- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Elincia - Lost Princess |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 7 | 9 | 4 | 7 |
Middle | 16 | 8 | 10 | 5 | 8 |
High | 17 | 9 | 11 | 6 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 31 | 33 | 21 | 24 |
Middle | 35 | 34 | 36 | 24 | 27 |
High | 39 | 37 | 39 | 28 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Pumpkin Spice (AR D focus)
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Amiti (+Eff) | A | Swift Sparrow 3 Alternate: Sturdy Impact |
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B | Dive-Bomb 3 Alternate: Lunge |
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Luna Alternate: Escutcheon |
C | Spd/Def Rein 3 Alternate: Odd Tempest 3 |
IVs | +ATK or +SPD | S | Swift Sparrow 2 Alternate: Atk/Spd Solo 3 |
Preferred IV: +ATK or +SPD
Weapon: Amiti (+Eff)
Assist: None
- Having no assist skill at all allows for more consistent AI movement on an AR defense team.
Special: Luna / Galeforce / Escutcheon
- Luna is an effective choice of Special when building around Amiti’s potential to strike four times, as it can potentially activate every round of combat.
- Though it is somewhat difficult for Elincia to activate it in a single round of combat, Galeforce can still be a strong option for taking out multiple opponents in a single turn.
- Despite not being an offensive special, Escutcheon makes for a very suitable choice through its consistent activation in allowing Elincia to survive her opponent’s first counterattack.
Passive A: AR-D Atk/Spd / Life and Death / Sturdy Impact / Atk/Spd Push / Swift Sparrow
- AR-D Atk/Spd with the maximum condition grants Elincia the strongest possible offensive boost, though any strong Atk/Spd boosting skill makes for an effective A slot option.
- Sturdy Impact also remains an incredibly strong choice of A skill thanks to the colossal boost it provides to Elincia’s Attack and Defense as well as preventing her opponent from making a follow-up attack.
Passive B: Dive Bomb / Windsweep / Lunge
- Once again, Dive Bomb makes for a very strong offensive choice of B slot by allowing Elincia to immediately double her opponent while at full HP.
- Wind Sweep checks melee foes that can’t keep up with Elincia’s Speed by preventing their ability to counterattack.
- Lunge can be a cheap yet still effective alternative by disrupting the position of her opponent after combat.
Passive C: Odd Tempest / Spd/Def Rein / Movement Skills
- Odd Tempest is particularly effective for turn 1 set-ups by granting Elincia an additional space of movement during odd-numbered turns.
- Rein skills such as Spd/Def Rein are almost universally good, as the “debuffing foes within two spaces” is essentially free stats for Elincia and any nearby allies.
- Any form of movement skills such as Ground orders and Guidance make for a fantastic choice of C slot by giving additional movement options to her team.
Sacred Seal: Swift Sparrow / Life and Death / Atk/Spd Solo / Heavy Blade / Hardy Bearing / Aerobatics / Phantom Speed
- Any form of Atk/Spd boosting seal will further supplement Elincia’s offensive power.
- Hardy Bearing is a staple on AR defense teams by nullifying any skills that change attack priority during combat.
- NOTE: Do NOT use this with Dive Bomb. Hardy Bearing nullifies these skills on both the foe as well as the unit itself.
- Aerobatics gives Elincia additional movement options.
- Phantom Speed is used exclusively in tandem with Windsweep as a significant boost to its activation rate.
S Princess (General Offense)
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Amiti (+Eff) | A | Swift Sparrow 3 Alternate: Heavy Blade 4 |
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Reposition | B | Dive-Bomb 3 Alternate: Desperation 3 |
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Galeforce Alternate: Luna |
C | Spd/Def Rein 3 Alternate: Guidance 3 |
IVs | +ATK or +SPD | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Preferred IV: +ATK or +SPD
- Since this set relies on Elincia’s ability to activate Heavy Blade and/or double her opponent, Attack and Speed make for the most desirable choices of assets.
Weapon: Amiti (+Eff)
Assist: Reposition
Special: Galeforce / Luna / Moonbow&Ruptured Sky
Passive A: Swift Sparrow / Life and Death / Sturdy Impact / Atk/Spd Push / Heavy Blade 4
- Any of the aforementioned offensive A slots are also applicable here with the exception of AR-D Atk/Spd and the inclusion of Heavy Blade for Special cooldown acceleration.
- Atk/Spd Push should not be used with Dive Bomb.
Passive B: Dive Bomb / Desperation
- Dive Bomb is the choice B slot for offensive fliers by enabling an immediate follow-up attack while at high HP.
- The budget alternative to Dive Bomb; although functionally similar to Dive Bomb by enabling an immediate follow-up attack, it comes with the caveat of having to drop below 75% HP rather than remaining above it.
Passive C: Spd/Def Rein / Flexible
- Rein skills such as Spd/Def Rein are almost universally good, as the “debuffing foes within two spaces” is essentially free stats for Elincia and any nearby allies.
- The C slot is otherwise mostly flexible and can be replaced as needed to suit the team.
Sacred Seal: Heavy Blade / Swift Sparrow / Life and Death / Atk/Spd Solo
- Since Flashing Blade is not available for Fliers, Heavy Blade is the choice seal for accelerating Elincia’s Special cooldown.
- Any form of Atk/Spd boosting seal also makes for a great option by further boosting Elincia’s offensive power.
Strengths
Strong Offense
Elincia’s impressive Atk/Spd spread allows her to deal significant damage.
Amiti
A premier in offensive weapons, allowing Elincia to attack consecutively and can be refined for an additional boost to Atk/Spd when initiating.
Flier
In addition to her superior mobility, Elincia has access to exclusive skills such as Dive Bomb and Rein skills.
Weaknesses
Bad Physical Bulk
With only 59 physical bulk at base, Elincia will take significant damage from physical opponents.
Vulnerable to effective damage
Flier status comes with its disadvantages. Elincia’s innate weakness to bows coupled with her low physical bulk makes her a prime target for archers.
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Amiti (+Eff) | A | Darting Blow 4 |
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Reposition | B | Dull Close 3 |
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Luna | C | Ward Fliers |
S | Swift Sparrow 2 |
Quadincia. Dive-Bomb is a game changer for this build, allowing Elincia to play a full on glass cannon without needing to take a hit. (Dull Close -> Dive Bomb)
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Amiti (+Eff) | A | Death Blow 4 |
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Reposition | B | Desperation 3 |
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Galeforce | C | Goad Fliers |
S | Heavy Blade 3 |
She doesn't need +Spd or a heavy focus in speed because of her refinement, there's very few units that would survive her first two strikes with this build. If you think her bulk is low you can replace Death blow 4 with Sturdy impact instead.
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Amiti (+Eff) | A | Life and Death 3 |
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Reposition | B | Flier Formation 2 |
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Moonbow | C | Goad Fliers |
S | Darting Blow 3 |
the skill set i name is known as Quad city Elincia
as it revolves around her being a Player phase nuke who does quads with the following Set up
Amiti with its effect gives Swift sparrow 2 and combined with the darting blow Seal gives her 4 ATK and 10 SPD on player phase
LND 3 to ensure she can avoid doubles and Raises her neutral speed to 39 and adding on to the 10 SPD mentioned above gives her 49 SPD 50 if you use dragon flowers
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Amiti (+Eff) | A | Death Blow 3 |
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Reposition | B | Desperation 3 |
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Draconic Aura | C | Goad Fliers |
S | Sturdy Blow 2 |
~Swift Strikes Queen~
Prf Brave weapon hitting 59/41 offenses by herself is pretty fun. Sturdy Blow helps get into Desperation range safely enough, though could be forgone for Flier Formation or Darting Blow seals instead. Luna likely more consistent on mixed teams, or if Fury or Bond skills is the more desired A skill, but ideal future plans are for Swift Sparrow 3.
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Amiti (+Eff) | A | Death Blow 4 |
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Ardent Sacrifice | B | Desperation 3 |
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Luna | C | Fortify Fliers |
S | Brazen Atk/Spd 3 |
Player Phase Quading Machine
Elincia already comes packed with a great prf weapon that just begged for some heavy Player Phase investment. With everything in this set, she should be able to quad just about anything that doesn't have outrageous Speed and matching Speed buffs. While that may not sound too dangerous because Elincia uses a Brave-weapon, the extra Atk buffs from this setup make even the bulkiest of Blue Armor units tremble. As such, an Atk boon would add an extra little oomph in her devastating offensive capabilities.
Amiti is the weapon of choice here for one main reason: putting a Swift Sparrow 2 effect on her weapon. This is the first of three buffs to be applied to Elincia (or more with team support). +4 Atk/+4 Spd on initiation may not sound like much, but it all helps in the long run.
As long as her max HP doesn't go above 40 (which is done with either a HP boon and +3 merges or a neutral HP IV and +6 merges), one single Ardent Sacrifice would put at or below 75% HP, which is the threshold that this set requires for the most optimum set-up. Otherwise, you could potentially get away with making use of Reciprocal Aid to help heal an ally that has been in combat.
The special I prefer is Luna as it makes the troublesome Defense stat of whoever she goes up against very moot, especially after three previous attacks from this quading/nuking set. Other 3-turn specials would work as well but not to the near effectiveness of Luna.
Death Blow 4 is a given here where it provides a +8 to Player Phase combat. With Amiti's natural Brave-weapon ability on Player Phase, that is a whopping +16 Atk between the two consecutive attacks.
The B-slot goes to Desperation 3 to make the likely quad attacks of this elegant Crimean princess go consecutively so long as she is below 75% HP. What better way to hit your opponent into oblivion than to do so back-to-back-to-back-to-back? The way this build is made, an opponent would be lucky to make it to the fourth hit let alone the third hit, so the consecutive quad is mostly to guarantee a ORKO on just about anything.
Seeing how she thrives on a Flier team with Hone Flier and Goad Flier support, it's only fair she gives back to her flying allies with a Fortify Flier buff. Elincia will fly in to obliterate someone and then require a swift retreat with the help of some Flier Reposition shenanigans, the Def and Res buff helps insure the Repositioning ally can survive the counterattack should they still be within range.
The sacred seal of choice is the Brazen Atk/Spd 3 seal. In the act of trying to reach the 75% HP threshold for Desperation 3, she will surpass the 80% HP or less requirement needed for Brazen to take effect. When done so, Elincia garners another powerful +7 Atk/+7 Spd during combat, adding onto the rest of her kit to pile on a total of +19 Atk and +11 Spd spur-like combat buffs (meaning no Panic Ploy to worry about here) to her already impressive offensive statline.
When used alone, she can achieve a Player Phase Atk/Spd line of 69/47 when HP is 75% or less. When used in a Flier Emblem team with a Hone Flier and two Goad Fliers, then she reaches a terrifying Player Phase Atk/Spd line of 83/61.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 11 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Only inheritable by flier units.
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60 | B |
![]() Only inheritable by flier units.
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120 | B |
![]() Only inheritable by flier units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
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