- Default
- Attack
- Special
- Injured




Joshua - Tempest King |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 6 | 8 | 7 | 5 |
Middle | 18 | 7 | 9 | 8 | 6 |
High | 19 | 8 | 10 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 28 | 32 | 26 | 24 |
Middle | 40 | 31 | 35 | 30 | 28 |
High | 43 | 34 | 38 | 33 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Jehannan Tempest (AR Supertank)
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Audhulma (+Eff) | A | Distant Counter |
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Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
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Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Joint Drive Res |
IVs | +ATK or +SPD / -HP | S | Quick Riposte 3 Alternate: Spd/Res Solo 3 |
Weapon: Audhulma (+Eff)
Assist: Positional Assist
Special: Sol / Noontime
Passive A: Distant Counter
Passive B: Spurn / Close Call / Repel / Null Follow-Up / Null C-Disrupt
Passive C: Pulse Smoke / Joint Drive Res / Atk Smoke
Sacred Seal: Quick Riposte / Spd/Res Solo / Distant Def
- With his new Audhulma refine and versatile stat spread, Joshua makes a great choice for an Aether Raids tank. He will want either Attack or Speed as his Asset, helping him offensively. While he should be ideally merged, HP is the recommended Flaw.
- Refined Audhulma grants a good number of beneficial effects for an AR set. It is a Slaying weapon and provides a boost to all stats and a Guard effect on Enemy Phase or when the enemy is at full HP.
- Joshua will want either Sol or Noontime as his Special to help keep himself healthy. Since Audhulma is a Slaying weapon, Sol is a more desirable option for the stronger healing without sacrificing charge time. Distant Counter is also imperative so Joshua can retaliate on ranged foes.
- Spurn makes for an excellent B slot skill, helping him to reduce his damage taken and granting a mini Wrath effet. The Null B slot skills are both also great for blocking skills that manipulate follow-ups or prevent counterattacks.
- Close Call and Repel don’t offer the mini Wrath, but still come with the same amazing damage reduction, making both still worthwhile alternative choices to Spurn.
- In the C slot, Pulse Smoke will allow Joshua to shut down teams that utilize skills such as Infantry Pulse to great effect. Joint Drive Res is another strong choice that keeps both himself and his allies more protected from magical foes. Atk Smoke makes for an effective cheap option that helps reduce the damage that Joshua takes.
- There are a good amount of Sacred Seal options to consider. Quick Riposte helps to ensure Joshua can secure follow-up attacks. Spd/Res Solo is another good choice, keeping Joshua more safe from enemy follow-ups, magical attacks, and helping him to perform his own follow-ups. Distant Def will keep Joshua more safe against ranged attacks through a strong defensive stat boost.
Fury of the Storm (AR Galeforce)
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Audhulma (+Eff) | A | Flashing Blade 4 Alternate: Fury (3 or 4) |
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Positional Assist | B | Wings of Mercy 3 Alternate: Desperation 3 |
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Galeforce | C | Time's Pulse 3 Alternate: Odd Tempest 3 |
IVs | +ATK or +SPD / -HP | S | Quickened Pulse Alternate: Flashing Blade 3 |
Weapon: Audhulma (+Eff)
Assist: Positional Assist
Special: Galeforce
Passive A: Flashing Blade 4 / Fury (3 or 4) / Atk/Spd Push 4 / Life and Death (3 or 4)
Passive B: Wings of Mercy / Desperation
Passive C: Time’s Pulse / Odd Tempest / Joint Drive Atk
Sacred Seal: Quickened Pulse / Flashing Blade
- Joshua’s Refined Audhulma seems more suited to defensive play, but since the main effect triggers if the enemy is at full HP too, he makes a great choice for utilizing Galeforce. He’ll want either Attack or Speed as his Asset, with HP as the safest choice for his Flaw.
- Naturally, Galeforce is the main aspect of this build. This Special allows Joshua to act again once per turn. With Audhulma being a Slaying weapon, Joshua can have an easier time activating this Special.
- Is it imperative for Flashing Blade to be present somewhere in the build, thus making it far easier for Joshua to consistently activate Galeforce in a single round of combat.
- If Flashing Blade is taken as the A slot, it has to be Flashing Blade 4, otherwise one should just use the Sacred Seal. In Joshua’s case, running Flashing Blade 4 allows him to take Time’s Pulse and Quickened Pulse to start with his Galeforce cooldown at 2, making it highly desirable.
- If Flashing Blade is taken as the Sacred Seal, this leaves Joshua’s A slot open for a number of other possibilities. Fury 4 is an amazing choice, boosting all of her stats and the chip damage helping her to reach HP thresholds for her B slot. Atk/Spd Push 4 is also amazing for similar reasons. Life and Death 4 is another stellar option, providing a huge offensive boost at the cost of defensive stats. The level 3 versions of both Fury and Life and Death are naturally good choices too.
- In an Aether Raids setting, Wings of Mercy is excellent for Galeforce setups. The general tactic with these teams is to chain multiple Galeforce uses together through the use of Wings of Mercy and can be incredibly effective if pulled off correctly. Outside of this, Desperation can also make for an effect B slot choice.
- As earlier mentioned, Time’s Pulse will be the optimal C slot when Flashing Blade 4 is used as it can combo with the Quickened Pulse Sacred Seal. When Flashing Blade is the Sacred Seal, Odd Tempest is an interesting C slot choice that gives additional movement on odd-numbered turns. Joint Drive Atk is also a strong option for Galeforce teams, as both Joshua and his Galeforce allies will enjoy the boost to Attack.
Strengths
Versatile Stats
Joshua does not have any bad stats, with his worst stat being his Resistance at 28. Even then, this is still a fairly good Resistance stat for an infantry sword unit. This well-balanced stat distribution makes him effective for Aether Raids tanking, where he will be up against a variety of strong physical and magical units.
Refined Audhulma
Audhulma’s base form is very bland and basic, being a 16 mt Slaying weapon with a +5 Resistance boost. It’s an alright weapon, but could be pretty easily traded out for inheritable weapons.
When refined though, Audhulma gains some good new effects. When fighting a foe with full HP or fighting on Enemy Phase, Audhulma now provides a +4 boost to all stats and also a Guard effect. This is still pretty basic overall, but is nevertheless a solid effective boost to Joshua’s abilities both offensively and defensively.
Weaknesses
Lackluster Attack
While his Attack isn’t downright awful, it is on the lower end for sword units overall. He can sometimes struggle with damage dealing, especially with how prevalent high Defense units can be on AR Defense teams.
Overall Generic
Joshua is strong, but he is very basic. His statline and fairly simple Audhulma refinement ultimately leads to him being rather generic, even with a personal weapon. With a lot of strong sword units on offer which have more unique aspects to them, Joshua does little to actually stand out besides being a good ball of stats.
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Audhulma | A | Fort. Def/Res 3 |
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Reposition | B | Special Spiral 3 |
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Iceberg | C | Pulse Smoke 3 |
S | Close Def 3 |
Joshua’s refine allows him to be one of the strongest enemy phase tanks in the game. Special Spiral allows Joshua to use Iceberg infinitely while Pulse Smoke and Audhulma’s refine completely negate enemy specials. Combine Fort Def Res 3 with Close Def 3 and his refine and Joshua’s stats will leave him all but invincible. Iceberg will add 29 damage to Joshua’s first strike in combat while he barely takes a scratch from the strongest blue units in the meta game. Have fun soloing tier 21 arena with this beast.
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Audhulma | A | Fort. Def/Res 3 |
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Positional Assist | B | Wrath 3 |
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Aether | C | Threat. Atk/Spd 3 |
S | Close Def 3 |
This built ensures that Joshua will even tank some blue threats, except non-nuke blue mages or heavy offensive focused blue units(sometimes, with the proper support he can manage to do so)
Fortress def/res sky rockets his great mixed defenses and also ensures that he will last for many battles against powerful melee and ranged opponents without breaking a sweat and without having too much of a penalty to his already very decent atk.
Wrath ensures either a kill against opponents which are hard to take out or just an overkill and more healing when aether activates, not to mention that if you are against any enemy with a guard skill, wrath definitely helps you get your special charged while you resist their blows (mostly with armor units, a common threat in both arena and AR, you can retreat for some turns until your special is ready)
Atk/spd threaten helps Joshua keep a clear advantage over fast or hard hitting foes (like usual mages or even Mareetas and Larceis as long as they're not +10 with broken skills)
This build takes Joshua's good statline to maximum potential, however, new meta nukes like F! Julia, Lyshithea and other red or even some colorless can easily ORKO him, also units who ignore penalties like F! Ike.
All in all this build will help you a lot if you are looking for a good mixed tank, at least until we get a refine, that we all hope is not mediocre.
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Audhulma | A | Death Blow 3 |
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Rally Defense | B | Special Spiral 3 |
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Luna | C | Drive Def 2 |
This is a Joshua build centered around damage output. His weapon accelerates his special cooldown which, combined with Special Spiral, give him infinite Luna once he first activates it. Death Blow is for scenarios where a foe has Guard or he otherwise doesn’t have his special ready to go (Death Blow could also be replaced with Swift Sparrow if you have it on hand). The C skill and seal you choose for him don’t matter as much, I stuck with his Drive Def and don’t currently have him equipped with a seal.
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Audhulma | A | Warding Blow 3 |
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Reposition | B | Sabotage Def 3 |
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Iceberg | C | Odd Res Wave 3 |
S | Even Res Wave 3 |
This is a killer Iceberg build for Joshua. Audhulma, Warding Blow, Odd and Even Res Wave are to greatly boost his Resistance. Sabotage Def is used to lower the Defense of foes adjacent to each other if their Resistance is lower than Joshua's, which will happen a lot. Audhulma also makes Iceberg quicker to use.
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Audhulma | A | Distant Counter |
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Reposition | B | Wrath 3 |
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Glacies | C | Def Ploy 3 |
S | Close Def 3 |
(Update: He now is a level 40+10, with 10 dragonflowers, and summoner supported)
He gets a boost in stats because he is summoner supported +5 HP and +2 to all other stats making him a level 40+5 essentially.
Distant Counter for mages because of his 35 res, as well as Glacies because of his res as well.
I gave him Def Ploy 3 to help in his damage output but Atk Ploy 3 can be substituted to help with his bulk.
Wrath 3 or Vantage 3 for the situation however Wrath 3 is used at least 70% of the time and Vantage for very specific moments.
I gave him a Close Def seal to help increase his Defenses to allow him to tank and bait physical threats better.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Only Inheritable by Sword Units.
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200 | 1 | 10 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Non-inheritable by Staff-wielding units.
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50 | B |
![]() Non-inheritable by Staff-wielding units.
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100 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: The Sacred Stones
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Banners Featured In
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