Community Posts with Keyword Corrin (F) All
Analysis by Adonyx
Corrin (F) - Fateful Princess


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 27
SPD 34
DEF 34
RES 21

Stat Variations

Level 1 Stat Variation
Low 18 7 5 7 5
Middle 19 8 6 8 6
High 20 9 7 9 7

Level 40 Stat Variations
Low 37 24 31 31 18
Middle 41 27 34 34 21
High 44 31 37 37 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: Corrin’s Speed is one of her best stats; it’s high enough that she can use it for more than just preventing doubles from enemies with middling Speed, so a +SPD Asset can serve her quite well.

  • +ATK: While Corrin’s Attack is rather unimpressive, she gets +4 instead of +3 with an Asset, which can go a long way to improving her damage output (especially when combined with the adaptive damage trait of dragon breath weapons).


  • DEF: While Defense is one of Corrin’s best stats, it’s generally far more important to improve her offensive stats.


  • -RES: Resistance is easily Corrin’s worst stat, making it a fairly obvious choice for a Flaw. This will impact her ability to tank magic damage dealers who can double her, but she generally doesn’t want to get hit more than once anyway.

  • -HP: Taking -4 instead of -3 to HP with a Flaw hurts a bit, but the +5 HP from a refined weapon helps compensate for this. Otherwise, a -HP Flaw won’t affect Corrin’s matchups too badly.

Skill Sets

I’ve Made My Choice! (Defensive Tank)

Build by
Lightning Breath+ (+Spd) A Steady Breath
Alternate: Fury 3
Reposition B Null Follow-Up 3
Alternate: Guard 3
Alternate: Bonfire
C Even Atk Wave 3
Alternate: Atk Smoke 3
IVsSQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -HP
  • Weapon: Lightning Breath+ (+Spd)
  • Assist: Reposition
  • Special: Aether / Blue Flame / Bonfire / Moonbow
  • Passive A: Steady Breath / Warding Breath / Fierce Breath / Atk/Spd Bond / Fury
  • Passive B: Null Follow-Up / Guard / Wrath / Null C-Disrupt / Quick Riposte
  • Passive C: Even Atk Wave / Atk Smoke / Flexible
  • Sacred Seal: Quick Riposte / Distant Def / Close Def / Atk Smoke

This is a fairly standard build for any defensive dragon unit. Combining Lightning Breath with Steady/Warding/Fierce Breath turns Corrin into a highly effective Enemy Phase unit, able to counter at range while rapidly charging her Special. The increased Special charge rate allows her to work around the Special cooldown penalty from Lightning Breath.

Aether is the Special of choice for this set since it can be charged quickly thanks to Steady/Warding/Fierce Breath; the combination of healing and damage is perfect for increasing Corrin’s damage output and staying power. Blue Flame is a strong, lower cooldown alternative, though the high investment cost, positioning requirement, and lack of healing can make it a bit riskier in drawn-out maps. Budget alternatives include Bonfire as well as Moonbow if Steady/Warding/Fierce Breath are unavailable.

Steady Breath is always a great choice for Corrin due to increasing her already good Defense, making her a great physical tank. Fierce Breath is a strong alternative; while it doesn’t contribute to Corrin’s bulk, the extra Attack is immensely helpful. Finally, Warding Breath isn’t particularly impressive due to Corrin’s magical bulk being poor, but the most important function is the increased Special charge. If these aren’t available, then Atk/Spd Bond is decent (particularly if using Blue Flame), or Fury for budget purposes.

Quick Riposte is a vital skill to have; while Corrin has good Speed, she still lacks the means to double speedy enemies as well as those with skills that negate follow-ups. For Corrin, Quick Riposte is best run as a Sacred Seal so that she can utilize a different B skill like Null Follow-up, Guard, or Null C-Disrupt. All three significantly improve upon her tanking skills considerably; Null Follow-Up is an infantry-exclusive skill that allows Corrin to shut down enemies with skills that guarantee doubles like armored units with Bold Fighter. Alternatively, Guard allows Corrin to minimize damage taken from Special-reliant units, such as Ayra and Zelgius. It also allows her to safely handle armored units who are running Bold Fighter, though not quite as effectively as running Null Follow-Up. Corrin isn’t the best unit to utilize Null C-Disrupt due to her poor magical bulk making it dangerous to fight staff units, but she can effectively handle most physical threats as well as a fair number of staff units that she can avoid getting doubled by (though she’ll take quite a bit of damage doing so).

Wrath is also a strong option for Corrin; the +10 damage is incredibly useful for increasing her damage output, and the Special charge gain can be useful since her Speed is high enough to be competent at Player Phase even with a fully Enemy Phase-oriented build like this one.

If running Quick Riposte as a B skill instead of a Sacred Seal, then Corrin’s Seal can be pretty much anything; some good choices include those that increase her bulk like Close Def and Distant Def, while Atk Smoke allows her to provide a bit of team support while also boosting her survivability.

Dark Pulse (Offensive Support)

Build by
Dark Breath+ (+Spd) A Distant Counter
Alternate: Sturdy Impact
Reposition B Windsweep 3
Alternate: Null Follow-Up 3
Alternate: Luna
C Odd Spd Wave 3
Alternate: Savage Blow 3
IVsSQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -HP
  • Weapon: Dark Breath+ (+Spd)
  • Assist: Reposition
  • Special: Moonbow / Luna
  • Passive A: Distant Counter / Sturdy Impact / Atk/Spd Solo / Swift Sparrow / Fury
  • Passive B: Windsweep / Null Follow-Up / Wrath / Null C-Disrupt
  • Passive C: Odd Spd Wave / Savage Blow / Flexible
  • Sacred Seal: Quick Riposte / Flashing Blade / Savage Blow / Phantom Spd

This build aims to utilize Corrin’s base Dark Breath to heavily cripple enemy teams with heavy debuffs. While the optimal iteration of this build is pretty high investment, it’s still fully functional even on a more budget setup. The basic premise is to utilize Windsweep to safely apply Dark Breath’s debuff on Player Phase, then easily take out everything that attacks Corrin on Enemy Phase due to the massive debuffs.

Since this build relies heavily on Windsweep, it’s very important to get Corrin’s Speed as high as possible. Generally this means a +SPD Asset and a +Spd refine on Dark Breath, but Corrin can also run +ATK if she opts to not use Distant Counter and/or if she has buff support from her team. The exception to this is if Corrin runs Sturdy Impact, as preventing enemy follow-ups offers a strong enough level of protection that Corrin can afford to avoid running Windsweep if desired.

A low cooldown Special like Moonbow helps ensure that Corrin will have her Special ready to activate on Enemy Phase after she’s applied her debuffs. Alternatively, she can opt to use Luna if using the Flashing Blade Seal or if she has access to Infantry Flash support.

Distant Counter is a strong choice for this build because it allows Corrin to deal with ranged units on Enemy Phase after debuffing, but it’s not strictly necessary. Sturdy Impact is an excellent alternative if not using Distant Counter, as preventing enemy follow-ups is strong enough that Corrin can consider running a skill other than Windsweep. Other alternatives are the stat-boosting A skills like Atk/Spd Solo, Swift Sparrow, or Fury (for budget purposes).

Windsweep is important to help Corrin safely apply her debuffs without having to risk taking on enemies head-on with no major advantages. If Corrin is running Sturdy Impact, then she can opt for a different B skill like Wrath for greater damage output through Specials or Null C-Disrupt to be able to easily handle enemies that she’d otherwise be unable to counter, like those with Firesweep weapons (note that since she doesn’t have Distant Counter, she still won’t be able to retaliate against ranged threats, with or without Firesweep weapons or Dazzling Staff; Corrin can choose to combine Distant Counter with Null C-Disrupt, but this can be a bit risky since there’s nothing stopping her from getting doubled through skills).

Quick Riposte is a fantastic Seal that allows Corrin to ensure that she can double on Enemy Phase; however, properly stacking Speed will allow Corrin to easily double even some of the fastest units in the game thanks to Dark Breath’s debuff. This means that other Seals are viable, such as the Flashing Blade Seal and the possibility of combining the Savage Blow Seal and C skill to heavily cripple enemies. Finally, Phantom Spd isn’t quite as effective as the other Seal options, but it can be useful to allow Corrin to activate Windsweep far more easily and consistently.


Corrin is unfortunately a bit overshadowed compared to other blue units, including fellow blue dragons like Nowi (who is also a launch unit like Corrin). However, this doesn’t mean that she isn’t an effective unit. She is still a dragon, which means she has access to the Lightning Breath + Steady/Warding Breath combo, as well as many other perks that dragons enjoy.

One of Corrin’s biggest apparent flaws is her unimpressive Attack stat; fortunately, it’s not particularly hard for her to make up for this since a +ATK Asset nets her +4 instead of +3. In addition, dragon breath weapons make it pretty easy for her to deal good damage thanks to their adaptive damage trait against ranged targets, ability to combine Distant Counter (via Lightning Breath) with Steady/Warding Breath, and targeting Resistance for melee units (which generally tends to be the lower of the two defensive stats).

Overall, Corrin is a decent unit despite being outclassed by a decent number of units. Her strong Speed and Defense give her some good versatility and effectiveness in her builds, which can allow her to pull her weight on a team.


Good Speed

At 34 base Speed, Corrin is one of the faster dragons. This means she has an easier time stacking Speed to avoid doubles, and can even get enough to consider attacking on Player Phase.

Strong Physical Bulk

With 75 physical bulk, Corrin is quite sturdy against physical threats. This tankiness is improved thanks to weapon refining as well as potentially skills like Steady Breath.


Corrin’s status as a dragon means that she can enjoy numerous benefits which include access to unique buffs, adaptive damage against ranged targets, magic damage against melee targets, and access to strong weapons which include Lightning Breath (which pairs very well with Steady/Warding Breath) and her base Dark Breath.


As an infantry unit, Corrin has access to unique infantry skills like Null Follow-Up and Infantry Rush, and can also benefit from unique team support from skills like Infantry Pulse.


Poor Magical Bulk

While 62 magical bulk isn’t that bad (higher with weapon refining), Corrin still struggles to tank more than a single hit from a magic damage dealer, which can be detrimental when she wants to act as a tank for the team.

Anti-Dragon Weaponry

Corrin’s status as a dragon has a major downside which is that anti-dragon weaponry are incredibly dangerous; Naga will rip her apart due to the combination of Weapon Triangle advantage and Corrin’s poor magical bulk, and even Falchions can be an issue despite Corrin’s color advantage and strong physical bulk.

Heavy Investment for Optimal

While Corrin can be quite effective with her optimal builds, one major problem is that they all need very high investment skills to function properly. While she does have budget options which can make those builds usable, they will never be quite as effective as high investment setups.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 3 ★
Only inheritable by Dragon units.
100 1 8
Dark BreathAfter this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 9
Dark Breath+After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Unlocks at 5 ★
Only inheritable by Dragon units.
300 1 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Seal Res 1After combat, foe suffers Res-3 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
Seal Res 2After combat, foe suffers Res-5 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
Seal Res 3After combat, foe suffers Res-7 through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
Hone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★

Other Info

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