Analysis by raelet
Lilina - Delightful Noble


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 35
ATK 37
SPD 25
DEF 19
RES 31

Stat Variations

Level 1 Stat Variation
Low 15 8 5 3 8
Middle 16 9 6 4 9
High 17 10 7 5 10

Level 40 Stat Variations
Low 32 34 22 16 27
Middle 35 37 25 19 31
High 39 40 29 22 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

Sword of Ostia (Full Offense)

Build by raelet
Forblaze (+Eff) A Death Blow (3 or 4)
Alternate: Mirror Impact
Draw Back
Alternate: Reposition
B Special Spiral 3
Alternate: Lull Atk/Res 3
Glimmer C Res Smoke 3
Alternate: Time's Pulse 3


SQuickened Pulse
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Forblaze (+EFF)

Assist: Draw Back / Reposition

Special: Glimmer

Passive A: Death Blow

Passive B: Special Spiral / Lull Atk/Res

Passive C: Res Smoke / Time's Pulse

Sacred Seal: Quickened Pulse / Swift Sparrow

  • This build allows for Lilina to use Forblaze in addition with multiple Attack buffs and a brutal combination of Special Spiral/Glimmer to repeatedly hit her foes with high damage attacks.
  • Special Spiral allows Lilina to constantly fire off Glimmer attacks. If used with both Time's Pulse and Quickened Pulse, Lilina will begin the map with her Special pre-charged without any outside support. Note however that Time's Pulse and Special Spiral do not stack - this build essentially uses Time's Pulse as an additional Special acceleration for turn 1 only in order to begin every map with her Glimmer cooldown at 0.
  • Lull Atk/Res is another option for her B slot. This allows Lilina to further increase her effective Attack as well as buff stripping her opponent, at the expense of losing her constant Glimmers. If Lull Atk/Res is chosen then Time's Pulse should be run in her C slot to minimize her Special cooldown whenever possible.
  • If running her alongside units with Infantry Pulse or other Special accelerant skills, Lilina can instead run Swift Sparrow in her S Slot for even higher oneshot potential.
  • Lilina also goes very well in an Infantry Pulse team for Aether Raids Defense.  If you want to utilize her in this way, you can pair her with teammates who have Infantry Pulse and give her either Dragon Fang or an AoE Special (such as Blazing Light) to try and oneshot all of her opponents and force your attacker to surrender.

The Best Defense... (Generalist)

Build by raelet
Forblaze (+Eff) A Mirror Impact
Alternate: Death Blow (3 or 4)
Draw Back
Alternate: Reposition
B Lull Atk/Res 3
Alternate: Mystic Boost 3
Dragon Fang
Alternate: Blazing Wind
C Time's Pulse 3
Alternate: Atk/Res Oath 3


SHeavy Blade 3
Alternate: Quickened Pulse

Show Explanation/Analysis

Preferred IV: +ATK -DEF

Weapon: Forblaze (+EFF)

Assist: Draw Back / Reposition

Special: Dragon Fang

Passive A: Mirror Impact / Death Blow

Passive B: Lull Atk/Res / Mystic Boost

Passive C: Time's Pulse / Atk/Res Oath

Sacred Seal: Heavy Blade / Quickened Pulse

  • This set turns Lilina into a Player Phase magic specialist, with the ability to increase her Attack by 12 and Resistance by 10 when she initiates combat.
  • Mirror Impact is a great skill for Lilina, as it mitigates her low Speed by not allowing her foes to make a followup attack if she fails to defeat them in one hit.
  • Dragon Fang is a more powerful Special than Glimmer and allows Lilina to hit harder, although it will not be active as often. Utilizing Heavy Blade and Time's Pulse can allow Lilina to initiate more often with Dragon Fang for oneshot victories. Starting each turn with Dragon Fang on a 2 cooldown with Time's Pulse allows Lilina to reduce that to 0 if Heavy Blade activates, which gives her the ability to use Dragon Fang every other initiation.
  • If we don't run Special Spiral in the B slot, it allows us to run Lull Atk/Res, which increases Lilina's firepower. Alternatively, she can run Mystic Boost in order to more effectively counter dragon units and offer her some sustain in longer modes.
  • Atk/Res Oath is an alternative option, which helps Lilina to buff herself and do more damage.


High Attack

Lilina has exceptionally high Attack as a mage, with 37.

This allows her to run one-shot builds where she can focus on increasing her Attack exponentially to kill her opponent in a single blow.

Her Forblaze upgrade and refinement factor into this perfectly, allowing her an impressive oneshot potential.

Good Resistance

Her Resistance is decent at 31, allowing her some magic tanking ability.

This allows her to Ploy many other units in the game, particularly if her Resistance is invested in.


Poor Enemy Phase

Lilina's Forblaze tome Death Blow effect is not active in Enemy Phase, which makes her lose a lot of power.

With her low Speed and Defense, she's liable to be doubled and KO'd by many melee targets, making her exceptionally vulnerable if left in Enemy range.

This means that her best option for a good defense is to try to defeat threatening opponents during her turn.

She can mitigate this through Mirror Impact, but it still leaves her vulnerable 

Relies On One-Shots

Lilina relies on defeating her opponents in one hit - if she cannot do this then her poor Speed basically guarantees that she will not get the option for a followup attack unless she's running the appropriate Breaker skill in her B slot.

Her vulnerable defenses leave her open to a threatening counterattack as well, particularly from dragons who can often counter at range and attack her weak Defense stat.

Mirror Impact can mitigate the risk somewhat by raising her Resistance and denying her opponent's second followup attack, but in order to protect herself from dragons, she must also run Mystic Boost in her B slot. Even then, she suffers from a weakness to archers, daggers, and Distant Counter units who can cleave through her meager Defense.

Weapon Skills

Weapons SP Rng. Mt.
Red Tome Users Only
50 2 4
Learns by default at 3 ★
Red Tome Users Only
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
400 2 13

At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.

Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising Flame

Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Growing Flame

Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Attack +1

Grants Atk+1.

Inheritable by all units.
Unlocks at 3 ★
Attack +2

Grants Atk+2.

Inheritable by all units.
Unlocks at 4 ★
Attack +3

Grants Atk+3.

Inheritable by all units.
Unlocks at 5 ★
Spur Atk 1

Grants Atk+2 to adjacent allies during combat.

Inheritable by all units.
Spur Atk 2

Grants Atk+3 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 3 ★
Spur Atk 3

Grants Atk+4 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: The Binding Blade

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