Analysis by lordhelpme
Summer Tana - Noble and Nimble


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 35
ATK 33
SPD 36
DEF 20
RES 25

Stat Variations

Level 1 Stat Variation
Low 15 6 9 4 5
Middle 16 7 10 5 6
High 17 8 11 6 7

Level 40 Stat Variations
Low 32 30 33 17 22
Middle 35 33 36 20 25
High 39 36 39 23 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: A Speed boon offers Tana options both offensively and defensively and is ideal in order to maximize her damage potential through more reliable and frequent follow-up attacks.
  • +ATK: Always a good option, an Attack boon is a fantastic choice to raise Tana’s raw damage output and brings her up to an impressive 36/36 offensive spread. 


  • -RES: At a mediocre base value of 25, Tana’s Resistance leaves much to be desired and is too low to merit the use of Ploys. Lowering it leaves her with enough magical bulk to take at least one hit from a non-blue mage while also allowing her to preserve her otherwise low physical bulk, making it her safest and best bane. 
  • -HP / DEF: Although taking a bane in either of these stats leave Tana much more likely to KO’d on retaliation by a DC user, the decrease to her physical bulk can be circumvented to an extent through the use of buffs/team support. 

Skill Sets

Soaring Princess (Offensive Nuke)

Build by
Rauðrblade+ A Atk/Spd Solo 3
Alternate: Fury 3
Alternate: Ardent Sacrifice
B Desperation 3
Alternate: Draconic Aura
C Hone Fliers
Alternate: Fortify Fliers
IVsSHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or ATK / -RES or -DEF or -HP
  • Weapon: Rauðrblade+ 
  • Assist: Reposition / Ardent Sacrifice
  • Special: Glimmer / Draconic Aura
  • Passive A: Atk/Spd Solo / Swift Sparrow / Fury 
  • Passive B: Desperation 
  • Passive C: Hone Fliers / Fortify Fliers / Guidance / Flexible
  • Sacred Seal: Heavy Blade / Guidance / Speed +3 / Attack +3

Thanks to Tana’s incredible offensive stat spread in addition to her access to class-exclusive buffs, she makes exceptional use of the standard Blade tome set and is arguably one of its best users. However, although this build has an extremely high offensive ceiling, Tana is heavily reliant on team support in order to function to her fullest potential. Luckily, her access to class-exclusive buffs makes this only a slight detriment. A Speed boon is preferred for this build to maximize her damage output and secure follow-ups against a wider breadth of opponents, though an Attack boon is also acceptable and is useful against bulkier opponents who require more raw damage to be taken out. 

Moving on to the choice of skills, a movement Assist such as Reposition works perfectly here and helps make the most out of Tana’s flier mobility. Ardent Sacrifice is also an option and pairs incredibly with Desperation, allowing Tana to circumvent her overall low bulk and reach Desperation’s HP threshold without having to rely on her ability to take a hit; nevertheless, with the proper use of buffs, Tana should generally be able to reach Desperation’s HP threshold with ease. 

Glimmer is a powerful choice of Special on Tana and scales well with the additional damage granted from Rauðrblade’s effect. In addition to this, it also sports relatively low cooldown, meaning that Tana will be able to activate it rather quickly. Alternatively, Tana can utilize Draconic Aura in tandem with the Heavy Blade Seal for more consistent damage output increase; the Heavy Blade Seal can also be used alongside Glimmer to have it activate in Tana’s first combat if assuming that she doubles and her opponent counterattacks. 

Atk/Spd Solo is inarguably the strongest candidate for an A slot skill and grants her the greatest increase to her offensive potential without compromising her bulk -- it does, however, have the requirement that she cannot have any adjacent allies but since she will usually be away from her teammates regardless, it is but a minor drawback. Swift Sparrow is a fantastic choice for her A slot if one does not have accessibility to Atk/Spd Solo, giving her a comparable boost to her Attack and Speed stats on initiation. Fury is also a great and safe alternative to similarly boost her offenses while also giving her a much-needed increase to her bulk. If using Ardent Sacrifice, Life and Death and Brazen Atk/Spd become options as well but are otherwise inconsistent in comparison to the aforementioned. For her B slot, Desperation is of the utmost necessity in order for Tana to be able to unleash powerful follow-up attacks in succession without having to worry about being killed in retaliation. 

Her C slot is fairly flexible, with buffs such as Hone and Fortify Fliers being extremely great choices when using Tana alongside fellow fliers. Guidance is also an option when using Tana in mixed team compositions, though it can potentially be utilized in her Seal slot to open her C slot to a buff of one’s choosing. Otherwise, any skill that best supports her team can be used here. Lastly, aside from the Heavy Blade and Guidance Seal, the Speed +3 and Attack +3 Seals are always solid choices to further build upon her great offenses. 

Summer’s Harvest (Offensive Utility)

Build by
Fruit of Iðunn A Fury 3
Alternate: Atk/Spd Push 3
Alternate: Draw Back
B Renewal 3
Alternate: Glimmer
C Odd Atk Wave 3
Alternate: Even Spd Wave 3
IVsSSpur Atk 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -HP or -DEF
  • Weapon: Fruit of Iðunn 
  • Assist: Reposition / Draw Back / Flexible
  • Special: Moonbow / Glimmer
  • Passive A: Fury / Atk/Spd Push 
  • Passive B: Renewal 
  • Passive C: Odd Atk Wave / Even Spd Wave / Atk Tactic / Flexible
  • Sacred Seal: Spur Atk / Speed +3 / Attack +3 / Flexible

This build aims to capitalize on Tana’s personal weapon, Fruit of Iðunn, to allow her to take on a more supportive role in a given team composition while still retaining some offensive prowess. Its effect allows an ally within two spaces of her to move to any space adjacent to Tana so long as she is above 50% HP; this flexibility in movement can prove to be extremely useful, especially in modes such as Arena. A boon to either her Attack or Speed stat is again recommended since even with her slight shift in roles, she still appreciates any boost to her offensive potential. 

Movement Assists such as Reposition and Draw Back are ideal in order to make the most use out of Fruit of Iðunn’s effect, though the choice of which to use is largely up to personal preference. Moonbow and Glimmer are both great options for her Special due to their relatively low cooldown, with Moonbow being generally the more consistent of the two against bulky opponents who would otherwise pose a threat; however, depending on her team composition, it is possible to raise her Attack to high enough levels such that Glimmer is the preferred option. 

For her A slot, Fury is the most consistent choice, improving upon both her offenses and defenses with a solid +3 boost to all her stats. This greatly increases her ability to safely take a hit and thus stay in Fruit of Iðunn’s HP threshold with more ease. However, be wary of Fury’s chip damage as careless use of Tana can easily result in her dropping below the HP threshold. Her native Atk/Spd Push is a powerful option but is less consistent than Fury due to it being effectively useless after her first combat. Regardless of the A slot chosen, however, it is recommended to keep her native Renewal as her B slot in order to reliably keep her above Fruit of Iðunn’s HP threshold as well as circumvent the chip damage from her A slot. 

Odd Atk Wave and Even Spd Wave are excellent options for her C slot and let Tana further build upon her supportive capabilities while being able to enhance her own offensive presence as well. Otherwise, any kind of buff may be used here, with one great and more readily available choice being Atk Tactic. Due to the nature of her tome, Spurs are a particularly effective option and can make it so that any ally that appears next to Tana gets an instant boost to a stat of one’s choosing. As such, Spur Atk makes for a great choice of a Seal on her but depending on her team composition, something like Spur Spd may be preferred. She also has the option of foregoing a team-supportive Seal slot in exchange for the Speed +3 or Attack +3 slot to increase her offenses. 


Summer Tana enters the stage as the game’s second red mage flier, immediately having a strong advantage over her only competition, Halloween Nowi and Aversa, with an impressive offensive stat spread of 33/36. This stat spread alongside her access to flier-exclusive buffs and flier mobility allow her to distinguish herself as an extremely potent threat in the player’s hands and is arguably one of the strongest Blade tome mages currently in the game. She also possesses a personal tome in the form of Fruit of Iðunn, which essentially acts as Guidance with no movement type restriction with a +3 increase to her Speed to boot; while it is offensively inferior in comparison to Rauðrblade, it does allow her to fill a more supportive role in her team. 

However, her status as a mage comes with a price: a BST cut. This causes her to weigh significantly less in Arena and garner a lower score in comparison to melee units, which can prove to be detrimental to one’s total score. This BST cut also causes her to have fewer stats to allocate and with such a heavy focus on her offenses, her overall bulk suffers as a result. Though this can be circumvented to an extent with the use of team support, it does leave her vulnerable to sustained physical and magical pressure. Overall, with an incredible offensive spread, access to flier buffs and mobility, and a solid personal tome alongside dastardly fashionable looks, Summer Tana is a fantastic addition to any teams looking for a strong magical red nuke. 


Great offenses 

Summer Tana’s strong offensive spread of 33/36 allow her to perform incredibly as an offensive nuke and when properly supported, she can easily take out multiple foes without breaking a sweat; this is especially the case when using Rauðrblade in tandem with flier buffs. 


Her status as a mage flier grants her excellent mobility and range as well as access to flier buffs, which can be used to bolster her offensive presence tremendously. 

Fruit of Iðunn

Her personal tome, Fruit of Iðunn, lets her allies to take advantage of Tana’s flexible mobility, allowing Tana to be a benefactor to her teammates and take a slightly more supportive role. 


Low overall bulk

With overall unimpressive bulk, Tana can find herself struggling against sustained offensive pressure and often finds herself unable to take more than a single hit. This leaves her rather susceptible in the Enemy Phase and makes her somewhat inflexible as a unit. 


As a result of being a mage, Tana suffers from a BST cut that can cause her to drop one’s Arena score considerably without sufficient investment and/or merges. 

Weapon Skills

Weapons SP Rng. Mt.
Red Tome Users Only
50 2 4
Red Tome Users Only
100 2 6
Red Tome Users Only
200 2 9
Fruit of IðunnGrants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 5 ★
1 150
Rally Spd/ResGrants Spd/Res+3 to an adjacent ally until the end of the turn.
1 300

Passive Skills

Passive Skills SP Slot
Atk/Spd Push 1At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Atk/Spd Push 2At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Atk/Spd Push 3At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 5 ★
Renewal 1At the start of every fourth turn, restores 10 HP.
Inheritable by all units.
Renewal 2At the start of every third turn, restores 10 HP.
Inheritable by all units.
Renewal 3At the start of every second turn, restores 10 HP.
Inheritable by all units.
Unlocks at 5 ★
Spur Def 1Grants adjacent allies Def+2 during combat.
Inheritable by all units.
Spur Atk/Def 1Grants Atk/Def+2 to adjacent allies during combat.
Inheritable by all units.
Spur Atk/Def 2Grants Atk/Def+3 to adjacent allies during combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: The Sacred Stones

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