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Analysis by Maskilraid
Velouria - Wolf Cub

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 40
ATK 35
SPD 37
DEF 33
RES 23

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 8 8 6 5
Middle 18 9 9 7 6
High 19 10 10 8 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 32 34 30 20
Middle 40 35 37 33 23
High 43 38 40 36 26

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

A Fur-rious Hunt (Galeforce)

Build by Maskilraid
Recommended
Wolfpup Fang A Flashing Blade 4
Alternate: Life and Death (3 or 4)
Reposition
Alternate: Smite
B Wings of Mercy 3
Galeforce C Time's Pulse 3
Alternate: Atk Smoke 3
IVs

+SPD / -HP

SSwift Sparrow 2
Alternate: Flashing Blade 3

Show Explanation/Analysis

Preferred IVs: +SPD / -HP

Weapon: Wolfpup Fang

Assist: Reposition / Flexible

Special: Galeforce

Passive A: Flashing Blade 4 / Heavy Blade 4 / Life and Death (3 or 4)

Passive B: Wings of Mercy

Passive C: Time’s Pulse / Joint Drive SPD / ATK Smoke

Sacred Seal: Swift Sparrow / Darting Blow / Quickened Pulse / Heavy Blade / Flashing Blade

  • This set heavily leverages on the Wolfpup Fang’s ability to reduce Velouria’s specials by 2 on the first turn to ensure that she can get Galeforce as soon as possible. Furthermore, as her weapon also grants her allies the cooldown reduction as well, her ally can also be a Galeforce unit in conjunction with Velouria, allowing for much more flexible team options.
  • Specifically, it is ideal for Velouria and her ally to have Galeforce ready in a single attack. This can be achieved with a mixture of on-hit accelerations, such as Flashing Blade or Heavy Blade, and initial turn acceleration from her allies. The most achievable set-up is likely to be Galeforce on a 2 charge cooldown with on-hit acceleration.
  • The suggested build although expensive consumes seals that are likely to be lesser in demand (Swift Sparrow 2 and Darting Blow 3). Cheaper alternatives will likely include the use of Heavy Blade or Flashing Blade seal, which might be difficult to balance as these seals are also commonly used by her Galeforce partner as well.
  • The only invariant would be the use of Wings of Mercy, which enables Velouria to warp adjacent to any allies below 50% health. This is crucial for any Galeforce strategies to work due to the limited amount of assist skills (such as Smite) that can be used to close in onto her foes. 
  • If 2 charge Galeforce cannot be achieved, Velouria could still be a support for a Cavalry Galeforce unit, with Velouria being one of the rare opportunities for other movement types to obtain cooldown reduction.

BITE ZE DUSTO BUNNY (Aether Raids Tank)

Build by Maskilraid
Wolfpup Fang A Distant Counter
Reposition B Special Spiral 3
Alternate: Null Follow-Up 3
Sol
Alternate: Noontime
C Pulse Smoke 3
Alternate: Atk Smoke 3
IVs

+ATK / -HP

SMirror Stance 2
Alternate: Distant Def 3

Show Explanation/Analysis

Preferred IVs: +ATK / -HP

Weapon: Wolfpup Fang

Assist: Reposition / Flexible

Special: Sol / Noontime

Passive A: Distant Counter

Passive B: Special Spiral / Null Follow-Up / Null C-Disrupt

Passive C: Pulse Smoke / Joint Drive ATK / ATK Smoke 3

Sacred Seal: Mirror Stance  / Distant Def / Quick Riposte

  • This build is designed for use as a super tank in Aether Raids, with the main focus being to leverage Velouria’s initial cooldown reduction.  As such, the chosen skills aim to maximize her effectiveness defensively against both physical and magical enemies.
  • A 3-turn special would be available from a single attack from the opponent, while a 2 turn special is instantly charged. This meant that even in the player phase, Velouria will be likely to activate her special very quickly. 
  • Coupled with the additional 10 damage from the default beast transformation effect, Velouria will be able to actually deal a substantial amount of damage even if Velouria opts for a healing special such as Sol and Noontime. It is recommended for Velouria to pick specials for sustain in order to take the ongoing onslaught of foes.
  • As ranged enemies are common choices for defense teams, Distant Counter is used in order to retaliate upon these foes. 
  • The choice of Passive B is likely to depend on the player’s desired playstyle for Velouria. Special Spiral leverages the strengths of Wolfpup Fang the most and enables Velouria to cycle through Sol activations. 
  • Null Follow-Up is primarily to help negate foes that grant themselves guaranteed follow-up attacks, but will also come in useful against skills that negate follow-ups such as Impact skills. 
  • Null C-Disrupt is a potent alternative B slot that can help majorly against skills such as Firesweep weapons and Dazzling Staff. Dull Ranged is a cheaper alternative that still offers good benefits through negating all visible buffs on ranged opponents.
  • For this build, Pulse Smoke is very useful for helping to weaken defense teams that rely on instant charging their Specials. However, as there might be some difficulties for a melee unit to reach some foes at the backline, some might prefer simply ending turn at the fringe of the opponent’s range. In that case, Joint Drive ATK boosts Velouria’s offensive potential in the enemy phase. However, for such a use case, an ally with Even Pulse Tie to disrupt specials is highly recommended.
  • As for seal choices, Mirror Stance somewhat mitigates Velouria’s shortfall in terms of Resistance, while providing her with the offensive push required to take opponents out in a single hit.

Strengths

Wolfpup Fang

Wolfpup Fang’s key draw is her cooldown reduction by 2 to not only herself, but also an ally that she has ally support with. Cooldown reduction of this nature is extremely rare in the game, making Velouria a prime support unit for special sensitive strategies such as Galeforce.  Furthermore, ally support works as long as the character shares the same exact names. This means that Wolfpup Fang’s effect can actually work on multiple units at once. For example, if Velouria is ally supported to Mythic Altina and there are 2 Altina in the team, both Altina will get the cooldown reduction from Velouria. The potential of Wolfpup Fang cannot be underestimated.

Excellent Offensive Stats

With 35 base Attack and 37 base Speed, Velouria shines offensively and can deal good amounts of damage while both performing and avoiding follow-up attacks with ease. Velouria is also likely to meet Attack and Speed checks from skills such as Heavy Blade and Flashing Blade.

Infantry

As an infantry unit, Velouria benefits from incredible skill availability and is able to equip useful abilities such as Special Spiral and Null C-Disrupt to further enhance her overall performance substantially. Being Infantry also grants access to more tools related to cooldown acceleration, such as Time’s Pulse and Infantry Pulse (from allies).

Colorless

Velouria not having a color is more of a boon than a bane; she is separated from the weapon triangle outside of Raven Tome and a small number of special weapons, both of which are relatively uncommon. As such, Velouria is likely to not have any disadvantageous matchup, which improves her consistency when used

Weaknesses

Magically Frail

Velouria boasts a rather pitiful resilience to magical attacks which can make it difficult to field her against opponents who can take advantage of this. Unless highly invested, it is not recommended for Velouria to take too many magical attacks without substantial support from her allies.

Beast

Being a beast unit, Velouria will need to have only dragons, beast allies, or empty spaces adjacent to her for her to transform. This could be finicky to work with and could create some issues in terms of positioning.

Weapon Skills

Weapons SP Rng. Mt.
Whelp (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
50 1 4
Yearling (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
100 1 6
Adult (Infantry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Beast Infantry Only
200 1 9
Wolfpup FangGrants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Close Def 1If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+2 during combat.
Inheritable by all units.
60
A
Close Def 2If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+4 during combat.
Inheritable by all units.
120
A
Close Def 3If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
240
A
Spur Def 1Grants adjacent allies Def+2 during combat.
Inheritable by all units.
50
C
Spur Def 2Grants adjacent allies Def+3 during combat.
Inheritable by all units.
100
C
Ward BeastsGrants Def/Res+4 to beast allies within 2 spaces during combat.
Beast Only
Unlocks at 5 ★
200
C

Other Info

Origin

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