Ninja Camilla

Analysis by StanTheWoz
Ninja Camilla - Midnight Bloom


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 38
ATK 43
SPD 19
DEF 32
RES 40

Stat Variations

Level 1 Stat Variation
Low 15 12 3 5 9
Middle 16 13 4 6 10
High 17 14 5 7 11

Level 40 Stat Variations
Low 34 40 16 29 37
Middle 38 43 19 32 40
High 41 47 22 35 44

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

A Ninja’s Mystique (Mixed Phase Sweeper)

Build by StanTheWoz
Flowery Scroll A Close Salvo
Alternate: Atk/Res Catch 4
Positional Assist B Seal Res 4
Alternate: A/R Far Trace 3
Ruptured Sky
Alternate: Glimmer
C Atk/Res Hold

+Atk or +Res / -Spd

SAtk/Res Solo 3
Alternate: Atk/Res Bond 3

Show Explanation/Analysis

Weapon: Flowery Scroll

Assist: Positional Assist / Flexible

Special: Ruptured Sky / Glimmer / Any 2-cooldown Special

IVs: +Atk or +Res / -Spd

Passive A: Close Salvo / Atk/Res Catch 4 / Flexible

Passive B: Seal Res 4 / A/R Far Trace / Flexible

Passive C: Atk/Res Hold

Sacred Seal: Atk/Res Solo / Atk/Res Bond / Flexible

  • Camilla relies on her Atk to KO foes and her Res to activate her Vantage effect with Flowery Scroll, so those are her two most important stats. Most of the skills in this build focus on improving them. 
  • The Special is flexible, with Ruptured Sky being the best and most expensive option that is particularly strong against dragons, which often have high Res. Moonbow and Glimmer are both good alternatives that will be as good in most matchups. Camilla prefers a 2-cooldown Special in general, as she can activate it on her second attack provided the foe does not have a Guard effect to slow her Special charge. If she is receiving extra Special charge from an effect like Worldbreaker from Thorr, then Iceberg is a good option to add more damage based on Camilla’s fantastic Res. 
  • +Atk and +Res are both great boons, with +Atk being arguably the best option to improve her damage, since most threatening player phase units generally have bad Res so Camilla will not have issues activating her Vantage against them. -Spd is generally the ideal bane, as Camilla’s Spd is already unusably bad. 
  • Close Salvo is a great A skill that allows Camilla to counterattack melee foes. If she is paired with a unit using a skill like A/D Near Save to protect her from melee foes, then a skill that boosts her Atk and Res further like Atk/Res Catch 4 can be used instead. 
  • Seal Res 4 is a great B skill that debuffs the Res of most foes that attack Camilla by 11, unless they neutralize Res penalties with an effect like Maltet, in which case it only debuffs their Res by 4. This improves Camilla’s damage substantially, and allows her to counterattack first more easily, so it is a great option that generally should not be replaced. If Camilla needs more mobility on player phase for some reason than A/R Far Trace is a good option that provides a smaller Res debuff as well as Canto [Rem.]
  • Atk/Res Hold is generally the ideal C skill. It debuffs the Atk and Res of foes within 3 spaces of Camilla by 4, improving her damage and ability to survive their hits. There is generally little reason to replace it with another skill. 
  • The seal is flexible, with most of the good options improving Camilla’s Atk and Res. Atk/Res Solo provides a large boost of +6 to both if Camilla is not adjacent to an ally. Other options like Atk/Res Bond may be better if Camilla is used in a team where she will generally adjacent to allies. 


Flowery Scroll

Camilla’s Flowery Scroll comes with a variety of effects that make her a fantastic unit. In addition to the Slaying effect, reducing her Special cooldown count by 1, it also boosts her Def and Res by 5 at the cost of reducing her Spd by 8, allows her to strike twice when attacking in either player or enemy phase, and allows her to counterattack before her foe attacks if her Res exceeds theirs. These effects make her relatively strong on player phase and an incredible Vantage sweeper on enemy phase solely on the strengths of the weapon. 

Amazing Atk and Res

Camilla’s base 43 Atk allows her to deal great damage, and her base 40 Res allows her to beat the Res of most foes that attack her, allowing her to counterattack first unless they are using an effect that disables the priority like Hardy Bearing or disables her counterattack like Watersweep

Red Tome Flier

Camilla’s status as a red tome flier allows her to use good skills like Atk/Res Catch 4, Seal Res 4, and Atk/Res Hold

Solid HP and Def

Camilla’s base 38 HP and 32 Def are not extraordinary, but allow her to take one hit from most physical units other than bows. 


Terrible Spd and Counterattack Denial

Camilla’s base 19 Spd, further reduced to 11 by Flowery Scroll, is terrible. While this isn’t an issue if she KOs her foe when striking twice, it means she is vulnerable to follow-ups. In addition, it means that enemy units can very easily deny her counterattacks with the Watersweep skill, and when attacking on player phase, Camilla has no reliable way to follow-up attack. 


Bows and other flying-effective weapons deal bonus damage against Camilla, and she may fall to a single attack from them. 

Weapon Skills

Weapons SP Rng. Mt.
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Learns by default at 2 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
Flowery Scroll

Accelerates Special trigger (cooldown count-1).

Grants Def/Res+5 and inflicts Spd-8 on unit.

Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)

If foe initiates combat and unit's Res > foe's Res, unit can counterattack before foe's first attack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 8
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night Sky

Boosts damage dealt by 50%.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3

Boosts damage dealt by 50%.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Close Counter

Enables unit to counterattack regardless of distance to attacker.

Ranged Weapon Users Only
Unlocks at 4 ★
Close Salvo

Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.

Ranged Weapon Users Only
Unlocks at 5 ★
Seal Res 1

After combat, foe suffers Res-3 through its next action.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
Seal Res 2

After combat, foe suffers Res-5 through its next action.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
Seal Res 3

After combat, foe suffers Res-7 through its next action.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
Seal Res 4

Inflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Atk/Res Rein 1

Inflicts Atk/Res-2 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 2 ★
Atk/Res Rein 2

Inflicts Atk/Res-3 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 3 ★
Atk/Res Rein 3

Inflicts Atk/Res-4 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 4 ★
Atk/Res Hold

Inflicts Atk/Res-4 on foes within 3 spaces during combat.

Flying Only
Unlocks at 5 ★

Other Info

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