- Default
- Attack
- Special
- Injured




Lilina (LA) - Blush of Youth |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 8 | 7 | 4 | 3 |
Middle | 17 | 9 | 8 | 5 | 4 |
High | 18 | 10 | 9 | 6 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 31 | 32 | 26 | 17 | 22 |
Middle | 34 | 35 | 30 | 20 | 26 |
High | 37 | 38 | 33 | 23 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boon
- +ATK: Grants Valentine Lilina a little extra firepower, especially when she’s using a Blade tome.
- +SPD: Puts doubling with Valentine Lilina within the realm of possibility, although doing so will require skill investment, seals, and team support. Since she also has a superbane (-4 instead of -3) in SPD, -SPD should be avoided if at all possible.
Neutral
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RES: With Fury, she can sit at an at least workable Resistance stat and survive a ranged encounter to safely enter Desperation range.
Bane
- -DEF: Does not reduce Valentine Lilina’s magical bulk or offensive capabilities and is therefore an acceptable choice for a bane.
- -HP: HP is her least important stat so long as Lilina can survive a single combat and safely enter Desperation range.
Skill Sets
Be Mine Or Face My Blade! (Blade Build)
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Gronnblade+ | A | Fury 3 Alternate: Atk/Spd Solo 3 |
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Reposition Alternate: Draw Back |
B | Desperation 3 |
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Moonbow Alternate: Glimmer |
C | Fortify Cavalry Alternate: Odd Spd Wave 3 |
IVs | S | Speed +3 |
- Preferred IV: +SPD / -HP or -DEF
- Weapon: Gronnblade+
- Assist: Reposition / Draw Back
- Special: Moonbow / Glimmer
- Passive A: Fury / Atk/Spd Solo
- Passive B: Desperation
- Passive C: Fortify Cavalry / Hone Cavalry / Odd Spd Wave / Atk Tactic
- Sacred Seal: Speed +3
Lilina (LA) is one of a very few green tome cavalry units in Fire Emblem Heroes. Compared to her F2P counterpart, Cecilia, Valentine Lilina has a stronger stat spread. Unfortunately, compared to the other premium green tome cavalry units, she has a weaker spread overall and she is a seasonal unit, limiting her availability.
With a +Speed IV, Fury 3 and and a +Speed 3 Sacred Seal, Valentine Lilina can reach a 38/39 Attack/Speed spread that sets her up nicely for a Bladetome set. Alternatively, Atk/Spd Solo can be used to further boost her offensive power, however at the cost of some bulk and the safety of self-activating Desperation against foes that are unable to counter attack.
Lilina (LA) appreciates the extra bulk from Fury 3. Because of her decent Speed, she’ll be able to prevent most double counter attacks from foes that aren’t running Quick Riposte. After a single combat, she’ll be safely in Desperation range, ready to obliterate most of her opponents in typical Blade Mage fashion.
In the C slot, Fortify/Hone Cavalry allows her to set up her mounted allies. Additionally, self-sufficient skills like Even or Odd Spd Wave could also be a viable option. Lastly, for mixed teams, Tactics skills also allow Valentine Lilina to set up her teammates.
Love Is In The Air (TA Raven Build)
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Gronnraven+ | A | Triangle Adept 3 |
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Reposition Alternate: Swap |
B | Bowbreaker 3 |
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Dragon Fang Alternate: Astra |
C | Atk Smoke 3 Alternate: Atk Tactic 3 |
IVs | S | Distant Def 3 |
- Preferred IV: +SPD or +ATK / -RES
- Weapon: Gronnraven+
- Assist: Reposition / Swap / Flexible
- Special: Dragon Fang / Astra / AOE Special
- Passive A: Triangle Adept
- Passive B: Bowbreaker
- Passive C: Atk Smoke / Atk Tactic / Flexible
- Sacred Seal: Distant Def
Since Valentine Lilina is essentially Cecilia with a more offensive stat distribution, she’s a compelling candidate to run a Triangle Adept Raven build. Her 5 more base Speed than Cecilia makes a difference when it comes to defensive Speed tiers (especially if cavalry buffs are factored into the equation), and her 3 extra Attack comes in handy when facing down blue or colorless foes other than Reinhardt and Brave Lyn.
Everything about this build is reasonably standard. Gronnraven, of course, grants a Weapon Triangle Advantage against colorless foes, which is then magnified by Triangle Adept. Bowbreaker prevents follow-ups from archers and allows Valentine Lilina to double any archer that she attacks -- barring Cancel Affinity and/or Firesweep Bow users, Valentine Lilina is able to comfortably bait any archers she’ll come across. Even then, the Cancel Affinity / Firesweep Bow combination does not tend to outright KO Valentine Lilina even when she’s not buffed, so one of her allies can safely dispatch anyone who uses a Cancel Affinity / Firesweep Bow build. Distant Def further buffs her decent defensive stats and increases her baiting abilities.
Draconic Aura and other 4 cooldown Specials are ideal here, as if Valentine Lilina baits Reinhardt or Brave Lyn, she will KO them have a Special charged and ready to devastate another member of the enemy’s team. Astra is a decent alternative if Draconic Aura is not avilable, but be warned that it is very ineffective on opponents with high Defense. AOE Specials like the one contained in Valentine Lilina's base kit are also possible to use, though one will need to be careful to never activate it on foes carrying Vantage.
For a C slot skill, Atk Smoke functions as an AOE debuff that’s particularly effective since Valentine Lilina will primarily be baiting ranged foes. If a team runs one infantry or flying unit, however (perhaps as a bonus unit…?) Atk Tactic is a great choice that doesn’t require investment. If a team is all cavalry, however, the usual options of Hone Cavalry / Fortify Cavalry / Goad Cavalry / Ward Cavalry work fine here.
Introduction
Galloping into the fray in the season of romance, Valentine Lilina enters the scene as a green cavalry mage. Sporting 35 / 30 base Attack and Speed, she’s not exactly an offensive juggernaut, but with reasonable skill investment Valentine Lilina is a rather potent force -- especially when compared with her most direct competition for a spot on a cavalry team, Cecilia.
The reason for this is that since Valentine Lilina’s Speed is not unsalvageable (unlike Cecilia), with a proper setup she is able to consistently perform doubles. When combined with a Blade tome and class-specific buffs, this boosts her damage output to enormous levels. Plus, the few extra points of Atack that she has over Cecilia helps boost the damage she can deal without buffs, making her decidedly more useful over her contemporaries and counterparts. If a team needs a high firepower cavalry mage whose name is not Reinhardt or one finds that Gunnthra fills a less useful purpose, Valentine Lilina is a direct improvement over Cecilia -- mergeability potential notwithstanding.
Strengths
Very Effective Green Blade Tome User
There currently aren’t a lot of green cavalry mages, and Valentine Lilina arguably runs a Blade tome build better than at least half of them.
Easily Fills Necessary Roles in Cavalry Teams
Valentine Lilina is able to run either a Blade tome or a Raven build very well, which means that she can flexibly fit an offensive or defensive role depending on how she is built.
Weaknesses
May Be Hard To Justify Her Use
As a limited seasonal, Valentine Lilina has some clear disadvantages over her main competition, Gunnthra, Cecilia, and WT Olwen.
Valentine Lilina’s weapon and skills are unspectacular, while Gunnthra fills a completely separate niche and possesses a fantastic exclusive weapon / Special. Cecilia’s three and four star availability grants her high mergability potential that Valentine Lilina does not possess, and WT Olwen's Speed is higher than Valentine Lilina's.
Requires Team Support
Although she possesses a skill (Atk Tactic) that encourages her use in mixed teams, Valentine Lilina performs best when she’s in an all cavalry (or heavy cavalry) team composition that can provide her with buffs. This limits her versatility in a constantly changing meta.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Green Tome Users Only
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50 | 2 | 4 |
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Green Tome Users Only
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100 | 2 | 6 |
![]() If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Green Tome Users Only
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200 | 2 | 8 |
![]() If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Learns by default at 5 ★
Green Tome Users Only
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300 | 2 | 12 |
Special Skills
Special Skills | SP | Turns |
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![]() Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Before combat this unit initiates, foes in an area near target
Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Atk+1.
Inheritable by all units.
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30 | A |
![]() Grants HP+3, Atk+1
Inheritable by all units.
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100 | A |
![]() Grants HP+4, Atk+2.
Inheritable by all units.
Unlocks at 5 ★ |
200 | A |
![]() At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
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60 | C |
![]() At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
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120 | C |
![]() At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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