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Fallen Ninian

Analysis by MOPOP11
Fallen Ninian - Frozen Heart

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
171
HP 45
ATK 27
SPD 40
DEF 23
RES 36

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 2 9 5 7
Middle 19 3 10 6 8
High 20 4 11 7 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 42 24 37 20 33
Middle 45 27 40 23 36
High 48 30 44 26 39

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 2 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Flametongue
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Enveloping BreathGrants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.  【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 4 ★
1 150
Call to FlameGrants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
1 400

Passive Skills

Passive Skills SP Slot
B Duel Infantry 1Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Blue Infantry units only
Unlocks at 2 ★
70
A
B Duel Infantry 2Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Blue Infantry units only
Unlocks at 3 ★
150
A
B Duel Infantry 3Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will sppear. Stat total calculation excludes any values added by merges and skills.)
Blue Infantry units only
Unlocks at 4 ★
150
A
B Duel Infantry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Blue Infantry units only
Unlocks at 5 ★
300
A
Odd Pulse Tie 1At start of odd-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
Excludes Armor and Flying units.
Unlocks at 1 ★
60
C
Odd Pulse Tie 2At start of odd-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
Excludes Armor and Flying units.
Unlocks at 2 ★
120
C
Odd Pulse Tie 3At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
Excludes Armor and Flying units.
Unlocks at 4 ★
240
B
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
Unlocks at 2 ★
50
C
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
Unlocks at 3 ★
100
C
Spur Atk 3Grants adjacent allies Atk+4 during combat.
Inheritable by all units.
Unlocks at 4 ★
200
C
Cross Spur AtkGrants Atk+5 to allies in cardinal directions of unit during combat.
Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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