Community Posts with Keyword Lilina All

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Tier Rating

Analysis by raelet
Lilina - Delightful Noble


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 35
ATK 37
SPD 25
DEF 19
RES 31

Stat Variations

Level 1 Stat Variation
Low 15 8 5 3 8
Middle 16 9 6 4 9
High 17 10 7 5 10

Level 40 Stat Variations
Low 32 34 22 16 27
Middle 35 37 25 19 31
High 39 40 29 22 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: It is preferable to increase her attack stat to 40 for further oneshot capabilities.

  • +RES: This gives Lilina the ability to take a beating from dragons and other magical attacks.


  • SPD: This can go either way- you can go for a bane on this for a Quick Riposte/Iceberg set, and since it’s a superboon you can try to salvage it at 29 speed, but otherwise leave it alone.

  • HP: This should also be neutral- Lilina doesn’t have a high HP stat at 35 and may have difficulty taking blows with a bane, particularly with her low speed.


  • -DEF: Her Defense should only be considered if you’re going for a Raven build- and there are definitely better units than Lilina to focus on for that.

Skill Sets

Sword of Ostia (Full Offense)

Forblaze (+Eff) A Death Blow 4
Alternate: Fury 3
Draw Back
Alternate: Reposition
B Swordbreaker 3
Alternate: R Tomebreaker 3
Draconic Aura
Alternate: Iceberg
C Fortify Def 3
SP1575SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP or -DEF
  • Weapon: Forblaze (+EFF Refine) / Rauðrblade
  • Assist: Draw Back / Reposition
  • Special: Draconic Aura / Iceberg / Glacies
  • Passive A: Death Blow / Fury / Life and Death
  • Passive B: Swordbreaker / R Tomebreaker / Quick Riposte
  • Passive C: Fortify Def / Res Ploy / Varies on Team
  • Sacred Seal: Attack +3 / Speed +3 / Attack Ploy

With a massive attack stat to her name, Lilina is one of the best units to run a oneshot build, which can now be achieved either through Rauðrblade or her legendary tome, Forblaze. Forblaze adds what is essentially +13 damage to her attacks, provided that she is attacking the opponent that is currently under the effect of her tome's built-in Chill Res.  This means that she does 14 more damage than an unbuffed Rauðrblade, without the drawback of increasing her special cooldown.  A Lilina with Rauðrblade can outdamage a Forblaze Lilina with a +6 Attack buff from a Tactic skill and a +3 or better buff to another stat, or a +4 Attack buff, a +4 buff and a +3 buff or better.  This means that the cap of damage is higher on Rauðrblade, but it requires one or more buffing partners, more careful positioning, and still comes with the demerit of increasing her special charge.  Conversely, Forblaze loses 7 damage if not attacking her Chill Res target, but still comes with an added Death Blow and higher mt.

No matter which weapon you use on her, the rest of her build would still look very similar.

An offensive Lilina can be built one of two ways- you can make an attempt to salvage her speed with a superboon, Life and Death, Speed Seal, and an ally with Hone Speed to get her up to 41. This will allow her to double slower units, while Swordbreaker can help her double the speedier Arena threats. Through this, Lilina can apply her devastating Attack stat twice, though it makes her exceptionally frail and you’d want to be careful when putting her in any situation that may cause her to take damage.

A more conventional offensive build focuses solely on pumping up her Attack to strike only once and puts all the resources available into ensuring that the single blow is a KO. This is done through a +ATK  boon, Death Blow, an Attack seal, and weaponizing her Resistance via Res Ploy or utilizing Forblaze's Chill Res.  Through this, Lilina can typically use her 31 RES to debuff her target before attacking them with a base 62 unbuffed attack with Rauðrblade, 69 with Forblaze. Her damage can be increased exponentially through buffing, until she reaches her cap of 82 damage with Rauðrblade, 73 with Forblaze (assuming all stats have +4 buffs).

This is also why Draconic Aura is preferred over Iceberg. They begin on roughly equal additional damage, but the more Lilina’s Attack scales with her buffs, the more damage Draconic Aura does.  Iceberg or Glacies should only be chosen if you run a +RES Lilina for additional tanking or utilizing Ploy skills.

Her B slot is more flexible. One can never go wrong with Quick Riposte in order to utilize her more effectively in the Enemy Phase, but for a more offensive Lilina, a Breaker skill is more advantageous. R Tomebreaker comes with the advantage of shutting down Winter Tharja’s Vengeful Fighter, though Swordbreaker has more practical application in dealing with more DC units, such as Ayra or Ryoma.  Be careful when relying on Swordbreaker though- it only takes 51 neutral attack to oneshot a -Def or -HP Lilina on counterattack.

A Lilina running Forblaze likely does not need to concern herself with running Res Ploy, which frees up her C slot to buff her team or support them via Ploy debuffing the enemy units.  With Rauðrblade, she may want to consider Res Ploy, as it will further add to the amount of damage she can do.

Shield of Ostia (Enemy Phase)

Candelabra+ (+Res) A Atk/Res Bond 3
Draw Back
Alternate: Reposition
B Quick Riposte 3
Alternate: Renewal 3
Alternate: Glacies
C Res Ploy 3
Alternate: Atk Ploy 3
SP1605SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +RES  / -SPD or -DEF 
  • Weapon: Candelabra+ (+RES forge)
  • Assist: Draw Back / Swap / Reposition
  • Special: Iceberg / Glacies
  • Passive A: Atk Res Bond / Close Counter / Fury
  • Passive B: Quick Riposte / Renewal
  • Passive C: Res Ploy / Atk Ploy
  • Sacred Seal: Distant Defense / Atk Ploy / Quick Riposte

Lilina’s potential 34 Res stat shows up in a big way with this set, which functions entirely during the Enemy Phase.  She should ideally be used as a bait unit next to an ally, somewhere where you can set up her Ploys to debuff the enemy before attacking her.  Thanks to Atk Res Bond, Candelabra’s effect and forge, and Distant Defense, Lilina can reach a potential of 50 Resistance with which to tank two attacks with and retaliate with an effective 56 attack, plus a +25 damage Iceberg proc on the second attack. This should be enough to wipe any magic user off the map.

If dragons are giving you trouble, Lilina can eliminate them in Enemy Phase easily with Close Counter.  Myrrh in particular cannot even scratch Lilina- and while Lilina can’t double her in turn due to her low defenses, she has the potential to burst the green dragon down faster than most other non-Falchion units.

As always, be careful of physical attackers with this build- Lilina is heavily stacked toward tanking magic, but a single arrow from a 51 Attack archer can bring her to her knees.


While at one point she was considered a red pool pitybreaker, Lilina's Forblaze upgrade and refinement makes her damage anything but pitiful. Packing a built-in Chill Resistance alongside a Death Blow, her already-good Attack stat is vaulted even higher with an effective +13 damage when attacking the opponent under the effect of Chill Res.

Lilina sports high Attack to supplement her oneshot potential with, decent Resistance, and- not much else of note.  Her Speed, though a superboon, is relatively poor, and her Defense and HP are both very low. Prior to her upgrade, she’s was typically run with a Blade tome in an attempt to one-shot low RES targets, and with the introduction of the Ploy skills, she can do serviceably well at debuffing the enemy team along the way.


High Attack

Lilina has the highest Attack of any mage in the game at 37, tying her with Sanaki.

This allows her to run one-shot builds where she can focus on increasing her Attack exponentially to kill her opponent in a single blow.

Her Forblaze upgrade and refinement factor into this perfectly, allowing her an impressive oneshot potential.

Good Resistance

Her Resistance is decent at 31, allowing her some magic tanking ability.

This allows her to Ploy many other units in the game, particularly if her Resistance is invested in.


Low Speed

What really hurts Lilina is her accompanying low Speed. At 25, she won’t be able to double effectively, and she’s likely to be doubled by many other units.

This means that she has to either focus on increasing her Speed through a superboon or try to one-shot opponents. If Lilina cannot oneshot an enemy with her high Attack, she’s likely to die from a counterattack.

Conversely, low Speed can work well in a Quick Riposte build- though this would only be efficient at dueling other mages.

Low Defense

While low Defense normally wouldn’t be a con for mages, having 19 Defense cripples Lilina’s ability to run a Raven tome build, which would otherwise synergize with her low speed and high attack.

Her Defense is just high enough that it drains her other stats- 5 more invested in Speed and 5 less in Defense could make her far more formidable- but it is not high enough that it allows her to utilize it effectively vs physical units.

Weapon Skills

Weapons SP Rng. Mt.
Red Tome Users Only
50 2 4
Learns by default at 3 ★
Red Tome Users Only
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
400 2 13
ForblazeAt start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Growing FlameBefore combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Attack +1Grants Atk+1.
Inheritable by all units.
Unlocks at 3 ★
Attack +2Grants Atk+2.
Inheritable by all units.
Unlocks at 4 ★
Attack +3Grants Atk+3.
Inheritable by all units.
Unlocks at 5 ★
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
Unlocks at 3 ★
Spur Atk 3Grants adjacent allies Atk+4 during combat.
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: The Binding Blade

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