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Brave Camilla

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Analysis by Wecondo12
Brave Camilla - Light of Nohr

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
155
HP 39
ATK 33
SPD 37
DEF 21
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 8 3 5
Middle 17 9 9 4 6
High 18 10 10 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 30 34 18 22
Middle 39 33 37 21 25
High 42 36 40 24 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Unlimited Camilla Works (Offensive)

Build by Wecondo12
Recommended
Sanngriðr (+Eff) A Atk/Spd Push 4
Alternate: Atk/Spd Catch 4
Restore+
Alternate: Physic+
B Wrathful Staff 3
Miracle
Alternate: Windfire Balm+
C Joint Drive Atk
Alternate: Savage Blow 3
IVs

+ATK or +SPD / -DEF or -RES

SAtk/Spd Solo 3
Alternate: Savage Blow 3

Show Explanation/Analysis

Weapon: Sanngriðr(+Eff)

Assist: Restore+ / Physic+ / Return+

Special: Miracle / Windfire Balm

Passive A: Atk/Spd Push 4 / Atk/Spd Catch 4 / Atk/Spd Solo 3 or 4

Passive B: Wrathful Staff

Passive C: Joint Drive Atk / Savage Blow / Preference

Sacred Seal: Atk/Spd Solo / Savage Blow / Blade Session

  • Brave Camilla’s refinement effectively supercharges her staff, bumping up it’s Attack and Speed boost from a meager +3/+3 to an effective +10/+10 boost, in addition to gaining a potent debuff effect that reduces the Defense and Resistance of foes . Coupled with the Staff’s innate Gravity, Brave Camilla is an excellent choice for hit and run teams, thanks to her high damage output, Gravity, and her immunity to counterattacks(with the exception of Null C-Disrupt)
  • Camilla’s Refined Sanngriðr is her preferred weapon of choice due to the incredible offensive boost it gives her, with a nice debuffing effect as the icing on the cake.
  • Attack and Speed boosting A slots like Camilla’s innate Atk/Spd Push 4 and Atk/Spd Catch are Camilla’s best option, giving her even more offensive power on Player Phase with very little downside.
  • Camilla’s innate Wrathful Staff gives her the Wrathful/Dazzling combination when combined with Sanngriðr, effectively turning her into a magical Firesweep user.
  • Joint Drive Atk gives Camilla and her allies within 2 spaces a +4 boost to their Attack during combat, while Savage Blow gives Camilla an additional source of passive damage, which can help chip down bulkier foes into KO range as she snipes other targets when combined with another Savage Blow in her sacred seal slot.
  • Aside from Savage Blow, Atk/Spd Solo and Blade Session are also great seal options as they further improve Camilla’s stellar Player Phase damage output.

Strengths

Refined Sanngriðr

Camilla’s refined Sanngriðr is extremely powerful, giving her a hefty boost to her offenses and a potent Defense and Resistance debuff in addition to its innate Gravity effect, letting her hit incredibly hard while preventing foes adjacent to the target from chasing her down.

Good offenses

Camilla’s 33/37 offensive statline gives her a good baseline for performing follow-up attacks and dealing damage, especially when coupled with her refined Sanngriðr.

Weaknesses

Extremely limited skill access

Brave Camilla thankfully has all the skills she needs to succeed as a hit and run unit, but her skill restrictions due to her movement and weapon type give her very little room to deviate outside of her niche(Although thankfully, that niche is quite strong).

Lackluster Bulk

Camilla’s base 21 Defense and 25 Resistance leave a lot to be desired, and this means that hard-hitting foes on either side of the spectrum will have little trouble taking Camilla down in one round of combat, so avoiding Enemy Phase combat is a must for her in most cases.

Weapon Skills

Weapons SP Rng. Mt.
Assault
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
SanngriðrFoe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts [Gravity] on target and foes withing 1 space of target. [Gravity] Restrics target's movement to 1 space through its next action
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
HealRestores 5 HP.
Learns by default at 1 ★
1 50
ReconcileRestores 7 HP each to target and this unit.
Learns by default at 3 ★
1 100
RestoreRestores 8 HP. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Learns by default at 4 ★
1 200
Restore+Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Learns by default at 5 ★
1 300

Passive Skills

Passive Skills SP Slot
Atk/Spd Push 1At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Spd Push 2At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Spd Push 3At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Spd Push 4At start of combat, if unit's HP >= 25%, grants Atk/Spd+7. but after combat, if unit attacked, deals 5 damage to unit.
Inheritable by all units.
Unlocks at 5 ★
300
A
Wrathful Staff 1If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
Unlocks at 3 ★
60
B
Wrathful Staff 2If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
Unlocks at 4 ★
120
B
Wrathful Staff 3Damage from unit's staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
Unlocks at 5 ★
240
B
Atk Tactic 1At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 1 ★
60
C
Atk Tactic 2At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 2 ★
120
C
Atk Tactic 3At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Fates

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