- Default
- Attack
- Special
- Injured




Bridal Oboro - Fierce Bride-to-Be |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 10 | 9 | 2 |
Middle | 18 | 9 | 11 | 10 | 3 |
High | 19 | 10 | 12 | 11 | 4 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 36 | 32 | 37 | 12 |
Middle | 42 | 39 | 35 | 40 | 16 |
High | 45 | 43 | 38 | 44 | 19 |
Skill Sets
The Bride Aesthetic (Defensive)
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Slaying Edge+ (+Spd) Alternate: Barrier Blade+ (+Res) |
A | Distant Counter Alternate: Distant Foil |
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Reposition | B | Lull Atk/Def 3 Alternate: Special Spiral 3 |
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Sol Alternate: Noontime |
C | Pulse Smoke 3 |
IVs | +ATK or +SPD or +DEF / -RES | S | Mirror Stance 2 Alternate: Distant Def 3 |
Weapon: Slaying Edge+(+SPD/+RES) / Barrier Blade(+RES)
Assist: Resposition / Preference
Special: Sol / Noontime
Passive A: Distant Counter / Distant Foil
Passive B: Lull Atk/Def / Special Spiral / Null Follow-Up
Passive C: Pulse Smoke / Atk Smoke / Preference
Sacred Seal: Mirror Stance / Sturdy Stance / Distant Def / Close Def
- Oboro’s statline naturally lends itself well to a defensive role, and this build aims to capitalize on her combination of High Attack/Defense and decent Speed.
- Due to her well rounded statline, Oboro can use a wide variety of swords to good effect. A Slaying Edge allows her to always trigger Sol in combination with Support from Brave Lucina, while a Barrier Blade can be used to raise her terrible Resistance to a more reasonable level, as mages will easily defeat her otherwise.
- Oboro seems like a poor user of Distant Counter at first due to her low Resistance, but she can potentially overcome magic users with sufficient investment in her resistance, especially if used during light season in Aether raids with Eir. If one wishes to capitalize further on her high Defense, Distant Foil can be used instead to allow her to counter Daggers and Bows while giving her a boost to Attack and Defense when in combat against the physical foes she’s strongest against.
- Lull Atk/Def and Special Spiral are excellent options for Oboro’s B slot. Lull Atk/Def gives her additional durability and damage output by negating the opponents Attack and Defense buffs and reducing both stats by 3, while Special Spiral allows Oboro to recharge Sol after every combat after the first trigger, provided she’s using a Slaying Edge. She can also opt for Null-Follow Up to ensure her follow-ups, even against foes utilizing follow-up negation skills such as Wary Fighter.
- Pulse Smoke is Oboro’s ideal C slot skill due to its ability to slow down Enemy Special activations, but Atk Smoke can also be used to reduce the amount of Damage Oboro takes.
- Finally, most defensive seals such as Mirror Stance or Close Def work well to further bolster Oboro’s bulk on Enemy Phase.
A Fierce Fashion Statement(Offensive)
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Slaying Edge+ (+Spd) Alternate: Melee Bouquet+ (+Spd) |
A | Swift Sparrow 3 Alternate: Atk/Spd Solo 4 |
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Reposition | B | Null Follow-Up 3 Alternate: Lull Atk/Def 3 |
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Bonfire Alternate: Galeforce |
C | Drive Atk 2 |
IVs | +ATK or +SPD / -RES | S | Death Blow 3 Alternate: Swift Sparrow 2 |
Weapon: Slaying Edge(+SPD) / Melee Bouquet (+SPD
Assist: Reposition / Preference
Special: Bonfire / Ignis / Galeforce
Passive A: Swift Sparrow 3 / Atk/Spd Solo 3 or 4 / Swift Sparrow 2
Passive B: Null Follow-Up / Lull Atk/Def / Lull Spd/Def
Passive C: Drive Atk / Preference
Sacred Seal: Death Blow / Swift Sparrow / Heavy Blade
- Bridal Oboro can also perform well on the offensive due to her fantastic attack and decent Speed.
- A Slaying Edge or Melee Bouquet are her best options on offense, a Slaying Edge granting her faster specials, and the Melee Bouquet granting her additional Attack and Defense when initiating, in addition to follow-up prevention.
- If one desires a pure damage Special, Bonfire is a great choice due to Oboro’s great Defense. Ignis and Galeforce can also be used, albeit at the cost of an increased cooldown, but usage of a Slaying Edge and/or the Heavy Blade Sacred Seal can alleviate this.
- For Oboro’s A slot, standard offense based A slot skills such as Swift Sparrow 3 and Atk/Spd Solo work well. For her B slot, Null Follow-up is ideal to allow Oboro to negate the effects of skills that would stop her follow-up attacks, such as Wary Fighter, although Lull Spd/Def or Lull Atk/Def can also be used to good effect.
- Oboro’s C slot skill is mainly up to preference, but most offensive sacred seals will work well, Swift Sparrow and Death Blow increasing her raw offensive prowess, and Heavy Blade allowing her faster access to her Specials as long as her Attack exceeds that of her foe’s.
Strengths
Excellent Attack and Defense
Oboro possesses fantastic Attack and Defense stats of 39 and 40 respectively, and both stats benefit from a 4 point asset instead of the usual 3. This makes Bridal Oboro an excellent Physical duelist capable of dealing with most physical threats regardless of color, especially since her decent 35 base Speed means she’ll be doubled much less often.
Infantry
Being an Infantry unit also brings Oboro a plethora of advantages, such as access to a wide variety of skill options such as Special Spiral and Null Follow-up, and lacking a weakness to most forms of effective weaponry.
Weaknesses
Heavy Competition
Oboro’s role as an infantry sword unit is heavily contested, and despite her solid stats, other infantry swords with powerful exclusive weapons and skills such as Lif and Fallen Ike will handily outclass her.
Terrible Resistance
With only 16 Resistance at base, Oboro’s resistance is one of the worst in the game, and without sufficient investment she suffers heavy damage from most mages if they don’t KO her outright. This severely limits Oboro’s defensive capabilities, as many of the most threatening Player Phase units in the game are magic users.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 10 |
![]() If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 14 |
Available Rearmed Weapons |
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Arcane Éljúðnir |
Support Skills
Support Skills | Rng. | SP |
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![]() Grants Atk+4 to an adjacent ally until the end of the turn. Learns by default at 4 ★ |
1 | 150 |
![]() Grants Atk/Res+3 to an adjacent ally until the end of the turn. |
1 | 300 |
![]() Grants Atk/Res+6 to target ally for 1 turn |
1 | 400 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3). Inheritable by all units.
Unlocks at 1 ★ |
60 | A |
![]() If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). Inheritable by all units.
Unlocks at 2 ★ |
120 | A |
![]() If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() At start of odd-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | C |
![]() At start of odd-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | C |
![]() At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) Excludes Armor and Flying units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem Fates
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