Halloween Hector

Analysis by Maskilraid
Halloween Hector - Dressed-Up Duo


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 47
ATK 41
SPD 26
DEF 39
RES 27

Stat Variations

Level 1 Stat Variation
Low 22 10 3 12 4
Middle 23 11 4 13 5
High 24 12 5 14 6

Level 40 Stat Variations
Low 44 38 22 36 23
Middle 47 41 26 39 27
High 50 45 29 42 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Like most other units, Halloween Hector benefits considerably from receiving an Attack Asset to obtain a sizeable increase to his raw damage output and overall firepower, proving useful with virtually any given set. It is also worth noting that this is also Halloween Hector’s superasset, which grants a boost of 4 points instead of 3.
  • +RES: Hector’s Resistance left much to be desired. Opting for an asset in Resistance improves Hector’s survivability in general. This is especially relevant should the player want to use Halloween Hector in the enemy phase.


  • HP: As HP affects both his physical and magical sturdiness, he would rather keep it neutral than reduce it with a bane.
  • DEF: Should the player wants to use Hector specifically as a melee specialist, going for a Defense Asset might not be the worst idea. For Hector to improve his versatility however, it would be ideal to consider an asset in another stat instead. 


  • -SPD: Despite Speed being Halloween Hector’s superflaw as it has a penalty of 4 points instead of 3, Halloween Hector rarely has problems with Speed. This is because of Hector’s Duo Skill, which meant that it is much easier for Hector to take out the opponent in a single hit, which negates the need to prevent follow-up instead.

Skill Sets

I wonder what does this red button do? (Aether Raids Vantage)

Build by
Conjurer Curios A Distant Counter
Smite B Vantage 3
Alternate: Sacred Cowl
C Atk Smoke 3
Alternate: Savage Blow 3
IVsSFierce Stance 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +RES / -SPD

  • The whole objective of this build is to activate Halloween Hector’s Duo Skill, get smited by an ally and proceed to take on the whole enemy team. Due to the extra damage from the Duo Skill, Halloween Hector is very likely to take the opponent out in a single hit. Such a play style do meant two things; Halloween Hector needs to at least survive a single hit before continuing his game plan, and Speed is probably not his priority. For lower merges, going for an asset in Resistance improves the durability while an asset in Attack improves his chances of succeeding in taking opponents out in a single hit. For highly merged Halloween Hector, the durability woes would be less of an issue, which meant Attack should be the asset of choice.

Weapon: Conjurer Curios

  • For this build, keeping his preferred weapon would be the most ideal, as it provides the most potential Attack for Halloween Hector. Due to Hector’s Duo Skill, the condition of opponent requiring their health to be not full is rather easy to achieve. 

Assist: Pivot / Flexible

Special: Miracle / Sacred Cowl / Aegis

  • Halloween Hector does not need an offensive special to finish off the opponent. Survival for this build is Hector’s main priority. Due to Hector having naturally good bulk for the most part, Hector should be able to take a couple of hits by himself. Miracle is likely a good fall-back in case of the worst case scenario that Hector needs to take more hits than usual. 
  • Range shield specials such as Sacred Cowl and Aegis are also worth considering. For Range shields, using special acceleration such as Heavy Blade would reduce the amount of damage dealt from range relatively consistently if Hector attacks at least once on the Player Phase.

Passive A: Distant Counter

  • His default Distant Counter enable him to handle a much wider breadth of opponents than normally possible. There is little to no reason to change this skill out for this specific build. 

Passive B: Vantage

  • This build specifically leverages on Hector’s Duo Skill. While the usual builds for armors leverages on Special Fighter, Halloween Hector does not really need to accelerate his own specials. This is because Halloween Hector has the option to use his Duo Skill to disable opposing Infantry Pulse, which indirectly reduce the amount of damage Hector would take under normal circumstances.
  • Halloween Hector’s sheer amount of stats meant that dropping into Vantage range is adequately easy. Coupled with his weapon providing even more attack, Halloween Hector should have no issues Vantage sweeping the opposing team.
  • To increase the odds of such a play style, the best support for Halloween Hector is himself; running 2 Hectors allows the player to activate the Duo Skill twice, and coupling with the Aether Raids structure Duo Indulgence increases it to four times. 

Passive C: Atk Smoke / Def Smoke / Savage Blow / Flexible

  • Using Atk Smoke increases the likelihood to take a single hit. Pulse Smoke is likely to not be necessary for Hector, as he could prevent the bulk of the specials using a well-placed Duo Skill.
  • Should a player find Halloween Hector being unable to take the opponent out in a single hit, using Def Smoke or Savage Blow to reduce the offensive thresholds will improve Halloween Hector’s performance in this aspect.

Sacred Seal: Fierce Stance / Heavy Blade

  • Fierce Stance further increase Halloween Hector’s likelihood to take the opponent out in a single hit. This synergizes well with the Vantage play style stated above.
  • As mentioned above, for a more defensive seal option a player might want to consider Heavy Blade. Due to his weapon, it is not difficult to activate Heavy Blade for its special acceleration. This is especially helpful as this build revolves around defensive specials, which would further improve Halloween Hector’s ability to survive by hastening charges to either shields or Miracle.

Role Model Wannabe (Pure Support)

Build by
Geishun+ (+Res)
Alternate: Kadomatsu+ (+Res)
A Fury (3 or 4)
Alternate: Fort. Def/Res 3
Smite B Atk/Def Link 3
Alternate: Sabotage Atk 3
Glimmer C Panic Ploy 3
Alternate: Distant Guard 3
IVsSChill Spd 3
Alternate: Drive Res 2

Show Explanation/Analysis

Preferred IV: +RES / -SPD

  • This build emphasize on Halloween Hector being a support to his allies. This is applicable in both Arena and Aether Raids. The focus of selecting the IV would be to attempt to absorb Chills away from either his main unit in Aether Raids, or bonus unit in Arena. As Hector is extremely unlikely to soak a Chill SPD, going for a flaw in Speed is likely to be ideal. Rounding out Halloween Hector’s stats by opting for an asset in Resistance provides Hector with the most versatility in terms of absorbing Chill skills.

Weapon: Geishun+ (RES) / Kadomatsu+ (RES) / Conjurer Curios

  • The 2 seasonal swords, Geishun and Kadomatsu provides the most support capability for a generic weapon. Geishun is better for offensive compositions such as with Vantage Sweeping allies such as Kronya, while Kadomatsu is better otherwise for tanking based strategies.
  • For Arena, scoring remains the highest priority. While it usually does nothing, keeping Conjurer Curios is his only option to maintain maximum scoring.

Assist: Smite / Flexible

  • For Arena, use a higher SP cost Rally to ensure maximum scoring on Halloween Hector.

Special: Glimmer / Aether

  • For Aether Raids, the choice of special is largely inconsequential for a support unit. Running Glimmer is probably his best option to leverage on his high Attack by default. 
  • Arena-wise, Aether is chosen due to its higher SP score, which improves Arena scoring.

Passive A: Fury / Fort. Def Res 3 / Distant Counter

  • As mentioned in the selection of IVs, this build focuses on being a support by absorbing chills for his allies. Fury provides the most visible stats, which meant that Halloween Hector is more likely to soak chills using this skill. Fort Def Res 3 is also a decent alternative if a player needs a higher priority in terms of soaking defensive stats.
  • Budget alternatives includes Fury 3 specifically to soak chills from the main unit, and Distant Counter if Arena Scoring is a concern.

Passive B: Atk Def Link / Sabotage ATK / Chill ATK / Flexible

  • Atk Def Link is likely Halloween Hector’s best option when using in a more offensive context, where Hector pushes a Vantage sweeper into the fray and providing visible buffs. Links also provides the buffs to Halloween Hector himself, allowing his stats to remain competitive enough to soak chills away from his main unit.
  • For a more defensive context, debuffs such as Sabotage ATK and Chill ATK should be more helpful to increase the main unit’s odds of survival. 

Passive C: Panic Ploy / Distant Guard / Flexible

  • Offensive play styles would usually result in Halloween Hector staying at the back. Providing Panic Support using Panic Ploy is his best way to provide support from the back. Defensively, Halloween Hector could opt for Distant Guard or defensive Drives to stack combat buffs onto a main unit.

Sacred Seal: Chill SPD / Drive RES  / Flexible

  • Any seal that improves Halloween Hector’s ability to support could be used here.This includes Chills such as Chill SPD and Drives such as Drive RES. For Arena, Feints such as ATK Feint could also be considered as well.


Halloween Hector burst into the game with not only his precious daughter, but also new mechanics that were first introduced in the FEH Channel in October 2019. In this article, we will specifically focus on how Halloween Hector’s Duo Skill could be used in the context of Aether Raids. Halloween Hector’s Duo Skill works very similarly to a Level 3 Bolt Tower in Aether Raids; it deals 20 damage to his current and adjacent columns. The main difference is that it can be done on command with the press of a button. Halloween Hector’s sheer utility could be considered phenomenal simply by merit of the Duo Skill.

There is also another property of the newly introduced mechanic; Duo Heroes are considered to have 185 Base Stat Total when calculating for modes such as Arena and Allegiance Battles. Summoning for a fully merged Halloween Hector is likely to increase your team’s score ceiling in the relevant modes.

However, as a unit, Hector is not much different from conventional Armors ; high HP, Attack and Defense, mediocre Resistance and poor Speed. The same could be said for his performance as a unit, as he did not really offer anything special to the table.He also shares the same weaknesses just like any armored units, in particular the reliance of skills such as Guidance and Armor March to mitigate their restrictive movements. 

Despite the above, Halloween Hector remains an excellent unit. The issue is that his performance could be somewhat replicated by other armors, and the only unique thing about Halloween Hector is the Duo Heroes mechanic.


High Arena Scoring

Duo Hero’s first benefit is that for arena scoring calculation, his stat total is considered 185, which is higher than all of the units in the game. This allows players who owns a highly merged Halloween Hector to score highly in modes such as Arena Assault and Allegiance Battles.

Duo Skill

Halloween Hector’s Duo Skill deals 20 damage 3 columns centred on him. Duo Skill could be activated once on a per unit basis, meaning that it is also possible to activate Duo Skills multiple times if there are multiple Duo Units on the field. In Aether Raids, this could also be combined with Duo Indulgence to further double the Duo Skill charges. The strategy flexibility of the Duo Skill could not be understated.

Excellent Attack

One of his statline’s defining aspects, Halloween Hector’s base Attack stat of 41 is one of the highest amongst all units and offers him immense offensive might. Furthermore, this stat also happens to be a four-point Asset which, when taken advantage of properly, allows him to obtain a phenomenal offensive ceiling. 

Fantastic Physical Bulk

Physically, Halloween Hector is rather durable due to his high Defense and HP. Against physical threats, Halloween Hector should be able to dispatch them with relative ease. 

Armored Benefits

Halloween Hector’s high stats all around is largely a consequence of him being an armored unit. Furthermore, Halloween Hector is also granted access to the Fighter series skill, such as Bold Fighter and Special Fighter. 


Armored Limitations

Just like any other Armored unit, Halloween Hector is susceptible to effective damage, and also by default could only move 1 space at a time. Specifically for Halloween Hector, the mobility woes could be an issue in normal maps such as Grand Hero Battles as there might be occasions which Halloween Hector could not reach the optimal position to activate his Duo Skill.. 

Poor Speed

Without any additional investment, Halloween Hector’s Speed left a lot to be desired. This meant that Halloween Hector is likely to lose a speed check and get followed up on. In particular, strong mages could exploit on his relatively weak Resistance to take Halloween Hector out on the follow up.

Duo Skill

Deals 20 damage to foes within 3 columns centered on unit.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Conjurer CuriosEffective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat grants Atk/Spd/Def/Res+4 to unit during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
BonfireBoosts damage dealt by 50% of unit's Def.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Distant CounterEnables unit to counterattack regardless of distance to attacker.
Restricted to melee units.
Unlocks at 5 ★
Odd Follow-Up 1If it is an odd-numbered turn and unit's HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 3 ★
Odd Follow-Up 2If it is an odd-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 4 ★
Odd Follow-Up 3If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 5 ★
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 1 ★
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★
Hone ArmorGrants adjacent armored allies Atk/Spd+6 through their next actions at the start of each turn. Requires Hone Atk 2 or Hone Spd 2.
Only inheritable by armor units.
Unlocks at 4 ★

Other Info

Fire Emblem: The Blazing Blade

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