- Default
- Attack
- Special
- Injured




Velouria - Wolf Cub |
---|
|
Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 8 | 8 | 6 | 5 |
Middle | 18 | 9 | 9 | 7 | 6 |
High | 19 | 10 | 10 | 8 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 32 | 34 | 30 | 20 |
Middle | 40 | 35 | 37 | 33 | 23 |
High | 43 | 38 | 40 | 36 | 26 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Another One Bites the Dust (Aether Raids Galeforce)
![]() |
Wolfpup Fang (+Eff) | A | Flashing Blade 4 Alternate: Atk/Spd Ideal 4 |
---|---|---|---|
![]() |
Positional Assist | B | Wings of Mercy 3 |
![]() |
Galeforce | C | Time's Pulse 3 Alternate: Infantry Pulse 3 |
IVs | +SPD / -RES | S | Blade Session 3 Alternate: Flashing Blade 3 |
Weapon: Wolfpup Fang (+Eff)
Assist: Positional Assist
Special: Galeforce
A Passive: Atk/Spd Ideal / Atk/Spd Bond / Flashing Blade
B Passive: Wings of Mercy
C Passive: Time’s Pulse / Infantry Pulse
Sacred Seal: Flashing Blade / Blade Session / Quickened Pulse
- With Velouria being an Infantry Beast unit, Velouria not only has valuable skill access in the form of Time’s Pulse, but she also received the boosted refine effect for Infantry Beast introduced at the start of 2022; Guard Nullification so long as she is transformed. This is extremely valuable for a Galeforce strategy as it significantly improves her reliability of activating it. Naturally, Wings of Mercy is by default the only choice as of the time of writing as warping in is an imperative part of the strategy as a whole.
- Coupled with Wolfpup Fang’s base cooldown reduction of -2, it is relatively straightforward to ensure that Velouria can activate Galeforce in a single round of combat, or even a single attack. The skills suggested are some of the methods to do so. Should a player require it, Velouria can also run Infantry Pulse to provide more cooldown utility for her allies should they be Infantry units as well.
- Velouria’s refine also provides her with 10 Atk and 10 Spd, which not only provides a significant bump in her combat potential, it also helps with meeting the stat checks for Flashing Blade. Should a player have excess skill slots to work with after achieving the one-tap Galeforce dream, they can further increase her Atk and Spd to increase her damage ceiling.
Dust and Fur-rious (Summoner Duels Support)
![]() |
Wolfpup Fang (+Eff) | A | C Duel Infantry 4 Alternate: HP +5 |
---|---|---|---|
![]() |
Positional Assist | B | Sudden Panic 3 Alternate: Even Pulse Tie 3 |
![]() |
Moonbow Alternate: Glimmer |
C | Infantry Pulse 3 Alternate: Def/Res Gap 3 |
IVs | +HP / -RES | S | HP +5 |
Weapon: Wolfpup Fang (+Eff)
Assist: Positional Assist
Special: Moonbow / Glimmer
A Passive: C Duel Infantry / HP+5
B Passive: Even Pulse Tie / Sudden Panic / Wings of Mercy
C Passive: Infantry Pulse / Opening & Gap Skills
Sacred Seal: HP+5
- Velouria’s refined Wolfpup Fang not only provides the cooldown reduction to her support partner on turn 1, but it also grants visible buff nullification so long as Velouria is within 3 spaces of her partner. Visible buffs are a relatively common occurrence in Summoner Duels, making Velouria prime support to potentially support your strongest unit on the team.
- Due to Velouria’s relatively subpar default attack range, Velouria is more poised as a support rather than as a combat unit; the focus for this build would be to provide some form of map-wide support without Velouria necessarily entering combat. This includes the likes of Sudden Panic and Even Pulse Tie.
- Wings of Mercy is a potential skill that might also be worth considering as Velouria herself also benefits from the cooldown reduction and buff nullification, and Velouria can likely swoop in for a kill if it is required.
Strengths
Wolfpup Fang
Wolfpup Fang provides substantial support for her support partner; not only does it provides -2 cooldown reduction, but it also provides foe buff nullification and a visible buff to Atk and Spd for herself and her ally support. This weapon can be applied to a myriad of strategies in many competitive modes, such as Summoner Duels and Aether Raids. Outside of the support perks, Wolfpup Fang also provides a substantial Atk and Spd boost, allowing Velouria to pack a decent punch should she be required to enter combat. Lastly, the refined effect of Guard Nullification for new Infantry Beasts can be rather useful should Velouria need to activate higher cooldown Specials, such as the likes of Galeforce.
Excellent Offensive Stats
With 35 base Attack and 37 base Speed, Velouria shines offensively and can deal good amounts of damage while both performing and avoiding follow-up attacks with ease. Velouria is also likely to meet Attack and Speed checks from skills such as Heavy Blade and Flashing Blade.
Infantry Perk
Velouria being an Infantry unit means she can access an assortment of Passives, ranging from combat options such as Null Follow-Up and Time’s Pulse, or support options such as Sudden Panic, Even Pulse Tie, and Infantry Pulse.
Colorless
Velouria not having a color is more of a boon than a bane; she is separated from the weapon triangle outside of Raven Tome and a small number of special weapons, both of which are relatively uncommon. As such, Velouria is likely to not have any disadvantageous matchup, which improves her consistency when used
Weaknesses
Magically Frail
Velouria boasts a rather pitiful resilience to magical attacks which can make it difficult to field her against opponents who can take advantage of this. Unless highly invested, it is not recommended for Velouria to take too many magical attacks without substantial support from her allies.
Beast
Velouria at the end of the day is still a Beast unit, which means that some of the combat effects of her weapon do require transformation, which can be finicky to work with depending on the formation. Fortunately, her support capabilities are not tagged to her transformation.
Ally Support Reliance
Velouria’s whole gimmick relies on ally support. This meant that should the ally-supported unit get taken out, Velouria’s weapon is effectively neutered. Furthermore, ally support is not active when not controlled by the player, which includes modes such as Aether Raids Defense.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
|
50 | 1 | 4 |
![]() At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
|
100 | 1 | 6 |
![]() At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
|
200 | 1 | 9 |
![]() Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. Learns by default at 5 ★
Non-Inheritable skill.
|
400 | 1 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+2 during combat.
Inheritable by all units.
|
60 | A |
![]() If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+4 during combat.
Inheritable by all units.
|
120 | A |
![]() If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Grants adjacent allies Def+2 during combat.
Inheritable by all units.
|
50 | C |
![]() Grants adjacent allies Def+3 during combat.
Inheritable by all units.
|
100 | C |
![]() Grants Def/Res+4 to beast allies within 2 spaces during combat.
Beast Only
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
---|