- Default
- Attack
- Special
- Injured




Lilina - Delightful Noble |
---|
|
Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 8 | 5 | 3 | 8 |
Middle | 16 | 9 | 6 | 4 | 9 |
High | 17 | 10 | 7 | 5 | 10 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 32 | 34 | 22 | 16 | 27 |
Middle | 35 | 37 | 25 | 19 | 31 |
High | 39 | 40 | 29 | 22 | 34 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Sword of Ostia (Full Offense)
![]() |
Forblaze (+Eff) | A | Death Blow (3 or 4) Alternate: Mirror Impact |
---|---|---|---|
![]() |
Draw Back Alternate: Reposition |
B | Special Spiral 3 Alternate: Lull Atk/Res 3 |
![]() |
Glimmer | C | Res Smoke 3 Alternate: Time's Pulse 3 |
IVs | +ATK -DEF | S | Quickened Pulse Alternate: Swift Sparrow 2 |
Weapon: Forblaze (+EFF)
Assist: Draw Back / Reposition
Special: Glimmer
Passive A: Death Blow
Passive B: Special Spiral / Lull Atk/Res
Passive C: Res Smoke / Time's Pulse
Sacred Seal: Quickened Pulse / Swift Sparrow
- This build allows for Lilina to use Forblaze in addition with multiple Attack buffs and a brutal combination of Special Spiral/Glimmer to repeatedly hit her foes with high damage attacks.
- Special Spiral allows Lilina to constantly fire off Glimmer attacks. If used with both Time's Pulse and Quickened Pulse, Lilina will begin the map with her Special pre-charged without any outside support. Note however that Time's Pulse and Special Spiral do not stack - this build essentially uses Time's Pulse as an additional Special acceleration for turn 1 only in order to begin every map with her Glimmer cooldown at 0.
- Lull Atk/Res is another option for her B slot. This allows Lilina to further increase her effective Attack as well as buff stripping her opponent, at the expense of losing her constant Glimmers. If Lull Atk/Res is chosen then Time's Pulse should be run in her C slot to minimize her Special cooldown whenever possible.
- If running her alongside units with Infantry Pulse or other Special accelerant skills, Lilina can instead run Swift Sparrow in her S Slot for even higher oneshot potential.
- Lilina also goes very well in an Infantry Pulse team for Aether Raids Defense. If you want to utilize her in this way, you can pair her with teammates who have Infantry Pulse and give her either Dragon Fang or an AoE Special (such as Blazing Light) to try and oneshot all of her opponents and force your attacker to surrender.
The Best Defense... (Generalist)
![]() |
Forblaze (+Eff) | A | Mirror Impact Alternate: Death Blow (3 or 4) |
---|---|---|---|
![]() |
Draw Back Alternate: Reposition |
B | Lull Atk/Res 3 Alternate: Mystic Boost 3 |
![]() |
Dragon Fang Alternate: Blazing Wind |
C | Time's Pulse 3 Alternate: Atk/Res Oath 3 |
IVs | +ATK -DEF | S | Heavy Blade 3 Alternate: Quickened Pulse |
Preferred IV: +ATK -DEF
Weapon: Forblaze (+EFF)
Assist: Draw Back / Reposition
Special: Dragon Fang
Passive A: Mirror Impact / Death Blow
Passive B: Lull Atk/Res / Mystic Boost
Passive C: Time's Pulse / Atk/Res Oath
Sacred Seal: Heavy Blade / Quickened Pulse
- This set turns Lilina into a Player Phase magic specialist, with the ability to increase her Attack by 12 and Resistance by 10 when she initiates combat.
- Mirror Impact is a great skill for Lilina, as it mitigates her low Speed by not allowing her foes to make a followup attack if she fails to defeat them in one hit.
- Dragon Fang is a more powerful Special than Glimmer and allows Lilina to hit harder, although it will not be active as often. Utilizing Heavy Blade and Time's Pulse can allow Lilina to initiate more often with Dragon Fang for oneshot victories. Starting each turn with Dragon Fang on a 2 cooldown with Time's Pulse allows Lilina to reduce that to 0 if Heavy Blade activates, which gives her the ability to use Dragon Fang every other initiation.
- If we don't run Special Spiral in the B slot, it allows us to run Lull Atk/Res, which increases Lilina's firepower. Alternatively, she can run Mystic Boost in order to more effectively counter dragon units and offer her some sustain in longer modes.
- Atk/Res Oath is an alternative option, which helps Lilina to buff herself and do more damage.
Strengths
High Attack
Lilina has exceptionally high Attack as a mage, with 37.
This allows her to run one-shot builds where she can focus on increasing her Attack exponentially to kill her opponent in a single blow.
Her Forblaze upgrade and refinement factor into this perfectly, allowing her an impressive oneshot potential.
Good Resistance
Her Resistance is decent at 31, allowing her some magic tanking ability.
This allows her to Ploy many other units in the game, particularly if her Resistance is invested in.
Weaknesses
Poor Enemy Phase
Lilina's Forblaze tome Death Blow effect is not active in Enemy Phase, which makes her lose a lot of power.
With her low Speed and Defense, she's liable to be doubled and KO'd by many melee targets, making her exceptionally vulnerable if left in Enemy range.
This means that her best option for a good defense is to try to defeat threatening opponents during her turn.
She can mitigate this through Mirror Impact, but it still leaves her vulnerable
Relies On One-Shots
Lilina relies on defeating her opponents in one hit - if she cannot do this then her poor Speed basically guarantees that she will not get the option for a followup attack unless she's running the appropriate Breaker skill in her B slot.
Her vulnerable defenses leave her open to a threatening counterattack as well, particularly from dragons who can often counter at range and attack her weak Defense stat.
Mirror Impact can mitigate the risk somewhat by raising her Resistance and denying her opponent's second followup attack, but in order to protect herself from dragons, she must also run Mystic Boost in her B slot. Even then, she suffers from a weakness to archers, daggers, and Distant Counter units who can cleave through her meager Defense.
![]() |
Forblaze (+Eff) | A | Death Blow 4 |
---|---|---|---|
![]() |
Draw Back | B | Special Spiral 3 |
![]() |
Blazing Flame | C | Odd Atk Wave 3 |
S | Heavy Blade 3 |
This build works really well for Lilina, the true MVP of this skillset are Special Spiral and Heavy Blade, since heavy blade makes sure her special cool down goes down faster and since her special is AoE during the attack phase she will activate it before entering combat and during combat the countdown will go from 4 to 2 only to be activated again by special Spiral, DB4 is used to make sure that Lilina always has enough atk to make use of Heavy Blade and she'll be able to kill her enemies with ease
![]() |
Forblaze (+Eff) | A | Swift Sparrow 3 |
---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Ruptured Sky | C | Atk/Spd Oath 3 |
S | Swift Sparrow 2 |
This build is suppose to be a speedy Lilina, combining her already massive atk with her decent speed. This is supposed to go with a +10 Lilina +atk/+spd, +10 flowers.
I chose to go with the Swift sparrow build since we didn't have (now we do) Death blow sacred seal. It's a bit expensive, considering I had to sacrifice a L! Celica, but I think It was worth it!!
![]() |
Loyal Wreath+ (+Res) | A | Atk/Spd Bond 3 |
---|---|---|---|
![]() |
Draw Back | B | Special Spiral 3 |
![]() |
Iceberg | C | Close Guard 3 |
S | Spd/Res Bond 3 |
This build heavily relies on what other heroes you have. I put her in a tactics team with Legendary Eliwood and Kaden both of whom double those buffs. With all of her buffs and bonds active she receives + 26 atk, + 31 spd, +21 def, and 26 res. She is able to reliably double anything with the correct positioning. She trivialises in game content and rarely needs help from her allies and she can usually wipe aether raids teams. A res boon is best if you want to focus on iceberg procs and mage tanking otherwise go with speed for her superboon or +atk. It is a meme, but it is a surprisingly effective meme.
![]() |
Forblaze (+Eff) | A | Fury 3 |
---|---|---|---|
![]() |
Draw Back | B | Vantage 3 |
![]() |
Dragon Fang | C | Spur Atk 3 |
S | Heavy Blade 3 |
Lilina (+Atk, -Def)
The Princess of Ostia. One-shot specialist. With her high magic attack, she will wreak havoc against enemies with low resistance.
Forblaze (+Eff) is her best choice, as it has a built-in Chill Res 3 and a Death Blow 3, giving her a +13 damage provided she attacks an enemy that was hit by Chill Res.
Draw Back for supporting allies w/o putting herself in danger, and also allowing her other teammates to finish the enemy, or for safety. Either ways, it is good for her.
I used Dragon Fang because it complements with her high Attack and a Heavy Blade 3 in her Seal slot. I sometimes use her default Growing Flame because of its Area Damage.
Fury 3 (or 4) in her A-slot for enhanced stats, more attack means more damage, not to mention her increased defenses, and it also helps her reach the HP threshold for Vantage.
Vantage 3 in her B-slot greatly complements with Fury. Again, with her high Attack, she can kill her enemies before they can even touch her (provided her HP is 75% at most).
Spur Attack 3 in her C-slot for team support, it is also flexible and can be changed depending on your preference.
Heavy Blade 3 in her Seal slot because it complements w/ her high Attack, while helping her charge stronger (but higher cooldown) Specials.
Have fun! ^_^
![]() |
Forblaze (+Eff) | A | Death Blow 3 |
---|---|---|---|
![]() |
Draw Back | B | Swordbreaker 3 |
![]() |
Glacies | C | Even Atk Wave 3 |
S | Resistance +3 |
To make her an absolute monster on the battlefield and to teach her daddy a lesson in combat is no easy feat. If possible I would like to get DB4 so the total power is DB12 with the effect.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Red Tome Users Only
|
50 | 2 | 4 |
![]() Learns by default at 3 ★ Red Tome Users Only
|
100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
|
200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Red Tome Users Only
|
400 | 2 | 13 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() Inheritable by all units.
Unlocks at 3 ★ |
30 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
120 | A |
![]() Inheritable by all units.
|
50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
|
---|