- Default
- Attack
- Special
- Injured
Brave Corrin (F) - Silent Bloodline |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 13 | 9 | 10 | 6 | 9 |
Middle | 14 | 10 | 11 | 7 | 10 |
High | 15 | 11 | 12 | 8 | 11 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 37 | 43 | 34 | 37 |
Middle | 42 | 40 | 46 | 37 | 40 |
High | 45 | 44 | 49 | 41 | 44 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Fire Breath Learns by default at 1 ★ Unlocks at 1 ★
Only inheritable by Dragon units.
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50 | 1 | 6 |
Fire Breath+ Learns by default at 2 ★ Unlocks at 2 ★
Only inheritable by Dragon units.
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100 | 1 | 8 |
Flametongue Learns by default at 4 ★ Unlocks at 3 ★
Only inheritable by Dragon units.
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200 | 1 | 11 |
Vallastone Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Grima (+Res) |
Arcane Grima (+Def) |
Arcane Grima (+Atk) |
Arcane Grima (+Spd) |
Arcane Grima |
Special Skills
Special Skills | SP | Turns |
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Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Iceberg Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Armored Floe Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). Unlocks at 5 ★
Only inheritable by armor units.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Realms United Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-7 on foe and reduces damage from foe's first attack by 7 during combat (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
Counter Roar 1 Reduces damage from foe's first attack during combat by 10% and unit's next attack deals damage = 10% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Dragon & Beast Units Only
Unlocks at 2 ★ |
60 | B |
Counter Roar 2 Reduces damage from foe's first attack during combat by 20% and unit's next attack deals damage = 20% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Dragon & Beast Units Only
Unlocks at 3 ★ |
120 | B |
Counter Roar 3 Reduces damage from foe's first attack during combat by 30% and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Dragon & Beast Units Only
Unlocks at 4 ★ |
240 | B |
Counter Roar 4 Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat. Dragon & Beast Units Only
Unlocks at 5 ★ |
300 | B |
A/S Far Save 1 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 1 ★ |
100 | C |
A/S Far Save 2 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 2 ★ |
200 | C |
A/S Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 4 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Awakening
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