- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Lilina - Delightful Noble |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 8 | 5 | 3 | 8 |
Middle | 16 | 9 | 6 | 4 | 9 |
High | 17 | 10 | 7 | 5 | 10 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 34 | 22 | 16 | 27 |
Middle | 35 | 37 | 25 | 19 | 31 |
High | 39 | 40 | 29 | 22 | 34 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Sword of Ostia (Full Offense)
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Forblaze (+Eff) | A | Death Blow (3 or 4) Alternate: Mirror Impact |
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Draw Back Alternate: Reposition |
B | Special Spiral 3 Alternate: Lull Atk/Res 3 |
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Glimmer | C | Res Smoke 3 Alternate: Time's Pulse 3 |
IVs | +ATK -DEF | S | Quickened Pulse Alternate: Swift Sparrow 2 |
Weapon: Forblaze (+EFF)
Assist: Draw Back / Reposition
Special: Glimmer
Passive A: Death Blow
Passive B: Special Spiral / Lull Atk/Res
Passive C: Res Smoke / Time's Pulse
Sacred Seal: Quickened Pulse / Swift Sparrow
- This build allows for Lilina to use Forblaze in addition with multiple Attack buffs and a brutal combination of Special Spiral/Glimmer to repeatedly hit her foes with high damage attacks.
- Special Spiral allows Lilina to constantly fire off Glimmer attacks. If used with both Time's Pulse and Quickened Pulse, Lilina will begin the map with her Special pre-charged without any outside support. Note however that Time's Pulse and Special Spiral do not stack - this build essentially uses Time's Pulse as an additional Special acceleration for turn 1 only in order to begin every map with her Glimmer cooldown at 0.
- Lull Atk/Res is another option for her B slot. This allows Lilina to further increase her effective Attack as well as buff stripping her opponent, at the expense of losing her constant Glimmers. If Lull Atk/Res is chosen then Time's Pulse should be run in her C slot to minimize her Special cooldown whenever possible.
- If running her alongside units with Infantry Pulse or other Special accelerant skills, Lilina can instead run Swift Sparrow in her S Slot for even higher oneshot potential.
- Lilina also goes very well in an Infantry Pulse team for Aether Raids Defense. If you want to utilize her in this way, you can pair her with teammates who have Infantry Pulse and give her either Dragon Fang or an AoE Special (such as Blazing Light) to try and oneshot all of her opponents and force your attacker to surrender.
The Best Defense... (Generalist)
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Forblaze (+Eff) | A | Mirror Impact Alternate: Death Blow (3 or 4) |
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Draw Back Alternate: Reposition |
B | Lull Atk/Res 3 Alternate: Mystic Boost 3 |
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Dragon Fang Alternate: Blazing Wind |
C | Time's Pulse 3 Alternate: Atk/Res Oath 3 |
IVs | +ATK -DEF | S | Heavy Blade 3 Alternate: Quickened Pulse |
Preferred IV: +ATK -DEF
Weapon: Forblaze (+EFF)
Assist: Draw Back / Reposition
Special: Dragon Fang
Passive A: Mirror Impact / Death Blow
Passive B: Lull Atk/Res / Mystic Boost
Passive C: Time's Pulse / Atk/Res Oath
Sacred Seal: Heavy Blade / Quickened Pulse
- This set turns Lilina into a Player Phase magic specialist, with the ability to increase her Attack by 12 and Resistance by 10 when she initiates combat.
- Mirror Impact is a great skill for Lilina, as it mitigates her low Speed by not allowing her foes to make a followup attack if she fails to defeat them in one hit.
- Dragon Fang is a more powerful Special than Glimmer and allows Lilina to hit harder, although it will not be active as often. Utilizing Heavy Blade and Time's Pulse can allow Lilina to initiate more often with Dragon Fang for oneshot victories. Starting each turn with Dragon Fang on a 2 cooldown with Time's Pulse allows Lilina to reduce that to 0 if Heavy Blade activates, which gives her the ability to use Dragon Fang every other initiation.
- If we don't run Special Spiral in the B slot, it allows us to run Lull Atk/Res, which increases Lilina's firepower. Alternatively, she can run Mystic Boost in order to more effectively counter dragon units and offer her some sustain in longer modes.
- Atk/Res Oath is an alternative option, which helps Lilina to buff herself and do more damage.
Strengths
High Attack
Lilina has exceptionally high Attack as a mage, with 37.
This allows her to run one-shot builds where she can focus on increasing her Attack exponentially to kill her opponent in a single blow.
Her Forblaze upgrade and refinement factor into this perfectly, allowing her an impressive oneshot potential.
Good Resistance
Her Resistance is decent at 31, allowing her some magic tanking ability.
This allows her to Ploy many other units in the game, particularly if her Resistance is invested in.
Weaknesses
Poor Enemy Phase
Lilina's Forblaze tome Death Blow effect is not active in Enemy Phase, which makes her lose a lot of power.
With her low Speed and Defense, she's liable to be doubled and KO'd by many melee targets, making her exceptionally vulnerable if left in Enemy range.
This means that her best option for a good defense is to try to defeat threatening opponents during her turn.
She can mitigate this through Mirror Impact, but it still leaves her vulnerable
Relies On One-Shots
Lilina relies on defeating her opponents in one hit - if she cannot do this then her poor Speed basically guarantees that she will not get the option for a followup attack unless she's running the appropriate Breaker skill in her B slot.
Her vulnerable defenses leave her open to a threatening counterattack as well, particularly from dragons who can often counter at range and attack her weak Defense stat.
Mirror Impact can mitigate the risk somewhat by raising her Resistance and denying her opponent's second followup attack, but in order to protect herself from dragons, she must also run Mystic Boost in her B slot. Even then, she suffers from a weakness to archers, daggers, and Distant Counter units who can cleave through her meager Defense.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Red Tome Users Only
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400 | 2 | 13 |
![]() At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Atk+1. Inheritable by all units.
Unlocks at 3 ★ |
30 | A |
![]() Grants Atk+2. Inheritable by all units.
Unlocks at 4 ★ |
60 | A |
![]() Grants Atk+3. Inheritable by all units.
Unlocks at 5 ★ |
120 | A |
![]() Grants Atk+2 to adjacent allies during combat. Inheritable by all units.
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50 | C |
![]() Grants Atk+3 to adjacent allies during combat. Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Grants Atk+4 to adjacent allies during combat. Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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