- Default
- Attack
- Special
- Injured




Legendary Corrin (F) - Child of Dusk |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 14 | 7 | 6 | 7 | 6 |
Middle | 15 | 8 | 7 | 8 | 7 |
High | 16 | 9 | 8 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 38 | 35 | 36 | 31 | 25 |
Middle | 41 | 38 | 40 | 34 | 29 |
High | 44 | 42 | 43 | 37 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
The Feet-ure Presentation! (Distant Counter Dragon)
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Primordial Breath | A | Distant Counter |
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Positional Assist | B | Shield Pulse 3 Alternate: Null Follow-Up 3 |
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Negating Fang Alternate: Sol |
C | Pulse Smoke 3 Alternate: Joint Drive Atk |
IVs | +ATK or +SPD / -HP | S | Spd/Res Solo 3 Alternate: Fierce Stance 3 |
Weapon: Primordial Breath
Assist: Positional Assist
Special: Negating Fang / Sol / Noontime
Passive A: Distant Counter
Passive B: Shield Pulse / Null Follow-Up / Mystic Boost / Lull Atk/Spd / Null C-Disrupt
Passive C: Pulse Smoke / Joint Drive Atk
Sacred Seal: Spd/Res Solo / Fierce Stance
- Legendary Female Corrin’s base kit is well optimized for what she wants to accomplish, though she does have a couple of changes that may be considered that can give her different methods of utility. More or less though, one can definitely get by with her base kit and just adding some form of Assist Skill of player preference.
- While taking Corrin’s Attack Super Asset is extremely tempting, a Speed Asset may be considered if the build is focusing on securing follow-up attacks as much as possible against even the fastest of opponents with the ever growing Speed Power-creep.
- Negating Fang is one of the main draws of Corrin, being able to reduce the damage she takes by 30% while firing back with a damage boost based on 30% of her Attack stat. While Negating Fang is extremely powerful, Sol or Noontime is not beyond the realm of possibility as they can provide healing for Corrin within her own kit in exchange for the damage reduction. After all, she is fairly durable even without the reduction.
- Shield Pulse is her default B Passive and is quite potent, fully charging Negating Fang at the start of turn 1 as well as taking 5 less damage guaranteed when Negating Fang triggers.
- Null Follow-Up and Null C-Disrupt may be worth taking as situational B Passive picks. Null Follow-Up can shut down commonly used follow-up blocking Skills such as Sturdy or Mirror Impact and guarantee that so long as Corrin is able to have five Speed over her opponent, she will land a follow-up strike. Null C-Disrupt is another situational pick that gives Corrin the ability to counter attack those that normally disables her counter-attacks such as Dazzling Staff or Firesweep Weapon users.
- Mystic Boost can provide post-combat healing for Corrin, which may be very useful when running Negating Fang due to the fact that running Negating Fang means that no healing Specials can be used in the build. The adaptive damage mitigation and Wrathful Staff mitigation can also potentially be useful from time to time.
- Lull Atk/Spd can give Corrin the ability to ignore Attack and Speed displayed buffs on her opponent as well as inflict -3 Attack/Speed on them during combat. This can help to boost Corrin’s stability of natural follow-up strikes, as well as help her suffer less damage.
- For the C Passive, Pulse Smoke can be a great way to help address the Special Attacks of enemies, hampering their charging and keeping Corrin overall safer. Her default Joint Drive Atk is useful for boosting Corrin’s attack when near an ally, or helping her allies themselves deal more damage if need be.
- The Spd/Res Solo Sacred Seal further boosts Corrin’s Speed in a fairly simple method while also patching up her Resistance which is slightly weaker than the rest of her stats. The Fierce Stance Sacred Seal can be used instead if looking to boost the amount of damage that Corrin can return fire with from Negating Fang counter attacks.
Strengths
Absurd Base Stat Total
Legendary Female Corrin sets an extreme bar for infantry base stat totals with her massive 182 total BST. Her stats are very well distributed, with her only slightly weaker stats being HP and Resistance which even then are not all that low. On top of this, she has an Attack Super Asset that she can take to bump up her attack from 38 to 42.
Primordial Breath and Negating Fang
Legendary Female Corrin brings a unique dragon breath in the form of Primordial Breath which accelerates her special cooldown, and if her foe’s HP is at full at the start of combat or if they attack her, she gets +5 to her Attack/Speed/Defense/Resistance on top of getting a cooldown bonus on her attacks. If that was not enough, she possesses a unique Special in the form of Negating Fang, which will reduce an opponent’s damage dealt to her by 30%, and on her counter attack she will boost her damage by 30% of her own attack! These two strong unique traits make Corrin an excellent colourless dragon compared to her competition.
Weaknesses
Dragon Effectiveness Weaponry
Being a dragon comes with the shortcoming of being extremely weak to dragon effective weapons such as Falchion or Naga. Thrasir in specific is a common dragonslaying threat on AR Defense maps, directly threatening Corrin’s performance even with her ability to reduce the damage she takes through Negating Fang. While this can be addressed if one is lucky to have Spring Idunn so that dragon effective weaknesses can be removed for a turn, one is in for an uphill battle if they do not have access to this powerful Spring Duo.
Must Pick between Damage Reduction or Self Healing Special
A popular choice to pair alongside damage reduction units such as Brave Ike or damage reduction based Skills like Spurn is to carry a form of in-combat healing such as Sol or Noontime. As Legendary Female Corrin’s Negating Fang is her method to reduce damage taken, this prevents her from running Sol or Noontime at the same time. As a result, if one desires for Corrin to be well equipped for sustained combat while running Negating Fang, they may have to consider running a Skill such as Mystic Boost, or pairing up with a Staff unit for healing support.
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Primordial Breath | A | Distant Counter |
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Reposition | B | Shield Pulse 3 |
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Negating Fang | C | Pulse Smoke 3 |
S | Atk Smoke 3 |
Corrin already comes with a great kit with little things to change (besides her C slot), so if you can't afford to change anything, keep the Joint Drive!
Primordial Breath: Charges Negating Fang and gives a +5 omni boost on enemy phase/ when enemy is at 100% hp, must keep.
Reposition: Not only does this pull allies out of enemy reach, but sometimes allows Corrin to sneak in an initiation on enemy phase.
Negating Fang: Reduces all incoming damage and increases the damage of the next attack Corrin performs scaling with Corrin's ATK stat, which is one of the reasons an ATK boon is very helpful.
Distant Counter: If a two range enemy attacks, Corrin loses Negating Fang, and it comes in her kit already. Just keep the DC
Shield Pulse: Reduces damage taken by 5 when Negating Fang triggers, and charges Negating Fang on turn one, a must have.
Pulse Smoke: The C slot is the only slot you should be changing, and Pulse Smoke is a good contender for this. Delays highly potent specials like Glacies Rafiel and Ignis Surtr that can possibly kill even with Negating Fang if Corrin is already injured.
Atk Smoke: The seal slot for Corrin is flexible, but Atk Smoke helps poke holes in enemy units that rely on being in close proximity to each other, such as Brave Dimitri. Atk Smoke in general is a great seal, and it's especially good on a unit that specializes in reducing damage.
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Primordial Breath | A | Distant Counter |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind | C | Joint Drive Atk |
S | Hardy Bearing 3 |
Even tough it pales in comparison to the stantard Negating Fang build, the Slaying effect of Primordial Breath can allow Corrin to go for a more offensive build with Special Spiral and an AoE special, especially on the harmonized maps where the Pulse Smoke-like effects will disable Negating Fang (on those maps equip the Flashing Blade seal instead).
The damage will negate the bonus stats of Primordial Breath, but since the opponent will be left with single-digit HP more often than not, it will be unnecessary to finish off the targets. The bonus stats will still be good to finish off the enemies hit by the collateral damage, and it will be easy to get the first charge by simply baiting a unit.
It is worth noting that the adaptive damage of Primordial Breath will apply to the AoE special even if the target has Mystic Boost-like effects.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Restricted to melee units.
Unlocks at 5 ★ |
300 | A |
![]() Melee, Infantry, and Armored Only
Unlocks at 1 ★ |
60 | B |
![]() Melee, Infantry, and Armored Only
Unlocks at 2 ★ |
120 | B |
![]() Melee, Infantry, and Armored Only
Unlocks at 4 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Fates
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