- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Corrin (F) - Fateful Princess |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 7 | 5 | 7 | 5 |
Middle | 19 | 8 | 6 | 8 | 6 |
High | 20 | 9 | 7 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 24 | 31 | 31 | 18 |
Middle | 41 | 27 | 34 | 34 | 21 |
High | 44 | 31 | 37 | 37 | 24 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
The Choice is Yours (Gloom Breath)
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Gloom Breath (+Eff) | A | Distant Counter Alternate: Bonus Doubler 3 |
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Positional Assist | B | Special Spiral 3 Alternate: Windsweep 3 |
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Sol Alternate: Moonbow |
C | Res Smoke 3 Alternate: Pulse Smoke 3 |
IVs | +ATK or +SPD / -HP or -RES | S | Threaten Res 3 Alternate: Phantom Spd 3 |
Weapon: Gloom Breath (+Eff)
Assist: Positional Assist
Special: Sol / Moonbow
Passive A: Distant Counter / Bonus Doubler / Fury
Passive B: Special Spiral / Wrath / Lull Atk/Spd / Lull Atk/Res / Lull Spd/Res / Windsweep / Watersweep / Vantage
Passive C: Res Smoke / Pulse Smoke
Sacred Seal: Threaten Res / Phantom Spd
- This build focuses on using Female Corrin’s Gloom Breath in multiple different ways, exploiting debuffs in order to bulk up her stats incredibly. Boosting her Attack is recommended in order to make up for her low base Attack, though boosting her Speed is also an option. Dropping her HP or Resistance are ideal as to not harm the rest of her important stats.
- Gloom Breath’s effect refine takes debuffs applied on her opponents and adds them to Corrin’s own stats. As a result, it can be a good idea for Corrin to take debuffs that she does not have access to within Gloom Breath itself. Res Smoke in the C Passive, and Threaten Res in the Sacred Seal can help accomplish this and add Resistance debuffs to the same conditions Gloom Breath has for Attack and Speed debuffs.
- Distant Counter is important for giving Corrin the chance to be able to counterattack ranged opponents, as she is not utilizing Lightning Breath in this build. Bonus Doubler can be a decent alternative which trades the ability to counterattack ranged opponents for being able to double not only penalties she has applied on opponents, but also double displayed bonuses she has applied to herself. Fury is a budget stat boost that can be taken if no expensive A Passives are available.
- For her Special of choice, Moonbow will normally be ideal in order to give Corrin a stable boost of damage. However, if she is able to run Special Spiral in her B Passive, Sol is recommended to give Corrin the ability to easily sustain herself by delivering a healing counterattack after she is struck in combat once the Special Spiral has taken effect.
- Lull Skills do not contribute to the Penalty Doubler effect in Gloom Breath, but they do allow Corrin to get a further edge on her opponent with more debuffs, as well as ignore any displayed bonuses they have to the stats corresponding with which Lull is taken.
- Windsweep and Watersweep allow Corrin to be able to safely apply her Gloom Breath’s Smoke debuffs, and then capitalize on them with the help of a Dancer, or in the Enemy Phase. If these B Passives are to be taken, the Threaten Res Sacred Seal should be replaced for the Phantom Speed Seal.
- Wrath and Vantage are more accessible B Passives than the ones listed prior. Wrath can be obtained from Astram in the Heroic Grail exchange, and can give Corrin a method of boosting her Special damage further which can make up for her lower attack a bit more. Vantage can capitalize on the Attack and Resistance debuffs that Corrin applies and be able to strike first and potentially defeat her opponent in one strike before they have a chance to attack her in a weakened state.
- Pulse Smoke may be worth taking over Res Smoke in Aether Raids, where preemptively charged Specials are aplenty.
Cut from the Same Cornfield (Lightning Breath)
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Lightning Breath+ (+Spd) | A | Fierce Breath Alternate: Bonus Doubler 3 |
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Positional Assist | B | Lull Spd/Res 3 Alternate: Wrath 3 |
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Aether Alternate: Bonfire |
C | Time's Pulse 3 Alternate: Atk Smoke 3 |
IVs | +ATK or +SPD / -HP or -RES | S | Quick Riposte 3 Alternate: Swift Stance 2 |
Weapon: Lightning Breath+ (+Spd)
Assist: Positional Assist
Special: Aether / Ignis / Bonfire / Moonbow
Passive A: Fierce Breath /Warding Breath / Darting Breath / Steady Breath / Bonus Doubler / Fury
Passive B: Lull Spd/Res / Lull Atk/Res / Lull Atk/Spd / Wrath / Null-Follow Up / Null C-Disrupt
Passive C: Time's Pulse / Atk Smoke / Spd Smoke / Res Smoke
Sacred Seal: Quick Riposte / Swift Stance / Steady Posture
- While Gloom Breath is an amazing weapon for Female Corrin, it does lack innate Distant Counter. If a Distant Counter dragon is needed, Female Corrin can definitely fill that void, though she is inherently weaker than many dragons that can also accomplish this role.
- Taking a Speed refine in Lightning Breath is recommended as Corrin is relatively fast compared to most first generation dragons, meaning this may be the one area she can beat them out in.
- Running a Breath A Passive is recommended due to this build’s focus on Enemy Phase potential. Any Breath can be taken, with Fierce Breath generally being recommended to boost Corrin’s otherwise low Attack as there is no Penalty Doubler present when running Lightning Breath meaning focus will need to be put into Corrin’s own stats.
- Running a Breath A Passive will allow the opportunity to utilize longer cooldown Specials such as Aether, Ignis, and Bonfire despite Lightning Breath’s cooldown penalty. Time’s Pulse in the C Passive can further add to the consistency of higher cooldown Special activations and effectively remove Lightning Breath’s penalty for her first matchup starting with each Player Phase.
- Bonus Doubler can be taken in order to boost Corrin’s stats further when being buffed by displayed bonuses, and can be run freely as Distant Counter is provided from Lightning Breath. If lacking powerful A Passive options, Fury for its general stat boost is always an option.
- Lull Skills in the B Passive can help Corrin ignore displayed bonuses while also inflicting in-combat debuffs on her opponents to give her an edge above them. Wrath can be taken to boost Corrin’s Special damage further when she drops to 75% HP or less which can help to address her otherwise low damage. Null Follow-Up and Null C-Disrupt can disable otherwise tricky threats that would either block Corrin’s follow-up attacks, or prevent her from counterattacking.
- Despite not having Penalty Doubler on this build through Gloom Breath, Smoke C Passives are still potent options for Corrin to utilize, debuffing any opponents that may come near her.
- The Quick Riposte Sacred Seal can be a helpful option to secure Corrin’s follow-up attacks in the Enemy Phase if she is healthy and otherwise cannot secure enough Speed for a natural follow-up attack. If enough Speed support is being given to Corrin, the Swift Stance or Steady Posture Sacred Seals can be taken to boost Corrin’s Speed further alongside one of her defensive bulk stats.
Strengths
Gloom Breath
Female Corrin has made her choice with her new unique weapon, and it borrows from her default Dark Breath alongside some beneficial tweaks! For starters, an inherent issue with Smoke type Skills and effects would be the fact that these debuffs are only present after combat, but Gloom Breath adds an alternative method to debuff, a Threaten effect! Any enemies within two spaces or less of Corrin at the start of her turn will be inflicted by a -7 Attack/Speed debuff, allowing her to have an alternative method of baiting and punishing opponents to inflict debuffs, or if a matchup in the Enemy Phase is inconclusive, Corrin can get a jumpstart on her opponent through debuffing them on her Player Phase combat exchange. Finally, her effect refine takes any penalties that are applied on her opponent and adds them to Corrin’s own stats, essentially a “Penalty Doubler”. From this weapon’s Attack and Speed debuffs alone, Corrin is able to gain an effective boost of +7 Attack/+14 Speed/+7 Defense/+7 Resistance within combat in order to greatly enhance her otherwise lacking statline.
Infantry Skill Access
Female Corrin is an infantry dragon, and as a result she has access to all kinds of variety in what Skills she can utilize. All sorts of powerful B Passives await her such as Special Spiral, Null Follow-Up, Null C-Disrupt, and Lull Skills just to name a few. This can help her become quite versatile in how exactly she might be built.
Weaknesses
Innate Stats are Weak
Female Corrin wasn’t exactly blessed with the greatest of statlines, and she is generally considered to be one of the weakest first generation dragons with her stats. Most notable is her atrociously low Attack stat of 27. While a Super Asset can be taken to boost her Attack to a workable 31, it does mean that she will have to suffer without an Asset to one of her other stats such as Speed or Defense. Picking a Flaw stat for her is difficult as well, as while her HP and Resistance aren’t very important for her, at the same time she’d rather not drop them, meaning that a merge is recommended to get rid of her Flaw stat in order to not have to worry about dropping a stat that could prove important for some matchups.
Can be somewhat Team Dependent for Debuff Consistency
Female Corrin possesses two potent methods of debuffing her opponents which is great considering if she only had one of either the Smoke effect or the Threaten effect in her Gloom Breath, she wouldn’t possess methods of debuffing before and after combat at the same time. With that said, Corrin would definitely appreciate having other methods of debuffing present on the team in order to maximize the consistency of Gloom Breath’s Penalty Doubler effect. Such alternative methods of debuffing can comprise of Chill users, Ruse users, Snag users, or allies that possess debuffing capability in their weapons such as a Temari dagger carrier, Mordecai, Aversa, or New Year Gunnthrá.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
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200 | 1 | 9 |
![]() After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Unlocks at 5 ★ Only inheritable by Dragon units.
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300 | 1 | 13 |
![]() At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Grima |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage by 30% of unit's Atk. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() After combat, foe suffers Res-3 through its next action. Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
40 | B |
![]() After combat, foe suffers Res-5 through its next action. Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
80 | B |
![]() After combat, foe suffers Res-7 through its next action. Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
160 | B |
![]() Grants adjacent allies Atk+2 through their next actions at the start of each turn. Inheritable by all units.
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50 | C |
![]() Grants adjacent allies Atk+3 through their next actions at the start of each turn. Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Grants adjacent allies Atk+4 through their next actions at the start of each turn. Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
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