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Chaos Inquisitor

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Rarity
Element
Fire
Class
Knight
Zodiac
Leo
Max CP14918
A fanatic enlightened to the grace of Chaos
Unshaken Faith
Unshaken Faith
Dispatch Mission:
Unknown Knowledge
Specialty Effect:
Reward Bonus +10%
Longing
Chaos Sect Axe
Rival
Enott
Rival
Corvus
Following an argument with the Chaos Sect Axe, he left the Chaos Sect only to be captured soon after by the Rose Apostles. During a narrow escape, he became filled with a desperate fear of death and was awakened to the existence of Chaos.
Imprint Release

+Attack
SSS : +96 SS : +84 S : +72 A : +60 B : +48 C : +36 D : +24
*Red tiles mark the effective area of a Devotion Skill.

Table of Contents

Hero Stats

Hero CP: 14918
HP 5138
ATK 963
SPD 95
DEF 606
Crit Hit Chance Crit Hit DMG Dual Atk Chance
23.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%

Campsite Stats

Campsite Topic

Heroic Tale
Belief

Skills

0 Turns
+1 Souls
Hacks the enemy down with a sword, with a 35% chance each to dispel two buffs.
Skill Enhance
Effects and Multipliers
0 Turns
+0 Souls
Passive
Damage suffered in one attack does not exceed 50% of max Health.
Skill Enhance
Effects and Multipliers
Skill 3: Preach
4 Turns
+2 Souls
Increases damage dealt.

Soul Burn Effect
-10 Souls

Increases damage dealt.

Awaken
Attacks the enemy in the name of Chaos, recovering Health proportional to damage dealt. When the enemy is buffed, has a 50% chance to activate Heavy Strike. Damage dealt increases proportional to the caster's lost Health.
Skill Enhance
Effects and Multipliers
Specialty: Unshaken Faith
Unshaken Faith
Dispatch Mission: Unknown Knowledge
Specialty Effect: Reward Bonus +10%

Awakening

Lvl
Attack +3% Attack +20 / Health +60

Flame Rune
x5
Lvl
Attack +3% Attack +20 / Health +60

Flame Rune
x9
Lvl
Critical Hit Chance +8% Attack +30 / Health +80

Greater Flame Rune
x15
Lvl
Attack +6% Attack +30 / Health +80

Epic Flame Rune
x4

Ultra Fang
x9
Lvl
Attack +6% Attack +30 / Health +80

Epic Flame Rune
x6

Blazing Soul
x6
Preach
Increases damage dealt.
Ability Upgrade
Increases damage dealt.
Stat Increase
Attack +20 / Health +60

Flame Rune
x12

Greater Flame Rune
x6

Analysis

Overview

The famous Hero who can take most attacks as a scratch and live another day. After the damage reduction bug fix, he hasn’t seen much daylight, until now.

Now he went from a Hero with no damage and threat to a tank who can potentially 1shot a Hero.

Strengths

Sub DPS with Elbris artifact

Like all other knights with a strong S1, and Inquisitor is preferred to be built more offensively than the most tanks making the damage even higher.

Rare two proc dispel S1

Two 60% proc is considered better than 75%. This also synergizes with his rune effect of 20% CR boost on dispel.

Always Tank atleast 3 hits

Able to tank any damage down to 35% of Inquisitor’s max Health. Some can bypass his passive to do more damage, but it is not that common.

Nuke with S3 S1 combo

Easy to follow up with CR boost when dispelling, up to 40%.

Weaknesses

A workaround on the S2

The damage cap of 35% is per attack, so things that do additional attack/damage such as Vildred’s Dancing Blade or Uberius’s Tooth can do up to 70% damage.

Low 3 star stats

The specialty change barely raised his stats, leaving him with low attack and speed.

Lack of aggro to do tank role

Other than dispel and damage, he does not really have a threat value.

Dispel reliant performance

Self CR boost requires dispel to happen, requiring effectiveness stat investment as well as enemy to buff themselves.

Builds

Blood Blade

Build that goes fully offensive build, utilizing the additional attack chances from Elbris and self sustain from the Lifesteal, which synergizes with the S2.

Elbris allows Inquisitor to attack enemies even if he is ignored, and when the enemy targets the Inquisitor, his S2 holds his dignity as a knight. Every counter will heal him, effectively giving him 1 more passive stock if he can heal back more than 35% of his health.

Note that the Elbris is just for the strategic aspect and that Inquisitor needs decent speed to use S3 for proper heal and better damage.

Equipment

Main
CritC %
Atk %
Spd
Sub
Atk %
CritD %
Eff %
Spd
Set
Lifesteal

Artifact

Upgrade Priority

Early Mid Late
+3 +5 +6
+1 +3 +3
+3 +4 +6

1,000-degree hot knife

The one shot build that only builds ATK and CritD.

Like Yufine, used to attack targets with a buff to do the S3 -> S1 combo. The best part of this build is that the effectiveness stat is not required, as the S3 trigger condition is the enemy having a buff, not dispel.

While Inquisitor is nowhere close to the most 1 shot nukers, he has a 3 hit survival passive.

Equipment

Main
CritC %
Atk %
Atk %
Sub
CritD %
CritD %
Set
Destruction
Critical
Immunity

Artifact

Upgrade Priority

Early Mid Late
+3 +6 +6
+1 +1 +3
+4 +5 +6

Team

Core

One-shot characters sacrifice speed for the peak damage, so Auxilary Lots is the perfect pair for giving CR and ATK buff.