensive Stats
Due to the majority of her resources going to her offensive potential, Selena’s defensive capabilities are extremely poor and render her averse to most forms of sustained offensive pressure.
Cavalry
Although being a cavalry unit does come with its advantages, it also places limitations on Selena through factors such as restricted skill availability, a debilitating weakness to cavalry effective weaponry, and the inability to traverse terrain like trenches.
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Exotic Fruit Juice | A | Atk/Spd Push 4 |
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Draw Back | B | Spd/Res Snag 3 |
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Glimmer | C | Joint Drive Atk |
S | Swift Sparrow 2 |
(Note: Build for your Selena if she is +Spd; +10 merged and +5 Dragonflowers)
A fairly standard build capitalising on her above-average offensive stat spread.
Weapon: Exotic Fruit Juice
Self-explanatory really. She has it right out of the gate and it's pretty good. 17 might tome with the ability to inflict -6 to Spd and Res during combat. Due to her impressive Spd, she will most definitely double, all while dishing out quite a fair bit of damage.
Assist: Draw Back / Reposition
Both can work well here. Movement assists work more effectively than rallies due to her B slot, so either works. Draw Back come naturally, but Reposition is easily obtainable.
Special: Glimmer
Probably one of the best specials in the game in my opinion. 2 turn cooldown so easy to charge and boosting damage dealt by 50%. Does the job well and she can proc it regularly.
A Slot: Atk/Spd Push 4
One of the best A slot passives due to the amount of sheer power it can give. Granting +7 to Atk and Spd, all while being above or equal to 25% HP (which is fairly easy to do, especially if you have a healer on your team). There's just no way to doubt it.
B Slot: Spd/Res Snag 3 / Desperation 3
Selena's B slot is a bit trickier to decide on.
For a more supportive role, Spd/Res Snag 3 works best. Inflicting -4 to Spd and Res of all foes within FOUR SPACES as long as a movement assist is used by Selena or her target. That's some pretty insane range for a fairly decent debuff.
For a more offensive role, Desperation 3 is probably your best bet. Attacking twice before the opponent's counterattack (as long as you're below 75% HP) is nothing to scoff at. Also, Desperation synergises well with Atk/Spd Push 4, so it's even better.
C Slot: Joint Drive Atk / Preference
Selena's C slot is not important as pretty much anything can go here. I went for Joint Drive Spd because of its amazing utility. Granting +4 Atk to allies with 2 spaces, plus granting +4 Atk to herself if she is within 2 spaces of an ally. If you want power, then this works pretty damn well.
Sacred Seal: Swift Sparrow 2 / Quickened Pulse
The seal is tricky, but not too difficult.
For raw power, Swift Sparrow 2 is for you. +4 Atk and Spd for simply initiating. Synergises with Atk/Spd Push 4, granting +11 Atk and Spd in the player phase.
For a better edge in combat, the opt for Quickened Pulse. Having a free charge on Glimmer is always welcome, easily ensuring her chances of being able to proc.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Green Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Green Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
Spd/Res Snag 1If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Res -2 on nearest foes within 4 spaces of both unit and target through their next actions. Unlocks at 1 ★ |
60 | B |
Spd/Res Snag 2If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Res -4 on nearest foes within 4 spaces of both unit and target through their next actions. Unlocks at 2 ★ |
120 | B |
Spd/Res Snag 3If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Res -6 on nearest foes within 4 spaces of both unit and target through their next actions. Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: The Sacred Stones
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