Enables target to take another action. Cannot be used on units with Sing or Dance
No
- Non-Inheritable skill.
Skillsets that use skill
On An Open Fire (General Use / Aether Raids Offense)
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Sevenfold Gifts | A | Atk/Spd Boosting A Slot |
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Sing | B | Wings of Mercy 3 Alternate: S/R Far Trace 3 |
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Moonbow | C | Inf. Spd Tactic |
SP | 960 | S | Life and Death 3 Alternate: Distant Guard 3 |
To Someone Special (Aether Raids Defense)
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Weaponless Alternate: Sevenfold Gifts |
A | Fort. Def/Res 3 Alternate: Atk/Spd Boosting A Slot |
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Sing | B | Wings of Mercy 3 Alternate: Lull Spd/Res 3 |
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Moonbow | C | Cross Spur Atk Alternate: Inf. Spd Tactic |
SP | 1560 | S | Distant Guard 3 Alternate: Atk/Spd Form 3 |
Chill out! (Special Nuke)
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Groom's Wings | A | Flashing Blade 4 |
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Sing | B | Wings of Mercy 3 |
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Iceberg Alternate: Glacies |
C | Spd Smoke 3 Alternate: Time's Pulse 3 |
SP | 1470 | S | Swift Stance 2 |
Serenes' Serenity (Support)
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Groom's Wings | A | Fort. Def/Res 3 Alternate: B Duel Infantry 3 |
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Sing | B | Sabotage Atk 3 Alternate: Odd Pulse Tie 3 |
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Glacies Alternate: Aether |
C | Def Ploy 3 Alternate: Infantry Pulse 3 |
SP | 1695 | S | Fortress Res 3 Alternate: HP/Res 2 |
Watch me fly! (Galeforce)
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Groom's Wings | A | Atk/Spd Push 4 Alternate: Swift Sparrow (2 or 3) |
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Sing | B | Wings of Mercy 3 |
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Galeforce | C | Time's Pulse 3 |
SP | 2145 | S | Flashing Blade 3 |
Serenes Maelstrom (Offensive Support)
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Heron Wing | A | Fury 3 Alternate: Triangle Adept 3 |
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Sing | B | Wings of Mercy 3 Alternate: Flier Formation 3 |
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Moonbow | C | Even Def Wave 3 Alternate: Fortify Beasts |
SP | 1320 | S | Guidance 3 |
White Grace (Defensive Support)
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Heron Wing | A | Fort. Def/Res 3 Alternate: Steady Posture 2 |
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Sing | B | Wings of Mercy 3 |
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Miracle | C | Fortify Beasts |
SP | 1310 | S | Darting Stance 3 |
Naesala’s Wife (Beast/Dragon Support)
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Heron Wing | A | Mirror Stance 2 Alternate: Fury 3 |
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Sing | B | Chill Def 3 Alternate: Wings of Mercy 3 |
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Moonbow Alternate: Iceberg |
C | Hone Beasts Alternate: Goad Fliers |
SP | 1100 | S | Spd Ploy 3 Alternate: Blaze Dance 3 |
I… H-help! Yes? (Generic Support / Budget Friendly)
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Heron Wing | A | Mirror Stance 2 Alternate: Fury 3 |
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Sing | B | Flier Formation 3 Alternate: Wings of Mercy 3 |
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Moonbow Alternate: Iceberg |
C | Drive Spd 2 Alternate: Def Ploy 3 |
SP | 1140 | S | Spd Ploy 3 Alternate: Guidance 3 |
Savage Songstress (Offensive)
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Book of Shadows | A | Fury 3 Alternate: Spd/Res Bond 3 |
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Sing | B | Guard 3 Alternate: Wings of Mercy 3 |
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Moonbow | C | Atk Tactic 3 Alternate: Spur Def/Res 2 |
SP | 1660 | S | Atk/Def Bond 3 |
Supportive Singer (Full Support)
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Dancer's Ring+ (+Spd) Alternate: Book of Shadows |
A | Fury 3 Alternate: Triangle Adept 3 |
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Sing | B | Geyser Dance 2 Alternate: Wings of Mercy 3 |
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Moonbow | C | Atk Tactic 3 Alternate: Breath of Life 3 |
SP | 1545 | S | Breath of Life 3 |
Full Support
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Hagoita+ (+Spd) | A | Fury 3 |
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Sing | B | Flier Formation 3 Alternate: Wings of Mercy 3 |
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Moonbow | C | Hone Fliers |
SP | 1060 | S | Fortify Def 3 |
Combat Capable
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Slaying Axe+ (+Spd) Alternate: Ardent Service+ (+Spd) |
A | Swift Sparrow (2 or 3) |
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Sing | B | Desperation 3 |
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Luna | C | Hone Fliers Alternate: Fortify Fliers |
SP | 750 | S | Swift Sparrow 2 Alternate: Darting Blow 3 |
A Midsummer Night’s Counter (Type Check/Support)
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Blárraven+ | A | Triangle Adept 3 |
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Sing | B | Bowbreaker 3 |
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Moonbow | C | Drive Spd 2 |
SP | 1710 | S | Distant Def 3 |
A Song of Ice and Fire (Offensive/Support)
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Blárblade+ | A | Fury 3 |
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Sing | B | Wings of Mercy 3 |
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Glimmer | C | Spd Ploy 3 |
SP | 1920 | S | Heavy Blade 3 |
Thunder's Requiem (Blue Magic Check)
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Urðr | A | Distant Counter |
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Sing | B | Wings of Mercy 3 Alternate: Escape Route 3 |
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Luna | C | Atk Ploy 3 Alternate: Drive Res 2 |
SP | 1370 | S | Deflect Magic 3 |
Fate's Lullaby (Supportive Duelist)
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Urðr | A | Triangle Adept 3 |
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Sing | B | Wings of Mercy 3 Alternate: Escape Route 3 |
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Moonbow | C | Drive Spd 2 Alternate: Drive Res 2 |
SP | 1120 | S | Spur Spd 3 |
Ocean Gray Waves (Blue Duelist)
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Emerald Axe+ | A | Distant Counter Alternate: Fury 3 |
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Sing | B | Wings of Mercy 3 Alternate: Escape Route 3 |
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Moonbow | C | Drive Res 2 |
SP | 1800 | S | Hone Spd 3 |
Offensive Singer (Combat Build)
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Lofty Blossoms+ (+Spd) Alternate: Harmonic Lance+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
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Sing | B | Desperation 3 Alternate: Wings of Mercy 3 |
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Moonbow | C | Joint Hone Spd Alternate: Joint Hone Atk |
SP | 1050 | S | Swift Sparrow 2 Alternate: Sturdy Blow 2 |
Support Singer (Team Support)
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Wagasa+ (+Res) | A | Fort. Def/Res 3 Alternate: Fury (3 or 4) |
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Sing | B | Sabotage Spd 3 Alternate: Sabotage Atk 3 |
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Moonbow Alternate: Miracle |
C | Atk Tactic 3 Alternate: Atk Ploy 3 |
SP | 1470 | S | Fortress Res 3 |
Defensive Singer (Enemy Phase build)
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Vanguard+ (+Res) Alternate: Barrier Lance+ (+Def) |
A | Distant Counter Alternate: Fort. Def/Res 3 |
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Sing | B | Null C-Disrupt 3 Alternate: Wings of Mercy 3 |
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Iceberg | C | Joint Hone Spd Alternate: Def Smoke 3 |
SP | 1560 | S | Quick Riposte 3 Alternate: Distant Def 3 |
Sing/Dance
Overview
Being able to grant an ally a second turn of combat has nearly limitless potential, and single-handedly makes the units who possess Sing or Dance some of the most sought-after in the game. These skills come with one restriction: A unit with Sing or Dance may not be targeted by Sing or Dance from another unit (They can't Dance each other). All units who possess these skills come with reduced stats to compensate for the incredible versatility they provide. Sing/Dance allows a team to do a better job adapting to enemy team compositions. For instance if battling a team with four red units, Sing/Dance can be used to maximize the effectiveness of your team's blue unit.
Synergy
Sing/Dance’s sheer utility makes it universally useful, but it gives different benefits depending on the receiver. It allows Armoured units to double their movement radius every turn. Cavalry and Fliers appreciate the mobility, greatly increasing their already large threat range. Users of Daggers, Bows and Tomes are often adept at scoring 2HKO’s, with Sing/Dance they can double their damage output. Units with Brave Weapons can initiate four attacks in one turn. When using Sing/Dance, it’s important to identify which unit on your team needs it most on any given turn, and position them accordingly. In terms of the Sing/Dance user, Wings of Mercy is a vital skill, allowing them to support their foes from across the map. As they possess low combat stats, Fury goes a long way towards making the Sing/Dance user combat-ready. In general, offensively-inclined units gain the most from an extra turn.
Weaknesses
It is nigh impossible to counter the utility that Sing/Dance provides a team. However, the low combat ability of the users can be exploited by powerful attackers. Also, a unit who uses Sing/Dance cannot make another action that turn.